D3D10GetVersion D3D10RegisterLayers D3D10TranslateCreateDevice DXGI_SDK_MESSAGE
CopyResource: Any resource that has only D3D10_BIND_SHADER_RESOURCE cannot be copied from GPU-accessible memory to CPU-accessible memory. To enable such copies for this resource, add D3D10_BIND_RENDER_TARGET or D3D10_BIND_DEPTH_STENCIL CreateBlendState: All BlendEnable elements must have the same value for D3D_FEATURE_LEVEL_9_*. CreateRasterizerState: Depth Clip cannot be disabled, so DepthClipEnable must be set to TRUE. Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0. Dual-source color blending cannot be used when BlendEnable is set for any RenderTarget above 0. Element[%Id] and Element[%Id] have the same Semantic (%s %d). All Semantics in the Input Layout must be unique. This error is only printed on the first occurence detected. Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample. Unable to load D3D10SDKLayers.dll. Some of the CreateDevice flags used might require D3D10SDKLayers.dll. Unknown Validation Error reported from core runtime