D3DXAssembleShader D3DXAssembleShaderFromFileA D3DXAssembleShaderFromFileW D3DXAssembleShaderFromResourceA D3DXAssembleShaderFromResourceW D3DXBoxBoundProbe D3DXCheckCubeTextureRequirements D3DXCheckTextureRequirements D3DXCheckVersion D3DXCheckVolumeTextureRequirements D3DXCleanMesh D3DXColorAdjustContrast D3DXColorAdjustSaturation D3DXCompileShader D3DXCompileShaderFromFileA D3DXCompileShaderFromFileW D3DXCompileShaderFromResourceA D3DXCompileShaderFromResourceW D3DXComputeBoundingBox D3DXComputeBoundingSphere D3DXComputeIMTFromPerTexelSignal D3DXComputeIMTFromPerVertexSignal D3DXComputeIMTFromSignal D3DXComputeIMTFromTexture D3DXComputeNormalMap D3DXComputeNormals D3DXComputeTangent D3DXComputeTangentFrame D3DXComputeTangentFrameEx D3DXConcatenateMeshes D3DXConvertMeshSubsetToSingleStrip D3DXConvertMeshSubsetToStrips D3DXCreateAnimationController D3DXCreateBox D3DXCreateBuffer D3DXCreateCompressedAnimationSet D3DXCreateCubeTexture D3DXCreateCubeTextureFromFileA D3DXCreateCubeTextureFromFileExA D3DXCreateCubeTextureFromFileExW D3DXCreateCubeTextureFromFileInMemory D3DXCreateCubeTextureFromFileInMemoryEx D3DXCreateCubeTextureFromFileW D3DXCreateCubeTextureFromResourceA D3DXCreateCubeTextureFromResourceExA D3DXCreateCubeTextureFromResourceExW D3DXCreateCubeTextureFromResourceW D3DXCreateCylinder D3DXCreateEffect D3DXCreateEffectCompiler D3DXCreateEffectCompilerFromFileA D3DXCreateEffectCompilerFromFileW D3DXCreateEffectCompilerFromResourceA D3DXCreateEffectCompilerFromResourceW D3DXCreateEffectEx D3DXCreateEffectFromFileA D3DXCreateEffectFromFileExA D3DXCreateEffectFromFileExW D3DXCreateEffectFromFileW D3DXCreateEffectFromResourceA D3DXCreateEffectFromResourceExA D3DXCreateEffectFromResourceExW D3DXCreateEffectFromResourceW D3DXCreateEffectPool D3DXCreateFontA D3DXCreateFontIndirectA D3DXCreateFontIndirectW D3DXCreateFontW D3DXCreateFragmentLinker D3DXCreateFragmentLinkerEx D3DXCreateKeyframedAnimationSet D3DXCreateLine D3DXCreateMatrixStack D3DXCreateMesh D3DXCreateMeshFVF D3DXCreateNPatchMesh D3DXCreatePMeshFromStream D3DXCreatePRTBuffer D3DXCreatePRTBufferTex D3DXCreatePRTCompBuffer D3DXCreatePRTEngine D3DXCreatePatchMesh D3DXCreatePolygon D3DXCreateRenderToEnvMap D3DXCreateRenderToSurface D3DXCreateSPMesh D3DXCreateSkinInfo D3DXCreateSkinInfoFVF D3DXCreateSkinInfoFromBlendedMesh D3DXCreateSphere D3DXCreateSprite D3DXCreateTeapot D3DXCreateTextA D3DXCreateTextW D3DXCreateTexture D3DXCreateTextureFromFileA D3DXCreateTextureFromFileExA D3DXCreateTextureFromFileExW D3DXCreateTextureFromFileInMemory D3DXCreateTextureFromFileInMemoryEx D3DXCreateTextureFromFileW D3DXCreateTextureFromResourceA D3DXCreateTextureFromResourceExA D3DXCreateTextureFromResourceExW D3DXCreateTextureFromResourceW D3DXCreateTextureGutterHelper D3DXCreateTextureShader D3DXCreateTorus D3DXCreateVolumeTexture D3DXCreateVolumeTextureFromFileA D3DXCreateVolumeTextureFromFileExA D3DXCreateVolumeTextureFromFileExW D3DXCreateVolumeTextureFromFileInMemory D3DXCreateVolumeTextureFromFileInMemoryEx D3DXCreateVolumeTextureFromFileW D3DXCreateVolumeTextureFromResourceA D3DXCreateVolumeTextureFromResourceExA D3DXCreateVolumeTextureFromResourceExW D3DXCreateVolumeTextureFromResourceW D3DXDebugMute D3DXDeclaratorFromFVF D3DXDisassembleEffect D3DXDisassembleShader D3DXFVFFromDeclarator D3DXFileCreate D3DXFillCubeTexture D3DXFillCubeTextureTX D3DXFillTexture D3DXFillTextureTX D3DXFillVolumeTexture D3DXFillVolumeTextureTX D3DXFilterTexture D3DXFindShaderComment D3DXFloat16To32Array D3DXFloat32To16Array D3DXFrameAppendChild D3DXFrameCalculateBoundingSphere D3DXFrameDestroy D3DXFrameFind D3DXFrameNumNamedMatrices D3DXFrameRegisterNamedMatrices D3DXFresnelTerm D3DXGatherFragments D3DXGatherFragmentsFromFileA D3DXGatherFragmentsFromFileW D3DXGatherFragmentsFromResourceA D3DXGatherFragmentsFromResourceW