beamngsandbox.x86.dll

Company
n/a
Description

BeamNG Sandbox

Version
0.1.0.0
Architecture
32 bit
Threat Score
0 %
Original size
15363.1 Kb
Download size
5677 Kb
MD5
b79caf5c25a267e771a591e2d6484988
SHA1
0054fc61dfcd71618267eefbdb768be25e67c4b9
SHA256
efd6dc90932d232e8219214c91010b82389ae2c62ec12c87924ab54ada7ff6af
AbstractClassRep_FindClassRep
AbstractClassRep_GetCommonParent
AbstractClassRep_GetFieldStructSize
Con_AddCommand_String
Con_AddConsumer
Con_RemoveConsumer
ConsoleBaseType_GetData
ConsoleBaseType_GetInspectorFieldType
ConsoleBaseType_GetTypeById
ConsoleBaseType_GetTypeId
ConsoleBaseType_GetTypeName
ConsoleBaseType_GetTypeSize
ConsoleBaseType_SetData
D3D_GetBackBufferNoRef
SimObject_GetClassName
SimObject_GetDataField
SimObject_GetFieldList
SimObject_GetId
SimObject_GetName
SimObject_InspectPostApply
SimObject_InspectPreApply
SimObject_IsLocked
SimObject_SetDataField
SimSet_Begin
SimSet_End
Sim_FindObjectById
Sim_FindObjectByString
cbGameBaseData_onAdd
cbGameBaseData_onMount
cbGameBaseData_onNewDataBlock
cbGameBaseData_onRemove
cbGameBaseData_onUnmount
cbGameBase_setControl
cbGameConnection_initialControlSet
cbGameConnection_onConnectRequestRejected
cbGameConnection_onConnectRequestTimedOut
cbGameConnection_onConnectionAccepted
cbGameConnection_onConnectionDropped
cbGameConnection_onConnectionError
cbGameConnection_onConnectionTimedOut
cbGameConnection_onControlObjectChange
cbGameConnection_onDataBlocksDone
cbGameConnection_onDrop
cbGameConnection_onFlash
cbGameConnection_setLagIcon
cbGuiArrayCtrl_onCellHighlighted
cbGuiArrayCtrl_onCellSelected
cbGuiAutoScrollCtrl_onComplete
cbGuiAutoScrollCtrl_onReset
cbGuiAutoScrollCtrl_onStart
cbGuiAutoScrollCtrl_onTick
cbGuiBitmapButtonCtrl_onAltClick
cbGuiBitmapButtonCtrl_onCtrlClick
cbGuiBitmapButtonCtrl_onDefaultClick
cbGuiBitmapButtonCtrl_onShiftClick
cbGuiButtonBaseCtrl_onClick
cbGuiButtonBaseCtrl_onDoubleClick
cbGuiButtonBaseCtrl_onMouseDown
cbGuiButtonBaseCtrl_onMouseDragged
cbGuiButtonBaseCtrl_onMouseEnter
cbGuiButtonBaseCtrl_onMouseLeave
cbGuiButtonBaseCtrl_onMouseUp
cbGuiButtonBaseCtrl_onRightClick
cbGuiConsole_onMessageSelected
cbGuiControl_onAction
cbGuiControl_onActive
cbGuiControl_onAdd
cbGuiControl_onControlDragEnter
cbGuiControl_onControlDragExit
cbGuiControl_onControlDragged
cbGuiControl_onControlDropped
cbGuiControl_onDialogPop
cbGuiControl_onDialogPush
cbGuiControl_onGainFirstResponder
cbGuiControl_onLoseFirstResponder
cbGuiControl_onRemove
cbGuiControl_onSleep
cbGuiControl_onVisible
cbGuiControl_onWake
cbGuiEditCtrl_onAddNewCtrl
cbGuiEditCtrl_onAddNewCtrlSet
cbGuiEditCtrl_onAddSelected
cbGuiEditCtrl_onClearSelected
cbGuiEditCtrl_onControlInspectPostApply
cbGuiEditCtrl_onControlInspectPreApply
cbGuiEditCtrl_onDelete
cbGuiEditCtrl_onFitIntoParent
cbGuiEditCtrl_onHierarchyChanged
cbGuiEditCtrl_onMouseModeChange
cbGuiEditCtrl_onPostEdit
cbGuiEditCtrl_onPostSelectionNudged
cbGuiEditCtrl_onPreEdit
cbGuiEditCtrl_onPreSelectionNudged
cbGuiEditCtrl_onRemoveSelected
cbGuiEditCtrl_onSelect
cbGuiEditCtrl_onSelectionCloned
cbGuiEditCtrl_onSelectionMoved
cbGuiEditCtrl_onSelectionResized
cbGuiEditCtrl_onTrashSelection
cbGuiFadeinBitmapCtrl_click
cbGuiFadeinBitmapCtrl_onDone
cbGuiFormCtrl_onResize
cbGuiGameListMenuCtrl_onChange
cbGuiGradientSwatchCtrl_onDoubleClick
cbGuiGradientSwatchCtrl_onMouseDown
cbGuiInputCtrl_onInputEvent
cbGuiListBoxCtrl_isObjectMirrored
cbGuiListBoxCtrl_onClearSelection
cbGuiListBoxCtrl_onDeleteKey
cbGuiListBoxCtrl_onDoubleClick
cbGuiListBoxCtrl_onMouseDragged
cbGuiListBoxCtrl_onMouseUp
cbGuiListBoxCtrl_onSelect
cbGuiListBoxCtrl_onUnSelect
cbGuiMLTextCtrl_onResize
cbGuiMLTextCtrl_onURL
cbGuiMenuBar_onMenuItemSelect
cbGuiMenuBar_onMenuSelect
cbGuiMenuBar_onMouseInMenu
cbGuiMenuBar_onSubmenuSelect
cbGuiMouseEventCtrl_onMouseDown
cbGuiMouseEventCtrl_onMouseDragged
cbGuiMouseEventCtrl_onMouseEnter
cbGuiMouseEventCtrl_onMouseLeave
cbGuiMouseEventCtrl_onMouseMove
cbGuiMouseEventCtrl_onMouseUp
cbGuiMouseEventCtrl_onRightMouseDown
cbGuiMouseEventCtrl_onRightMouseDragged
cbGuiMouseEventCtrl_onRightMouseUp
cbGuiObjectView_onMouseEnter
cbGuiObjectView_onMouseLeave
cbGuiRolloutCtrl_onCollapsed
cbGuiRolloutCtrl_onExpanded
cbGuiRolloutCtrl_onHeaderRightClick
cbGuiScriptNotifyCtrl_onChildAdded
cbGuiScriptNotifyCtrl_onChildRemoved
cbGuiScriptNotifyCtrl_onChildResized
cbGuiScriptNotifyCtrl_onGainFirstResponder
cbGuiScriptNotifyCtrl_onLoseFirstResponder
cbGuiScriptNotifyCtrl_onParentResized
cbGuiScriptNotifyCtrl_onResize
cbGuiScrollCtrl_onScroll
cbGuiShapeEdPreview_onThreadPosChanged
cbGuiSliderCtrl_onMouseDragged
cbGuiTabBookCtrl_onTabRightClick
cbGuiTabBookCtrl_onTabSelected
cbGuiTextEditCtrl_onReturn
cbGuiTextEditCtrl_onTabComplete
cbGuiTextEditCtrl_onValidate
cbGuiTextListCtrl_onDeleteKey
cbGuiTextListCtrl_onSelect
cbGuiTreeViewCtrl_canRenameObject
cbGuiTreeViewCtrl_handleRenameObject
cbGuiTreeViewCtrl_isValidDragTarget
cbGuiTreeViewCtrl_onAddGroupSelected
cbGuiTreeViewCtrl_onAddMultipleSelectionBegin
cbGuiTreeViewCtrl_onAddMultipleSelectionEnd
cbGuiTreeViewCtrl_onAddSelection
cbGuiTreeViewCtrl_onBeginReparenting
cbGuiTreeViewCtrl_onClearSelection
cbGuiTreeViewCtrl_onDefineIcons
cbGuiTreeViewCtrl_onDeleteObject
cbGuiTreeViewCtrl_onDeleteSelection
cbGuiTreeViewCtrl_onDragDropped
cbGuiTreeViewCtrl_onEndReparenting
cbGuiTreeViewCtrl_onInspect
cbGuiTreeViewCtrl_onKeyDown
cbGuiTreeViewCtrl_onMouseDragged
cbGuiTreeViewCtrl_onMouseUp
cbGuiTreeViewCtrl_onObjectDeleteCompleted
cbGuiTreeViewCtrl_onRemoveSelection
cbGuiTreeViewCtrl_onReparent
cbGuiTreeViewCtrl_onRightMouseDown
cbGuiTreeViewCtrl_onRightMouseUp
cbGuiTreeViewCtrl_onSelect
cbGuiTreeViewCtrl_onUnselect
cbGuiWindowCtrl_onClose
cbGuiWindowCtrl_onCollapse
cbGuiWindowCtrl_onMaximize
cbGuiWindowCtrl_onMinimize
cbGuiWindowCtrl_onRestore
cbItem_onEnterLiquid
cbItem_onLeaveLiquid
cbItem_onStickyCollision
cbLightning_applyDamage
cbMessage_onAdd
cbMessage_onRemove
cbPathCamera_onNode
cbPlayerData_animationDone
cbPlayerData_doDismount
cbPlayerData_onEnterLiquid
cbPlayerData_onEnterMissionArea
cbPlayerData_onLeaveLiquid
cbPlayerData_onLeaveMissionArea
cbPlayerData_onPoseChange
cbPlayerData_onStartSprintMotion
cbPlayerData_onStartSwim
cbPlayerData_onStopSprintMotion
cbPlayerData_onStopSwim
cbPostEffect_onAdd
cbPostEffect_onDisabled
cbPostEffect_onEnabled
cbPostEffect_preProcess
cbPostEffect_setShaderConsts
cbPrefab_onLoad
cbProjectileData_onCollision
cbProjectileData_onExplode
cbProximityMineData_onExplode
cbProximityMineData_onTriggered
cbRigidShape_onEnterLiquid
cbRigidShape_onLeaveLiquid
cbSFXParameter_onUpdate
cbSFXSource_onParameterValueChange
cbSFXSource_onStatusChange
cbSFXState_onActivate
cbSFXState_onDeactivate
cbScriptGroup_onAdd
cbScriptGroup_onRemove
cbScriptMsgListener_onAdd
cbScriptMsgListener_onAddToQueue
cbScriptMsgListener_onMessageObjectReceived
cbScriptMsgListener_onMessageReceived
cbScriptMsgListener_onRemove
cbScriptMsgListener_onRemoveFromQueue
cbScriptObject_onAdd
cbScriptObject_onRemove
cbScriptTickObject_onAdvanceTime
cbScriptTickObject_onInterpolateTick
cbScriptTickObject_onProcessTick
cbShapeBaseData_onCollision
cbShapeBaseData_onDamage
cbShapeBaseData_onDestroyed
cbShapeBaseData_onDisabled
cbShapeBaseData_onEnabled
cbShapeBaseData_onEndSequence
cbShapeBaseData_onForceUncloak
cbShapeBaseData_onImpact
cbShapeBaseData_onTrigger
cbShapeBaseImageData_onMount
cbShapeBaseImageData_onUnmount
cbShapeBase_validateCameraFov
cbSimSet_onObjectAdded
cbSimSet_onObjectRemoved
cbSpawnSphere_onAdd
cbTCPObject_onConnectFailed
cbTCPObject_onConnected
cbTCPObject_onConnectionRequest
cbTCPObject_onDNSFailed
cbTCPObject_onDNSResolved
cbTCPObject_onDisconnect
cbTCPObject_onLine
cbTSShapeConstructor_onLoad
cbTSShapeConstructor_onUnload
cbTriggerData_onEnterTrigger
cbTriggerData_onLeaveTrigger
cbTriggerData_onTickTrigger
cbTrigger_onAdd
cbTrigger_onRemove
cbTurretShapeData_onMountObject
cbTurretShapeData_onStickyCollision
cbTurretShapeData_onUnmountObject
cbVehicleData_onEnterLiquid
cbVehicleData_onLeaveLiquid
cbonDataBlockObjectReceived
cbonLightManagerActivate
cbonLightManagerDeactivate
fnAIClient_create
fnAIClient_staticGetType
fnAIConnection_create
fnAIConnection_staticGetType
fnAIPlayer_clearAim
fnAIPlayer_create
fnAIPlayer_getAimLocation
fnAIPlayer_getAimObject
fnAIPlayer_getMoveDestination
fnAIPlayer_getMoveSpeed
fnAIPlayer_setAimLocation
fnAIPlayer_setMoveDestination
fnAIPlayer_setMoveSpeed
fnAIPlayer_staticGetType
fnAIPlayer_stop
fnAITurretShapeData_create
fnAITurretShapeData_staticGetType
fnAITurretShape_activateTurret
fnAITurretShape_addToIgnoreList
fnAITurretShape_create
fnAITurretShape_deactivateTurret
fnAITurretShape_getTarget
fnAITurretShape_getWeaponLeadVelocity
fnAITurretShape_hasTarget
fnAITurretShape_recenterTurret
fnAITurretShape_removeFromIgnoreList
fnAITurretShape_resetTarget
fnAITurretShape_setAllGunsFiring
fnAITurretShape_setGunSlotFiring
fnAITurretShape_setTurretState
fnAITurretShape_setWeaponLeadVelocity
fnAITurretShape_startScanForTargets
fnAITurretShape_startTrackingTarget
fnAITurretShape_staticGetType
fnAITurretShape_stopScanForTargets
fnAITurretShape_stopTrackingTarget
fnActionMap_bindCmd
fnActionMap_bindSLuaCmd
fnActionMap_bindVLuaCmd
fnActionMap_create
fnActionMap_getBinding
fnActionMap_getCommand
fnActionMap_getDeadZone
fnActionMap_getScale
fnActionMap_isInverted
fnActionMap_pop
fnActionMap_push
fnActionMap_save
fnActionMap_staticGetType
fnActionMap_unbind
fnActionMap_unbindDevice
fnActionMap_unbindObj
fnAdvancedLightBinManager_create
fnAdvancedLightBinManager_staticGetType
fnArrayObject_add
fnArrayObject_append
fnArrayObject_count
fnArrayObject_countKey
fnArrayObject_countValue
fnArrayObject_create
fnArrayObject_crop
fnArrayObject_duplicate
fnArrayObject_echo
fnArrayObject_empty
fnArrayObject_erase
fnArrayObject_getCurrent
fnArrayObject_getIndexFromKey
fnArrayObject_getIndexFromValue
fnArrayObject_getKey
fnArrayObject_getValue
fnArrayObject_insert
fnArrayObject_moveFirst
fnArrayObject_moveLast
fnArrayObject_moveNext
fnArrayObject_movePrev
fnArrayObject_pop_back
fnArrayObject_pop_front
fnArrayObject_push_back
fnArrayObject_push_front
fnArrayObject_setCurrent
fnArrayObject_setKey
fnArrayObject_setValue
fnArrayObject_sort
fnArrayObject_sorta
fnArrayObject_sortd
fnArrayObject_sortf
fnArrayObject_sortfd
fnArrayObject_sortfk
fnArrayObject_sortfkd
fnArrayObject_sortk
fnArrayObject_sortka
fnArrayObject_sortkd
fnArrayObject_sortn
fnArrayObject_sortna
fnArrayObject_sortnd
fnArrayObject_sortnk
fnArrayObject_sortnka
fnArrayObject_sortnkd
fnArrayObject_staticGetType
fnArrayObject_uniqueKey
fnArrayObject_uniqueValue
fnBanList_add
fnBanList_addAbsolute
fnBanList_export
fnBanList_isBanned
fnBanList_removeBan
fnBasicClouds_create
fnBasicClouds_staticGetType
fnBeamNGTrigger_create
fnBeamNGTrigger_staticGetType
fnBeamNGVehicleData_create
fnBeamNGVehicleData_staticGetType
fnBeamNGVehicle_create
fnBeamNGVehicle_getEyeTransform
fnBeamNGVehicle_lua
fnBeamNGVehicle_requestReload
fnBeamNGVehicle_spawnObject
fnBeamNGVehicle_staticGetType
fnCachedInterfaceExampleComponent_create
fnCachedInterfaceExampleComponent_staticGetType
fnCameraBookmark_create
fnCameraBookmark_staticGetType
fnCameraData_create
fnCameraData_staticGetType
fnCamera_autoFitRadius
fnCamera_create
fnCamera_getAngularVelocity
fnCamera_getMode
fnCamera_getOffset
fnCamera_getPosition
fnCamera_getRotation
fnCamera_getVelocity
fnCamera_isEditOrbitMode
fnCamera_isRotationDamped
fnCamera_lookAt
fnCamera_setAngularDrag
fnCamera_setAngularForce
fnCamera_setAngularVelocity
fnCamera_setBrakeMultiplier
fnCamera_setDrag
fnCamera_setEditOrbitMode
fnCamera_setEditOrbitPoint
fnCamera_setFlyForce
fnCamera_setFlyMode
fnCamera_setMass
fnCamera_setNewtonFlyMode
fnCamera_setOffset
fnCamera_setOrbitMode
fnCamera_setOrbitObject
fnCamera_setOrbitPoint
fnCamera_setRotation
fnCamera_setSpeedMultiplier
fnCamera_setTrackObject
fnCamera_setValidEditOrbitPoint
fnCamera_setVelocity
fnCamera_staticGetType
fnCloudLayer_create
fnCloudLayer_staticGetType
fnCompoundUndoAction_create
fnCompoundUndoAction_staticGetType
fnConnectionMessageEvent_create
fnConnectionMessageEvent_staticGetType
fnConsoleLogger_create
fnConsoleLogger_staticGetType
fnConsoleObject_staticGetType
fnConvexShape_create
fnConvexShape_staticGetType
fnCreatorTree_create
fnCreatorTree_staticGetType
fnCubemapData_create
fnCubemapData_getFilename
fnCubemapData_staticGetType
fnCubemapData_updateFaces
fnCustomMaterial_create
fnCustomMaterial_staticGetType
fnDBDeleteUndoAction_create
fnDBDeleteUndoAction_staticGetType
fnDBRetargetUndoAction_create
fnDBRetargetUndoAction_staticGetType
fnDICreateUndoAction_create
fnDICreateUndoAction_staticGetType
fnDIDeleteUndoAction_create
fnDIDeleteUndoAction_staticGetType
fnDbgFileView_create
fnDbgFileView_staticGetType
fnDebrisData_create
fnDebrisData_staticGetType
fnDebris_create
fnDebris_init
fnDebris_staticGetType
fnDebugDrawer_create
fnDebugDrawer_drawBox
fnDebugDrawer_drawLine
fnDebugDrawer_setLastTTL
fnDebugDrawer_setLastZTest
fnDebugDrawer_staticGetType
fnDebugDrawer_toggleDrawing
fnDebugDrawer_toggleFreeze
fnDecalData_create
fnDecalData_postApply
fnDecalData_staticGetType
fnDecalManager_create
fnDecalManager_staticGetType
fnDecalRoadNodeEvent_create
fnDecalRoadNodeEvent_staticGetType
fnDecalRoad_create
fnDecalRoad_postApply
fnDecalRoad_regenerate
fnDecalRoad_staticGetType
fnDynamicConsoleMethodComponent_create
fnDynamicConsoleMethodComponent_staticGetType
fnEditManager_create
fnEditManager_staticGetType
fnEditTSCtrl_create
fnEditTSCtrl_getDisplayType
fnEditTSCtrl_getGizmo
fnEditTSCtrl_getOrthoFOV
fnEditTSCtrl_isMiddleMouseDown
fnEditTSCtrl_renderBox
fnEditTSCtrl_renderCircle
fnEditTSCtrl_renderLine
fnEditTSCtrl_renderSphere
fnEditTSCtrl_renderTriangle
fnEditTSCtrl_setDisplayType
fnEditTSCtrl_setOrthoFOV
fnEditTSCtrl_staticGetType
fnEngineExportScope_staticGetType
fnEngineExport_staticGetType
fnEngineFunctionInfo_staticGetType
fnEngineObject_addRef
fnEngineObject_getType
fnEngineObject_getUserData
fnEngineObject_release
fnEngineObject_setUserData
fnEngineObject_staticGetType
fnEngineTypeInfo_getSuperType
fnEngineTypeInfo_getTypeKind
fnEngineTypeInfo_staticGetType
fnEventManager_create
fnEventManager_staticGetType
fnExplosionData_create
fnExplosionData_staticGetType
fnExplosion_create
fnExplosion_staticGetType
fnFieldBrushObject_create
fnFieldBrushObject_staticGetType
fnFileChunkEvent_create
fnFileChunkEvent_staticGetType
fnFileDialog_Execute
fnFileDialog_create
fnFileDialog_staticGetType
fnFileDownloadRequestEvent_create
fnFileDownloadRequestEvent_staticGetType
fnFileObject_close
fnFileObject_create
fnFileObject_isEOF
fnFileObject_openForAppend
fnFileObject_openForRead
fnFileObject_openForWrite
fnFileObject_peekLine
fnFileObject_readLine
fnFileObject_staticGetType
fnFileObject_writeLine
fnFileStreamObject_close
fnFileStreamObject_create
fnFileStreamObject_open
fnFileStreamObject_staticGetType
fnFlyingVehicleData_create
fnFlyingVehicleData_staticGetType
fnFlyingVehicle_create
fnFlyingVehicle_staticGetType
fnFlyingVehicle_useCreateHeight
fnForcedMaterialMeshMgr_create
fnForcedMaterialMeshMgr_staticGetType
fnForestBrushElement_create
fnForestBrushElement_staticGetType
fnForestBrushTool_create
fnForestBrushTool_staticGetType
fnForestBrush_create
fnForestBrush_staticGetType
fnForestEditorCtrl_create
fnForestEditorCtrl_staticGetType
fnForestItemData_create
fnForestItemData_staticGetType
fnForestSelectionTool_create
fnForestSelectionTool_staticGetType
fnForestTool_create
fnForestTool_staticGetType
fnForestWindEmitter_attachToObject
fnForestWindEmitter_create
fnForestWindEmitter_staticGetType
fnForest_create
fnForest_staticGetType
fnGFXCardProfilerAPI_getCard
fnGFXCardProfilerAPI_getRenderer
fnGFXCardProfilerAPI_getVendor
fnGFXCardProfilerAPI_getVersion
fnGFXCardProfilerAPI_getVideoMemoryMB
fnGFXCardProfilerAPI_queryProfile
fnGFXCardProfilerAPI_setCapability
fnGFXInit_createNullDevice
fnGFXInit_getAdapterCount
fnGFXInit_getAdapterModeCount
fnGFXInit_getAdapterName
fnGFXInit_getAdapterOutputName
fnGFXInit_getAdapterShaderModel
fnGFXInit_getAdapterType
fnGFXInit_getDefaultAdapterIndex
fnGFXSamplerStateData_create
fnGFXSamplerStateData_staticGetType
fnGFXStateBlockData_create
fnGFXStateBlockData_staticGetType
fnGameBaseData_create
fnGameBaseData_staticGetType
fnGameBase_applyImpulse
fnGameBase_applyRadialImpulse
fnGameBase_create
fnGameBase_getDataBlock
fnGameBase_setDataBlock
fnGameBase_staticGetType
fnGameConnection_activateGhosting
fnGameConnection_chaseCam
fnGameConnection_clearCameraObject
fnGameConnection_clearDisplayDevice
fnGameConnection_create
fnGameConnection_delete
fnGameConnection_getCameraObject
fnGameConnection_getControlCameraDefaultFov
fnGameConnection_getControlCameraFov
fnGameConnection_getControlObject
fnGameConnection_getControlSchemeAbsoluteRotation
fnGameConnection_getDamageFlash
fnGameConnection_getServerConnection
fnGameConnection_getWhiteOut
fnGameConnection_isAIControlled
fnGameConnection_isControlObjectRotDampedCamera
fnGameConnection_isDemoPlaying
fnGameConnection_isDemoRecording
fnGameConnection_isFirstPerson
fnGameConnection_listClassIDs
fnGameConnection_play2D
fnGameConnection_play3D
fnGameConnection_playDemo
fnGameConnection_resetGhosting
fnGameConnection_setBlackOut
fnGameConnection_setCameraObject
fnGameConnection_setControlCameraFov
fnGameConnection_setControlObject
fnGameConnection_setControlSchemeParameters
fnGameConnection_setFirstPerson
fnGameConnection_setJoinPassword
fnGameConnection_setMissionCRC
fnGameConnection_startRecording
fnGameConnection_staticGetType
fnGameConnection_stopRecording
fnGameConnection_transmitDataBlocks
