d3d12core.dll

Company
Microsoft Corporation
Description

Direct3D 12 Core Runtime

Version
10.0.19041.789
Architecture
32 bit
Threat Score
0 %
Original size
1463.3 Kb
Download size
593.5 Kb
MD5
0a6d6e5e760443bddc1857c587dccb5b
SHA1
f5f3615ba136e72e631d58e88f9cd894d62956ac
SHA256
5621077464264c514192f2e70667f7c154628b2f6d5b7f4ef2d4092e1018bbdd
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D3D12GetInterface
D3D12SDKVersion

D3D Error %08x: (%d@%d) at %p - %s

D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.Enable is TRUE, but D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.pReferenceTexture2D is nullptr.

Device does not support the Depth Bounds Test (DepthBoundsTestEnable is set to TRUE). To check for support, check device caps via the CheckFeatureSupport() API

Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0.

Internal runtime error validating %s stage in a PSOs used with view instancing.

LogicOpEnable and BlendEnable cannot both be set to true.

LogicOpEnable and IndependentBlendEnable cannot both be set to true.

LogicOpEnable cannot be set true on the current device.

Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample.

ReportRetailValidationError error

UMD reported error while device is removed.

When MultisampleEnable is TRUE (controlling antialiased line algorithm, despite the misleading name), and the Feature Level is less than D3D_FEATURE_LEVEL_11_1, ForcedSampleCount cannot be 1

When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %d bytes.  Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes.

When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %u bytes.  Thus, FirstElement (%I64u) must be a multiple of %u since each element is 4 bytes.

Last update: 16/11/2024