D3DXGenerateOutputDecl D3DXGeneratePMesh D3DXGetDeclLength D3DXGetDeclVertexSize D3DXGetDriverLevel D3DXGetFVFVertexSize D3DXGetImageInfoFromFileA D3DXGetImageInfoFromFileInMemory D3DXGetImageInfoFromFileW D3DXGetImageInfoFromResourceA D3DXGetImageInfoFromResourceW D3DXGetPixelShaderProfile D3DXGetShaderConstantTable D3DXGetShaderConstantTableEx D3DXGetShaderInputSemantics D3DXGetShaderOutputSemantics D3DXGetShaderSamplers D3DXGetShaderSize D3DXGetShaderVersion D3DXGetVertexShaderProfile D3DXIntersect D3DXIntersectSubset D3DXIntersectTri D3DXLoadMeshFromXA D3DXLoadMeshFromXInMemory D3DXLoadMeshFromXResource D3DXLoadMeshFromXW D3DXLoadMeshFromXof D3DXLoadMeshHierarchyFromXA D3DXLoadMeshHierarchyFromXInMemory D3DXLoadMeshHierarchyFromXW D3DXLoadPRTBufferFromFileA D3DXLoadPRTBufferFromFileW D3DXLoadPRTCompBufferFromFileA D3DXLoadPRTCompBufferFromFileW D3DXLoadPatchMeshFromXof D3DXLoadSkinMeshFromXof D3DXLoadSurfaceFromFileA D3DXLoadSurfaceFromFileInMemory D3DXLoadSurfaceFromFileW D3DXLoadSurfaceFromMemory D3DXLoadSurfaceFromResourceA D3DXLoadSurfaceFromResourceW D3DXLoadSurfaceFromSurface D3DXLoadVolumeFromFileA D3DXLoadVolumeFromFileInMemory D3DXLoadVolumeFromFileW D3DXLoadVolumeFromMemory D3DXLoadVolumeFromResourceA D3DXLoadVolumeFromResourceW D3DXLoadVolumeFromVolume D3DXMatrixAffineTransformation D3DXMatrixAffineTransformation2D D3DXMatrixDecompose D3DXMatrixDeterminant D3DXMatrixInverse D3DXMatrixLookAtLH D3DXMatrixLookAtRH D3DXMatrixMultiply D3DXMatrixMultiplyTranspose D3DXMatrixOrthoLH D3DXMatrixOrthoOffCenterLH D3DXMatrixOrthoOffCenterRH D3DXMatrixOrthoRH D3DXMatrixPerspectiveFovLH D3DXMatrixPerspectiveFovRH D3DXMatrixPerspectiveLH D3DXMatrixPerspectiveOffCenterLH D3DXMatrixPerspectiveOffCenterRH D3DXMatrixPerspectiveRH D3DXMatrixReflect D3DXMatrixRotationAxis D3DXMatrixRotationQuaternion D3DXMatrixRotationX D3DXMatrixRotationY D3DXMatrixRotationYawPitchRoll D3DXMatrixRotationZ D3DXMatrixScaling D3DXMatrixShadow D3DXMatrixTransformation D3DXMatrixTransformation2D D3DXMatrixTranslation D3DXMatrixTranspose D3DXOptimizeFaces D3DXOptimizeVertices D3DXPlaneFromPointNormal D3DXPlaneFromPoints D3DXPlaneIntersectLine D3DXPlaneNormalize D3DXPlaneTransform D3DXPlaneTransformArray D3DXPreprocessShader D3DXPreprocessShaderFromFileA D3DXPreprocessShaderFromFileW D3DXPreprocessShaderFromResourceA D3DXPreprocessShaderFromResourceW D3DXQuaternionBaryCentric D3DXQuaternionExp D3DXQuaternionInverse D3DXQuaternionLn D3DXQuaternionMultiply D3DXQuaternionNormalize D3DXQuaternionRotationAxis D3DXQuaternionRotationMatrix D3DXQuaternionRotationYawPitchRoll D3DXQuaternionSlerp D3DXQuaternionSquad D3DXQuaternionSquadSetup D3DXQuaternionToAxisAngle D3DXRectPatchSize D3DXSHAdd D3DXSHDot D3DXSHEvalConeLight D3DXSHEvalDirection D3DXSHEvalDirectionalLight D3DXSHEvalHemisphereLight D3DXSHEvalSphericalLight D3DXSHMultiply2 D3DXSHMultiply3 D3DXSHMultiply4 D3DXSHMultiply5 D3DXSHMultiply6 D3DXSHPRTCompSplitMeshSC D3DXSHPRTCompSuperCluster D3DXSHProjectCubeMap D3DXSHRotate D3DXSHRotateZ D3DXSHScale D3DXSaveMeshHierarchyToFileA D3DXSaveMeshHierarchyToFileW D3DXSaveMeshToXA D3DXSaveMeshToXW D3DXSavePRTBufferToFileA D3DXSavePRTBufferToFileW D3DXSavePRTCompBufferToFileA D3DXSavePRTCompBufferToFileW D3DXSaveSurfaceToFileA D3DXSaveSurfaceToFileInMemory D3DXSaveSurfaceToFileW D3DXSaveTextureToFileA D3DXSaveTextureToFileInMemory D3DXSaveTextureToFileW D3DXSaveVolumeToFileA D3DXSaveVolumeToFileInMemory D3DXSaveVolumeToFileW D3DXSimplifyMesh D3DXSphereBoundProbe D3DXSplitMesh D3DXTessellateNPatches D3DXTessellateRectPatch D3DXTessellateTriPatch D3DXTriPatchSize D3DXUVAtlasCreate D3DXUVAtlasPack D3DXUVAtlasPartition D3DXValidMesh D3DXValidPatchMesh D3DXVec2BaryCentric D3DXVec2CatmullRom D3DXVec2Hermite D3DXVec2Normalize D3DXVec2Transform D3DXVec2TransformArray D3DXVec2TransformCoord D3DXVec2TransformCoordArray D3DXVec2TransformNormal D3DXVec2TransformNormalArray D3DXVec3BaryCentric D3DXVec3CatmullRom D3DXVec3Hermite D3DXVec3Normalize D3DXVec3Project D3DXVec3ProjectArray D3DXVec3Transform D3DXVec3TransformArray D3DXVec3TransformCoord D3DXVec3TransformCoordArray D3DXVec3TransformNormal D3DXVec3TransformNormalArray D3DXVec3Unproject D3DXVec3UnprojectArray D3DXVec4BaryCentric D3DXVec4CatmullRom D3DXVec4Cross D3DXVec4Hermite D3DXVec4Normalize D3DXVec4Transform D3DXVec4TransformArray D3DXWeldVertices
