igdusc32.dll

Company
Intel Corporation
Description

Unified Shader Compiler for Intel R Graphics Accelerator

Version
8.15.10.9141
Architecture
32 bit
Threat Score
0 %
Original size
3523.1 Kb
Download size
1453.7 Kb
MD5
9fda750b5b504a82a239bb3053f36ec2
SHA1
2279f93febec3c9e7b79c5fb400bc3f12870f6c0
SHA256
ef5d157df2c6af51298e85db60514b2299d473b583684ad50039b978df1c9eb0
??0CShaderDecl@USC@@IAE@XZ
??0CShaderDecl@USC@@QAE@ABV01@@Z
??0CShaderFiniteDecl@USC@@IAE@_NI@Z
??0CShaderInputDecl@USC@@IAE@I@Z
??0CShaderInstruction@USC@@QAE@XZ
??0CShaderResourceDecl@USC@@IAE@I@Z
??0CShaderSamplerDecl@USC@@IAE@I@Z
??1CShaderDecl@USC@@MAE@XZ
??1CShaderFiniteDecl@USC@@MAE@XZ
??1CShaderInputDecl@USC@@MAE@XZ
??1CShaderInstruction@USC@@QAE@XZ
??1CShaderResourceDecl@USC@@MAE@XZ
??1CShaderSamplerDecl@USC@@MAE@XZ
??4CComputeShaderIfc@USC@@QAEAAV01@ABV01@@Z
??4CDomainShaderIfc@USC@@QAEAAV01@ABV01@@Z
??4CGeometryShaderIfc@USC@@QAEAAV01@ABV01@@Z
??4CHullShaderIfc@USC@@QAEAAV01@ABV01@@Z
??4CPixelShaderIfc@USC@@QAEAAV01@ABV01@@Z
??4CShaderDecl@USC@@QAEAAV01@ABV01@@Z
??4CShaderDeclIfc@USC@@QAEAAV01@ABV01@@Z
??4CShaderIfc@USC@@QAEAAV01@ABV01@@Z
??4CShaderInOutDeclIfc@USC@@QAEAAV01@ABV01@@Z
??4CShaderResourceDeclIfc@USC@@QAEAAV01@ABV01@@Z
??4CShaderSamplerDeclIfc@USC@@QAEAAV01@ABV01@@Z
??4CShaderTemporaryDeclIfc@USC@@QAEAAV01@ABV01@@Z
??4CShaderViewDeclIfc@USC@@QAEAAV01@ABV01@@Z
??4CStreamOutputIfc@USC@@QAEAAV01@ABV01@@Z
??4CVertexShaderIfc@USC@@QAEAAV01@ABV01@@Z
??@USCompilerOutputPixelShaderOpenGL_Gen7@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7@0@@Z
??@USCompilerOutputPixelShaderOpenGL_Gen7_5@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7_5@0@@Z
??@USCompilerOutputPixelShaderOpenGL_Gen8@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen8@0@@Z
??@USCompilerOutputPixelShaderOpenGL_Gen9@USC@@@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen9@0@@Z
??BCShaderIfc@USC@@AAEPAUs_shader@1@XZ
??_7CShaderDecl@USC@@6B@
??_7CShaderFiniteDecl@USC@@6B@
??_7CShaderInputDecl@USC@@6B@
??_7CShaderResourceDecl@USC@@6B@
??_7CShaderSamplerDecl@USC@@6B@
?AddInstruction@CShaderIfc@USC@@QAG?AUErrorCode@2@AAVCShaderInstruction@2@@Z
?CalculateStreamSizeShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@AAI@Z
?CalculateStreamSizeVFuncOffsetsOpenGL@USC@@YGHQAXAAI@Z
?Compile@CShaderIfc@USC@@QAG?AUErrorCode@2@XZ
?Compile@CShaderInstruction@USC@@QAE?AUErrorCode@2@XZ
?CompileComputeShaderOpenCL_Gen7@USC@@YG?AUErrorCode@1@W4OPTIMIZER_LEVEL@1@PAVCShaderCompiler@1@PAVCComputeShaderIfc@1@_N3AAPAUSCompilerOutputComputeShaderOpenCL_Gen7@1@@Z
?CompileComputeShaderOpenCL_Gen8@USC@@YG?AUErrorCode@1@W4OPTIMIZER_LEVEL@1@PAVCShaderCompiler@1@PAVCComputeShaderIfc@1@_NI3AAPAUSCompilerOutputComputeShaderOpenCL_Gen8@1@@Z
?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z
?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen8@1@@Z
?CompileComputeShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateComputeShaderOpenGL@1@AAPAUSCompilerOutputComputeShaderOpenGL_Gen9@1@@Z
?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z
?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen8@1@@Z
?CompileDomainShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateDomainShaderOpenGL@1@AAPAUSCompilerOutputDomainShaderOpenGL_Gen9@1@@Z
?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z
?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen8@1@@Z
?CompileGeometryShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@AAPAUSCompilerOutputGeometryShaderOpenGL_Gen9@1@@Z
?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z
