GDI32.dll
KERNEL32.dll
USER32.dll
VERSION.dll
api-ms-win-core-registry-l1-1-0.dll
api-ms-win-security-base-l1-2-0.dll
api-ms-win-security-sddl-l1-1-0.dll
dcomp.dll
dwmapi.dll
msvcrt.dll
ntdll.dll
D3DPERF_BeginEvent D3DPERF_EndEvent D3DPERF_GetStatus D3DPERF_QueryRepeatFrame D3DPERF_SetMarker D3DPERF_SetOptions D3DPERF_SetRegion DebugSetLevel DebugSetMute Direct3D9EnableMaximizedWindowedModeShim Direct3DCreate9 Direct3DCreate9Ex Direct3DShaderValidatorCreate9 PSGPError PSGPSampleTexture
****Direct3D DRIVER DISABLING ERROR****:Unable to allocate memory for Z/Stencil formats! ****Direct3D DRIVER DISABLING ERROR****:Unable to allocate memory for extended mode formats! ****Direct3D DRIVER DISABLING ERROR****:Unable to allocate memory for supported queries! ****Direct3D DRIVER DISABLING ERROR****:Unable to allocate memory for texture formats! A prior call to DrawPrim2 has failed returning error from Present. CreateRectRgn failed. Unable to accelerate Present. D3DPRESENT_FLIPRESTART is not supported unless device was created with CreateDeviceEx D3DPRESENT_FLIPRESTART is not yet supported with Windowed Present D3DPRESENT_FLIPRESTART is only supported with D3DSWAPEFFECT_FLIP DepthStencil Format is not supported for this Adapter/DevType/AdapterFormat. This error can happen if the application has not successfully called CheckDeviceFormats on the specified Format prior to calling CheckDepthStencilMatch. The application is advised to call CheckDeviceFormats on this format first, because a success return from CheckDepthStencilMatch does not guarantee that the format is valid as a DepthStencil buffer for all possible cases i.e. D3DRTYPE_TEXTURE or D3DRTYPE_SURFACE or D3DRTYPE_CUBETEXTURE. Driver failed a command batch will synchronizing a synchronous call with the command stream. (No error will be returned to the app) Error creating new device in D3D9ResetDevice Error during initialization of command buffer Error during initialization of cubemap Error during initialization of mip-volume Error during initialization of surface. CreateRenderTarget/CreateDepthStencil failed Error during initialization of texture. CreateCubeTexture failed. Error during initialization of texture. CreateTexture failed. Error during initialization of texture. CreateVolumeTexture failed. Error in Clear Error in PSGP Error in creating shader handle Error trying to lock driver surface Failed to set specular enable to PS converter GetDC failed. Unable to accelerate Present. GetLightEnable does not work in pure-device GetRandomRgn failed. Unable to accelerate Present. GetRegionData failed. Unable to accelerate Present. Internal error in vs-JIT: invalid index code Invalid light index OR light is not initialized. GetLightEnable failed. LightEnable failed. Opened and created resources don't match, unable to open the shared resource. Out of Memory when allocating pColorMask. Unable to CreateCursor Out of Memory when allocating pMonoMask. Unable to create Cursor RenderTarget Format is not supported for this Adapter/DevType/AdapterFormat. This error can happen if the application has not successfully called CheckDeviceFormats on the specified Format prior to calling CheckDepthStencilMatch. The application is advised to call CheckDeviceFormats on this format first, because a success return from CheckDepthStencilMatch does not guarantee that the format is valid as a RenderTarget for all possible cases i.e. D3DRTYPE_TEXTURE or D3DRTYPE_SURFACE or D3DRTYPE_CUBETEXTURE. There was some error when Reset()ing the device as a result some resources may not be freed. There was some error when destroying device There was some error when resetting pixel shaders There was some error when resetting shaders Unable get an hDC on a D3DPOOL_SCRATCH surface. GetDC fails. Unable to Get Palette Entries. Unable to GetDC from caller provided destination surface. GetFrontBufferData fails. Unable to allocate system memory. CreateDXVADevice fails. Unable to bind winmm library functions Unable to capture light state (light not set?) Unable to colorfill the specified format for this driver Unable to create a fullcreen device from a terminal server session. ValidatePresentParameters fails. Unable to create multiple overlay swapchains. CreateDevice/Reset Failed Unable to create scratch DC. GetDC fails. Unable to create scratch DIB section. GetDC fails. Unable to create worker thread. Last error: %d 0x%x Unable to get DC from kernel. GetDC fails. Unable to get the current display mode. CheckDeviceOverlayType fails. Unable to load winmm Unable to lock destination surface. GetFrontBufferData fails. Unable to override the overlay device window. PresentOverlay fails. Unable to parse shader code Unable to present with invalid destionation RECT Unable to present with invalid source RECT Unable to release DC in kernel. Unable to restore to original desktop mode Unable to set the new mode. CreateDevice/Reset Fails Unable to src format to dest format. StretchRect fails Unable to stretch DXT surfaces. StretchRects fails Unable to stretch depth/stencil surfaces. StretchRects fails Unable to stretch from an offscreen plain to another offscreen plain. StretchRect failed Unable to update surface due to driver failure. Unexpected error in D3D8GetLDDMDriverName Unsupported D3DRS_SEPARATEALPHABLENDENABLE state on device. User mode driver failed LightEnable call Width*Height overflowed. Unable to create Cursor Width*Height*4 overflowed. Unable to create Cursor Zero width and/or height and unable to get client. CreateDevice/Reset fails.