d3dcompiler_36.dll

Company
Microsoft Corporation
Description

Microsoft Direct3D

Version
9.19.949.2111
Architecture
32 bit
Threat Score
0 %
Original size
1374.2 Kb
Download size
611.5 Kb
MD5
fb4299688a0d3a37687c015ac2b9922d
SHA1
a4898d246afbb0ed399e77fa5ff29c99caf912a0
SHA256
f15efcab1780fe7d784a3cd3798f147fa249e81b7ef9a494b85dc7fdab084734
D3DCompileFromMemory
D3DDisassembleCode
D3DDisassembleEffect
D3DGetCodeDebugInfo
D3DGetInputAndOutputSignatureBlob
D3DGetInputSignatureBlob
D3DGetOutputSignatureBlob
D3DPreprocessFromMemory
D3DReflectCode
DebugSetMute

'%s' is not a valid register name.  Registers must start with v_,

 r_,

 c_,

 b_,

 or i_ depending on the register type. (o_ for vs_3_0 only)

// Target Reg Buffer  Start Reg # of Regs        Data Conversion

Error X%u: 

Error creating error string

Error: Error getting texture shader literal block.

Internal Error - there was a problem getting a type size

Internal error gathering debug file information

Internal error gathering debug input information

Internal error gathering debug scope information

Internal error gathering debug variable information

Internal error in compiler

Internal error: unable to emit attribute parameters

Maximum boolean register index exceeded - Try reducing number of constant branches,

 take bools out of structs/arrays or move them to the start of the struct

Maximum iterator register index exceeded - Try reducing number of loops,

 take loop counters out of structs/arrays or move them to the start of the struct

Syntax error : unexpected %s

There was an error compiling HLSL shader variable

There was an error compiling expression

There was an unexpected error in the parse tree

Unable to create warning string

Unable to unroll loop,

 loop does not appear to terminate in a timely manner (%d iterations)

Last update: 16/11/2024