D3DSCache.dll
KERNELBASE.dll
api-ms-win-appmodel-unlock-l1-1-0.dll
api-ms-win-core-apiquery-l1-1-0.dll
api-ms-win-core-com-l1-1-0.dll
api-ms-win-core-debug-l1-1-0.dll
api-ms-win-core-delayload-l1-1-0.dll
api-ms-win-core-delayload-l1-1-1.dll
api-ms-win-core-errorhandling-l1-1-0.dll
api-ms-win-core-file-l1-1-0.dll
api-ms-win-core-handle-l1-1-0.dll
api-ms-win-core-heap-l1-1-0.dll
api-ms-win-core-heap-l2-1-0.dll
api-ms-win-core-libraryloader-l1-2-0.dll
api-ms-win-core-localization-l1-2-0.dll
api-ms-win-core-memory-l1-1-0.dll
api-ms-win-core-memory-l1-1-1.dll
api-ms-win-core-processthreads-l1-1-0.dll
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api-ms-win-core-profile-l1-1-0.dll
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api-ms-win-core-registry-l1-1-0.dll
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api-ms-win-core-synch-l1-2-0.dll
api-ms-win-core-sysinfo-l1-1-0.dll
api-ms-win-core-sysinfo-l1-2-0.dll
api-ms-win-core-threadpool-l1-2-0.dll
api-ms-win-core-util-l1-1-0.dll
api-ms-win-core-version-l1-1-0.dll
api-ms-win-dx-d3dkmt-l1-1-0.dll
api-ms-win-dx-d3dkmt-l1-1-2.dll
api-ms-win-dx-d3dkmt-l1-1-4.dll
api-ms-win-ntuser-rectangle-l1-1-0.dll
api-ms-win-ntuser-sysparams-l1-1-0.dll
api-ms-win-rtcore-ntuser-window-l1-1-0.dll
api-ms-win-security-base-l1-1-0.dll
api-ms-win-security-lsalookup-ansi-l2-1-0.dll
dxgi.dll
dxilconv.dll
ext-ms-win-ntuser-uicontext-ext-l1-1-0.dll
msvcp110_win.dll
msvcrt.dll
ntdll.dll
D3D12CoreCreateLayeredDevice D3D12CoreGetLayeredDeviceSize D3D12CoreRegisterLayers D3D12CreateDevice D3D12CreateRootSignatureDeserializer D3D12CreateVersionedRootSignatureDeserializer D3D12EnableExperimentalFeatures D3D12GetDebugInterface D3D12SerializeRootSignature D3D12SerializeVersionedRootSignature GetBehaviorValue SetAppCompatStringPointer [NONAME]
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.Enable is TRUE, but D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.pReferenceTexture2D is nullptr. Device does not support the Depth Bounds Test (DepthBoundsTestEnable is set to TRUE). To check for support, check device caps via the CheckFeatureSupport() API Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0. Internal runtime error validating %s stage in a PSOs used with view instancing. LogicOpEnable and BlendEnable cannot both be set to true. LogicOpEnable and IndependentBlendEnable cannot both be set to true. LogicOpEnable cannot be set true on the current device. Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample. ReportRetailValidationError error UMD reported error while device is removed. When MultisampleEnable is TRUE (controlling antialiased line algorithm, despite the misleading name), and the Feature Level is less than D3D_FEATURE_LEVEL_11_1, ForcedSampleCount cannot be 1 When creating a RAW Shader Resource View on feature level < D3D_FEATURE_LEVEL_11_0, the offset of the first element from the start of the buffer must be a multiple of %d bytes. Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes. When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %d bytes. Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes.