gpulewglide.dll

Company
GPF Productions
Description

gpuLewGlide dll

Version
1.0.0.35
Architecture
32 bit
Threat Score
0 %
Original size
360.4 Kb
Download size
143 Kb
MD5
f99436b64159bec2ff182cb11480fb61
SHA1
abba8842fa0daa3b47d40d0a92867b2781307499
SHA256
d3c90402db8c3724fa1cf24f9c11d945b0bd2a978cd694e092b255d37320547e
GPUabout
GPUclose
GPUconfigure
GPUdisplayFlags
GPUdisplayText
GPUdmaChain
GPUdmaSliceIn
GPUdmaSliceOut
GPUfreeze
GPUgetMode
GPUgetScreenPic
GPUinit
GPUmakeSnapshot
GPUopen
GPUreadData
GPUreadDataMem
GPUreadStatus
GPUsetMode
GPUshowScreenPic
GPUshutdown
GPUtest
GPUupdateLace
GPUwriteData
GPUwriteDataMem
GPUwriteStatus
PSEgetLibName
PSEgetLibType
PSEgetLibVersion
psepIdentify
psepInitialize

- unable to initialize heap

- unable to open console device

Enable Dynamic Caching

Enable HotKeys

Extra+FBR is the same as Extra, but includes a framebuffer read at the start of full VRAM rendering, which is often necessary. This setting is designed for those that want swirly-screen effects, etc. but don't want framebuffer read access enabled all the time (note: designed with FFIX in mind!).

Runtime error 

Some games (most notably Need For Speed games) operate in double-buffered mode (as described above with a front-buffer and back-buffer), but when they display a menu, they stop flipping buffers and just render to the one buffer (the frontbuffer). This is really quite crap, as far as graphical display techniques goes, but we have no control over how the developers use the GPU. This 'habit' of rendering direct to the front-buffer is really a massive pain in the butt for hardware GPUs, so I came up with a 'fix' which tries its best to detect this behaviour and actually display the data for those menus. However, because this is quite a major hack, it will probably cause problems in other games, so this option should only be enable if you think you need it (i.e.. NFS games, and maybe other games where you know menus, etc. are missing).

Last update: 16/11/2024