gsdx32-avx2.dll

Company
Gabest
Description

GS plugin for ps2 emulators

Version
1.0.1.9
Architecture
32 bit
Threat Score
0 %
Original size
1057.8 Kb
Download size
429 Kb
MD5
61c4bbd15a39c10c142131781e7a1fd3
SHA1
747ac75ea051ce1384a0f7837024ed029e6ad02a
SHA256
b7f1bee04db268ef8cf92454a283f752defb0cf0d2970f6783a0d1f0074637f9
GPUabout
GPUclose
GPUconfigure
GPUcursor
GPUdisplayFlags
GPUdisplayText
GPUdmaChain
GPUfreeze
GPUgetMode
GPUgetScreenPic
GPUinit
GPUmakeSnapshot
GPUopen
GPUreadData
GPUreadDataMem
GPUreadStatus
GPUsetMode
GPUshowScreenPic
GPUshutdown
GPUtest
GPUupdateLace
GPUwriteData
GPUwriteDataMem
GPUwriteStatus
GSBenchmark
GSReplay
GSabout
GSclose
GSconfigure
GSfreeze
GSgetLastTag
GSgetTitleInfo2
GSgifSoftReset
GSgifTransfer
GSgifTransfer1
GSgifTransfer2
GSgifTransfer3
GSinit
GSinitReadFIFO
GSinitReadFIFO2
GSirqCallback
GSkeyEvent
GSmakeSnapshot
GSopen
GSopen2
GSreadFIFO
GSreadFIFO2
GSreset
GSsetBaseMem
GSsetExclusive
GSsetFrameLimit
GSsetFrameSkip
GSsetGameCRC
GSsetSettingsDir
GSsetVsync
GSsetupRecording
GSshutdown
GStest
GSvsync
GSwriteCSR
PS2EgetCpuPlatform
PS2EgetLibName
PS2EgetLibType
PS2EgetLibVersion2
PSEgetLibName
PSEgetLibType
PSEgetLibVersion

			// last line error in persona 3 movie clips if rounding is enabled

		batch_start = batch_first



		skip = prim_start &

 (MAX_PRIM_PER_BATCH - 1)



		uint n = (batch_first - batch_start) * MAX_PRIM_PER_BATCH - (prim_start &

 (MAX_PRIM_PER_BATCH - 1))



	#error MAX_PRIM_PER_BATCH

	// example: 133.0625 (133 + 1/16) should start from line 134,

 ceil(133.0625 - 0.05) still above 133

	__global BIN_TYPE* bin = &

env->

bin[bin_index + batch_start * bin_count]

 // TODO: not needed for one

	__global gs_barycentric* barycentric = &

env->

barycentric[batch_start <

<

 MAX_PRIM_PER_BATCH_BITS]



	__global gs_param* pb = (__global gs_param*)(pb_base + pb_start + pb_index * TFX_PARAM_SIZE)



	__global gs_prim* prim_base = &

env->

prim[batch_start <

<

 MAX_PRIM_PER_BATCH_BITS]



	if(batch_start >

 batch_last) 

	if(batch_start <

 batch_first)

	prim_count = min(prim_count,

 (batch_last - batch_start + 1) <

<

 MAX_PRIM_PER_BATCH_BITS)



	uint batch_start = prim_start >

>

 MAX_PRIM_PER_BATCH_BITS



	uint prim_start = get_group_id(2) <

<

 (5 - MODE)



    // example: 133.0625 (133 + 1/16) should start from line 134,

 ceil(133.0625 - 0.05) still above 133

#error hello

// You can't enable it if you discard the fragment. The depth is still

Always enable interpolation. Rendering is smoother but it could generate some glitches.

Enable a couple of CRC hacks (23).

Enable all CRC hacks.

Enable most of the CRC hacks.

Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!

Error failed to load '%s'. External Shader will be disabled !

FATAL ERROR !!!! Failed to setup DSA function pointer!!!

GSdx: Recording start command

Last update: 16/11/2024