d3dx8d.dll

Company
Microsoft Corporation
Description

Debug

Version
5.1.2258.400
Architecture
32 bit
Threat Score
0 %
Original size
504.3 Kb
Download size
262.5 Kb
MD5
be94b8c2e3450a046ba0accc3f9960ca
SHA1
ab82eed0d6fbb9dfcb2e6b6025f81e826ed40884
SHA256
5d2489da1fa13459bf94bb15acdf864d833c91a664ecb0895a5ef7852f5d6620
D3DXAssembleShader
D3DXAssembleShaderFromFileA
D3DXAssembleShaderFromFileW
D3DXBoxBoundProbe
D3DXCheckCubeTextureRequirements
D3DXCheckTextureRequirements
D3DXCheckVolumeTextureRequirements
D3DXCleanMesh
D3DXColorAdjustContrast
D3DXColorAdjustSaturation
D3DXCompileEffect
D3DXCompileEffectFromFileA
D3DXCompileEffectFromFileW
D3DXComputeBoundingBox
D3DXComputeBoundingSphere
D3DXComputeNormals
D3DXCreateBox
D3DXCreateBuffer
D3DXCreateCubeTexture
D3DXCreateCubeTextureFromFileA
D3DXCreateCubeTextureFromFileExA
D3DXCreateCubeTextureFromFileExW
D3DXCreateCubeTextureFromFileInMemory
D3DXCreateCubeTextureFromFileInMemoryEx
D3DXCreateCubeTextureFromFileW
D3DXCreateCylinder
D3DXCreateEffect
D3DXCreateFont
D3DXCreateFontIndirect
D3DXCreateMatrixStack
D3DXCreateMesh
D3DXCreateMeshFVF
D3DXCreatePMeshFromStream
D3DXCreatePolygon
D3DXCreateRenderToEnvMap
D3DXCreateRenderToSurface
D3DXCreateSPMesh
D3DXCreateSkinMesh
D3DXCreateSkinMeshFVF
D3DXCreateSkinMeshFromMesh
D3DXCreateSphere
D3DXCreateSprite
D3DXCreateTeapot
D3DXCreateTextA
D3DXCreateTextW
D3DXCreateTexture
D3DXCreateTextureFromFileA
D3DXCreateTextureFromFileExA
D3DXCreateTextureFromFileExW
D3DXCreateTextureFromFileInMemory
D3DXCreateTextureFromFileInMemoryEx
D3DXCreateTextureFromFileW
D3DXCreateTextureFromResourceA
D3DXCreateTextureFromResourceExA
D3DXCreateTextureFromResourceExW
D3DXCreateTextureFromResourceW
D3DXCreateTorus
D3DXCreateVolumeTexture
D3DXDeclaratorFromFVF
D3DXFVFFromDeclarator
D3DXFilterCubeTexture
D3DXFilterTexture
D3DXFilterVolumeTexture
D3DXGeneratePMesh
D3DXGetErrorStringA
D3DXGetErrorStringW
D3DXGetFVFVertexSize
D3DXIntersect
D3DXLoadMeshFromX
D3DXLoadMeshFromXof
D3DXLoadSkinMeshFromXof
D3DXLoadSurfaceFromFileA
D3DXLoadSurfaceFromFileInMemory
D3DXLoadSurfaceFromFileW
D3DXLoadSurfaceFromMemory
D3DXLoadSurfaceFromResourceA
D3DXLoadSurfaceFromResourceW
D3DXLoadSurfaceFromSurface
D3DXLoadVolumeFromMemory
D3DXLoadVolumeFromVolume
D3DXMatrixAffineTransformation
D3DXMatrixInverse
D3DXMatrixLookAtLH
D3DXMatrixLookAtRH
D3DXMatrixMultiply
D3DXMatrixOrthoLH
D3DXMatrixOrthoOffCenterLH
D3DXMatrixOrthoOffCenterRH
D3DXMatrixOrthoRH
D3DXMatrixPerspectiveFovLH
D3DXMatrixPerspectiveFovRH
D3DXMatrixPerspectiveLH
D3DXMatrixPerspectiveOffCenterLH
D3DXMatrixPerspectiveOffCenterRH
D3DXMatrixPerspectiveRH
D3DXMatrixReflect
D3DXMatrixRotationAxis
D3DXMatrixRotationQuaternion
D3DXMatrixRotationX
D3DXMatrixRotationY
D3DXMatrixRotationYawPitchRoll
D3DXMatrixRotationZ
D3DXMatrixScaling
D3DXMatrixShadow
D3DXMatrixTransformation
D3DXMatrixTranslation
D3DXMatrixTranspose
D3DXMatrixfDeterminant
D3DXPlaneFromPointNormal
D3DXPlaneFromPoints
D3DXPlaneIntersectLine
D3DXPlaneNormalize
D3DXPlaneTransform
D3DXQuaternionBaryCentric
D3DXQuaternionExp
D3DXQuaternionInverse
D3DXQuaternionLn
D3DXQuaternionMultiply
D3DXQuaternionNormalize
D3DXQuaternionRotationAxis
D3DXQuaternionRotationMatrix
D3DXQuaternionRotationYawPitchRoll
D3DXQuaternionSlerp
D3DXQuaternionSquad
D3DXQuaternionToAxisAngle
D3DXSaveMeshToX
D3DXSimplifyMesh
D3DXSphereBoundProbe
D3DXTesselateMesh
D3DXValidMesh
D3DXVec2BaryCentric
D3DXVec2CatmullRom
D3DXVec2Hermite
D3DXVec2Normalize
D3DXVec2Transform
D3DXVec2TransformCoord
D3DXVec2TransformNormal
D3DXVec3BaryCentric
D3DXVec3CatmullRom
D3DXVec3Hermite
D3DXVec3Normalize
D3DXVec3Project
D3DXVec3Transform
D3DXVec3TransformCoord
D3DXVec3TransformNormal
D3DXVec3Unproject
D3DXVec4BaryCentric
D3DXVec4CatmullRom
D3DXVec4Cross
D3DXVec4Hermite
D3DXVec4Normalize
D3DXVec4Transform
D3DXWeldVertices

Define Restart Interval %u

Error assembling shader

IOffset == (m_rgaeAttributeTableCur[iMaterial].VertexStart + m_rgaeAttributeTableCur[iMaterial].VertexCount)

Internal error - D3DXMergeMesh: Invalid pMesh1, pMesh2 or ppMeshOut pointers

It's an error to set both read_data_fn and write_data_fn in the 

J <

 pBoneCombination[comb].FaceStart + pBoneCombination[comb].FaceCount

Output file write error --- out of disk space?

PAttrib[attrTable[i].FaceStart + j] == i

PwFaces[iFace].m_wIndices[iPoint] <

 (m_rgaeAttributeTable[iae].VertexStart + m_rgaeAttributeTable[iae].VertexCount)

Start Of Frame 0x%02x: width=%u, height=%u, components=%d

Start Of Scan: %d components

Start of Image

Last update: 16/11/2024