?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen8@1@@Z
?CompileHullShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateHullShaderOpenGL@1@AAPAUSCompilerOutputHullShaderOpenGL_Gen9@1@@Z
?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z
?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen7_5@1@@Z
?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen8@1@@Z
?CompilePixelShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@PBUSCompilerInputStatePixelShaderOpenGL@1@AAPAUSCompilerOutputPixelShaderOpenGL_Gen9@1@@Z
?CompilePixelShader_Gen7@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z
?CompilePixelShader_Gen8@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z
?CompilePixelShader_Gen9@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@W4SIMD_LEVEL@1@ABUSPixelShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputPixelShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z
?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z
?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen8@1@@Z
?CompileVertexShaderOpenGL@USC@@YGHPAXW4OPTIMIZER_LEVEL@1@PBUSCompilerInputStateVertexShaderOpenGL@1@AAPAUSCompilerOutputVertexShaderOpenGL_Gen9@1@@Z
?CompileVertexShader_Gen7@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z
?CompileVertexShader_Gen8@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z
?CompileVertexShader_Gen9@USC@@YGHQAXW4OPTIMIZER_LEVEL@1@ABUSVertexShaderNOS@1@PBUSTracingOptions@1@AAPAUSCompilerOutputVertexShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSVertexShaderNOSLayout@1@@Z
?Compress@CShaderDecl@USC@@UAEXXZ
?Compress@CShaderFiniteDecl@USC@@UAEXXZ
?Compress@CShaderInputDecl@USC@@UAEXXZ
?Compress@CShaderResourceDecl@USC@@UAEXXZ
?CopyDestination@CShaderInstruction@USC@@QAEXABV12@II@Z
?CopyInstruction@CShaderInstruction@USC@@QAE?AUErrorCode@2@ABV12@@Z
?CopySource@CShaderInstruction@USC@@QAEXABV12@II@Z
?Create@CComputeShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CDomainShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CGeometryShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CHullShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CPixelShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CShaderDecl@USC@@SG?AUErrorCode@2@AAPAV12@@Z
?Create@CShaderFiniteDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z
?Create@CShaderInputDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z
?Create@CShaderResourceDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z
?Create@CShaderSamplerDecl@USC@@SG?AUErrorCode@2@IAAPAV12@@Z
?Create@CStreamOutputIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?Create@CVertexShaderIfc@USC@@SG?AUErrorCode@2@W4SHADER_VERSION_TYPE@2@AAPAV12@@Z
?CreateComputeShaderOpenCL@USC@@YGHW4SHADER_VERSION_TYPE@1@AAPAVCComputeShaderIfc@1@@Z
?CreateComputeShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateComputeShaderOpenGL@1@PAXAAPAX@Z
?CreateComputeShaderOpenGL@USC@@YGHPAVCComputeShaderIfc@1@PBUSCompilerInputStateComputeShaderOpenGL@1@PAXAAPAX@Z
?CreateDebugSystemThread9@USC@@YGHQAXAAPAUSSystemThreadKernelOutput@1@@Z
?CreateDomainShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateDomainShaderOpenGL@1@PAXAAPAX@Z
?CreateDomainShaderOpenGL@USC@@YGHPAVCDomainShaderIfc@1@PBUSCompilerInputStateDomainShaderOpenGL@1@PAXAAPAX@Z
?CreateFromStreamDomainShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateFromStreamGeometryShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateFromStreamHullShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateFromStreamPixelShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateFromStreamVertexShaderOpenGL@USC@@YGHPAEIPAXAAPAX@Z
?CreateGeometryShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@PAXAAPAX@Z
?CreateGeometryShaderOpenGL@USC@@YGHPAVCGeometryShaderIfc@1@PBUSCompilerInputStateGeometryShaderOpenGL@1@PAXAAPAX@Z
?CreateHullShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateHullShaderOpenGL@1@PAXAAPAX@Z
?CreateHullShaderOpenGL@USC@@YGHPAVCHullShaderIfc@1@PBUSCompilerInputStateHullShaderOpenGL@1@PAXAAPAX@Z
?CreatePixelShader@USC@@YGHIPBXQAXPAUSCreatePixelShaderOutput@1@AAPAX@Z
?CreatePixelShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStatePixelShaderOpenGL@1@PAXAAPAX@Z
?CreatePixelShaderOpenGL@USC@@YGHPAVCPixelShaderIfc@1@PBUSCompilerInputStatePixelShaderOpenGL@1@PAXAAPAX@Z
?CreateShaderCompiler@USC@@YGHABUPLATFORM_STR@@ABUSBindingTableLayout@1@PBU_SUscSkuFeatureTable@@W4COMPILER_INTERFACE@1@AAPAX@Z
?CreateShaderCompilerOpenCL@USC@@YGHABUPLATFORM_STR@@PBU_SUscSkuFeatureTable@@ABUSBindingTableLayout@1@AAPAVCShaderCompiler@1@@Z
?CreateShaderCompilerOpenGL@USC@@YGHPBUPLATFORM_STR@@PBUSBindingTableLayout@1@PBU_SUscSkuFeatureTable@@AAPAX@Z
?CreateSystemThread@USC@@YGHPAXAAPAUSSystemThreadKernelOutput@1@@Z
?CreateSystemThreadOpenCL_Gen7@USC@@YG?AUErrorCode@1@W4SYSTEM_THREAD_MODE_ENUM@1@PAVCShaderCompiler@1@AAPAUSSystemThreadKernelOutputOpenCL_Gen7@1@@Z
?CreateSystemThreadOpenCL_Gen8@USC@@YG?AUErrorCode@1@PAVCShaderCompiler@1@W4SYSTEM_THREAD_MODE_ENUM@1@AAPAUSSystemThreadKernelOutput@1@@Z
?CreateSystemThreadOpenCL_Gen8@USC@@YG?AUErrorCode@1@W4SYSTEM_THREAD_MODE_ENUM@1@PAVCShaderCompiler@1@AAPAUSSystemThreadKernelOutputOpenCL_Gen8@1@@Z
?CreateVertexShader@USC@@YGHIPBXQAXPAUSCreateVertexShaderOutput@1@AAPAX@Z
?CreateVertexShaderOpenGL@USC@@YGHPAUs_shader@1@PBUSCompilerInputStateVertexShaderOpenGL@1@PAXAAPAX@Z
?CreateVertexShaderOpenGL@USC@@YGHPAVCVertexShaderIfc@1@PBUSCompilerInputStateVertexShaderOpenGL@1@PAXAAPAX@Z
?DeallocateExtendedRegisters@CShaderInstruction@USC@@QAEXXZ
?DebugPrint@CShaderInstruction@USC@@QBE?AUErrorCode@2@PADI@Z
?Declare@CShaderDecl@USC@@UAEXI@Z
?Declare@CShaderFiniteDecl@USC@@UAEXI@Z
?DeclareConstantBuffer@CShaderIfc@USC@@QAGXI@Z
?DeclareConstantRegister@CShaderIfc@USC@@QAGXI@Z
?DeclareDomain@CDomainShaderIfc@USC@@QAGXW4SHADER_MASK@2@@Z
?DeclareFloatDenormMode@CShaderIfc@USC@@QAGXW4USC_FLOAT_PRECISION@2@W4USC_FLOAT_DENORM_MODE@2@@Z
?DeclareFunctionBody@CShaderIfc@USC@@QAGXI@Z
?DeclareFunctionTable@CShaderIfc@USC@@QAGXIIPBI@Z
?DeclareIndexedInput@CShaderIfc@USC@@QAGXII@Z
?DeclareIndexedOutput@CShaderIfc@USC@@QAGXII@Z
?DeclareIndexedTemporaryArray@CShaderIfc@USC@@QAGXII@Z
?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@W4SHADER_INTERPOLATION_MODE@2@@Z
?DeclareInput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareInputControlPointCount@CDomainShaderIfc@USC@@QAGXI@Z
?DeclareInputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z
?DeclareInputPrimitive@CGeometryShaderIfc@USC@@QAGXW4GSHADER_INPUT_PRIMITIVE_TYPE@2@@Z
?DeclareInputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareInterface@CShaderIfc@USC@@QAGXIIIIPBI@Z
?DeclareInvocationCount@CGeometryShaderIfc@USC@@QAGXI@Z
?DeclareInvocationID@CGeometryShaderIfc@USC@@QAGXXZ
?DeclareMaxOutputVertexCount@CGeometryShaderIfc@USC@@QAGXI@Z
?DeclareOutput@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@IW4SHADER_MASK@2@@Z
?DeclareOutputControlPointCount@CHullShaderIfc@USC@@QAGXI@Z
?DeclareOutputControlPointID@CHullShaderIfc@USC@@QAGXXZ
