COMCTL32.dll
COMDLG32.dll
GDI32.dll
KERNEL32.dll
MSVCP140.dll
OLEAUT32.dll
OPENGL32.dll
SHELL32.dll
USER32.dll
VCRUNTIME140.dll
api-ms-win-crt-convert-l1-1-0.dll
api-ms-win-crt-filesystem-l1-1-0.dll
api-ms-win-crt-heap-l1-1-0.dll
api-ms-win-crt-math-l1-1-0.dll
api-ms-win-crt-runtime-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-time-l1-1-0.dll
d3d11.dll
d3d9.dll
d3dx11_43.dll
d3dx9_43.dll
dxgi.dll
ole32.dll
GPUabout GPUclose GPUconfigure GPUcursor GPUdisplayFlags GPUdisplayText GPUdmaChain GPUfreeze GPUgetMode GPUgetScreenPic GPUinit GPUmakeSnapshot GPUopen GPUreadData GPUreadDataMem GPUreadStatus GPUsetMode GPUshowScreenPic GPUshutdown GPUtest GPUupdateLace GPUwriteData GPUwriteDataMem GPUwriteStatus GSBenchmark GSReplay GSabout GSclose GSconfigure GSfreeze GSgetLastTag GSgetTitleInfo2 GSgifSoftReset GSgifTransfer GSgifTransfer1 GSgifTransfer2 GSgifTransfer3 GSinit GSinitReadFIFO GSinitReadFIFO2 GSirqCallback GSkeyEvent GSmakeSnapshot GSopen GSopen2 GSreadFIFO GSreadFIFO2 GSreset GSsetBaseMem GSsetExclusive GSsetFrameLimit GSsetFrameSkip GSsetGameCRC GSsetSettingsDir GSsetVsync GSsetupRecording GSshutdown GStest GSvsync GSwriteCSR PS2EgetCpuPlatform PS2EgetLibName PS2EgetLibType PS2EgetLibVersion2 PSEgetLibName PSEgetLibType PSEgetLibVersion
// last line error in persona 3 movie clips if rounding is enabled batch_start = batch_first skip = prim_start & (MAX_PRIM_PER_BATCH - 1) uint n = (batch_first - batch_start) * MAX_PRIM_PER_BATCH - (prim_start & (MAX_PRIM_PER_BATCH - 1)) #error MAX_PRIM_PER_BATCH // example: 133.0625 (133 + 1/16) should start from line 134, ceil(133.0625 - 0.05) still above 133 __global BIN_TYPE* bin = & env-> bin[bin_index + batch_start * bin_count] // TODO: not needed for one __global gs_barycentric* barycentric = & env-> barycentric[batch_start < < MAX_PRIM_PER_BATCH_BITS] __global gs_param* pb = (__global gs_param*)(pb_base + pb_start + pb_index * TFX_PARAM_SIZE) __global gs_prim* prim_base = & env-> prim[batch_start < < MAX_PRIM_PER_BATCH_BITS] if(batch_start > batch_last) if(batch_start < batch_first) prim_count = min(prim_count, (batch_last - batch_start + 1) < < MAX_PRIM_PER_BATCH_BITS) uint batch_start = prim_start > > MAX_PRIM_PER_BATCH_BITS uint prim_start = get_group_id(2) < < (5 - MODE) // example: 133.0625 (133 + 1/16) should start from line 134, ceil(133.0625 - 0.05) still above 133 #error hello // You can't enable it if you discard the fragment. The depth is still Always enable interpolation. Rendering is smoother but it could generate some glitches. Enable a couple of CRC hacks (23). Enable all CRC hacks. Enable most of the CRC hacks. Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry! Error failed to load '%s'. External Shader will be disabled ! FATAL ERROR !!!! Failed to setup DSA function pointer!!! GSdx: Recording start command