- Try reducing number of constant branches, take bools out of structs/arrays or move them to the start of the struct - Try reducing number of loops, take loop counters out of structs/arrays or move them to the start of the struct '%s' is not a valid register name. Registers must start with v_, r_, c_, b_, or i_ depending on the register type. (o_ for vs_3_0 only) '%s': global structs and classes cannot be changed, enable compatibility mode to allow modification < error - out of memory> Buffer error in compressed datastream in %s chunk Data error in compressed datastream in %s chunk Define Restart Interval %u Error X%u: Error creating error string Error decoding compressed text Error: Error getting texture shader literal block. Global variables are implicitly constant, enable compatibility mode to allow modification Hull Shader must start with HSDecls phase. ID3DXEffectCompiler: Error in type checking ID3DXEffectCompiler: Error initializing annotation type ID3DXEffectCompiler: Error initializing assignment type ID3DXEffectCompiler: Error initializing variable type ID3DXEffectCompiler: Error initializing variable type for sampler+texter '%s' ID3DXEffectCompiler: Internal error initializing assignment - missing type case ID3DXEffectCompiler: There was an error initializing parameter annotation handles ID3DXEffectCompiler: There was an error initializing parameter handles ID3DXEffectCompiler: There was an error initializing pass annotation handles ID3DXEffectCompiler: There was an error initializing technique annotation handles ID3DXEffectCompiler: There was an error initializing the compiler ID3DXEffectCompiler::CompileEffect: There was an error compiling HLL shader parameter ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXFragmentLinker::LinkShader: End of if/for/etc block found without matching start found in the first fragment. ID3DXFragmentLinker::LinkShader: Start of else block found without matching end ID3DXFragmentLinker::LinkShader: Start of if/for/etc block found without matching end Internal error compiling the fragment '%s' Internal error gathering debug file information Internal error gathering debug input information Internal error gathering debug scope information Internal error gathering debug variable information Internal error: unable to add non-conflicting symbol Internal error: unable to emit attribute parameters Internal error: unable to process intrinsic It's an error to set both read_data_fn and write_data_fn in the Output file write error --- out of disk space? Start Of Frame 0x%02x: width=%u, height=%u, components=%d Start Of Scan: %d components Start of Image Syntax error : unexpected %s There was an error compiling the fragment '%s' Unable to create warning string Unable to emmulate write masks for ps_1_%i shader model Unable to emulate vector conditionals in ps_1_%i shader model Unable to match texm because computed texcoord is used in shader Unable to match texm* because source inputs are not in appropriate texture coordinates. See ps_1_% assembly reference for more information Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations) Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations), use the [unroll(n)] attribute to force an exact higher number Unable to write international text Unexpected error in GetTypeArgFlags