?DeclareOutputSignature@CShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclareOutputTopology@CGeometryShaderIfc@USC@@QAGXW4PRIMITIVE_TOPOLOGY_TYPE@2@@Z
?DeclarePatchConstant@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclarePatchConstantInput@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclarePatchConstantSignature@CDomainShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclarePatchConstantSignature@CHullShaderIfc@USC@@QAGXIW4SHADER_USAGE@2@W4SHADER_MASK@2@@Z
?DeclarePrimitiveID@CDomainShaderIfc@USC@@QAGXXZ
?DeclarePrimitiveID@CGeometryShaderIfc@USC@@QAGXXZ
?DeclarePrimitiveID@CHullShaderIfc@USC@@QAGXXZ
?DeclareResource@CShaderIfc@USC@@QAGXIW4SHADER_RESOURCE_TYPE@2@W4SHADER_RESOURCE_RETURN_TYPE@2@@Z
?DeclareSampler@CShaderIfc@USC@@QAGXIW4SHADER_SAMPLER_TYPE@2@@Z
?DeclareTGSMRaw@CComputeShaderIfc@USC@@QAGXIII@Z
?DeclareTemporaryRegister@CShaderIfc@USC@@QAGXI@Z
?DeclareTemporaryRegisters@CShaderIfc@USC@@QAGXI@Z
?DeclareTessellatorDomain@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_DOMAIN_TYPE@2@@Z
?DeclareTessellatorOutputPrimitive@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_OUTPUT_PRIMITIVE_TYPE@2@@Z
?DeclareTessellatorPartitioning@CDomainShaderIfc@USC@@QAGXW4TESSELLATOR_PARTITIONING_TYPE@2@@Z
?DeclareThreadGroupSize@CComputeShaderIfc@USC@@QAGXIII@Z
?DeclareUAVRaw@CShaderIfc@USC@@QAGXI_N@Z
?DeclareUAVTyped@CShaderIfc@USC@@QAGXIW4SHADER_RESOURCE_TYPE@2@W4SURFACE_FORMAT@2@W4SHADER_UAV_ACCESS_MODE@2@W4SHADER_RESOURCE_RETURN_TYPE@2@_N@Z
?DeclaresInputPosition@CPixelShaderIfc@USC@@QAG_NXZ
?Delete@CShaderDecl@USC@@SGXAAPAV12@@Z
?Delete@CShaderFiniteDecl@USC@@SGXAAPAV12@@Z
?Delete@CShaderInputDecl@USC@@SGXAAPAV12@@Z
?Delete@CShaderResourceDecl@USC@@SGXAAPAV12@@Z
?Delete@CShaderSamplerDecl@USC@@SGXAAPAV12@@Z
?DeleteCompilerOutputComputeShaderOpenCL_Gen7@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenCL_Gen7@1@@Z
?DeleteCompilerOutputComputeShaderOpenCL_Gen8@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenCL_Gen8@1@@Z
?DeleteCompilerOutputComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenGL_Gen7@1@@Z
?DeleteCompilerOutputComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenGL_Gen8@1@@Z
?DeleteCompilerOutputComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShaderOpenGL_Gen9@1@@Z
?DeleteCompilerOutputDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShaderOpenGL_Gen7@1@@Z
?DeleteCompilerOutputDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShaderOpenGL_Gen8@1@@Z
?DeleteCompilerOutputDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShaderOpenGL_Gen9@1@@Z
?DeleteCompilerOutputGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShaderOpenGL_Gen7@1@@Z
?DeleteCompilerOutputGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShaderOpenGL_Gen8@1@@Z
?DeleteCompilerOutputGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShaderOpenGL_Gen9@1@@Z
?DeleteCompilerOutputHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShaderOpenGL_Gen7@1@@Z
?DeleteCompilerOutputHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShaderOpenGL_Gen8@1@@Z
?DeleteCompilerOutputHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShaderOpenGL_Gen9@1@@Z
?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7@1@@Z
?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen7_5@1@@Z
?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen8@1@@Z
?DeleteCompilerOutputPixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShaderOpenGL_Gen9@1@@Z
?DeleteCompilerOutputVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShaderOpenGL_Gen7@1@@Z
?DeleteCompilerOutputVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShaderOpenGL_Gen8@1@@Z
?DeleteCompilerOutputVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShaderOpenGL_Gen9@1@@Z
?DeleteComputeShaderOpenCL@USC@@YGXAAPAVCComputeShaderIfc@1@@Z
?DeleteComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShader_Gen7@1@@Z
?DeleteComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShader_Gen8@1@@Z
?DeleteComputeShaderOpenGL@USC@@YGXAAPAUSCompilerOutputComputeShader_Gen9@1@@Z
?DeleteComputeShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShader_Gen7@1@@Z
?DeleteDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShader_Gen8@1@@Z
?DeleteDomainShaderOpenGL@USC@@YGXAAPAUSCompilerOutputDomainShader_Gen9@1@@Z
?DeleteDomainShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteGeometryShaderOpenGL@USC@@YGXAAPAUSCompilerOutputGeometryShader_Gen7@1@@Z
?DeleteGeometryShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen7@1@@Z
?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen8@1@@Z
?DeleteHullShaderOpenGL@USC@@YGXAAPAUSCompilerOutputHullShader_Gen9@1@@Z
?DeleteHullShaderOpenGL@USC@@YGXAAPAX@Z
?DeletePixelShader@USC@@YGXAAPAX@Z
?DeletePixelShaderOpenGL@USC@@YGXAAPAUSCompilerOutputPixelShader_Gen7@1@@Z
?DeletePixelShaderOpenGL@USC@@YGXAAPAX@Z
?DeleteShaderCompiler@USC@@YGXAAPAX@Z
?DeleteShaderCompilerOpenCL@USC@@YGXAAPAVCShaderCompiler@1@@Z
?DeleteShaderCompilerOpenGL@USC@@YGXAAPAX@Z
?DeleteSystemThread9@USC@@YGXAAPAUSSystemThreadKernelOutput@1@@Z
?DeleteSystemThread@USC@@YGXAAPAUSSystemThreadKernelOutput@1@@Z
?DeleteSystemThreadOpenCL_Gen7@USC@@YGXAAPAUSSystemThreadKernelOutputOpenCL_Gen7@1@@Z
?DeleteSystemThreadOpenCL_Gen8@USC@@YGXAAPAUSSystemThreadKernelOutputOpenCL_Gen8@1@@Z
?DeleteVFuncOffsetsOpenGL@USC@@YGHAAPAX@Z
?DeleteVertexShader@USC@@YGXAAPAX@Z
?DeleteVertexShaderOpenGL@USC@@YGXAAPAUSCompilerOutputVertexShader_Gen7@1@@Z
?DeleteVertexShaderOpenGL@USC@@YGXAAPAX@Z
?DisassembleCompilerOutputComputeShaderOpenCL_Gen7@USC@@YG?AUErrorCode@1@ABUPLATFORM_STR@@PBXI@Z
?DisassembleCompilerOutputComputeShaderOpenCL_Gen8@USC@@YG?AUErrorCode@1@ABUPLATFORM_STR@@PBXI@Z
?ForceNegativeSource@CShaderInstruction@USC@@QAEXI@Z
?ForcePositiveSource@CShaderInstruction@USC@@QAEXI@Z
?FreeShaderOpenGL@USC@@YGXAAPAUs_shader@1@@Z
?GetAccessCoherency@CShaderResourceDecl@USC@@QBE_NI@Z
?GetAddressableStreamOutNo@CShaderInstruction@USC@@QBEABIXZ
?GetAlignment@CShaderResourceDecl@USC@@QBEII@Z
?GetByteOrStructCount@CShaderResourceDecl@USC@@QBEII@Z
?GetConstantBufferDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ
?GetConstantInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ
?GetConstantRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderDeclIfc@2@XZ
?GetCount@CShaderDecl@USC@@UBEIXZ
?GetCount@CShaderDeclIfc@USC@@QBGIXZ
?GetCount@CShaderFiniteDecl@USC@@UBEIXZ
?GetCount@CShaderTemporaryDeclIfc@USC@@QBGIXZ
?GetDeclaredIndexList@CShaderFiniteDecl@USC@@QBEPBIXZ
?GetDeclaredIndexList@CShaderFiniteDecl@USC@@QBEXPAPBIAAI@Z
?GetDefaultColorInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ
?GetDefaultFogInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ
?GetDefaultTextureInterpolationMask@CPixelShaderIfc@USC@@QAGKXZ
?GetDestinationIndirectOffset@CShaderInstruction@USC@@QBEJI@Z
?GetDestinationIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z
?GetDestinationIndirectRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z
?GetDestinationIndirectRegisterOffset@CShaderInstruction@USC@@QBEJI@Z
?GetDestinationRegister@CShaderInstruction@USC@@QAEAATSShaderDestinationRegisterToken@2@I@Z
?GetDestinationRegister@CShaderInstruction@USC@@QBEABTSShaderDestinationRegisterToken@2@I@Z
?GetHeader@CShaderInstruction@USC@@QAEAATSShaderOpcodeToken@2@XZ
?GetHeader@CShaderInstruction@USC@@QBEABTSShaderOpcodeToken@2@XZ
?GetILInstructionIndex@CShaderInstruction@USC@@QBEIXZ
?GetInputDeclElement@CShaderInputDecl@USC@@QBE?AUSShaderInputDeclType@2@I@Z
?GetInputDeclSize@CShaderInputDecl@USC@@QBEIXZ
?GetInputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ
?GetInstanceIDRegisterNum@CShaderInputDecl@USC@@QBEIXZ
?GetInstructionCount@CShaderIfc@USC@@QBGIXZ
?GetInterpolationMode@CShaderInputDecl@USC@@QBE?AW4SHADER_INTERPOLATION_MODE@2@I@Z
?GetIsSinglePassLoop@CShaderInstruction@USC@@QBE_NXZ
?GetLabel@CShaderInstruction@USC@@QBEABIXZ
?GetLength@CShaderInstruction@USC@@QBEIXZ
?GetListOfDeclared@CShaderFiniteDecl@USC@@QBEPBIXZ
?GetListOfDeclared@CShaderFiniteDecl@USC@@QBEXPAPBIAAI@Z
?GetMask@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_MASK@2@I@Z
?GetMask@CShaderInputDecl@USC@@QBE?AW4SHADER_MASK@2@I@Z
?GetMaxIndexedInputRegisterNum@CShaderInputDecl@USC@@QBEIXZ
?GetMaxNumber@CShaderDecl@USC@@QBEIXZ
?GetMaxNumber@CShaderDeclIfc@USC@@QBGIXZ
?GetMaxRegisters@CShaderFiniteDecl@USC@@QBEIXZ
?GetMaxRenderTargetIndex@CPixelShaderIfc@USC@@QAGKXZ
?GetMinIndexedInputRegisterNum@CShaderInputDecl@USC@@QBEIXZ
?GetMinNumber@CShaderDecl@USC@@QBEIXZ
?GetNextUndeclared@CShaderDecl@USC@@QBEII@Z
?GetNextUndeclared@CShaderFiniteDecl@USC@@QAE_NIAAI@Z
?GetNumDestinations@CShaderInstruction@USC@@QBEIXZ
?GetNumIndexedInputRegisters@CShaderInputDecl@USC@@QBEIXZ
?GetNumSources@CShaderInstruction@USC@@QBEIXZ
?GetOffset@CShaderResourceDecl@USC@@QBEII@Z
?GetOutputControlPointInputDeclarations@CHullShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ
?GetOutputRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ
?GetPatchConstantInputDeclarations@CDomainShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ
?GetPatchConstantInputDeclarations@CHullShaderIfc@USC@@QBGPBVCShaderInOutDeclIfc@2@XZ
?GetPredicateRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@XZ
?GetPredicateRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@XZ
?GetPrintfDataSize@CShaderInstruction@USC@@QBEJI@Z
?GetPrintfDataType@CShaderInstruction@USC@@QBEII@Z
?GetProfileInstructionIndex@CShaderInstruction@USC@@QBEIXZ
?GetRenderTargetActive@CPixelShaderIfc@USC@@QBG_NI@Z
?GetRenderTargetCount@CPixelShaderIfc@USC@@QAGKXZ
?GetResourceDeclElement@CShaderResourceDecl@USC@@QBE?AUSShaderResourceDeclType@2@I@Z
?GetResourceDeclSize@CShaderResourceDecl@USC@@QBEIXZ
?GetResourceDeclarations@CShaderIfc@USC@@QBGPBVCShaderResourceDeclIfc@2@XZ
?GetResourceStride@CShaderResourceDecl@USC@@QBEII@Z
?GetResourceType@CShaderInstruction@USC@@QBE?AW4SHADER_RESOURCE_TYPE@2@XZ
?GetResourceType@CShaderResourceDecl@USC@@QBE?AW4SHADER_RESOURCE_TYPE@2@I@Z
?GetReturnType@CShaderResourceDecl@USC@@QBE?AW4SHADER_RESOURCE_RETURN_TYPE@2@I@Z
?GetSamplerDeclarations@CShaderIfc@USC@@QBGPBVCShaderSamplerDeclIfc@2@XZ
?GetSamplerType@CShaderSamplerDecl@USC@@QBE?AW4SHADER_SAMPLER_TYPE@2@I@Z
?GetShaderInputDecl@CShaderInputDecl@USC@@QBEABUSShaderInputDeclType@2@I@Z
?GetSourceAccessOffset@CShaderInstruction@USC@@QBEJI@Z
?GetSourceAccessRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z
?GetSourceAccessRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z
?GetSourceAccessRegisterOffset@CShaderInstruction@USC@@QBEJI@Z
?GetSourceAddressOffsetU@CShaderInstruction@USC@@QBEABHXZ
?GetSourceAddressOffsetV@CShaderInstruction@USC@@QBEABHXZ
?GetSourceAddressOffsetW@CShaderInstruction@USC@@QBEABHXZ
?GetSourceImmediateValue@CShaderInstruction@USC@@QBEIIW4SHADER_CHANNEL@2@@Z
?GetSourceIndirectOffset@CShaderInstruction@USC@@QBEJI@Z
?GetSourceIndirectRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z
?GetSourceIndirectRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z
?GetSourceIndirectRegisterOffset@CShaderInstruction@USC@@QBEJI@Z
?GetSourceRegister@CShaderInstruction@USC@@QAEAATSShaderSourceRegisterToken@2@I@Z
?GetSourceRegister@CShaderInstruction@USC@@QBEABTSShaderSourceRegisterToken@2@I@Z
?GetSurfaceFormat@CShaderResourceDecl@USC@@QBE?AW4SURFACE_FORMAT@2@I@Z
?GetTemporaryRegisterDeclarations@CShaderIfc@USC@@QBGPBVCShaderTemporaryDeclIfc@2@XZ
?GetType@CShaderIfc@USC@@QBG?AW4SHADER_TYPE@2@XZ
?GetUsage@CShaderInOutDeclIfc@USC@@QBG?AW4SHADER_USAGE@2@IW4SHADER_CHANNEL@2@@Z
?GetUsage@CShaderInputDecl@USC@@QBE?AW4SHADER_USAGE@2@IW4SHADER_CHANNEL@2@@Z
?GetUsageIndex@CShaderInOutDeclIfc@USC@@QBGIIW4SHADER_CHANNEL@2@@Z
?GetUsageIndex@CShaderInputDecl@USC@@QBEIIW4SHADER_CHANNEL@2@@Z
?GetVertexIDRegisterNum@CShaderInputDecl@USC@@QBEIXZ
?GetViewDeclarations@CShaderIfc@USC@@QBGPBVCShaderViewDeclIfc@2@XZ
?HasClipCullDistances@CShaderIfc@USC@@QBG_NXZ
?HasFogFactor@CShaderInputDecl@USC@@QBE_NXZ
?HasIndexing@CShaderInputDecl@USC@@QBE_NXZ
?Hash@CShaderInstruction@USC@@QBE_KXZ
?HashCode@CShaderIfc@USC@@QBG_KXZ
?Init@CShaderInstruction@USC@@QAEXXZ
?InitVariable@CShaderInstruction@USC@@QAE?AUErrorCode@2@II@Z
?Initialize@CShaderDecl@USC@@MAE?AUErrorCode@2@XZ
?Initialize@CShaderFiniteDecl@USC@@MAE?AUErrorCode@2@XZ
?Initialize@CShaderInputDecl@USC@@MAE?AUErrorCode@2@XZ
?Initialize@CShaderResourceDecl@USC@@MAE?AUErrorCode@2@XZ
?Initialize@CShaderSamplerDecl@USC@@MAE?AUErrorCode@2@XZ
?IsDeclared@CShaderDecl@USC@@UBE_NI@Z
?IsDeclared@CShaderDeclIfc@USC@@QBG_NI@Z
?IsDeclared@CShaderFiniteDecl@USC@@UBE_NI@Z
?IsDeclared@CShaderInOutDeclIfc@USC@@QBG_NI@Z
?IsDeclared@CShaderResourceDeclIfc@USC@@QBG_NI@Z
?IsDeclared@CShaderSamplerDeclIfc@USC@@QBG_NI@Z
?IsDeclared@CShaderViewDeclIfc@USC@@QBG_NI@Z
?IsIndexed@CShaderInputDecl@USC@@QBE_NI@Z
?IsTGSMFixed@CShaderResourceDecl@USC@@QBE_NI@Z
?IsTGSMVariable@CShaderResourceDecl@USC@@QBE_NI@Z
?IsValid@CShaderInputDecl@USC@@QBE_NXZ
?IsValid@CShaderResourceDecl@USC@@QBE_NXZ
?NegateSource@CShaderInstruction@USC@@QAEXI@Z
?PatchPixelShaderTemplate_Gen7@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen7@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z
?PatchPixelShaderTemplate_Gen8@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen8@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z
?PatchPixelShaderTemplate_Gen9@USC@@YGHQAXQBW4D3D9_SHADOW_SAMPLE_TYPE@1@AAPAUSCompilerOutputPixelShader_Gen9@1@AAPAUSShaderOutput@1@AAPAUSPixelShaderNOSLayout@1@@Z
?ReadFromStream@CShaderInstruction@USC@@QAE?AUErrorCode@2@PBX@Z
?ReadFromStreamVFuncOffsetsOpenGL@USC@@YGHAAPAXAAIPAEI@Z
?ResetPrecision@CShaderInstruction@USC@@QAEXXZ
?Resize@CShaderFiniteDecl@USC@@MAE_NI@Z
?SetAccessCoherency@CShaderResourceDecl@USC@@QAEXI_N@Z
?SetAddressableStreamOutNo@CShaderInstruction@USC@@QAEXI@Z
?SetAlignment@CShaderResourceDecl@USC@@QAEXII@Z
?SetByteOrStructCount@CShaderResourceDecl@USC@@QAEXII@Z
?SetClearShaderType@CPixelShaderIfc@USC@@QAGXW4CLEAR_PS@2@@Z
?SetCustomDumpDir9@USC@@YGXPBDAAPAX@Z
?SetDestinationIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z
?SetDestinationIndirectRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z
?SetDestinationIndirectRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z
?SetDestinationRegister@CShaderInstruction@USC@@QAEXIABTSShaderDestinationRegisterToken@2@@Z
?SetHashCode@CShaderIfc@USC@@QAGX_K@Z
?SetHeader@CShaderInstruction@USC@@QAEXABTSShaderOpcodeToken@2@@Z
?SetILInstructionIndex@CShaderInstruction@USC@@QAEXI@Z
?SetIndexed@CShaderInputDecl@USC@@QAEXI_N@Z
?SetInterpolationMode@CShaderInputDecl@USC@@QAEXIW4SHADER_INTERPOLATION_MODE@2@@Z
?SetIsPositionCenter@CPixelShaderIfc@USC@@QAGX_N@Z
?SetIsSinglePassLoop@CShaderInstruction@USC@@QAEX_N@Z
?SetIsYPositionInverted@CPixelShaderIfc@USC@@QAGX_N@Z
?SetLabel@CShaderInstruction@USC@@QAEXI@Z
?SetMask@CShaderInputDecl@USC@@QAEXIW4SHADER_MASK@2@@Z
?SetMaxIndexedInputRegisterNum@CShaderInputDecl@USC@@QAEXI@Z
?SetMinIndexedInputRegisterNum@CShaderInputDecl@USC@@QAEXI@Z
?SetNeedsPrecise@CShaderIfc@USC@@QAGX_N@Z
?SetNumIndexedInputRegisters@CShaderInputDecl@USC@@QAEXI@Z
?SetOffset@CShaderResourceDecl@USC@@QAEXII@Z
?SetOutputInvariant@CShaderIfc@USC@@QAGXI@Z
?SetPredicateRegister@CShaderInstruction@USC@@QAEXABTSShaderSourceRegisterToken@2@@Z
?SetPrintfDataSize@CShaderInstruction@USC@@QAEXIJ@Z
?SetPrintfDataType@CShaderInstruction@USC@@QAEXII@Z
?SetProfileInstructionIndex@CShaderInstruction@USC@@QAEXI@Z
?SetResourceType@CShaderInstruction@USC@@QAEXW4SHADER_RESOURCE_TYPE@2@@Z
?SetResourceType@CShaderResourceDecl@USC@@QAEXIW4SHADER_RESOURCE_TYPE@2@@Z
?SetReturnType@CShaderResourceDecl@USC@@QAEXIW4SHADER_RESOURCE_RETURN_TYPE@2@@Z
?SetSamplerType@CShaderSamplerDecl@USC@@QAEXIW4SHADER_SAMPLER_TYPE@2@@Z
?SetSourceAccessOffset@CShaderInstruction@USC@@QAEXIJ@Z
?SetSourceAccessRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z
?SetSourceAccessRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z
?SetSourceAddressOffset@CShaderInstruction@USC@@QAEXHHH@Z
?SetSourceImmediateValue@CShaderInstruction@USC@@QAEXIW4SHADER_CHANNEL@2@PBX@Z
?SetSourceIndirectOffset@CShaderInstruction@USC@@QAEXIJ@Z
?SetSourceIndirectRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z
?SetSourceIndirectRegisterOffset@CShaderInstruction@USC@@QAEXIJ@Z
?SetSourceRegister@CShaderInstruction@USC@@QAEXIABTSShaderSourceRegisterToken@2@@Z
?SetStride@CShaderResourceDecl@USC@@QAEXII@Z
?SetSurfaceFormat@CShaderResourceDecl@USC@@QAEXIW4SURFACE_FORMAT@2@@Z
?SetTGSMVariable@CShaderResourceDecl@USC@@QAEXI@Z
?SetUAVAccessMode@CShaderResourceDecl@USC@@QAEXIW4SHADER_UAV_ACCESS_MODE@2@@Z
?SetUsage@CShaderInputDecl@USC@@QAEXIW4SHADER_CHANNEL@2@W4SHADER_USAGE@2@@Z
?SetUsageIndex@CShaderInputDecl@USC@@QAEXIW4SHADER_CHANNEL@2@I@Z
?SupportsPredicate@CShaderInstruction@USC@@QAE_NXZ
?UnDeclare@CShaderDecl@USC@@UAEXI@Z
?UnDeclare@CShaderFiniteDecl@USC@@UAEXI@Z
?UpdateSubroutinesCallBuffer@USC@@YGXPAXPAII1@Z
?UsesDefaultColorInterpolation@CPixelShaderIfc@USC@@QAG_NXZ
?UsesDefaultFogInterpolation@CPixelShaderIfc@USC@@QAG_NXZ
?UsesDefaultTextureCoordinateInterpolation@CPixelShaderIfc@USC@@QAG_NXZ
?WriteToStream@CShaderInstruction@USC@@QBE?AUErrorCode@2@PAX@Z
?WriteToStreamShaderOpenGL@USC@@YGHPAXW4SHADER_TYPE@1@PAEI@Z
?WriteToStreamVFuncOffsetsOpenGL@USC@@YGHQAXPAEI@Z
?g_cInitShaderDestinationRegisterToken@USC@@3TSShaderDestinationRegisterToken@1@B
?g_cInitShaderOpcodeToken@USC@@3TSShaderOpcodeToken@1@B
?g_cInitShaderSourceRegisterToken@USC@@3TSShaderSourceRegisterToken@1@B
?g_cInitShaderSwizzle@USC@@3TSShaderSwizzle@1@B
?g_cInitShaderWriteMask@USC@@3TSShaderWriteMask@1@B
?g_cShaderWriteMask@USC@@3QBTSShaderWriteMask@1@B
OpenCompiler10

Last update: 16/11/2024