??0CShaderDecl@USC@@IAE@XZ ??0CShaderDecl@USC@@QAE@ABV01@@Z ??0CShaderFiniteDecl@USC@@IAE@_NI@Z ??0CShaderInputDecl@USC@@IAE@I@Z ??0CShaderInstruction@USC@@QAE@XZ ??0CShaderResourceDecl@USC@@IAE@I@Z ??0CShaderSamplerDecl@USC@@IAE@I@Z ??1CShaderDecl@USC@@MAE@XZ ??1CShaderFiniteDecl@USC@@MAE@XZ ??1CShaderInputDecl@USC@@MAE@XZ ??1CShaderInstruction@USC@@QAE@XZ ??1CShaderResourceDecl@USC@@MAE@XZ ??1CShaderSamplerDecl@USC@@MAE@XZ ??4CComputeShaderIfc@USC@@QAEAAV01@ABV01@@Z ??4CDomainShaderIfc@USC@@QAEAAV01@ABV01@@Z ??4CGeometryShaderIfc@USC@@QAEAAV01@ABV01@@Z ??4CHullShaderIfc@USC@@QAEAAV01@ABV01@@Z ??4CPixelShaderIfc@USC@@QAEAAV01@ABV01@@Z ??4CShaderDecl@USC@@QAEAAV01@ABV01@@Z ??4CShaderDeclIfc@USC@@QAEAAV01@ABV01@@Z ??4CShaderIfc@USC@@QAEAAV01@ABV01@@Z ??4CShaderInOutDeclIfc@USC@@QAEAAV01@ABV01@@Z ??4CShaderResourceDeclIfc@USC@@QAEAAV01@ABV01@@Z ??4CShaderSamplerDeclIfc@USC@@QAEAAV01@ABV01@@Z ??4CShaderTemporaryDeclIfc@USC@@QAEAAV01@ABV01@@Z ??4CShaderViewDeclIfc@USC@@QAEAAV01@ABV01@@Z ??4CStreamOutputIfc@USC@@QAEAAV01@ABV01@@Z ??4CVertexShaderIfc@USC@@QAEAAV01@ABV01@@Z ??@USCompilerOutputPixelShaderOpenGL_Gen7@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7@0@@Z ??@USCompilerOutputPixelShaderOpenGL_Gen7_5@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7_5@0@@Z ??@USCompilerOutputPixelShaderOpenGL_Gen8@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen8@0@@Z ??@USCompilerOutputPixelShaderOpenGL_Gen9@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen9@0@@Z ??BCShaderIfc@USC@@AAEPAUs_shader@1@XZ ??_7CShaderDecl@USC@@6B@ ??_7CShaderFiniteDecl@USC@@6B@ ??_7CShaderInputDecl@USC@@6B@ ??_7CShaderResourceDecl@USC@@6B@ ??_7CShaderSamplerDecl@USC@@6B@ ?AddInstruction@CShaderIfc@USC@@QAG?AUErrorCode@2@AAVCShaderInstruction@2@@Z ?CalculateStreamSizeShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@AAI@Z ?CalculateStreamSizeVFuncOffsetsOpenGL@USC@@YGHQAXAAI@Z ?Compile@CShaderIfc@USC@@QAG?AUErrorCode@2@XZ ?Compile@CShaderInstruction@USC@@QAE?AUErrorCode@2@XZ ?CompileComputeShaderOpenCL_Gen7@USC@@YG?AUErrorCode@1@W4OPTIMIZER_LEVEL@1@PAVCShaderCompiler@1@PAVCComputeShaderIfc@1@_N3AAPAUSCompilerOutputComputeShaderOpenCL_Gen7@1@@Z ?CompileComputeShaderOpenCL_Gen8@USC@@YG?AUErrorCode@1@W4OPTIMIZER_LEVEL@1@PAVCShaderCompiler@1@PAVCComputeShaderIfc@1@_NI3AAPAUSCompilerOutputComputeShaderOpenCL_Gen8@1@@Z ?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z ?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen8@1@@Z ?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen9@1@@Z ?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z ?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen8@1@@Z ?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen9@1@@Z ?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z ?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen8@1@@Z ?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen9@1@@Z ?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z ?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen8@1@@Z ?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen9@1@@Z ?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z ?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen7_5@1@@Z ?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen8@1@@Z ?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen9@1@@Z ?CompilePixelShader_Gen7@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z ?CompilePixelShader_Gen8@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z ?CompilePixelShader_Gen9@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z ?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z ?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen8@1@@Z ?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen9@1@@Z ?CompileVertexShader_Gen7@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z ?CompileVertexShader_Gen8@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z ?CompileVertexShader_Gen9@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z ?Compress@CShaderDecl@USC@@UAEXXZ ?Compress@CShaderFiniteDecl@USC@@UAEXXZ ?Compress@CShaderInputDecl@USC@@UAEXXZ ?Compress@CShaderResourceDecl@USC@@UAEXXZ ?CopyDestination@CShaderInstruction@USC@@QAEXABV12@II@Z ?CopyInstruction@CShaderInstruction@USC@@QAE?AUErrorCode@2@ABV12@@Z ?CopySource@CShaderInstruction@USC@@QAEXABV12@II@Z ?Create@CComputeShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z ?Create@CDomainShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z ?Create@CGeometryShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z ?Create@CHullShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z ?Create@CPixelShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z ?Create@CShaderDecl@USC@@SG?AUErrorCode@2@AAPAV12@@Z ?Create@CShaderFiniteDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z ?Create@CShaderInputDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z ?Create@CShaderResourceDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z ?Create@CShaderSamplerDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z ?Create@CStreamOutputIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z ?Create@CVertexShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z ?CreateComputeShaderOpenCL@USC@@YGHW4SHADER_VERSION_TYPE@1@AAPAVCComputeShaderIfc@1@@Z ?CreateComputeShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateComputeShaderOpenGL@1@PAXAAPAX@Z ?CreateComputeShaderOpenGL@USC@@YGHPAVCComputeShaderIfc@1@PBUSCompilerInputStateComputeShaderOpenGL@1@PAXAAPAX@Z ?CreateDebugSystemThread9@USC@@YGHQAXAAPAUSSystemThreadKernelOutput@1@@Z ?CreateDomainShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateDomainShaderOpenGL@1@PAXAAPAX@Z ?CreateDomainShaderOpenGL@USC@@YGHPAVCDomainShaderIfc@1@PBUSCompilerInputStateDomainShaderOpenGL@1@PAXAAPAX@Z ?CreateFromStreamDomainShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z ?CreateFromStreamGeometryShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z ?CreateFromStreamHullShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z ?CreateFromStreamPixelShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z ?CreateFromStreamVertexShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z ?CreateGeometryShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@PAXAAPAX@Z ?CreateGeometryShaderOpenGL@USC@@YGHPAVCGeometryShaderIfc@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@PAXAAPAX@Z ?CreateHullShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateHullShaderOpenGL@1@PAXAAPAX@Z ?CreateHullShaderOpenGL@USC@@YGHPAVCHullShaderIfc@1@PBUSCompilerInputStateHullShaderOpenGL@1@PAXAAPAX@Z ?CreatePixelShader@USC@@YGHIPBXQAXPAUSCreatePixelShaderOutput@1@AAPAX@Z ?CreatePixelShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStatePixelShaderOpenGL@1@PAXAAPAX@Z ?CreatePixelShaderOpenGL@USC@@YGHPAVCPixelShaderIfc@1@PBUSCompilerInputStatePixelShaderOpenGL@1@PAXAAPAX@Z ?CreateShaderCompiler@USC@@YGHABUPLATFORM_STR@@ABUSBindingTableLayout@1@PBU_SUscSkuFeatureTable@@W4COMPILER_INTERFACE@1@AAPAX@Z ?CreateShaderCompilerOpenCL@USC@@YGHABUPLATFORM_STR@@PBU_SUscSkuFeatureTable@@ABUSBindingTableLayout@1@AAPAVCShaderCompiler@1@@Z ?CreateShaderCompilerOpenGL@USC@@YGHPBUPLATFORM_STR@@PBUSBindingTableLayout@1@PBU_SUscSkuFeatureTable@@AAPAX@Z ?CreateSystemThread@USC@@YGHPAXAAPAUSSystemThreadKernelOutput@1@@Z ?CreateSystemThreadOpenCL_Gen7@USC@@YG?AUErrorCode@1@W4SYSTEM_THREAD_MODE_ENUM@1@PAVCShaderCompiler@1@AAPAUSSystemThreadKernelOutputOpenCL_Gen7@1@@Z ?CreateSystemThreadOpenCL_Gen8@USC@@YG?AUErrorCode@1@PAVCShaderCompiler@1@W4SYSTEM_THREAD_MODE_ENUM@1@AAPAUSSystemThreadKernelOutput@1@@Z ?CreateSystemThreadOpenCL_Gen8@USC@@YG?AUErrorCode@1@W4SYSTEM_THREAD_MODE_ENUM@1@PAVCShaderCompiler@1@AAPAUSSystemThreadKernelOutputOpenCL_Gen8@1@@Z ?CreateVertexShader@USC@@YGHIPBXQAXPAUSCreateVertexShaderOutput@1@AAPAX@Z ?CreateVertexShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateVertexShaderOpenGL@1@PAXAAPAX@Z ?CreateVertexShaderOpenGL@USC@@YGHPAVCVertexShaderIfc@1@PBUSCompilerInputStateVertexShaderOpenGL@1@PAXAAPAX@Z ?DeallocateExtendedRegisters@CShaderInstruction@USC@@QAEXXZ ?DebugPrint@CShaderInstruction@USC@@QBE?AUErrorCode@2@PADI@Z ?Declare@CShaderDecl@USC@@UAEXI@Z ?Declare@CShaderFiniteDecl@USC@@UAEXI@Z ?DeclareConstantBuffer@CShaderIfc@USC@@QAGXI@Z ?DeclareConstantRegister@CShaderIfc@USC@@QAGXI@Z ?DeclareDomain@CDomainShaderIfc@USC@@QAGXW4SHADER_MASK@2@@Z ?DeclareFloatDenormMode@CShaderIfc@USC@@QAGXW4USC_FLOAT_PRECISION@2@W4USC_FLOAT_DENORM_MODE@2@@Z ?DeclareFunctionBody@CShaderIfc@USC@@QAGXI@Z ?DeclareFunctionTable@CShaderIfc@USC@@QAGXIIPBI@Z ?DeclareIndexedInput@CShaderIfc@USC@@QAGXII@Z ?DeclareIndexedOutput@CShaderIfc@USC@@QAGXII@Z ?DeclareIndexedTemporaryArray@CShaderIfc@USC@@QAGXII@Z ?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@W4SHADER_INTERPOLATION_MODE@2@@Z ?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z ?DeclareInputControlPointCount@CDomainShaderIfc@USC@@QAGXI@Z ?DeclareInputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z ?DeclareInputPrimitive@CGeometryShaderIfc@USC@@QAGXW4GSHADER_INPUT_PRIMITIVE_TYPE@2@@Z ?DeclareInputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z ?DeclareInterface@CShaderIfc@USC@@QAGXIIIIPBI@Z ?DeclareInvocationCount@CGeometryShaderIfc@USC@@QAGXI@Z ?DeclareInvocationID@CGeometryShaderIfc@USC@@QAGXXZ ?DeclareMaxOutputVertexCount@CGeometryShaderIfc@USC@@QAGXI@Z ?DeclareOutput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@@Z ?DeclareOutputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z ?DeclareOutputControlPointID@CHullShaderIfc@USC@@QAGXXZ ?DeclareOutputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z ?DeclareOutputTopology@CGeometryShaderIfc@USC@@QAGXW4PRIMITIVE_TOPOLOGY_TYPE@2@@Z ?DeclarePatchConstant@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z ?DeclarePatchConstantInput@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z ?DeclarePatchConstantSignature@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z ?DeclarePatchConstantSignature@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z ?DeclarePrimitiveID@CDomainShaderIfc@USC@@QAGXXZ ?DeclarePrimitiveID@CGeometryShaderIfc@USC@@QAGXXZ ?DeclarePrimitiveID@CHullShaderIfc@USC@@QAGXXZ ?DeclareResource@CShaderIfc@USC@@QAGXIW4SHADER_RESOURCE_TYPE@2@W4SHADER_RESOURCE_RETURN_TYPE@2@@Z ?DeclareSampler@CShaderIfc@USC@@QAGXIW4SHADER_SAMPLER_TYPE@2@@Z ?DeclareTGSMRaw@CComputeShaderIfc@USC@@QAGXIII@Z ?DeclareTemporaryRegister@CShaderIfc@USC@@QAGXI@Z ?DeclareTemporaryRegisters@CShaderIfc@USC@@QAGXI@Z ?DeclareTessellatorDomain@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_DOMAIN_TYPE@2@@Z ?DeclareTessellatorOutputPrimitive@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_OUTPUT_PRIMITIVE_TYPE@2@@Z ?DeclareTessellatorPartitioning@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_PARTITIONING_TYPE@2@@Z ?DeclareThreadGroupSize@CComputeShaderIfc@USC@@QAGXIII@Z ?DeclareUAVRaw@CShaderIfc@USC@@QAGXI_N@Z ?DeclareUAVTyped@CShaderIfc@USC@@QAGXIW4SHADER_RESOURCE_TYPE@2@W4SURFACE_FORMAT@2@W4SHADER_UAV_ACCESS_MODE@2@W4SHADER_RESOURCE_RETURN_TYPE@2@_N@Z ?DeclaresInputPosition@CPixelShaderIfc@USC@@QAG_NXZ ?Delete@CShaderDecl@USC@@SGXAAPAV12@@Z ?Delete@CShaderFiniteDecl@USC@@SGXAAPAV12@@Z ?Delete@CShaderInputDecl@USC@@SGXAAPAV12@@Z ?Delete@CShaderResourceDecl@USC@@SGXAAPAV12@@Z ?Delete@CShaderSamplerDecl@USC@@SGXAAPAV12@@Z ?DeleteCompilerOutputComputeShaderOpenCL_Gen7@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenCL_Gen7@1@@Z ?DeleteCompilerOutputComputeShaderOpenCL_Gen8@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenCL_Gen8@1@@Z ?DeleteCompilerOutputComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z ?DeleteCompilerOutputComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenGL_Gen8@1@@Z ?DeleteCompilerOutputComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenGL_Gen9@1@@Z ?DeleteCompilerOutputDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z ?DeleteCompilerOutputDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShaderOpenGL_Gen8@1@@Z ?DeleteCompilerOutputDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShaderOpenGL_Gen9@1@@Z ?DeleteCompilerOutputGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z ?DeleteCompilerOutputGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShaderOpenGL_Gen8@1@@Z ?DeleteCompilerOutputGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShaderOpenGL_Gen9@1@@Z ?DeleteCompilerOutputHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z ?DeleteCompilerOutputHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShaderOpenGL_Gen8@1@@Z ?DeleteCompilerOutputHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShaderOpenGL_Gen9@1@@Z ?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z ?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7_5@1@@Z ?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen8@1@@Z ?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen9@1@@Z ?DeleteCompilerOutputVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z ?DeleteCompilerOutputVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShaderOpenGL_Gen8@1@@Z ?DeleteCompilerOutputVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShaderOpenGL_Gen9@1@@Z ?DeleteComputeShaderOpenCL@USC@@YGXAAPAVCComputeShaderIfc@1@@Z ?DeleteComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShader_Gen7@1@@Z ?DeleteComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShader_Gen8@1@@Z ?DeleteComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShader_Gen9@1@@Z ?DeleteComputeShaderOpenGL@USC@@YGXAAPAX@Z ?DeleteDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShader_Gen7@1@@Z ?DeleteDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShader_Gen8@1@@Z ?DeleteDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShader_Gen9@1@@Z ?DeleteDomainShaderOpenGL@USC@@YGXAAPAX@Z ?DeleteGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShader_Gen7@1@@Z ?DeleteGeometryShaderOpenGL@USC@@YGXAAPAX@Z ?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen7@1@@Z ?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen8@1@@Z ?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen9@1@@Z ?DeleteHullShaderOpenGL@USC@@YGXAAPAX@Z ?DeletePixelShader@USC@@YGXAAPAX@Z ?DeletePixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShader_Gen7@1@@Z ?DeletePixelShaderOpenGL@USC@@YGXAAPAX@Z ?DeleteShaderCompiler@USC@@YGXAAPAX@Z ?DeleteShaderCompilerOpenCL@USC@@YGXAAPAVCShaderCompiler@1@@Z ?DeleteShaderCompilerOpenGL@USC@@YGXAAPAX@Z ?DeleteSystemThread9@USC@@YGXAAPAUSSystemThreadKernelOutput@1@@Z ?DeleteSystemThread@USC@@YGXAAPAUSSystemThreadKernelOutput@1@@Z ?DeleteSystemThreadOpenCL_Gen7@USC@@YGXAAPAUSSystemThreadKernelOutputOpenCL_Gen7@1@@Z ?DeleteSystemThreadOpenCL_Gen8@USC@@YGXAAPAUSSystemThreadKernelOutputOpenCL_Gen8@1@@Z ?DeleteVFuncOffsetsOpenGL@USC@@YGHAAPAX@Z ?DeleteVertexShader@USC@@YGXAAPAX@Z ?DeleteVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShader_Gen7@1@@Z ?DeleteVertexShaderOpenGL@USC@@YGXAAPAX@Z ?DisassembleCompilerOutputComputeShaderOpenCL_Gen7@USC@@YG?AUErrorCode@1@ABUPLATFORM_STR@@PBXI@Z ?DisassembleCompilerOutputComputeShaderOpenCL_Gen8@USC@@YG?AUErrorCode@1@ABUPLATFORM_STR@@PBXI@Z ?ForceNegativeSource@CShaderInstruction@USC@@QAEXI@Z ?ForcePositiveSource@CShaderInstruction@USC@@QAEXI@Z ?FreeShaderOpenGL@USC@@YGXAAPAUs_shader@1@@Z ?GetAccessCoherency@CShaderResourceDecl@USC@@QBE_NI@Z ?GetAddressableStreamOutNo@CShaderInstruction@USC@@QBEABIXZ ?GetAlignment@CShaderResourceDecl@USC@@QBEII@Z ?GetByteOrStructCount@CShaderResourceDecl@USC@@QBEII@Z ?GetConstantBufferDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ ?GetConstantInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ ?GetConstantRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ ?GetCount@CShaderDecl@USC@@UBEIXZ ?GetCount@CShaderDeclIfc@USC@@QBGIXZ ?GetCount@CShaderFiniteDecl@USC@@UBEIXZ ?GetCount@CShaderTemporaryDeclIfc@USC@@QBGIXZ ?GetDeclaredIndexList@CShaderFiniteDecl@USC@@QBEPBIXZ ?GetDeclaredIndexList@CShaderFiniteDecl@USC@@QBEXPAPBIAAI@Z ?GetDefaultColorInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ ?GetDefaultFogInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ ?GetDefaultTextureInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ ?GetDestinationIndirectOffset@CShaderInstruction@USC@@QBEJI@Z ?GetDestinationIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z ?GetDestinationIndirectRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z ?GetDestinationIndirectRegisterOffset@CShaderInstruction@USC@@QBEJI@Z ?GetDestinationRegister@CShaderInstruction@USC@@QAEAATSShaderDestinationRegisterToken@2@I@Z ?GetDestinationRegister@CShaderInstruction@USC@@QBEABTSShaderDestinationRegisterToken@2@I@Z ?GetHeader@CShaderInstruction@USC@@QAEAATSShaderOpcodeToken@2@XZ ?GetHeader@CShaderInstruction@USC@@QBEABTSShaderOpcodeToken@2@XZ ?GetILInstructionIndex@CShaderInstruction@USC@@QBEIXZ ?GetInputDeclElement@CShaderInputDecl@USC@@QBE?AUSShaderInputDeclType@2@I@Z ?GetInputDeclSize@CShaderInputDecl@USC@@QBEIXZ ?GetInputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ ?GetInstanceIDRegisterNum@CShaderInputDecl@USC@@QBEIXZ ?GetInstructionCount@CShaderIfc@USC@@QBGIXZ ?GetInterpolationMode@CShaderInputDecl@USC@@QBE?AW4SHADER_INTERPOLATION_MODE@2@I@Z ?GetIsSinglePassLoop@CShaderInstruction@USC@@QBE_NXZ ?GetLabel@CShaderInstruction@USC@@QBEABIXZ ?GetLength@CShaderInstruction@USC@@QBEIXZ ?GetListOfDeclared@CShaderFiniteDecl@USC@@QBEPBIXZ ?GetListOfDeclared@CShaderFiniteDecl@USC@@QBEXPAPBIAAI@Z ?GetMask@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_MASK@2@I@Z ?GetMask@CShaderInputDecl@USC@@QBE?AW4SHADER_MASK@2@I@Z ?GetMaxIndexedInputRegisterNum@CShaderInputDecl@USC@@QBEIXZ ?GetMaxNumber@CShaderDecl@USC@@QBEIXZ ?GetMaxNumber@CShaderDeclIfc@USC@@QBGIXZ ?GetMaxRegisters@CShaderFiniteDecl@USC@@QBEIXZ ?GetMaxRenderTargetIndex@CPixelShaderIfc@USC@@QAGKXZ ?GetMinIndexedInputRegisterNum@CShaderInputDecl@USC@@QBEIXZ ?GetMinNumber@CShaderDecl@USC@@QBEIXZ ?GetNextUndeclared@CShaderDecl@USC@@QBEII@Z ?GetNextUndeclared@CShaderFiniteDecl@USC@@QAE_NIAAI@Z ?GetNumDestinations@CShaderInstruction@USC@@QBEIXZ ?GetNumIndexedInputRegisters@CShaderInputDecl@USC@@QBEIXZ ?GetNumSources@CShaderInstruction@USC@@QBEIXZ ?GetOffset@CShaderResourceDecl@USC@@QBEII@Z ?GetOutputControlPointInputDeclarations@CHullShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ ?GetOutputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ ?GetPatchConstantInputDeclarations@CDomainShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ ?GetPatchConstantInputDeclarations@CHullShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ ?GetPredicateRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@XZ ?GetPredicateRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@XZ ?GetPrintfDataSize@CShaderInstruction@USC@@QBEJI@Z ?GetPrintfDataType@CShaderInstruction@USC@@QBEII@Z ?GetProfileInstructionIndex@CShaderInstruction@USC@@QBEIXZ ?GetRenderTargetActive@CPixelShaderIfc@USC@@QBG_NI@Z ?GetRenderTargetCount@CPixelShaderIfc@USC@@QAGKXZ ?GetResourceDeclElement@CShaderResourceDecl@USC@@QBE?AUSShaderResourceDeclType@2@I@Z ?GetResourceDeclSize@CShaderResourceDecl@USC@@QBEIXZ ?GetResourceDeclarations@CShaderIfc@USC@@QBGPBVCShaderResourceDeclIfc@2@XZ ?GetResourceStride@CShaderResourceDecl@USC@@QBEII@Z ?GetResourceType@CShaderInstruction@USC@@QBE?AW4SHADER_RESOURCE_TYPE@2@XZ ?GetResourceType@CShaderResourceDecl@USC@@QBE?AW4SHADER_RESOURCE_TYPE@2@I@Z ?GetReturnType@CShaderResourceDecl@USC@@QBE?AW4SHADER_RESOURCE_RETURN_TYPE@2@I@Z ?GetSamplerDeclarations@CShaderIfc@USC@@QBGPBVCShaderSamplerDeclIfc@2@XZ ?GetSamplerType@CShaderSamplerDecl@USC@@QBE?AW4SHADER_SAMPLER_TYPE@2@I@Z ?GetShaderInputDecl@CShaderInputDecl@USC@@QBEABUSShaderInputDeclType@2@I@Z ?GetSourceAccessOffset@CShaderInstruction@USC@@QBEJI@Z ?GetSourceAccessRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z ?GetSourceAccessRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z ?GetSourceAccessRegisterOffset@CShaderInstruction@USC@@QBEJI@Z ?GetSourceAddressOffsetU@CShaderInstruction@USC@@QBEABHXZ ?GetSourceAddressOffsetV@CShaderInstruction@USC@@QBEABHXZ ?GetSourceAddressOffsetW@CShaderInstruction@USC@@QBEABHXZ ?GetSourceImmediateValue@CShaderInstruction@USC@@QBEIIW4SHADER_CHANNEL@2@@Z ?GetSourceIndirectOffset@CShaderInstruction@USC@@QBEJI@Z ?GetSourceIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z ?GetSourceIndirectRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z ?GetSourceIndirectRegisterOffset@CShaderInstruction@USC@@QBEJI@Z ?GetSourceRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z ?GetSourceRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z ?GetSurfaceFormat@CShaderResourceDecl@USC@@QBE?AW4SURFACE_FORMAT@2@I@Z ?GetTemporaryRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderTemporaryDeclIfc@2@XZ ?GetType@CShaderIfc@USC@@QBG?AW4SHADER_TYPE@2@XZ ?GetUsage@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_USAGE@2@IW4SHADER_CHANNEL@2@@Z ?GetUsage@CShaderInputDecl@USC@@QBE?AW4SHADER_USAGE@2@IW4SHADER_CHANNEL@2@@Z ?GetUsageIndex@CShaderInOutDeclIfc@USC@@QBGIIW4SHADER_CHANNEL@2@@Z ?GetUsageIndex@CShaderInputDecl@USC@@QBEIIW4SHADER_CHANNEL@2@@Z ?GetVertexIDRegisterNum@CShaderInputDecl@USC@@QBEIXZ ?GetViewDeclarations@CShaderIfc@USC@@QBGPBVCShaderViewDeclIfc@2@XZ ?HasClipCullDistances@CShaderIfc@USC@@QBG_NXZ ?HasFogFactor@CShaderInputDecl@USC@@QBE_NXZ ?HasIndexing@CShaderInputDecl@USC@@QBE_NXZ ?Hash@CShaderInstruction@USC@@QBE_KXZ ?HashCode@CShaderIfc@USC@@QBG_KXZ ?Init@CShaderInstruction@USC@@QAEXXZ ?InitVariable@CShaderInstruction@USC@@QAE?AUErrorCode@2@II@Z ?Initialize@CShaderDecl@USC@@MAE?AUErrorCode@2@XZ ?Initialize@CShaderFiniteDecl@USC@@MAE?AUErrorCode@2@XZ ?Initialize@CShaderInputDecl@USC@@MAE?AUErrorCode@2@XZ ?Initialize@CShaderResourceDecl@USC@@MAE?AUErrorCode@2@XZ ?Initialize@CShaderSamplerDecl@USC@@MAE?AUErrorCode@2@XZ ?IsDeclared@CShaderDecl@USC@@UBE_NI@Z ?IsDeclared@CShaderDeclIfc@USC@@QBG_NI@Z ?IsDeclared@CShaderFiniteDecl@USC@@UBE_NI@Z ?IsDeclared@CShaderInOutDeclIfc@USC@@QBG_NI@Z ?IsDeclared@CShaderResourceDeclIfc@USC@@QBG_NI@Z ?IsDeclared@CShaderSamplerDeclIfc@USC@@QBG_NI@Z ?IsDeclared@CShaderViewDeclIfc@USC@@QBG_NI@Z ?IsIndexed@CShaderInputDecl@USC@@QBE_NI@Z ?IsTGSMFixed@CShaderResourceDecl@USC@@QBE_NI@Z ?IsTGSMVariable@CShaderResourceDecl@USC@@QBE_NI@Z ?IsValid@CShaderInputDecl@USC@@QBE_NXZ ?IsValid@CShaderResourceDecl@USC@@QBE_NXZ ?NegateSource@CShaderInstruction@USC@@QAEXI@Z ?PatchPixelShaderTemplate_Gen7@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z ?PatchPixelShaderTemplate_Gen8@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z ?PatchPixelShaderTemplate_Gen9@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z ?ReadFromStream@CShaderInstruction@USC@@QAE?AUErrorCode@2@PBX@Z ?ReadFromStreamVFuncOffsetsOpenGL@USC@@YGHAAPAXAAIPAEI@Z ?ResetPrecision@CShaderInstruction@USC@@QAEXXZ ?Resize@CShaderFiniteDecl@USC@@MAE_NI@Z ?SetAccessCoherency@CShaderResourceDecl@USC@@QAEXI_N@Z ?SetAddressableStreamOutNo@CShaderInstruction@USC@@QAEXI@Z ?SetAlignment@CShaderResourceDecl@USC@@QAEXII@Z ?SetByteOrStructCount@CShaderResourceDecl@USC@@QAEXII@Z ?SetClearShaderType@CPixelShaderIfc@USC@@QAGXW4CLEAR_PS@2@@Z ?SetCustomDumpDir9@USC@@YGXPBDAAPAX@Z ?SetDestinationIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z ?SetDestinationIndirectRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z ?SetDestinationIndirectRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z ?SetDestinationRegister@CShaderInstruction@USC@@QAEXIABTSShaderDestinationRegisterToken@2@@Z ?SetHashCode@CShaderIfc@USC@@QAGX_K@Z ?SetHeader@CShaderInstruction@USC@@QAEXABTSShaderOpcodeToken@2@@Z ?SetILInstructionIndex@CShaderInstruction@USC@@QAEXI@Z ?SetIndexed@CShaderInputDecl@USC@@QAEXI_N@Z ?SetInterpolationMode@CShaderInputDecl@USC@@QAEXIW4SHADER_INTERPOLATION_MODE@2@@Z ?SetIsPositionCenter@CPixelShaderIfc@USC@@QAGX_N@Z ?SetIsSinglePassLoop@CShaderInstruction@USC@@QAEX_N@Z ?SetIsYPositionInverted@CPixelShaderIfc@USC@@QAGX_N@Z ?SetLabel@CShaderInstruction@USC@@QAEXI@Z ?SetMask@CShaderInputDecl@USC@@QAEXIW4SHADER_MASK@2@@Z ?SetMaxIndexedInputRegisterNum@CShaderInputDecl@USC@@QAEXI@Z ?SetMinIndexedInputRegisterNum@CShaderInputDecl@USC@@QAEXI@Z ?SetNeedsPrecise@CShaderIfc@USC@@QAGX_N@Z ?SetNumIndexedInputRegisters@CShaderInputDecl@USC@@QAEXI@Z ?SetOffset@CShaderResourceDecl@USC@@QAEXII@Z ?SetOutputInvariant@CShaderIfc@USC@@QAGXI@Z ?SetPredicateRegister@CShaderInstruction@USC@@QAEXABTSShaderSourceRegisterToken@2@@Z ?SetPrintfDataSize@CShaderInstruction@USC@@QAEXIJ@Z ?SetPrintfDataType@CShaderInstruction@USC@@QAEXII@Z ?SetProfileInstructionIndex@CShaderInstruction@USC@@QAEXI@Z ?SetResourceType@CShaderInstruction@USC@@QAEXW4SHADER_RESOURCE_TYPE@2@@Z ?SetResourceType@CShaderResourceDecl@USC@@QAEXIW4SHADER_RESOURCE_TYPE@2@@Z ?SetReturnType@CShaderResourceDecl@USC@@QAEXIW4SHADER_RESOURCE_RETURN_TYPE@2@@Z ?SetSamplerType@CShaderSamplerDecl@USC@@QAEXIW4SHADER_SAMPLER_TYPE@2@@Z ?SetSourceAccessOffset@CShaderInstruction@USC@@QAEXIJ@Z ?SetSourceAccessRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z ?SetSourceAccessRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z ?SetSourceAddressOffset@CShaderInstruction@USC@@QAEXHHH@Z ?SetSourceImmediateValue@CShaderInstruction@USC@@QAEXIW4SHADER_CHANNEL@2@PBX@Z ?SetSourceIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z ?SetSourceIndirectRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z ?SetSourceIndirectRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z ?SetSourceRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z ?SetStride@CShaderResourceDecl@USC@@QAEXII@Z ?SetSurfaceFormat@CShaderResourceDecl@USC@@QAEXIW4SURFACE_FORMAT@2@@Z ?SetTGSMVariable@CShaderResourceDecl@USC@@QAEXI@Z ?SetUAVAccessMode@CShaderResourceDecl@USC@@QAEXIW4SHADER_UAV_ACCESS_MODE@2@@Z ?SetUsage@CShaderInputDecl@USC@@QAEXIW4SHADER_CHANNEL@2@W4SHADER_USAGE@2@@Z ?SetUsageIndex@CShaderInputDecl@USC@@QAEXIW4SHADER_CHANNEL@2@I@Z ?SupportsPredicate@CShaderInstruction@USC@@QAE_NXZ ?UnDeclare@CShaderDecl@USC@@UAEXI@Z ?UnDeclare@CShaderFiniteDecl@USC@@UAEXI@Z ?UpdateSubroutinesCallBuffer@USC@@YGXPAXPAII1@Z ?UsesDefaultColorInterpolation@CPixelShaderIfc@USC@@QAG_NXZ ?UsesDefaultFogInterpolation@CPixelShaderIfc@USC@@QAG_NXZ ?UsesDefaultTextureCoordinateInterpolation@CPixelShaderIfc@USC@@QAG_NXZ ?WriteToStream@CShaderInstruction@USC@@QBE?AUErrorCode@2@PAX@Z ?WriteToStreamShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@PAEI@Z ?WriteToStreamVFuncOffsetsOpenGL@USC@@YGHQAXPAEI@Z ?g_cInitShaderDestinationRegisterToken@USC@@3TSShaderDestinationRegisterToken@1@B ?g_cInitShaderOpcodeToken@USC@@3TSShaderOpcodeToken@1@B ?g_cInitShaderSourceRegisterToken@USC@@3TSShaderSourceRegisterToken@1@B ?g_cInitShaderSwizzle@USC@@3TSShaderSwizzle@1@B ?g_cInitShaderWriteMask@USC@@3TSShaderWriteMask@1@B ?g_cShaderWriteMask@USC@@3QBTSShaderWriteMask@1@B OpenCompiler10