D3DCompile D3DDisassemble D3DDisassemble10Effect D3DGetDebugInfo D3DGetInputAndOutputSignatureBlob D3DGetInputSignatureBlob D3DGetOutputSignatureBlob D3DPreprocess D3DReflect D3DReturnFailure1 D3DStripShader DebugSetMute
- Try reducing number of constant branches, take bools out of structs/arrays or move them to the start of the struct - Try reducing number of loops, take loop counters out of structs/arrays or move them to the start of the struct '%s' is not a valid register name. Registers must start with v_, r_, c_, b_, or i_ depending on the register type. (o_ for vs_3_0 only) '%s': global structs and classes cannot be changed, enable compatibility mode to allow modification < error - out of memory> // Target Reg Buffer Start Reg # of Regs Data Conversion Error creating error string Error: Error getting Effects expression constant table. Error: Error getting Effects expression literal block. Error: Error getting texture shader literal block. Global variables are implicitly constant, enable compatibility mode to allow modification Hull Shader must start with HSDecls phase. Internal Error - there was a problem getting a type size Internal error gathering debug file information Internal error gathering debug input information Internal error gathering debug scope information Internal error gathering debug variable information Internal error in compiler Internal error: unable to add non-conflicting symbol Internal error: unable to emit attribute parameters Internal error: unable to process intrinsic Syntax error : unexpected %s There was an error compiling HLSL shader variable There was an error compiling expression There was an unexpected error in the parse tree Unable to create warning string Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations) Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations), use the [unroll(n)] attribute to force an exact higher number Unexpected error in GetTypeArgFlags