'%s' is not a valid register name. Registers must start with v_, r_, c_, b_, or i_ depending on the register type. (o_ for vs_3_0 only) - unable to initialize heap - unable to open console device ?error X%u: A security error of unknown cause has been detected which has Define Restart Interval %u Error E%d Error at %s Error in effect: Error in script or level Error: unable to read ID3DXEffectCompiler: Error in type checking ID3DXEffectCompiler: Error initializing annotation type ID3DXEffectCompiler: Error initializing assignment type ID3DXEffectCompiler: Error initializing variable type ID3DXEffectCompiler: Internal error initializing assignment - missing type case ID3DXEffectCompiler: There was an error initializing parameter annotation handles ID3DXEffectCompiler: There was an error initializing parameter handles ID3DXEffectCompiler: There was an error initializing pass annotation handles ID3DXEffectCompiler: There was an error initializing technique annotation handles ID3DXEffectCompiler: There was an error initializing the compiler ID3DXEffectCompiler: There was an unexpected error in the parse tree ID3DXEffectCompiler::CompileEffect: There was an error compiling HLL shader parameter ID3DXEffectCompiler::CompileEffect: There was an error compiling expression It's an error to set both read_data_fn and write_data_fn in the ODE INTERNAL ERROR %d Output file write error --- out of disk space? Runtime error Start Of Frame 0x%02x: width=%u, height=%u, components=%d Start Of Scan: %d components Start Window opened Start of Image Syntax error - Syntax error : unexpected %s Unable to emmulate write masks for ps_1_%i shader model Unable to emulate vector conditionals in ps_1_%i shader model Unable to match texm because computed texcoord is used in shader Unable to match texm* because source inputs are not in appropriate texture coordinates. See ps_1_% assembly reference for more information Unnamed Error No. %d