Adjusting estimated percent and restart packing... Buffer error in compressed datastream in %s chunk D3DX: Internal error allocating SHandles D3DXComputeIMT: Unable to allocate memory to store signal data. D3DXComputeIMT: Unable to allocate space for texture. D3DXComputeIMT: Unable to create IMT data buffer. D3DXComputeIMT: unable to get mesh declaration D3DXComputeTangentFrame: Unable to allocate buffer for vertex mapping. D3DXComputeTangentFrame: Unable to create consistent tangent frames in this mesh without splitting vertices. D3DXComputeTangentFrame: Unable to create duplicate mesh. D3DXComputeTangentFrame: Unable to lock Index data. D3DXComputeTangentFrame: Unable to lock Output Index data. D3DXComputeTangentFrame: Unable to lock Output Vertex data. D3DXComputeTangentFrame: Unable to lock Output-Index data. D3DXUVAtlas: Unable to create output mesh. D3DXUVAtlas: Unable to lock input vertex buffer. D3DXUVAtlas: Unable to lock output vertex buffer. D3DXUVAtlas: Unable to write texcoords to vertex buffer. D3DXUVAtlas: unable to get mesh declaration Data error in compressed datastream in %s chunk Define Restart Interval %u DwStart < = dwColCount DwStart < = dwRowCount Error : User specified UV coordinates do not exist. Error decoding compressed text Error in compression Error in decl for mesh %d - duplicate entry Error in edge hash table Error reading file %ls Error reading file %s Error writting file %ls Error writting file %s ID3DXEffect: Error in assignment ID3DXEffect: Error in variable counts ID3DXEffect::GetAnnotationByName: Error getting element %d ID3DXEffect::GetParameterByName: Error getting handle for element %d ID3DXEffect::SetArrayRange: Start set of %i is greater than number of Elements in Array (%i) ID3DXEffectCompiler::GetAnnotationByName: Error getting element %d ID3DXEffectCompiler::GetParameterByName: Error getting handle for element %d ID3DXMesh::SetAttributeTable: Face start on attribute range element %d is less than the previous attribute range's start ID3DXMesh::SetAttributeTable: Face start on attribute range element %d overlaps with range specifed on previous attribute range ID3DXMesh::SetAttributeTable: Invalid face start on attribute range element %d ID3DXMesh::SetAttributeTable: Invalid vertex start on attribute range element %d ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceLCCW = UNUSED) ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceRCCW = UNUSED) ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceRCLW = UNUSED) IFloatDataCur == iFloatDataStart + m_cFloatParameterData IMatrixDataCur ==iMatrixDataStart + m_cMatrixParameterData IOffset == (m_rgaeAttributeTableCur[iMaterial].VertexStart + m_rgaeAttributeTableCur[iMaterial].VertexCount) IStructDataCur ==iStructDataStart + m_cStructParameterData Internal error - D3DXMergeMesh: Invalid pMesh1, pMesh2 or ppMeshOut pointers It's an error to set both read_data_fn and write_data_fn in the NPatch: Unable to lock input vertex buffer for read. Output file write error --- out of disk space? PbStart == pbEnd PfStart == pfEnd PiStart == piEnd PwFaces[iFace].m_wIndices[iPoint] < (m_rgaeAttributeTable[iae].VertexStart + m_rgaeAttributeTable[iae].VertexCount) Start Of Frame 0x%02x: width=%u, height=%u, components=%d Start Of Scan: %d components Start of Image Unable to write international text