ADVAPI32.dll
GDI32.dll
KERNEL32.dll
USER32.dll
VERSION.dll
WINMM.dll
d3d8thk.dll
dwmapi.dll
msvcrt.dll
ntdll.dll
D3DPERF_BeginEvent D3DPERF_EndEvent D3DPERF_GetStatus D3DPERF_QueryRepeatFrame D3DPERF_SetMarker D3DPERF_SetOptions D3DPERF_SetRegion DebugSetLevel DebugSetMute Direct3DCreate9 Direct3DCreate9Ex Direct3DShaderValidatorCreate9 PSGPError PSGPSampleTexture
%d source rectangles do not start on 8-bit boundaries %s: Unable to parse %s cap value '%s'. (dwStart + dwCount) < = m_MaxVertexShaderConst (dwStart + dwCount) < = m_MaxVertexShaderConstB (dwStart + dwCount) < = m_MaxVertexShaderConstI ****Direct3D DRIVER DISABLING ERROR****:Unable to allocate memory for Z/Stencil formats! ****Direct3D DRIVER DISABLING ERROR****:Unable to allocate memory for extended mode formats! ****Direct3D DRIVER DISABLING ERROR****:Unable to allocate memory for supported queries! ****Direct3D DRIVER DISABLING ERROR****:Unable to allocate memory for texture formats! A prior call to DrawPrim2 has failed returning error from Present. CreateRectRgn failed. Unable to accelerate Present. D3DPRESENT_FLIPRESTART is not supported unless device was created with CreateDeviceEx D3DPRESENT_FLIPRESTART is not yet supported with Windowed Present D3DPRESENT_FLIPRESTART is only supported with D3DSWAPEFFECT_FLIP DepthStencil Format is not supported for this Adapter/DevType/AdapterFormat. This error can happen if the application has not successfully called CheckDeviceFormats on the specified Format prior to calling CheckDepthStencilMatch. The application is advised to call CheckDeviceFormats on this format first, because a success return from CheckDepthStencilMatch does not guarantee that the format is valid as a DepthStencil buffer for all possible cases i.e. D3DRTYPE_TEXTURE or D3DRTYPE_SURFACE or D3DRTYPE_CUBETEXTURE. Device supports PS3_0: PrimitiveMiscCaps should have D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_BLENDOP | D3DPMISCCAPS_FOGINFVF Driver failed a command batch will synchronizing a synchronous call with the command stream. (No error will be returned to the app) Error creating new device in D3D9ResetDevice Error during initialization of command buffer Error during initialization of cubemap Error during initialization of mip-volume Error during initialization of surface. CreateRenderTarget/CreateDepthStencil failed Error during initialization of texture. CreateCubeTexture failed. Error during initialization of texture. CreateTexture failed. Error during initialization of texture. CreateVolumeTexture failed. Error in Clear Error in PSGP Error in creating shader handle Error in shader code creation Error in the vertex shader statement: %d Error trying to lock driver surface Failed to format decl validator error text. Failed to format shader validator error text. Failed to set specular enable to PS converter GetDC failed. Unable to accelerate Present. GetLightEnable does not work in pure-device GetRandomRgn failed. Unable to accelerate Present. GetRegionData failed. Unable to accelerate Present. Internal error - invalid primitive type Internal error in vs-JIT: invalid index code Invalid enable pointer. GetLightEnable failed. Invalid light index OR light is not initialized. GetLightEnable failed. LightEnable failed. Mutex 0x%p could not be released. Extended Error = %d Opened and created resources don't match, unable to open the shared resource. Out of Memory when allocating pColorMask. Unable to CreateCursor Out of Memory when allocating pMonoMask. Unable to create Cursor P1-> VStart == 0 RenderTarget Format is not supported for this Adapter/DevType/AdapterFormat. This error can happen if the application has not successfully called CheckDeviceFormats on the specified Format prior to calling CheckDepthStencilMatch. The application is advised to call CheckDeviceFormats on this format first, because a success return from CheckDepthStencilMatch does not guarantee that the format is valid as a RenderTarget for all possible cases i.e. D3DRTYPE_TEXTURE or D3DRTYPE_SURFACE or D3DRTYPE_CUBETEXTURE. Source rectangle %d does not start on 8-bit boundary There was some error when Reset()ing the device as a result some resources may not be freed. There was some error when destroying device There was some error when resetting pixel shaders There was some error when resetting shaders Unable get an hDC on a D3DPOOL_SCRATCH surface. GetDC fails. Unable to Get Palette Entries. Unable to GetDC from caller provided destination surface. GetFrontBufferData fails. Unable to allocate system memory. CreateDXVADevice fails. Unable to bind winmm library functions Unable to capture light state (light not set?) Unable to colorfill the specified format for this driver Unable to create a fullcreen device from a terminal server session. ValidatePresentParameters fails. Unable to create scratch DC. GetDC fails. Unable to create scratch DIB section. GetDC fails. Unable to create worker thread. Last error: %d 0x%x Unable to get DC from kernel. GetDC fails. Unable to initialize the Depth buffer Unable to initialize the color buffer Unable to load winmm Unable to lock destination surface. GetFrontBufferData fails. Unable to obtain Texture from the list Unable to parse shader code Unable to present with invalid destionation RECT Unable to present with invalid source RECT Unable to release DC in kernel. Unable to restore to original desktop mode Unable to resurrect all driver managed surfaces. Unable to set the new mode. CreateDevice/Reset Fails Unable to src format to dest format. StretchRect fails Unable to stretch DXT surfaces. StretchRects fails Unable to stretch depth/stencil surfaces. StretchRects fails Unable to stretch from an offscreen plain to another offscreen plain. StretchRect failed Unexpected error in Clone %08x Unexpected error in D3D8GetLDDMDriverName Unexpected error in UpdateDirtyPortion %08x Unsupported D3DRS_SEPARATEALPHABLENDENABLE state on device. User mode driver failed LightEnable call Width*Height overflowed. Unable to create Cursor Width*Height*4 overflowed. Unable to create Cursor Zero width and/or height and unable to get client. CreateDevice/Reset fails.