fnGameTSCtrl_create
fnGameTSCtrl_staticGetType
fnGhostAlwaysObjectEvent_create
fnGhostAlwaysObjectEvent_staticGetType
fnGizmoProfile_create
fnGizmoProfile_staticGetType
fnGizmo_create
fnGizmo_staticGetType
fnGroundCover_create
fnGroundCover_staticGetType
fnGroundPlane_create
fnGroundPlane_postApply
fnGroundPlane_staticGetType
fnGuiArrayCtrl_create
fnGuiArrayCtrl_staticGetType
fnGuiAutoScrollCtrl_create
fnGuiAutoScrollCtrl_reset
fnGuiAutoScrollCtrl_staticGetType
fnGuiBackgroundCtrl_create
fnGuiBackgroundCtrl_staticGetType
fnGuiBeamNGDebugDisplay_create
fnGuiBeamNGDebugDisplay_staticGetType
fnGuiBeamNGDebugGraphDisplay_create
fnGuiBeamNGDebugGraphDisplay_staticGetType
fnGuiBeamNGTexture_create
fnGuiBeamNGTexture_staticGetType
fnGuiBitmapBorderCtrl_create
fnGuiBitmapBorderCtrl_staticGetType
fnGuiBitmapButtonCtrl_create
fnGuiBitmapButtonCtrl_setBitmap
fnGuiBitmapButtonCtrl_staticGetType
fnGuiBitmapButtonTextCtrl_create
fnGuiBitmapButtonTextCtrl_staticGetType
fnGuiBitmapCtrl_create
fnGuiBitmapCtrl_setValue
fnGuiBitmapCtrl_staticGetType
fnGuiBorderButtonCtrl_create
fnGuiBorderButtonCtrl_staticGetType
fnGuiBubbleTextCtrl_create
fnGuiBubbleTextCtrl_staticGetType
fnGuiButtonBaseCtrl_create
fnGuiButtonBaseCtrl_getText
fnGuiButtonBaseCtrl_performClick
fnGuiButtonBaseCtrl_resetState
fnGuiButtonBaseCtrl_setStateOn
fnGuiButtonBaseCtrl_setText
fnGuiButtonBaseCtrl_setTextID
fnGuiButtonBaseCtrl_staticGetType
fnGuiButtonCtrl_create
fnGuiButtonCtrl_staticGetType
fnGuiCanvas_clientToScreen
fnGuiCanvas_create
fnGuiCanvas_cursorOff
fnGuiCanvas_cursorOn
fnGuiCanvas_findFirstMatchingMonitor
fnGuiCanvas_getContent
fnGuiCanvas_getCursorPos
fnGuiCanvas_getExtent
fnGuiCanvas_getMode
fnGuiCanvas_getModeCount
fnGuiCanvas_getMonitorCount
fnGuiCanvas_getMonitorName
fnGuiCanvas_getMonitorRect
fnGuiCanvas_getMouseControl
fnGuiCanvas_getVideoMode
fnGuiCanvas_getWindowPosition
fnGuiCanvas_hideCursor
fnGuiCanvas_isCursorOn
fnGuiCanvas_isCursorShown
fnGuiCanvas_renderFront
fnGuiCanvas_repaint
fnGuiCanvas_reset
fnGuiCanvas_screenToClient
fnGuiCanvas_setContent
fnGuiCanvas_setCursor
fnGuiCanvas_setWindowPosition
fnGuiCanvas_setWindowTitle
fnGuiCanvas_showCursor
fnGuiCanvas_staticGetType
fnGuiCanvas_toggleFullscreen
fnGuiCheckBoxCtrl_create
fnGuiCheckBoxCtrl_isStateOn
fnGuiCheckBoxCtrl_setStateOn
fnGuiCheckBoxCtrl_staticGetType
fnGuiChunkedBitmapCtrl_create
fnGuiChunkedBitmapCtrl_setBitmap
fnGuiChunkedBitmapCtrl_staticGetType
fnGuiClockHud_create
fnGuiClockHud_getTime
fnGuiClockHud_setReverseTime
fnGuiClockHud_setTime
fnGuiClockHud_staticGetType
fnGuiColorPickerCtrl_create
fnGuiColorPickerCtrl_staticGetType
fnGuiConsoleEditCtrl_create
fnGuiConsoleEditCtrl_staticGetType
fnGuiConsoleTextCtrl_create
fnGuiConsoleTextCtrl_staticGetType
fnGuiConsole_create
fnGuiConsole_staticGetType
fnGuiContainer_create
fnGuiContainer_staticGetType
fnGuiControlArrayControl_create
fnGuiControlArrayControl_staticGetType
fnGuiControlProfile_create
fnGuiControlProfile_staticGetType
fnGuiControl_addGuiControl
fnGuiControl_clearFirstResponder
fnGuiControl_controlIsChild
fnGuiControl_create
fnGuiControl_findHitControl
fnGuiControl_findHitControls
fnGuiControl_getAspect
fnGuiControl_getCenter
fnGuiControl_getExtent
fnGuiControl_getFirstResponder
fnGuiControl_getGlobalCenter
fnGuiControl_getGlobalPosition
fnGuiControl_getMinExtent
fnGuiControl_getParent
fnGuiControl_getPosition
fnGuiControl_getRoot
fnGuiControl_isAwake
fnGuiControl_isFirstResponder
fnGuiControl_isMouseLocked
fnGuiControl_isVisible
fnGuiControl_pointInControl
fnGuiControl_resize
fnGuiControl_setActive
fnGuiControl_setCenter
fnGuiControl_setFirstResponder
fnGuiControl_setPosition
fnGuiControl_setPositionGlobal
fnGuiControl_setProfile
fnGuiControl_setValue
fnGuiControl_setVisible
fnGuiControl_staticGetType
fnGuiConvexEditorCtrl_create
fnGuiConvexEditorCtrl_staticGetType
fnGuiCrossHairHud_create
fnGuiCrossHairHud_staticGetType
fnGuiCursor_create
fnGuiCursor_staticGetType
fnGuiDecalEditorCtrl_create
fnGuiDecalEditorCtrl_staticGetType
fnGuiDecoyCtrl_create
fnGuiDecoyCtrl_staticGetType
fnGuiDirectoryFileListCtrl_create
fnGuiDirectoryFileListCtrl_getSelectedFile
fnGuiDirectoryFileListCtrl_getSelectedFiles
fnGuiDirectoryFileListCtrl_reload
fnGuiDirectoryFileListCtrl_setFilter
fnGuiDirectoryFileListCtrl_setPath
fnGuiDirectoryFileListCtrl_staticGetType
fnGuiDragAndDropControl_create
fnGuiDragAndDropControl_startDragging
fnGuiDragAndDropControl_staticGetType
fnGuiDynamicCtrlArrayControl_create
fnGuiDynamicCtrlArrayControl_refresh
fnGuiDynamicCtrlArrayControl_staticGetType
fnGuiEaseViewCtrl_create
fnGuiEaseViewCtrl_staticGetType
fnGuiEditCtrl_create
fnGuiEditCtrl_getSelection
fnGuiEditCtrl_getTrash
fnGuiEditCtrl_staticGetType
fnGuiEditorRuler_create
fnGuiEditorRuler_staticGetType
fnGuiFadeinBitmapCtrl_create
fnGuiFadeinBitmapCtrl_staticGetType
fnGuiFileTreeCtrl_create
fnGuiFileTreeCtrl_staticGetType
fnGuiFilterCtrl_create
fnGuiFilterCtrl_staticGetType
fnGuiFormCtrl_create
fnGuiFormCtrl_getMenuID
fnGuiFormCtrl_setCaption
fnGuiFormCtrl_staticGetType
fnGuiFrameSetCtrl_addColumn
fnGuiFrameSetCtrl_addRow
fnGuiFrameSetCtrl_create
fnGuiFrameSetCtrl_frameBorder
fnGuiFrameSetCtrl_frameMinExtent
fnGuiFrameSetCtrl_frameMovable
fnGuiFrameSetCtrl_framePadding
fnGuiFrameSetCtrl_getColumnCount
fnGuiFrameSetCtrl_getColumnOffset
fnGuiFrameSetCtrl_getFramePadding
fnGuiFrameSetCtrl_getRowCount
fnGuiFrameSetCtrl_getRowOffset
fnGuiFrameSetCtrl_removeColumn
fnGuiFrameSetCtrl_removeRow
fnGuiFrameSetCtrl_setColumnOffset
fnGuiFrameSetCtrl_setRowOffset
fnGuiFrameSetCtrl_staticGetType
fnGuiFrameSetCtrl_updateSizes
fnGuiGameListMenuCtrl_activateRow
fnGuiGameListMenuCtrl_addRow
fnGuiGameListMenuCtrl_create
fnGuiGameListMenuCtrl_getRowCount
fnGuiGameListMenuCtrl_getRowLabel
fnGuiGameListMenuCtrl_getSelectedRow
fnGuiGameListMenuCtrl_isRowEnabled
fnGuiGameListMenuCtrl_setRowEnabled
fnGuiGameListMenuCtrl_setRowLabel
fnGuiGameListMenuCtrl_setSelected
fnGuiGameListMenuCtrl_staticGetType
fnGuiGameListMenuProfile_create
fnGuiGameListMenuProfile_staticGetType
fnGuiGameListOptionsCtrl_addRow
fnGuiGameListOptionsCtrl_create
fnGuiGameListOptionsCtrl_getCurrentOption
fnGuiGameListOptionsCtrl_selectOption
fnGuiGameListOptionsCtrl_setOptions
fnGuiGameListOptionsCtrl_staticGetType
fnGuiGameListOptionsProfile_create
fnGuiGameListOptionsProfile_staticGetType
fnGuiGradientCtrl_create
fnGuiGradientCtrl_staticGetType
fnGuiGradientSwatchCtrl_create
fnGuiGradientSwatchCtrl_staticGetType
fnGuiGraphCtrl_addAutoPlot
fnGuiGraphCtrl_addDatum
fnGuiGraphCtrl_create
fnGuiGraphCtrl_getDatum
fnGuiGraphCtrl_removeAutoPlot
fnGuiGraphCtrl_setGraphType
fnGuiGraphCtrl_staticGetType
fnGuiHealthBarHud_create
fnGuiHealthBarHud_staticGetType
fnGuiHealthTextHud_create
fnGuiHealthTextHud_staticGetType
fnGuiIconButtonCtrl_create
fnGuiIconButtonCtrl_setBitmap
fnGuiIconButtonCtrl_staticGetType
fnGuiIdleCamFadeBitmapCtrl_create
fnGuiIdleCamFadeBitmapCtrl_staticGetType
fnGuiImageList_clear
fnGuiImageList_count
fnGuiImageList_create
fnGuiImageList_getImage
fnGuiImageList_getIndex
fnGuiImageList_insert
fnGuiImageList_remove
fnGuiImageList_staticGetType
fnGuiInputCtrl_create
fnGuiInputCtrl_staticGetType
fnGuiInspectorCustomField_create
fnGuiInspectorCustomField_staticGetType
fnGuiInspectorDatablockField_create
fnGuiInspectorDatablockField_staticGetType
fnGuiInspectorDynamicField_create
fnGuiInspectorDynamicField_staticGetType
fnGuiInspectorDynamicGroup_create
fnGuiInspectorDynamicGroup_staticGetType
fnGuiInspectorField_create
fnGuiInspectorField_staticGetType
fnGuiInspectorGroup_create
fnGuiInspectorGroup_staticGetType
fnGuiInspectorTypeBitMask32Helper_create
fnGuiInspectorTypeBitMask32Helper_staticGetType
fnGuiInspectorTypeBitMask32_create
fnGuiInspectorTypeBitMask32_staticGetType
fnGuiInspectorTypeCheckBox_create
fnGuiInspectorTypeCheckBox_staticGetType
fnGuiInspectorTypeColorF_create
fnGuiInspectorTypeColorF_staticGetType
fnGuiInspectorTypeColorI_create
fnGuiInspectorTypeColorI_staticGetType
fnGuiInspectorTypeColor_create
fnGuiInspectorTypeColor_staticGetType
fnGuiInspectorTypeCommand_create
fnGuiInspectorTypeCommand_staticGetType
fnGuiInspectorTypeCubemapName_create
fnGuiInspectorTypeCubemapName_staticGetType
fnGuiInspectorTypeEaseF_create
fnGuiInspectorTypeEaseF_staticGetType
fnGuiInspectorTypeEnum_create
fnGuiInspectorTypeEnum_staticGetType
fnGuiInspectorTypeFileName_create
fnGuiInspectorTypeFileName_staticGetType
fnGuiInspectorTypeGuiProfile_create
fnGuiInspectorTypeGuiProfile_staticGetType
fnGuiInspectorTypeImageFileName_create
fnGuiInspectorTypeImageFileName_staticGetType
fnGuiInspectorTypeMaterialName_create
fnGuiInspectorTypeMaterialName_staticGetType
fnGuiInspectorTypeMenuBase_create
fnGuiInspectorTypeMenuBase_staticGetType
fnGuiInspectorTypeName_create
fnGuiInspectorTypeName_staticGetType
fnGuiInspectorTypePrefabFilename_create
fnGuiInspectorTypePrefabFilename_staticGetType
fnGuiInspectorTypeRectUV_create
fnGuiInspectorTypeRectUV_staticGetType
fnGuiInspectorTypeS32_create
fnGuiInspectorTypeS32_staticGetType
fnGuiInspectorTypeSFXAmbienceName_create
fnGuiInspectorTypeSFXAmbienceName_staticGetType
fnGuiInspectorTypeSFXDescriptionName_create
fnGuiInspectorTypeSFXDescriptionName_staticGetType
fnGuiInspectorTypeSFXEnvironmentName_create
fnGuiInspectorTypeSFXEnvironmentName_staticGetType
fnGuiInspectorTypeSFXParameterName_create
fnGuiInspectorTypeSFXParameterName_staticGetType
fnGuiInspectorTypeSFXSourceName_create
fnGuiInspectorTypeSFXSourceName_staticGetType
fnGuiInspectorTypeSFXStateName_create
fnGuiInspectorTypeSFXStateName_staticGetType
fnGuiInspectorTypeSFXTrackName_create
fnGuiInspectorTypeSFXTrackName_staticGetType
fnGuiInspectorTypeShapeFilename_create
fnGuiInspectorTypeShapeFilename_staticGetType
fnGuiInspectorTypeTerrainMaterialIndex_create
fnGuiInspectorTypeTerrainMaterialIndex_staticGetType
fnGuiInspectorTypeTerrainMaterialName_create
fnGuiInspectorTypeTerrainMaterialName_staticGetType
fnGuiInspectorVariableField_create
fnGuiInspectorVariableField_staticGetType
fnGuiInspectorVariableGroup_create
fnGuiInspectorVariableGroup_staticGetType
fnGuiInspector_create
fnGuiInspector_staticGetType
fnGuiListBoxCtrl_addFilteredItem
fnGuiListBoxCtrl_addItem
fnGuiListBoxCtrl_clearItemColor
fnGuiListBoxCtrl_clearItems
fnGuiListBoxCtrl_clearSelection
fnGuiListBoxCtrl_create
fnGuiListBoxCtrl_deleteItem
fnGuiListBoxCtrl_doMirror
fnGuiListBoxCtrl_findItemText
fnGuiListBoxCtrl_getItemCount
fnGuiListBoxCtrl_getItemObject
fnGuiListBoxCtrl_getItemText
fnGuiListBoxCtrl_getLastClickItem
fnGuiListBoxCtrl_getSelCount
fnGuiListBoxCtrl_getSelectedItem
fnGuiListBoxCtrl_getSelectedItems
fnGuiListBoxCtrl_insertItem
fnGuiListBoxCtrl_removeFilteredItem
fnGuiListBoxCtrl_setCurSel
fnGuiListBoxCtrl_setCurSelRange
fnGuiListBoxCtrl_setItemColor
fnGuiListBoxCtrl_setItemText
fnGuiListBoxCtrl_setItemTooltip
fnGuiListBoxCtrl_setMultipleSelection
fnGuiListBoxCtrl_setSelected
fnGuiListBoxCtrl_staticGetType
fnGuiMLTextCtrl_addText
fnGuiMLTextCtrl_create
fnGuiMLTextCtrl_forceReflow
fnGuiMLTextCtrl_getText
fnGuiMLTextCtrl_scrollToBottom
fnGuiMLTextCtrl_scrollToTag
fnGuiMLTextCtrl_scrollToTop
fnGuiMLTextCtrl_setAlpha
fnGuiMLTextCtrl_setCursorPosition
fnGuiMLTextCtrl_setText
fnGuiMLTextCtrl_staticGetType
fnGuiMLTextEditCtrl_create
fnGuiMLTextEditCtrl_staticGetType
fnGuiMaterialCtrl_create
fnGuiMaterialCtrl_staticGetType
fnGuiMaterialPreview_create
fnGuiMaterialPreview_deleteModel
fnGuiMaterialPreview_reset
fnGuiMaterialPreview_setAmbientLightColor
fnGuiMaterialPreview_setLightColor
fnGuiMaterialPreview_setModel
fnGuiMaterialPreview_setOrbitDistance
fnGuiMaterialPreview_staticGetType
fnGuiMenuBar_addMenu
fnGuiMenuBar_addMenuItem
fnGuiMenuBar_addSubmenuItem
fnGuiMenuBar_clearMenuItems
fnGuiMenuBar_clearMenus

