acknex.dll

Company
Conitec
Description

acknex

Version
6.32.2.0
Architecture
32 bit
Threat Score
0 %
Original size
2658.3 Kb
Download size
1245.1 Kb
MD5
e2daa4ac2f46aa0b6bbc07532add7a76
SHA1
e76aaa5b62478fda531f6c2644f8dbb3fd1f46c1
SHA256
2b5354660a6ea72fcb335be78bed29cc838372bf9bb90bbde5a266845aef931d
'%s' is not a valid register name.  Registers must start with v_,

 r_,

 c_,

 b_,

 or i_ depending on the register type. (o_ for vs_3_0 only)

- unable to initialize heap

- unable to open console device

?error X%u: 

A security error of unknown cause has been detected which has

Define Restart Interval %u

Error E%d

Error at %s

Error in effect:

Error in script or level

Error: unable to read

ID3DXEffectCompiler: Error in type checking

ID3DXEffectCompiler: Error initializing annotation type

ID3DXEffectCompiler: Error initializing assignment type

ID3DXEffectCompiler: Error initializing variable type

ID3DXEffectCompiler: Internal error initializing assignment - missing type case

ID3DXEffectCompiler: There was an error initializing parameter annotation handles

ID3DXEffectCompiler: There was an error initializing parameter handles

ID3DXEffectCompiler: There was an error initializing pass annotation handles

ID3DXEffectCompiler: There was an error initializing technique annotation handles

ID3DXEffectCompiler: There was an error initializing the compiler

ID3DXEffectCompiler: There was an unexpected error in the parse tree

ID3DXEffectCompiler::CompileEffect: There was an error compiling HLL shader parameter

ID3DXEffectCompiler::CompileEffect: There was an error compiling expression

It's an error to set both read_data_fn and write_data_fn in the 

ODE INTERNAL ERROR %d

Output file write error --- out of disk space?

Runtime error 

Start Of Frame 0x%02x: width=%u,

 height=%u,

 components=%d

Start Of Scan: %d components

Start Window opened

Start of Image

Syntax error -

Syntax error : unexpected %s

Unable to emmulate write masks for ps_1_%i shader model

Unable to emulate vector conditionals in ps_1_%i shader model

Unable to match texm because computed texcoord is used in shader

Unable to match texm* because source inputs are not in appropriate texture coordinates. See ps_1_% assembly reference for more information

Unnamed Error No. %d

Last update: 16/11/2024