D3DCompileFromMemory D3DDisassembleCode D3DDisassembleEffect D3DGetCodeDebugInfo D3DGetInputAndOutputSignatureBlob D3DGetInputSignatureBlob D3DGetOutputSignatureBlob D3DPreprocessFromMemory D3DReflectCode DebugSetMute
'%s' is not a valid register name. Registers must start with v_, r_, c_, b_, or i_ depending on the register type. (o_ for vs_3_0 only) '%s': global structs and classes cannot be changed, enable compatibility mode to allow modification < error - out of memory> // Target Reg Buffer Start Reg # of Regs Data Conversion Error creating error string Error: Error getting texture shader literal block. Global variables are implicitly constant, enable compatibility mode to allow modification Internal Error - there was a problem getting a type size Internal error gathering debug file information Internal error gathering debug input information Internal error gathering debug scope information Internal error gathering debug variable information Internal error in compiler Internal error: unable to add non-conflicting symbol Internal error: unable to emit attribute parameters Internal error: unable to process intrinsic Internal error: unable to resolve devirtualization expression Maximum boolean register index exceeded - Try reducing number of constant branches, take bools out of structs/arrays or move them to the start of the struct Maximum iterator register index exceeded - Try reducing number of loops, take loop counters out of structs/arrays or move them to the start of the struct Syntax error : unexpected %s There was an error compiling HLSL shader variable There was an error compiling expression There was an unexpected error in the parse tree Unable to create warning string Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations) Unexpected error in GetTypeArgFlags