	  echo(Unable

	IOError - Something went wrong during read or writing the stream

	UnknownError - Catch all for an error of some kind

    - '3DNOW' Enable 3dNow! math routines.

    - 'C' Enable the C math routines. C routines are always enabled.

    - 'FPU' Enable floating point unit routines.

    - 'MMX' Enable MMX math routines.

    - 'SSE' Enable SSE math routines.

   // Start drag by adding the drag control to the canvas and then calling startDragging().

   // Start ghosting objects to the client

   // Start out with unmodified pitch.

   // Start with the CRC

   borderEnable = dynamic



   screenError = 16



   zEnable = false



   zWriteEnable = false



  <

li>

<

b>

Deployed<

/b>

: Mine has attached to a surface but is not yet armed. Start playing the #armingSound and <

i>

armed<

/i>

 sequence.<

/li>



  <

li>

<

b>

Triggered<

/b>

: Mine has been triggered and will explode soon. Invoke the onTriggered callback, and start playing the #triggerSound and <

i>

triggered<

/i>

 sequence.<

/li>



 >

>

>

 ERROR duplicate mesh usage not allowed: '%s'

 - XI_START, XI_BACK - The Start and Back buttons.

#<

unable to spawn particle named %s

%indexStart = 3



%s: Unable to find function %s%s%s

%s: Unable to find object: '%s' attempting to call function '%s'

%s: Unable to find parent object %s for %s.

%s: Unable to instantiate non-SimObject class %s.

%s: Unable to instantiate non-conobject class %s.

%s: Unable to instantiate non-datablock class %s.

%this.addSequence( ./player_look.dsq, look, 0, -1 )

     // start to end

%this.addSequence( walk, walk_shortA, 0, 4 )

            // start to frame 4

>

>

>

 Advanced script error report.  Line %d.

>

>

>

 Error report complete.

>

>

>

 Some error context, with ## on sides of error halt:

<

li>

<

b>

play:<

/b>

<

p>

<

p>

Finally, the #track attached to the slot is played. However, this will only @b start playback of the track and then immediately move on to the next stage.  It will @b not wait for the track to finish playing.  Note also that depending on the @c replay setting for the slot, this stage may pick up a source that is already playing on the slot rather than starting a new one.<

/p>

 <

p>

Several slot properties (fade times, min/max distance, and volume/pitch scale) are used in this stage.<

/p>

<

/li>



<

li>

add/remove elements: elements can be pushed/popped from the start or end of the array, or can be inserted/erased from anywhere in the middle<

/li>



<

li>

array pointers: this allows you to move forwards or backwards through the array as if it was a list, including jumping to the start or end.<

/li>



<

table border='1' cellpadding='1'>

<

tr>

<

th>

Operation<

/th>

<

th>

%FileObject Method<

/th>

<

th>

Description<

/th>

<

/tr>

<

tr>

<

td>

Read<

/td>

<

td>

openForRead()<

/td>

<

td>

Open the file for reading<

/td>

<

/tr>

<

tr>

<

td>

Write<

/td>

<

td>

openForWrite()<

/td>

<

td>

Open the file for writing to and replace its contents (if any)<

/td>

<

/tr>

<

tr>

<

td>

Append<

/td>

<

td>

openForAppend()<

/td>

<

td>

Open the file and start writing at its end<

/td>

<

/tr>

<

/table>



<

ul>

<

li>

The ID of the object that was struck.<

/li>

<

li>

The x, y, z position that it was struck.<

/li>

<

li>

The x, y, z of the normal of the face that was struck.<

/li>

<

li>

The distance between the start point and the position we hit.<

/li>

<

/ul>

@ingroup Game

( S32 size, const char* type, const char* target, S32 depth, F32 merge, F32 concavity, S32 maxVerts, F32 boxMaxError, F32 sphereMaxError, F32 capsuleMaxError )

( SFXSource source | ( SFXTrack track [, float x, float y, float z ] ) ) Start playing the given source or create a new source for the given track and play it.

( bool enable )

( const char* str, const char* chr, S32 start )

( string message... ) @brief Logs an error message to the console.

(int plotID, int samples)Get a data point from the plot specified, samples from the start of the graph.@return The data point ID

(pattern, [state]) -@brief Enable sampling for all keys that match the given name pattern. Slashes are treated as separators.

* error loading mesh %s

* error loading mesh textures

- @a index = 0 will insert an element at the start of the array (same as push_front())

- numMaxBuffers: The maximum number of concurrent voices supported by the device's mixer.  If this limit limit is exceeded, i.e. if there are more active sounds playing at any one time, then voice virtualization will start culling voices and put them into virtualized playback mode.  Voice virtualization may or may not be provided by the device itself

 if not provided by the device, it will be provided by Torque's sound system.

// Immediately start playing the given track.  Fade it in to full volume over 5 seconds.

// Inform the path camera to start a new path at// the camera's current position, and set the new // path's speed value.

// Renable the light

// Set start id

// Start rolling credits.

// Start the computation.

// Will automatically start writing to testLogging.txt with normal priority

// With this method, we start the operation when the mouse is click-dragged away from a color swatch.

// anything else will be sent back as an error to the client.

@brief Attach a sound to this shape and start playing it.

@brief Called by the server during phase 2 of the mission download to start sending ghosts to the client.

@brief Called on the client when there is an error with the connection to the server.

@brief Cast a ray from start to end, checking for collision against items matching mask.

@brief Clear the camera's path and set the camera's current transform as the start of the new path.

@brief Clear the last error description.

@brief Create a new play-once source for the given @a track and start playback of the source.

@brief Create a new play-once source for the given @a track, position its 3D sound at the given coordinates (if the track's description is set up for 3D sound) and start playback of the source.

@brief Create a new temporary SFXProfile from the given @a description and @a filename, then create a play-once source for it and start playback.

@brief Create a new temporary SFXProfile from the given @a description and @a filename, then create a play-once source for it and start playback.  Position the source's 3D sound at the given coordinates (only if the description is set up for 3D sound).

@brief Density of the particle cloud created at the start of the explosion.

@brief Does the turret's mounted weapon(s) start in a loaded state.

@brief Emitter used to generate a cloud of particles at the start of the explosion.

@brief Enable or disable multiple selections for this GuiListBoxCtrl object.

@brief Enable rendering of the cursor.

@brief Get last error description.

@brief Logs an error message to the console.

@brief Radial distance from the center of the Lightning object for the start point of the bolt.

@brief Return a substring of @a str starting at @a start and continuing either through to the end of @a str (if @a numChars is -1) or for @a numChars characters (except if this would exceed the actual source string length).

@brief Sets the current selection range from index start to stop. If no stop is specified it sets from start index to the end of the list

@brief Start a new animation thread, or restart one that has been paused or stopped.

@brief Start a search for all items of the types specified by the bitset mask.

@brief Start a search for items at the given position and within the given radius, filtering by mask.

@brief Start listening on the specified port for connections.

@brief Start playback of the given source.

@brief Start watching resources for file changes

@brief Whether to enable environment mapping on this Image.

@brief sets the menu item to enabled or disabled based on the enable parameter.

@note Proximity mines with the #static field set to true will start in the <

b>

Armed<

/b>

 state. Use this for mines placed with the World Editor.

@note Set to zero to have the stuck test start immediately.

@note The 'xxxxDefined' fields are used to know what groups of fields are modified when combining multiple state blocks in material processing.  You should take care to enable the right ones when setting values.

@param a Vector to start interpolation from.

@param boxMaxError max % volume difference for a hull to be converted to a box (hulls only)

@param capsuleMaxError max % volume difference for a hull to be converted to a capsule (hulls only)

@param enable New setting for script trace execution, on by default.

@param enable True if all rendering should be done to the front buffer

@param enabled Boolean enable / disable value.

@param enabled Indicate true to enable the row or false to disable it.

@param errorString The connection error text.

@param indexStart Index Id to start selection.

@param menuItemTarget The menu item inside of the menu to enable or disable

@param message The message to log to the console and show in an error message box.

@param port Port for this TCPObject to start listening for connections on.

@param rangeStart The start Unicode point.

@param remoteEcho  [optional] Enable echoing back to the client, off by default.

@param sequence The sequence is common between the server and client and ensures that the client is acting on the most recent mission start process.  If an errant network packet (one that was lost but has now been found) is received by the client with an incorrect sequence, it is just ignored.  This sequence number is updated on the server every time a mission is loaded.

@param source The source to start playing.

@param sphereMaxError max % volume difference for a hull to be converted to a sphere (hulls only)

@param start (optional) first frame to copy. Defaults to 0, the first frame in the sequence.

@param start An XYZ vector containing the tail position of the ray.

@param start The index into @a str at which to start searching for the given character.

