D3DX10CheckVersion D3DX10CompileFromFileA D3DX10CompileFromFileW D3DX10CompileFromMemory D3DX10CompileFromResourceA D3DX10CompileFromResourceW D3DX10ComputeNormalMap D3DX10CreateAsyncCompilerProcessor D3DX10CreateAsyncEffectCreateProcessor D3DX10CreateAsyncEffectPoolCreateProcessor D3DX10CreateAsyncFileLoaderA D3DX10CreateAsyncFileLoaderW D3DX10CreateAsyncMemoryLoader D3DX10CreateAsyncResourceLoaderA D3DX10CreateAsyncResourceLoaderW D3DX10CreateAsyncShaderPreprocessProcessor D3DX10CreateAsyncShaderResourceViewProcessor D3DX10CreateAsyncTextureInfoProcessor D3DX10CreateAsyncTextureProcessor D3DX10CreateEffectFromFileA D3DX10CreateEffectFromFileW D3DX10CreateEffectFromMemory D3DX10CreateEffectFromResourceA D3DX10CreateEffectFromResourceW D3DX10CreateEffectPoolFromFileA D3DX10CreateEffectPoolFromFileW D3DX10CreateEffectPoolFromMemory D3DX10CreateEffectPoolFromResourceA D3DX10CreateEffectPoolFromResourceW D3DX10CreateFontA D3DX10CreateFontIndirectA D3DX10CreateFontIndirectW D3DX10CreateFontW D3DX10CreateMesh D3DX10CreateShaderResourceViewFromFileA D3DX10CreateShaderResourceViewFromFileW D3DX10CreateShaderResourceViewFromMemory D3DX10CreateShaderResourceViewFromResourceA D3DX10CreateShaderResourceViewFromResourceW D3DX10CreateSkinInfo D3DX10CreateSprite D3DX10CreateTextureFromFileA D3DX10CreateTextureFromFileW D3DX10CreateTextureFromMemory D3DX10CreateTextureFromResourceA D3DX10CreateTextureFromResourceW D3DX10CreateThreadPump D3DX10DisassembleEffect D3DX10DisassembleShader D3DX10FilterTexture D3DX10GetDriverLevel D3DX10GetImageInfoFromFileA D3DX10GetImageInfoFromFileW D3DX10GetImageInfoFromMemory D3DX10GetImageInfoFromResourceA D3DX10GetImageInfoFromResourceW D3DX10LoadTextureFromTexture D3DX10PreprocessShaderFromFileA D3DX10PreprocessShaderFromFileW D3DX10PreprocessShaderFromMemory D3DX10PreprocessShaderFromResourceA D3DX10PreprocessShaderFromResourceW D3DX10ReflectShader D3DX10SHProjectCubeMap D3DX10SaveTextureToFileA D3DX10SaveTextureToFileW D3DX10SaveTextureToMemory D3DX10UnsetAllDeviceObjects D3DXBoxBoundProbe D3DXColorAdjustContrast D3DXColorAdjustSaturation D3DXComputeBoundingBox D3DXComputeBoundingSphere D3DXCpuOptimizations D3DXCreateMatrixStack D3DXFloat16To32Array D3DXFloat32To16Array D3DXFresnelTerm D3DXIntersectTri D3DXMatrixAffineTransformation D3DXMatrixAffineTransformation2D D3DXMatrixDecompose D3DXMatrixDeterminant D3DXMatrixInverse D3DXMatrixLookAtLH D3DXMatrixLookAtRH D3DXMatrixMultiply D3DXMatrixMultiplyTranspose D3DXMatrixOrthoLH D3DXMatrixOrthoOffCenterLH D3DXMatrixOrthoOffCenterRH D3DXMatrixOrthoRH D3DXMatrixPerspectiveFovLH D3DXMatrixPerspectiveFovRH D3DXMatrixPerspectiveLH D3DXMatrixPerspectiveOffCenterLH D3DXMatrixPerspectiveOffCenterRH D3DXMatrixPerspectiveRH D3DXMatrixReflect D3DXMatrixRotationAxis D3DXMatrixRotationQuaternion D3DXMatrixRotationX D3DXMatrixRotationY D3DXMatrixRotationYawPitchRoll D3DXMatrixRotationZ D3DXMatrixScaling D3DXMatrixShadow D3DXMatrixTransformation D3DXMatrixTransformation2D D3DXMatrixTranslation D3DXMatrixTranspose D3DXPlaneFromPointNormal D3DXPlaneFromPoints D3DXPlaneIntersectLine D3DXPlaneNormalize D3DXPlaneTransform D3DXPlaneTransformArray D3DXQuaternionBaryCentric D3DXQuaternionExp D3DXQuaternionInverse D3DXQuaternionLn D3DXQuaternionMultiply D3DXQuaternionNormalize D3DXQuaternionRotationAxis D3DXQuaternionRotationMatrix D3DXQuaternionRotationYawPitchRoll D3DXQuaternionSlerp D3DXQuaternionSquad D3DXQuaternionSquadSetup D3DXQuaternionToAxisAngle D3DXSHAdd D3DXSHDot D3DXSHEvalConeLight D3DXSHEvalDirection D3DXSHEvalDirectionalLight D3DXSHEvalHemisphereLight D3DXSHEvalSphericalLight D3DXSHMultiply2 D3DXSHMultiply3 D3DXSHMultiply4 D3DXSHMultiply5 D3DXSHMultiply6 D3DXSHRotate D3DXSHRotateZ D3DXSHScale D3DXSphereBoundProbe D3DXVec2BaryCentric D3DXVec2CatmullRom D3DXVec2Hermite D3DXVec2Normalize D3DXVec2Transform D3DXVec2TransformArray D3DXVec2TransformCoord D3DXVec2TransformCoordArray D3DXVec2TransformNormal D3DXVec2TransformNormalArray D3DXVec3BaryCentric D3DXVec3CatmullRom D3DXVec3Hermite D3DXVec3Normalize D3DXVec3Project D3DXVec3ProjectArray D3DXVec3Transform D3DXVec3TransformArray D3DXVec3TransformCoord D3DXVec3TransformCoordArray D3DXVec3TransformNormal D3DXVec3TransformNormalArray D3DXVec3Unproject D3DXVec3UnprojectArray D3DXVec4BaryCentric D3DXVec4CatmullRom D3DXVec4Cross D3DXVec4Hermite D3DXVec4Normalize D3DXVec4Transform D3DXVec4TransformArray
DepthEnable = true