D3DX11CheckVersion D3DX11CompileFromFileA D3DX11CompileFromFileW D3DX11CompileFromMemory D3DX11CompileFromResourceA D3DX11CompileFromResourceW D3DX11ComputeNormalMap D3DX11CreateAsyncCompilerProcessor D3DX11CreateAsyncFileLoaderA D3DX11CreateAsyncFileLoaderW D3DX11CreateAsyncMemoryLoader D3DX11CreateAsyncResourceLoaderA D3DX11CreateAsyncResourceLoaderW D3DX11CreateAsyncShaderPreprocessProcessor D3DX11CreateAsyncShaderResourceViewProcessor D3DX11CreateAsyncTextureInfoProcessor D3DX11CreateAsyncTextureProcessor D3DX11CreateShaderResourceViewFromFileA D3DX11CreateShaderResourceViewFromFileW D3DX11CreateShaderResourceViewFromMemory D3DX11CreateShaderResourceViewFromResourceA D3DX11CreateShaderResourceViewFromResourceW D3DX11CreateTextureFromFileA D3DX11CreateTextureFromFileW D3DX11CreateTextureFromMemory D3DX11CreateTextureFromResourceA D3DX11CreateTextureFromResourceW D3DX11CreateThreadPump D3DX11FilterTexture D3DX11GetImageInfoFromFileA D3DX11GetImageInfoFromFileW D3DX11GetImageInfoFromMemory D3DX11GetImageInfoFromResourceA D3DX11GetImageInfoFromResourceW D3DX11LoadTextureFromTexture D3DX11PreprocessShaderFromFileA D3DX11PreprocessShaderFromFileW D3DX11PreprocessShaderFromMemory D3DX11PreprocessShaderFromResourceA D3DX11PreprocessShaderFromResourceW D3DX11SHProjectCubeMap D3DX11SaveTextureToFileA D3DX11SaveTextureToFileW D3DX11SaveTextureToMemory