@param start The offset at which to start copying out characters.

@param state  New borderEnable state: on, off or dynamic

@param tick (optional) True or nothing to enable ticking, false otherwise.

@return A string of the last error message.

@return TAB delimited string of the form: from

@returns An error text message upon failure, or an empty string when successful.

A global LOD scale used to tweak the default terrain screen error value.

A mapper file function failed because reading or writing the user or IHV settings file failed. &

 A run-time error occurred.

Amount of time, in milliseconds, to delay the start of the explosion effect from the creation of the Explosion object.

An error occurred in the device create callback function.

An error occurred in the device reset callback function.

An error occurred when attempting to create a device.

An error occurred when attempting to reset a device.

An internal driver error occurred.

An internal error (D2D bug) occurred. On checked builds, we would assert.

An offset from the camera in meters for moving the start of the fog effect.

An undetermined error occurred

Any material targets that start with the old skin name have that part of the name replaced with the new skin name. The initial old skin name is base. For example, if a new skin of blue was applied to a model that had material targets <

i>

base_body<

/i>

 and <

i>

face<

/i>

, the new targets would be <

i>

blue_body<

/i>

 and <

i>

face<

/i>

. Note that <

i>

face<

/i>

 was not renamed since it did not start with the old skin name of base.

Buffer error in compressed datastream

Check to enable turbulence. This causes precipitation drops to spiral while falling.

ColladaUtils::exportToCollada(): Unable to export to %s

Concatenates all given arguments to a single string and prints the string to the console as an error message (in the in-game console, these will show up using a red font by default). A newline is added automatically after the text.

DDSFile::read - error reading header!

DDSFile::readHeader - unable to match alpha Luminance format!

DDSFile::readHeader - unable to match alpha RGB format!

DDSFile::readHeader - unable to match non-alpha Luminance format!

DDSFile::readHeader - unable to match non-alpha RGB format!

DDSFile::write - error writing header!

DInputDevice::rumbleJoystick - %s - Failed to start rumble effect

Data error in compressed datastream

DbgFileView: unable to open file %s.

DecalManagerAddDecal - Unable to create decal instance.

Define Restart Interval %u

Determines start of distortion effect where water surface intersects the camera near plane.

DispatchMessageObject - Unable to find message object

Display an error message box showing the given @a message and then shut down the engine and exit its process.

Distance at which to start volume attenuation of the 3D sound.

Distance from camera pos at which to start fading out icons.

Enable debug rendering

Enable expanded support for mixing static and dynamic lighting (more costly)

Enable or disable rendering of the corona sprite.

Enable or disable rendering of the moon sprite during night.

Enable or disable rendering of this layer.

Enable or disable tracing in the script code VM.

Enable shadows for this shape (currently unused, shadows are always enabled).

Error Code: %s

Error allocating memory. Shutting down.

Error connecting %s: %s

Error connecting to %s: %s (%i)

Error connecting: %s

Error converting to UTF-8 in oneUTF32toUTF8(). isAboveBMP() should have caught this!

Error document empty.

Error getting socket options: %s

Error in user chunk

Error null (0) or unexpected EOF found in input stream.

Error parsing CDATA.

Error parsing Comment.

Error parsing Declaration.

Error parsing Element.

Error parsing UUID in PID: '%s'

Error parsing UUID: '%s'

Error parsing Unknown.

Error parsing: %s at or around line: %d

Error reading Attributes.

Error reading Element value.

Error reading MNG file:

Error reading PNG file:

Error reading a file.

Error reading end tag.

Error reading from socket: %s

Error setting %s, parse error: %s

Error when TiXmlDocument added to document, because TiXmlDocument can only be at the root.

Error writing a file during auditioning.

Error, unable to load emitter for image datablock

Error, unable to load particle emitter for explosion datablock

Error, unable to load projectile for shapebaseimagedata

Error, unable to load sound profile for explosion datablock: %s

Explosions can generate two different particle effects. The first is a single burst of particles at the start of the explosion emitted in a spherical cloud using particleEmitter.

Fading is coupled to the play(), pause(), and stop() methods as well as to loop iterations when SFXDescription::fadeLoops is true for the source.  play() and the start of a loop iteration will trigger a fade-in whereas pause(), stop() and the end of loop iterations will trigger fade-outs.

Failed to get MCI error string!

Fatal error - scanner input buffer overflow

Find the start of @a needle in @a haystack searching from left to right beginning at the given offset.

Find the start of @a substring in the given @a string searching from left to right.

Flag to spawn object as soon as SpawnSphere is created, true to enable or false to disable.

GFXD3D9Device::_updateRenderTargets() - Error setting viewport!

GFXD3D9Shader::_compileShader - Error compiling shader: %s: %s (%x)

GFXD3D9Shader::_compileShader - Unable to create shader for '%s'.

GFXD3D9Shader::init - Unable to load precompiled pixel shader for '%s'.

GFXD3D9Shader::init - Unable to load precompiled vertex shader for '%s'.

GFXD3D9TextureManager::_createTexture - unable to create render target

GFXPCD3D9WindowTarget::createAdditionalSwapChain: Unable to create stencil/depth surface

GFXPCD3D9WindowTarget::createAdditionalSwapChain: Unable to get backbuffer!

GFont::load - error creating platform font for '%s'

GFont::load - error reading '%s'

Ghosts represent objects on the server that are in scope for the client.  These need to be synchronized with the client in order for the client to see and interact with them.  This is typically done during the standard mission start phase 2 when following Torque's example mission startup sequence.

Got an error sending our HTTP request!

GroundCover::_initShapes() unable to load shape: %s

GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s

GuiCanvas::setVideoMode(): Error - Invalid resolution of (%d, %d) - attempting (%d, %d)

GuiControl::onAdd() unable to find specified profile and GuiDefaultProfile does not exist!

GuiControl::onAdd() unable to find specified tooltip profile and GuiTooltipProfile does not exist!

GuiFileTreeCtrl::onVirtualParentExpand - Unable to retrieve item value!

GuiInspectorDynamicField::renameField - Unable to locate GuiInspectorDynamicGroup parent!

GuiListBoxCtrl::insertItem - error allocating item memory!

GuiTabBookCtrl::onChildAdded - unable to find active page to reassign ownership of new child control to, placing on parent

GuiTreeViewCtrl::getTextToRoot: invalid start item id!

GuiTreeViewCtrl::moveItemUp: Unable to move item up, bad data!

GuiTreeViewCtrl::scrollVisible - was unable to find specified item in visible list!

Here has been a presentation error that may be recoverable. The caller needs to recreate, rerender the entire frame, and reattempt present.

If restarted using playThread, the animation will start from the beginning again.

If the object to which the emitter is attached is in motion, it should try to ensure that for call (n+1) to this function, start is equal to the end from call (n). This will ensure a uniform spatial distribution.

If the sound data for the source has not yet been fully loaded, there will be a delay after calling play and playback will start after the data has become available.

If this is true, the emitter will immediately start to play when the level is loaded.

In most cases you'll want this set if you're using useEyeNode.  You may also want to set this if the muzzlePoint is animated while it shoots.  You can set this to false even if these previous cases are true if the image's shape is set up in the correct position and orientation in the 'root' pose and none of the nodes are animated at key times, such as the muzzlePoint essentially remaining at the same position at the start of the fire state (it could animate just fine after the projectile is away as the muzzle vector is only calculated at the start of the state).

Indicates an error in an input file such as a font file.

Indicates an error originating in DirectWrite code, which is not expected to occur but is safe to recover from.

Internal error handling cHRM coefficients

Internal error handling cHRM->

XYZ

Internal error in png_XYZ_from_xy

Internally a PathManager is used to track all paths defined within a mission on the server, and each one is transmitted using a PathManagerEvent.  The client side collects these events and builds the given paths within its own PathManager.  This is typically done during the standard mission start phase 2 when following Torque's example mission startup sequence.

Invalid error action to rgb_to_gray

Invalid error string passed

List of additional ExplosionData objects to create at the start of the explosion.

Manually start playback of the emitter's sound.

MaterialManager: Unable to find material '%s'

Minimum speed at which to start generating contrail particles.

Moves array pointer to start of array

Non-looping sound effect that will be played at the start of the explosion.

Note that to enable expanding/collapsing of directories, the control must be

On the server, this password is compared with what is stored in ::Server::Password.  If ::Server::Password is empty then the client's sent password is ignored.  Otherwise, if the passed in client password and the server password do not match, the CHR_PASSWORD error string is sent back to the client and the connection is immediately terminated.

Once you have created an ActionMap, you can start binding functionality to events. Currently, Torque 3D supports the following devices out of the box

Output file write error --- out of disk space?

ParticleEmitterData(%s) unable to find any particle datablocks

ParticleEmitterData(%s) unable to find particle datablock: %d

ParticleEmitterData(%s) unable to find particle datablock: %s

PersistenceManager::addRemoveField() - error parsing array position -                       was expecting a '[' character

PersistenceManager::parseObject() - error parsing array position -                         was expecting a '[' character

PersistenceManager::removeObjectFromFile(): Unable to find %s %s (%d) in %s

PersistenceManager::removeObjectFromFile(): Unable to find %s (%d) in %s

PersistenceManager::removeObjectFromFile(): Unable to open %s to save %s

PersistenceManager::saveDirty(): Unable to open %s to save %s %s (%d)

PersistenceManager::saveDirty(): Unable to open %s to save %s (%d)

PersistenceManager::saveDirtyObject(): Unable to open %s to save %s %s (%d)

PersistenceManager::saveDirtyObject(): Unable to open %s to save %s (%d)

PhysicsDebugDraw( bool enable )

PhysicsShapeData::preload - Unable to load shape '%s'.

Playback of the source is stopped.  When transitioning to Playing state, playback will start at the beginning of the source.

PopulateAllFontCacheRange - range start is after end!

PopulateFontCacheRange - range start is after end

RegisterMessageListener - Unable to find listener object, not an IMessageListener ?!

Remote Command Error - command must be a tag.

RenderShapeExample::createShape() - Unable to load shape: %s

Resource<

GBitmap>

::create - error reading '%s'

Resource<

TSShape>

::create - Error reading '%s'

Restart all sources that was last created for the slot.

SFXSource sfxPlayOnce( ( SFXTrack track | SFXDescription description, string filename ) [, float x, float y, float z, float fadeInTime=-1 ] ) Create a new play-once source for the given profile or description+filename and start playback of the source.

SGUtil::clipToPlane: error in polygon clipper

SceneLighting:: Unable to register SceneLighting object!

SceneLighting::light: unable to persist lighting!

ScriptTickObject is a ScriptObject that adds callbacks for tick and frame events.  Use setProcessTicks() to enable or disable the onInterpolateTick() and onProcessTick() callbacks.  The callOnAdvanceTime property determines if the onAdvanceTime() callback is called.

Set to true to enable shading of the drops and splashes by the sun color.

Set to true to enable splash animations when drops collide with other surfaces.

SetCoreLangTable - Unable to find LanTable '%s'

SettingObj.beginGroup(groupName, fromStart = false)



SfxCreateSource - unable to create profile

SfxPlayOnce - Unable to locate sound track/description '%s'

SfxPlayOnce - unable to create profile

SimDataBlocks, also known as just datablocks, need to be transmitted to the client prior to the client entering the game world.  These represent the static data that most objects in the world reference.  This is typically done during the standard mission start phase 1 when following Torque's example mission startup sequence.

Start Of Frame 0x%02x: width=%u, height=%u, components=%d

Start Of Scan: %d components

Start fading shadows out at this distance.  0 = auto calculate this distance.

Start of Image

Start playback of the source.

Start playing the video.  If the video is already playing, the call is ignored.

Start the drag operation.

StartPrecisionTimer() - Create and start a high resolution platform timer. Returns the timer id.

Static %friction determines the force needed to start moving an at-rest object in contact with a surface. If the force applied onto shape cannot overcome the force of static %friction, the shape will remain at rest. A higher coefficient will require a larger force to start motion. This value should be both greater than 0 and the PhysicsDebrisData::friction.

Static %friction determines the force needed to start moving an at-rest object in contact with a surface. If the force applied onto shape cannot overcome the force of static %friction, the shape will remain at rest. A larger coefficient will require a larger force to start motion. This value should be larger than zero and the physicsShape's friction.

Stop playback of the video.  The next call to play() will then start playback from the beginning of the video.

Syntax error in subpattern name (missing terminator)

TSShape::addSequence: Start keyframe (%d) out of range (0-%d) for sequence '%s'

TSStatic::_createShape() - Unable to load shape: %s

TerrainBlock::createNew - error creating '%s'

TerrainBlock::exportHeightMap() - Error opening file for writing: %s !

TerrainBlock::exportHeightMap() - Error writing %s: %s !

TerrainBlock::exportLayerMaps() - Error opening file for writing: %s !

TerrainBlock::exportLayerMaps() - Error writing %s: %s !

The <

i>

ambient<

/i>

 animation of this model will be played automatically at the start of the explosion.

The DOM was unable to create an attribute 

The DOM was unable to create an element named 

The DOM was unable to set a value for element of type 

The Minnaert shading constant value.  Must be greater than 0 to enable the effect.

The actual start point will be a random point within this radius.

The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information.

The distance at which the decal system will start breaking up decal spheres when adding new decals.

The phase used to offset the animation start time to vary the animation of nearby lights.

The radius beyond which the decal system will start breaking up decal spheres when adding new decals.

The sample start time is after the sample end time.

The source will be returned in stopped state.  Call SFXSource::play() to start playback.

This allows you to hide all meshes in the shape, for example, and then only enable a few.

To start a drag operation, construct a GuiDragAndDropControl and add the control that should be drag&

dropped as a child to it.  Note that this must be a single child control.  To drag multiple controls, wrap them in a new GuiControl object as a temporary container.

True indicates that all mounted weapons start in a loaded state.

Typically, during the standard mission start phase 1, the mission file's CRC value on the server is send to the client.  This allows the client to determine if the mission has changed since the last time it downloaded this mission and act appropriately, such as rebuilt cached lightmaps.

Unable to IDirectInputJoyConfig_Acquire because the user does not have sufficient privileges to change the joystick configuration. &

 An invalid media type was specified

Unable to bind port %d: %s

Unable to create buffer!

Unable to create d3d9 device #0.

Unable to create sfx source as the profile was not found: %s

Unable to create sound fx source

Unable to find nodeID for mesh %s

Unable to get adapter mode.

Unable to get constant table info.

Unable to initialize UDP - error %d

Unable to listen on port %d: %s

Unable to load shape: %s

Unable to locate sfx track '%s'

Unable to locate sound track/description '%s'

Unable to lock vertex buffer.

Unable to match primary surface creation request with existing primary surface.

Unable to open demo file %s.

Unable to open file '%s for writing.

Unable to open file '%s' for writing.

Unable to open listen socket: %s

Unable to open zip file

Unable to re-open zip file. Strange!

Unable to re-open zip file?!

Unable to select a variation.

Unable to spawn an object without a spawnClass

Unable to unlock vertex buffer.

Unexpected error encountered

Unexpected error on socket: %s

UnregisterMessageListener - Unable to find listener object, not an IMessageListener ?!

Used to enable wireframe rendering on terrain for debugging.

Using #playOnAdd emitters can be configured to start playing immediately when they are added to the system (e.g. when the level objects are loaded from the mission file).

Usually you do not manually create Debris objects as they are generated through other means, such as an Explosion.  This method exists when you do manually create a Debris object and want to have it start moving.

VideoCapture: an error has ocurred while closing the video stream

VideoCapture: an error occurred while encoding a frame. Recording aborted.

Virtual bool addCollisionDetail( S32 size, const char* type, const char* target, S32 depth, F32 merge, F32 concavity, S32 maxVerts, F32 boxMaxError, F32 sphereMaxError, F32 capsuleMaxError )

Virtual void renderFront( bool enable )

When the AIPlayer is asked to move, this property is the number of ticks to wait before the AIPlayer starts to check if it is stuck.  This delay allows the AIPlayer to accelerate to full speed without its initial slow start being considered as stuck.

When the datablocks have all been transmitted, onDataBlocksDone() is called to move the mission start process to the next phase.@param sequence The sequence is common between the server and client and ensures that the client is acting on the most recent mission start process.  If an errant network packet (one that was lost but has now been found) is received by the client with an incorrect sequence, it is just ignored.  This sequence number is updated on the server every time a mission is loaded.

When the server changes the damage flash or white out values, this callback is called either is on or both are off.  Typically this is used to enable the flash postFx.

Whether playback of the emitter's sound should start as soon as the emitter object is added to the level.

Whether to start playing video when control is woken up.

Would you like to use the debugger? If you cancel, you won't be asked again until you restart Torque.

X

ZipArchive::readCentralDirectory - %s: Error reading central directory.

[GBitmap::readBitmap] unable to find registration for extension [%s]

[GBitmap::writeBitmap] unable to find registration for extension [%s]

[MaterialList::mapMaterials] Unable to find material for texture: %s

Last update: 16/11/2024