d3dcompiler_39.dll

Company
Microsoft Corporation
Description

Microsoft Direct3D

Version
9.24.949.2307
Architecture
32 bit
Threat Score
0 %
Original size
1493.5 Kb
Download size
656.8 Kb
MD5
c4f1972497fe2ceb7d900938c97fcf91
SHA1
27c1886e7823813ac61c35ea0cd5b72ea0ea7dbc
SHA256
b99b655abc4ec45851cc2acdb7a348e739687200a4fe3be9c35d6738dd61112f
D3DCompileFromMemory
D3DDisassembleCode
D3DDisassembleEffect
D3DGetCodeDebugInfo
D3DGetInputAndOutputSignatureBlob
D3DGetInputSignatureBlob
D3DGetOutputSignatureBlob
D3DPreprocessFromMemory
D3DReflectCode
D3DReturnFailure1
DebugSetMute

'%s' is not a valid register name.  Registers must start with v_, r_, c_, b_, or i_ depending on the register type. (o_ for vs_3_0 only)

'%s': global structs and classes cannot be changed, enable compatibility mode to allow modification

<

error - out of memory>



// Target Reg Buffer  Start Reg # of Regs        Data Conversion

Error creating error string

Error: Error getting texture shader literal block.

Global variables are implicitly constant, enable compatibility mode to allow modification

Hull Shader must start with HSDecls phase.

Internal Error - there was a problem getting a type size

Internal error gathering debug file information

Internal error gathering debug input information

Internal error gathering debug scope information

Internal error gathering debug variable information

Internal error in compiler

Internal error: unable to add non-conflicting symbol

Internal error: unable to emit attribute parameters

Internal error: unable to process intrinsic

Internal error: unable to resolve devirtualization expression

Internal error: unable to resolve interface pointer to base

Maximum boolean register index exceeded - Try reducing number of constant branches, take bools out of structs/arrays or move them to the start of the struct

Maximum iterator register index exceeded - Try reducing number of loops, take loop counters out of structs/arrays or move them to the start of the struct

Syntax error : unexpected %s

There was an error compiling HLSL shader variable

There was an error compiling expression

There was an unexpected error in the parse tree

Unable to create warning string

Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations)

Unexpected error in GetTypeArgFlags

Last update: 16/11/2024