d3dx9d_43.dll

Company
Microsoft Corporation
Description

Direct3D 9 Extensions Debug

Version
9.29.952.3111
Architecture
32 bit
Threat Score
Original size
2686.8 Kb
Download size
1151.9 Kb
MD5
3dffb902748b2bd0a068b449ac2f4843
SHA1
08820b6c070fc10eb158443fd930dd0ac6409bfe
SHA256
6e71163937663f9882776b4e44df3af7a2a1d2897bf1b998acc1a1435b8769e5
Adjusting estimated percent and restart packing...

Buffer error in compressed datastream in %s chunk

D3DX: Internal error allocating SHandles

D3DXComputeIMT: Unable to allocate memory to store signal data.

D3DXComputeIMT: Unable to allocate space for texture.

D3DXComputeIMT: Unable to create IMT data buffer.

D3DXComputeIMT: unable to get mesh declaration

D3DXComputeTangentFrame: Unable to allocate buffer for vertex mapping.

D3DXComputeTangentFrame: Unable to create consistent tangent frames in this mesh without splitting vertices.

D3DXComputeTangentFrame: Unable to create duplicate mesh.

D3DXComputeTangentFrame: Unable to lock Index data.

D3DXComputeTangentFrame: Unable to lock Output Index data.

D3DXComputeTangentFrame: Unable to lock Output Vertex data.

D3DXComputeTangentFrame: Unable to lock Output-Index data.

D3DXUVAtlas: Unable to create output mesh.

D3DXUVAtlas: Unable to lock input vertex buffer.

D3DXUVAtlas: Unable to lock output vertex buffer.

D3DXUVAtlas: Unable to write texcoords to vertex buffer.

D3DXUVAtlas: unable to get mesh declaration

Data error in compressed datastream in %s chunk

Define Restart Interval %u

DwStart <

= dwColCount

DwStart <

= dwRowCount

Error : User specified UV coordinates do not exist.

Error decoding compressed text

Error in compression

Error in decl for mesh %d - duplicate entry

Error in edge hash table

Error reading file %ls

Error reading file %s

Error writting file %ls

Error writting file %s

ID3DXEffect: Error in assignment

ID3DXEffect: Error in variable counts

ID3DXEffect::GetAnnotationByName: Error getting element %d

ID3DXEffect::GetParameterByName: Error getting handle for element %d

ID3DXEffect::SetArrayRange: Start set of %i is greater than number of Elements in Array (%i)

ID3DXEffectCompiler::GetAnnotationByName: Error getting element %d

ID3DXEffectCompiler::GetParameterByName: Error getting handle for element %d

ID3DXMesh::SetAttributeTable: Face start on attribute range element %d is less than the previous attribute range's start

ID3DXMesh::SetAttributeTable: Face start on attribute range element %d overlaps with range specifed on previous attribute range

ID3DXMesh::SetAttributeTable: Invalid face start on attribute range element %d

ID3DXMesh::SetAttributeTable: Invalid vertex start on attribute range element %d

ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceLCCW = UNUSED)

ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceRCCW = UNUSED)

ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceRCLW = UNUSED)

IFloatDataCur == iFloatDataStart + m_cFloatParameterData

IMatrixDataCur ==iMatrixDataStart + m_cMatrixParameterData

IOffset == (m_rgaeAttributeTableCur[iMaterial].VertexStart + m_rgaeAttributeTableCur[iMaterial].VertexCount)

IStructDataCur ==iStructDataStart + m_cStructParameterData

Internal error - D3DXMergeMesh: Invalid pMesh1,

 pMesh2 or ppMeshOut pointers

It's an error to set both read_data_fn and write_data_fn in the 

NPatch: Unable to lock input vertex buffer for read.

Output file write error --- out of disk space?

PbStart == pbEnd

PfStart == pfEnd

PiStart == piEnd

PwFaces[iFace].m_wIndices[iPoint] <

 (m_rgaeAttributeTable[iae].VertexStart + m_rgaeAttributeTable[iae].VertexCount)

Start Of Frame 0x%02x: width=%u,

 height=%u,

 components=%d

Start Of Scan: %d components

Start of Image

Unable to write international text

Last update: 16/11/2024