ADVAPI32.dll
GDI32.dll
KERNEL32.dll
OPENGL32.dll
SHELL32.dll
USER32.dll
WTSAPI32.dll
dwmapi.dll
igdusc32.dll
DllMain DrvCopyContext DrvCreateContext DrvCreateLayerContext DrvDeleteContext DrvDescribeLayerPlane DrvDescribePixelFormat DrvGetLayerPaletteEntries DrvGetProcAddress DrvPresentBuffers DrvRealizeLayerPalette DrvReleaseContext DrvSetCallbackProcs DrvSetContext DrvSetLayerPaletteEntries DrvSetPixelFormat DrvShareLists DrvSwapBuffers DrvSwapLayerBuffers DrvValidateVersion RegisterProcTableCallback
// -------------- Start of GLSL shader source code ------- // @@@@ Start of hex-encoded source BBOX OPT config: procName = %s, bboxOptEnable = %d, bboxOptMinVertexCount = %d, bboxOptSplitSize = %d Divide by zero error during constant folding Enable of GL_LIGHTING capability is deprecated. Error during Error during BE shader generation Error has been generated. Error in shader strings. Fatal error - scanner input buffer overflow GL error GL_INVALID_ENUM GL error GL_INVALID_FRAMEBUFFER_OPERATION GL error GL_INVALID_OPERATION GL error GL_INVALID_OPERATION: mismatched type setting uniform %s in program %d, %s using shaders%s GL error GL_INVALID_VALUE GL error GL_OUT_OF_MEMORY GL error GL_STACK_OVERFLOW GL error GL_STACK_UNDERFLOW GL_OUT_OF_MEMORY - Client memory allocation error when generating compressed mips. GL_OUT_OF_MEMORY - Client memory allocation error when generating uncompressed texture INTERNAL ERROR : memory allocation creating string : INTERNAL ERROR : memory allocation creating variable : INTERNAL ERROR inserting new symbol Internal error while parsing shaders It is an error to declare gl_FrontFacing as invariant. The invariance of gl_FrontFacing is the same as the invariance of gl_Position. Unable to bind buffer atbuffers[%i]. Unable to bind buffer atbuffers[%i]. Buffer name (%u) is invalid. Unable to bind buffer atbuffers[%i]. offsets[%i] is less than zero. Unable to bind buffer atbuffers[%i]. sizes[%i] is less than or equal to zero. Unable to bind buffers. The target is not an index target. Unable to bind buffers. first (%u) + count (%i) is greater than thenumber of target-specific indexed binding points (%i). Unable to bind buffers. first (%u) + count (%i) is greater than thenumber of target-specific indexed binding points (%u). Unable to create code generator in BE compile. Unable to create vrm in BE compile. Unable to parse built-ins Wide lines have been deprecated. glLineWidth set to %f. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions