?ActiveTexture@gl@@YGXI@Z ?AttachShader@gl@@YGXII@Z ?BeginQuery@gl@@YGXII@Z ?BeginQueryEXT@gl@@YGXII@Z ?BeginTransformFeedback@gl@@YGXI@Z ?BindAPI@egl@@YGII@Z ?BindAttribLocation@gl@@YGXIIPBD@Z ?BindBuffer@gl@@YGXII@Z ?BindBufferBase@gl@@YGXIII@Z ?BindBufferRange@gl@@YGXIIIJJ@Z ?BindFramebuffer@gl@@YGXII@Z ?BindRenderbuffer@gl@@YGXII@Z ?BindSampler@gl@@YGXII@Z ?BindTexImage@egl@@YGIPAX0H@Z ?BindTexture@gl@@YGXII@Z ?BindTransformFeedback@gl@@YGXII@Z ?BindUniformLocationCHROMIUM@gl@@YGXIHPBD@Z ?BindVertexArray@gl@@YGXI@Z ?BindVertexArrayOES@gl@@YGXI@Z ?BlendColor@gl@@YGXMMMM@Z ?BlendEquation@gl@@YGXI@Z ?BlendEquationSeparate@gl@@YGXII@Z ?BlendFunc@gl@@YGXII@Z ?BlendFuncSeparate@gl@@YGXIIII@Z ?BlitFramebuffer@gl@@YGXHHHHHHHHII@Z ?BlitFramebufferANGLE@gl@@YGXHHHHHHHHII@Z ?BufferData@gl@@YGXIJPBXI@Z ?BufferSubData@gl@@YGXIJJPBX@Z ?CheckFramebufferStatus@gl@@YGII@Z ?ChooseConfig@egl@@YGIPAXPBHPAPAXHPAH@Z ?Clear@gl@@YGXI@Z ?ClearBufferfi@gl@@YGXIHMH@Z ?ClearBufferfv@gl@@YGXIHPBM@Z ?ClearBufferiv@gl@@YGXIHPBH@Z ?ClearBufferuiv@gl@@YGXIHPBI@Z ?ClearColor@gl@@YGXMMMM@Z ?ClearDepthf@gl@@YGXM@Z ?ClearStencil@gl@@YGXH@Z ?ClientWaitSync@egl@@YGHPAX0H_K@Z ?ClientWaitSync@gl@@YGIPAU__GLsync@@I_K@Z ?ColorMask@gl@@YGXEEEE@Z ?CompileShader@gl@@YGXI@Z ?CompressedTexImage2D@gl@@YGXIHIHHHHPBX@Z ?CompressedTexImage3D@gl@@YGXIHIHHHHHPBX@Z ?CompressedTexSubImage2D@gl@@YGXIHHHHHIHPBX@Z ?CompressedTexSubImage3D@gl@@YGXIHHHHHHHIHPBX@Z ?CopyBufferSubData@gl@@YGXIIJJJ@Z ?CopyBuffers@egl@@YGIPAX0PAUHBITMAP__@@@Z ?CopyTexImage2D@gl@@YGXIHIHHHHH@Z ?CopyTexSubImage2D@gl@@YGXIHHHHHHH@Z ?CopyTexSubImage3D@gl@@YGXIHHHHHHHH@Z ?CoverageModulationCHROMIUM@gl@@YGXI@Z ?CreateContext@egl@@YGPAXPAX00PBH@Z ?CreateDeviceANGLE@egl@@YGPAXHPAXPBH@Z ?CreateImage@egl@@YGPAXPAX0I0PBH@Z ?CreateImageKHR@egl@@YGPAXPAX0I0PBH@Z ?CreatePbufferFromClientBuffer@egl@@YGPAXPAXI00PBH@Z ?CreatePbufferSurface@egl@@YGPAXPAX0PBH@Z ?CreatePixmapSurface@egl@@YGPAXPAX0PAUHBITMAP__@@PBH@Z ?CreatePlatformPixmapSurface@egl@@YGPAXPAX00PBH@Z ?CreatePlatformWindowSurface@egl@@YGPAXPAX00PBH@Z ?CreateProgram@gl@@YGIXZ ?CreateShader@gl@@YGII@Z ?CreateStreamKHR@egl@@YGPAXPAXPBH@Z ?CreateStreamProducerD3DTextureNV12ANGLE@egl@@YGIPAX0PBH@Z ?CreateSync@egl@@YGPAXPAXIPBH@Z ?CreateWindowSurface@egl@@YGPAXPAX0PAUHWND__@@PBH@Z ?CullFace@gl@@YGXI@Z ?DebugMessageCallbackKHR@gl@@YGXP6GXIIIIHPBDPBX@Z1@Z ?DebugMessageControlKHR@gl@@YGXIIIHPBIE@Z ?DebugMessageInsertKHR@gl@@YGXIIIIHPBD@Z ?DeleteBuffers@gl@@YGXHPBI@Z ?DeleteFencesNV@gl@@YGXHPBI@Z ?DeleteFramebuffers@gl@@YGXHPBI@Z ?DeleteProgram@gl@@YGXI@Z ?DeleteQueries@gl@@YGXHPBI@Z ?DeleteQueriesEXT@gl@@YGXHPBI@Z ?DeleteRenderbuffers@gl@@YGXHPBI@Z ?DeleteSamplers@gl@@YGXHPBI@Z ?DeleteShader@gl@@YGXI@Z ?DeleteSync@gl@@YGXPAU__GLsync@@@Z ?DeleteTextures@gl@@YGXHPBI@Z ?DeleteTransformFeedbacks@gl@@YGXHPBI@Z ?DeleteVertexArrays@gl@@YGXHPBI@Z ?DeleteVertexArraysOES@gl@@YGXHPBI@Z ?DepthFunc@gl@@YGXI@Z ?DepthMask@gl@@YGXE@Z ?DepthRangef@gl@@YGXMM@Z ?DestroyContext@egl@@YGIPAX0@Z ?DestroyImage@egl@@YGIPAX0@Z ?DestroyImageKHR@egl@@YGIPAX0@Z ?DestroyStreamKHR@egl@@YGIPAX0@Z ?DestroySurface@egl@@YGIPAX0@Z ?DestroySync@egl@@YGIPAX0@Z ?DetachShader@gl@@YGXII@Z ?Disable@gl@@YGXI@Z ?DisableVertexAttribArray@gl@@YGXI@Z ?DiscardFramebufferEXT@gl@@YGXIHPBI@Z ?DrawArrays@gl@@YGXIHH@Z ?DrawArraysInstanced@gl@@YGXIHHH@Z ?DrawArraysInstancedANGLE@gl@@YGXIHHH@Z ?DrawBuffers@gl@@YGXHPBI@Z ?DrawBuffersEXT@gl@@YGXHPBI@Z ?DrawElements@gl@@YGXIHIPBX@Z ?DrawElementsInstanced@gl@@YGXIHIPBXH@Z ?DrawElementsInstancedANGLE@gl@@YGXIHIPBXH@Z ?DrawRangeElements@gl@@YGXIIIHIPBX@Z ?EGLImageTargetRenderbufferStorageOES@gl@@YGXIPAX@Z ?EGLImageTargetTexture2DOES@gl@@YGXIPAX@Z ?Enable@gl@@YGXI@Z ?EnableVertexAttribArray@gl@@YGXI@Z ?EndQuery@gl@@YGXI@Z ?EndQueryEXT@gl@@YGXI@Z ?EndTransformFeedback@gl@@YGXXZ ?FenceSync_@gl@@YGPAU__GLsync@@II@Z ?Finish@gl@@YGXXZ ?FinishFenceNV@gl@@YGXI@Z ?Flush@gl@@YGXXZ ?FlushMappedBufferRange@gl@@YGXIJJ@Z ?FlushMappedBufferRangeEXT@gl@@YGXIJJ@Z ?FramebufferRenderbuffer@gl@@YGXIIII@Z ?FramebufferTexture2D@gl@@YGXIIIIH@Z ?FramebufferTextureLayer@gl@@YGXIIIHH@Z ?FrontFace@gl@@YGXI@Z ?GenBuffers@gl@@YGXHPAI@Z ?GenFencesNV@gl@@YGXHPAI@Z ?GenFramebuffers@gl@@YGXHPAI@Z ?GenQueries@gl@@YGXHPAI@Z ?GenQueriesEXT@gl@@YGXHPAI@Z ?GenRenderbuffers@gl@@YGXHPAI@Z ?GenSamplers@gl@@YGXHPAI@Z ?GenTextures@gl@@YGXHPAI@Z ?GenTransformFeedbacks@gl@@YGXHPAI@Z ?GenVertexArrays@gl@@YGXHPAI@Z ?GenVertexArraysOES@gl@@YGXHPAI@Z ?GenerateMipmap@gl@@YGXI@Z ?GetActiveAttrib@gl@@YGXIIHPAH0PAIPAD@Z ?GetActiveUniform@gl@@YGXIIHPAH0PAIPAD@Z ?GetActiveUniformBlockName@gl@@YGXIIHPAHPAD@Z ?GetActiveUniformBlockiv@gl@@YGXIIIPAH@Z ?GetActiveUniformsiv@gl@@YGXIHPBIIPAH@Z ?GetAttachedShaders@gl@@YGXIHPAHPAI@Z ?GetAttribLocation@gl@@YGHIPBD@Z ?GetBooleanv@gl@@YGXIPAE@Z ?GetBufferParameteri64v@gl@@YGXIIPA_J@Z ?GetBufferParameteriv@gl@@YGXIIPAH@Z ?GetBufferPointerv@gl@@YGXIIPAPAX@Z ?GetBufferPointervOES@gl@@YGXIIPAPAX@Z ?GetConfigAttrib@egl@@YGIPAX0HPAH@Z ?GetConfigs@egl@@YGIPAXPAPAXHPAH@Z ?GetCurrentContext@egl@@YGPAXXZ ?GetCurrentDisplay@egl@@YGPAXXZ ?GetCurrentSurface@egl@@YGPAXH@Z ?GetDebugMessageLogKHR@gl@@YGIIHPAI000PAHPAD@Z ?GetDisplay@egl@@YGPAXPAUHDC__@@@Z ?GetError@egl@@YGHXZ ?GetError@gl@@YGIXZ ?GetFenceivNV@gl@@YGXIIPAH@Z ?GetFloatv@gl@@YGXIPAM@Z ?GetFragDataLocation@gl@@YGHIPBD@Z ?GetFramebufferAttachmentParameteriv@gl@@YGXIIIPAH@Z ?GetGraphicsResetStatusEXT@gl@@YGIXZ ?GetInteger64i_v@gl@@YGXIIPA_J@Z ?GetInteger64v@gl@@YGXIPA_J@Z ?GetIntegeri_v@gl@@YGXIIPAH@Z ?GetIntegerv@gl@@YGXIPAH@Z ?GetInternalformativ@gl@@YGXIIIHPAH@Z ?GetObjectLabelKHR@gl@@YGXIIHPAHPAD@Z ?GetObjectPtrLabelKHR@gl@@YGXPBXHPAHPAD@Z ?GetPlatformDisplay@egl@@YGPAXIPAXPBH@Z ?GetPlatformDisplayEXT@egl@@YGPAXIPAXPBH@Z ?GetPointervKHR@gl@@YGXIPAPAX@Z ?GetProcAddress@egl@@YGP6AXXZPBD@Z ?GetProgramBinary@gl@@YGXIHPAHPAIPAX@Z ?GetProgramBinaryOES@gl@@YGXIHPAHPAIPAX@Z ?GetProgramInfoLog@gl@@YGXIHPAHPAD@Z ?GetProgramiv@gl@@YGXIIPAH@Z ?GetQueryObjecti64vEXT@gl@@YGXIIPA_J@Z ?GetQueryObjectivEXT@gl@@YGXIIPAH@Z ?GetQueryObjectui64vEXT@gl@@YGXIIPA_K@Z ?GetQueryObjectuiv@gl@@YGXIIPAI@Z ?GetQueryObjectuivEXT@gl@@YGXIIPAI@Z ?GetQueryiv@gl@@YGXIIPAH@Z ?GetQueryivEXT@gl@@YGXIIPAH@Z ?GetRenderbufferParameteriv@gl@@YGXIIPAH@Z ?GetSamplerParameterfv@gl@@YGXIIPAM@Z ?GetSamplerParameteriv@gl@@YGXIIPAH@Z ?GetShaderInfoLog@gl@@YGXIHPAHPAD@Z ?GetShaderPrecisionFormat@gl@@YGXIIPAH0@Z ?GetShaderSource@gl@@YGXIHPAHPAD@Z ?GetShaderiv@gl@@YGXIIPAH@Z ?GetString@gl@@YGPBEI@Z ?GetStringi@gl@@YGPBEII@Z ?GetSyncAttrib@egl@@YGIPAX0HPAH@Z ?GetSynciv@gl@@YGXPAU__GLsync@@IHPAH1@Z ?GetTexParameterfv@gl@@YGXIIPAM@Z ?GetTexParameteriv@gl@@YGXIIPAH@Z ?GetTransformFeedbackVarying@gl@@YGXIIHPAH0PAIPAD@Z ?GetTranslatedShaderSourceANGLE@gl@@YGXIHPAHPAD@Z ?GetUniformBlockIndex@gl@@YGIIPBD@Z ?GetUniformIndices@gl@@YGXIHPBQBDPAI@Z ?GetUniformLocation@gl@@YGHIPBD@Z ?GetUniformfv@gl@@YGXIHPAM@Z ?GetUniformiv@gl@@YGXIHPAH@Z ?GetUniformuiv@gl@@YGXIHPAI@Z ?GetVertexAttribIiv@gl@@YGXIIPAH@Z ?GetVertexAttribIuiv@gl@@YGXIIPAI@Z ?GetVertexAttribPointerv@gl@@YGXIIPAPAX@Z ?GetVertexAttribfv@gl@@YGXIIPAM@Z ?GetVertexAttribiv@gl@@YGXIIPAH@Z ?GetnUniformfvEXT@gl@@YGXIHHPAM@Z ?GetnUniformivEXT@gl@@YGXIHHPAH@Z ?Hint@gl@@YGXII@Z ?Initialize@egl@@YGIPAXPAH1@Z ?InsertEventMarkerEXT@gl@@YGXHPBD@Z ?InvalidateFramebuffer@gl@@YGXIHPBI@Z ?InvalidateSubFramebuffer@gl@@YGXIHPBIHHHH@Z ?IsBuffer@gl@@YGEI@Z ?IsEnabled@gl@@YGEI@Z ?IsFenceNV@gl@@YGEI@Z ?IsFramebuffer@gl@@YGEI@Z ?IsProgram@gl@@YGEI@Z ?IsQuery@gl@@YGEI@Z ?IsQueryEXT@gl@@YGEI@Z ?IsRenderbuffer@gl@@YGEI@Z ?IsSampler@gl@@YGEI@Z ?IsShader@gl@@YGEI@Z ?IsSync@gl@@YGEPAU__GLsync@@@Z ?IsTexture@gl@@YGEI@Z ?IsTransformFeedback@gl@@YGEI@Z ?IsVertexArray@gl@@YGEI@Z ?IsVertexArrayOES@gl@@YGEI@Z ?LineWidth@gl@@YGXM@Z ?LinkProgram@gl@@YGXI@Z ?MakeCurrent@egl@@YGIPAX000@Z ?MapBufferOES@gl@@YGPAXII@Z ?MapBufferRange@gl@@YGPAXIJJI@Z ?MapBufferRangeEXT@gl@@YGPAXIJJI@Z ?ObjectLabelKHR@gl@@YGXIIHPBD@Z ?ObjectPtrLabelKHR@gl@@YGXPBXHPBD@Z ?PauseTransformFeedback@gl@@YGXXZ ?PixelStorei@gl@@YGXIH@Z ?PolygonOffset@gl@@YGXMM@Z ?PopDebugGroupKHR@gl@@YGXXZ ?PopGroupMarkerEXT@gl@@YGXXZ ?PostSubBufferNV@egl@@YGIPAX0HHHH@Z ?ProgramBinary@gl@@YGXIIPBXH@Z ?ProgramBinaryOES@gl@@YGXIIPBXH@Z ?ProgramParameteri@gl@@YGXIIH@Z ?PushDebugGroupKHR@gl@@YGXIIHPBD@Z ?PushGroupMarkerEXT@gl@@YGXHPBD@Z ?QueryAPI@egl@@YGIXZ ?QueryContext@egl@@YGIPAX0HPAH@Z ?QueryCounterEXT@gl@@YGXII@Z ?QueryDeviceAttribEXT@egl@@YGIPAXHPAH@Z ?QueryDeviceStringEXT@egl@@YGPBDPAXH@Z ?QueryDisplayAttribEXT@egl@@YGIPAXHPAH@Z ?QueryStreamKHR@egl@@YGIPAX0IPAH@Z ?QueryStreamu64KHR@egl@@YGIPAX0IPA_K@Z ?QueryString@egl@@YGPBDPAXH@Z ?QuerySurface@egl@@YGIPAX0HPAH@Z ?QuerySurfacePointerANGLE@egl@@YGIPAX0HPAPAX@Z ?ReadBuffer@gl@@YGXI@Z ?ReadPixels@gl@@YGXHHHHIIPAX@Z ?ReadnPixelsEXT@gl@@YGXHHHHIIHPAX@Z ?ReleaseDeviceANGLE@egl@@YGIPAX@Z ?ReleaseShaderCompiler@gl@@YGXXZ ?ReleaseTexImage@egl@@YGIPAX0H@Z ?ReleaseThread@egl@@YGIXZ ?RenderbufferStorage@gl@@YGXIIHH@Z ?RenderbufferStorageMultisample@gl@@YGXIHIHH@Z ?RenderbufferStorageMultisampleANGLE@gl@@YGXIHIHH@Z ?ResumeTransformFeedback@gl@@YGXXZ ?SampleCoverage@gl@@YGXME@Z ?SamplerParameterf@gl@@YGXIIM@Z ?SamplerParameterfv@gl@@YGXIIPBM@Z ?SamplerParameteri@gl@@YGXIIH@Z ?SamplerParameteriv@gl@@YGXIIPBH@Z ?Scissor@gl@@YGXHHHH@Z ?SetFenceNV@gl@@YGXII@Z ?ShaderBinary@gl@@YGXHPBIIPBXH@Z ?ShaderSource@gl@@YGXIHPBQBDPBH@Z ?StencilFunc@gl@@YGXIHI@Z ?StencilFuncSeparate@gl@@YGXIIHI@Z ?StencilMask@gl@@YGXI@Z ?StencilMaskSeparate@gl@@YGXII@Z ?StencilOp@gl@@YGXIII@Z ?StencilOpSeparate@gl@@YGXIIII@Z ?StreamAttribKHR@egl@@YGIPAX0IH@Z ?StreamConsumerAcquireKHR@egl@@YGIPAX0@Z ?StreamConsumerGLTextureExternalAttribsNV@egl@@YGIPAX0PBH@Z ?StreamConsumerGLTextureExternalKHR@egl@@YGIPAX0@Z ?StreamConsumerReleaseKHR@egl@@YGIPAX0@Z ?StreamPostD3DTextureNV12ANGLE@egl@@YGIPAX00PBH@Z ?SurfaceAttrib@egl@@YGIPAX0HH@Z ?SwapBuffers@egl@@YGIPAX0@Z ?SwapInterval@egl@@YGIPAXH@Z ?Terminate@egl@@YGIPAX@Z ?TestFenceNV@gl@@YGEI@Z ?TexImage2D@gl@@YGXIHHHHHIIPBX@Z ?TexImage3D@gl@@YGXIHHHHHHIIPBX@Z ?TexParameterf@gl@@YGXIIM@Z ?TexParameterfv@gl@@YGXIIPBM@Z ?TexParameteri@gl@@YGXIIH@Z ?TexParameteriv@gl@@YGXIIPBH@Z ?TexStorage2D@gl@@YGXIHIHH@Z ?TexStorage2DEXT@gl@@YGXIHIHH@Z ?TexStorage3D@gl@@YGXIHIHHH@Z ?TexSubImage2D@gl@@YGXIHHHHHIIPBX@Z ?TexSubImage3D@gl@@YGXIHHHHHHHIIPBX@Z ?TransformFeedbackVaryings@gl@@YGXIHPBQBDI@Z ?Uniform1f@gl@@YGXHM@Z ?Uniform1fv@gl@@YGXHHPBM@Z ?Uniform1i@gl@@YGXHH@Z ?Uniform1iv@gl@@YGXHHPBH@Z ?Uniform1ui@gl@@YGXHI@Z ?Uniform1uiv@gl@@YGXHHPBI@Z ?Uniform2f@gl@@YGXHMM@Z ?Uniform2fv@gl@@YGXHHPBM@Z ?Uniform2i@gl@@YGXHHH@Z ?Uniform2iv@gl@@YGXHHPBH@Z ?Uniform2ui@gl@@YGXHII@Z ?Uniform2uiv@gl@@YGXHHPBI@Z ?Uniform3f@gl@@YGXHMMM@Z ?Uniform3fv@gl@@YGXHHPBM@Z ?Uniform3i@gl@@YGXHHHH@Z ?Uniform3iv@gl@@YGXHHPBH@Z ?Uniform3ui@gl@@YGXHIII@Z ?Uniform3uiv@gl@@YGXHHPBI@Z ?Uniform4f@gl@@YGXHMMMM@Z ?Uniform4fv@gl@@YGXHHPBM@Z ?Uniform4i@gl@@YGXHHHHH@Z ?Uniform4iv@gl@@YGXHHPBH@Z ?Uniform4ui@gl@@YGXHIIII@Z ?Uniform4uiv@gl@@YGXHHPBI@Z ?UniformBlockBinding@gl@@YGXIII@Z ?UniformMatrix2fv@gl@@YGXHHEPBM@Z ?UniformMatrix2x3fv@gl@@YGXHHEPBM@Z ?UniformMatrix2x4fv@gl@@YGXHHEPBM@Z ?UniformMatrix3fv@gl@@YGXHHEPBM@Z ?UniformMatrix3x2fv@gl@@YGXHHEPBM@Z ?UniformMatrix3x4fv@gl@@YGXHHEPBM@Z ?UniformMatrix4fv@gl@@YGXHHEPBM@Z ?UniformMatrix4x2fv@gl@@YGXHHEPBM@Z ?UniformMatrix4x3fv@gl@@YGXHHEPBM@Z ?UnmapBuffer@gl@@YGEI@Z ?UnmapBufferOES@gl@@YGEI@Z ?UseProgram@gl@@YGXI@Z ?ValidateProgram@gl@@YGXI@Z ?VertexAttrib1f@gl@@YGXIM@Z ?VertexAttrib1fv@gl@@YGXIPBM@Z ?VertexAttrib2f@gl@@YGXIMM@Z ?VertexAttrib2fv@gl@@YGXIPBM@Z ?VertexAttrib3f@gl@@YGXIMMM@Z ?VertexAttrib3fv@gl@@YGXIPBM@Z ?VertexAttrib4f@gl@@YGXIMMMM@Z ?VertexAttrib4fv@gl@@YGXIPBM@Z ?VertexAttribDivisor@gl@@YGXII@Z ?VertexAttribDivisorANGLE@gl@@YGXII@Z ?VertexAttribI4i@gl@@YGXIHHHH@Z ?VertexAttribI4iv@gl@@YGXIPBH@Z ?VertexAttribI4ui@gl@@YGXIIIII@Z ?VertexAttribI4uiv@gl@@YGXIPBI@Z ?VertexAttribIPointer@gl@@YGXIHIHPBX@Z ?VertexAttribPointer@gl@@YGXIHIEHPBX@Z ?Viewport@gl@@YGXHHHH@Z ?WaitClient@egl@@YGIXZ ?WaitGL@egl@@YGIXZ ?WaitNative@egl@@YGIH@Z ?WaitSync@egl@@YGIPAX0H@Z ?WaitSync@gl@@YGXPAU__GLsync@@I_K@Z ANGLEPlatformCurrent ANGLEPlatformInitialize ANGLEPlatformShutdown glActiveTexture glAttachShader glBeginQuery glBeginQueryEXT glBeginTransformFeedback glBindAttribLocation glBindBuffer glBindBufferBase glBindBufferRange glBindFramebuffer glBindRenderbuffer glBindSampler glBindTexture glBindTransformFeedback glBindUniformLocationCHROMIUM glBindVertexArray glBindVertexArrayOES glBlendColor glBlendEquation glBlendEquationSeparate glBlendFunc glBlendFuncSeparate glBlitFramebuffer glBlitFramebufferANGLE glBufferData glBufferSubData glCheckFramebufferStatus glClear glClearBufferfi glClearBufferfv glClearBufferiv glClearBufferuiv glClearColor glClearDepthf glClearStencil glClientWaitSync glColorMask glCompileShader glCompressedTexImage2D glCompressedTexImage3D glCompressedTexSubImage2D glCompressedTexSubImage3D glCopyBufferSubData glCopyTexImage2D glCopyTexSubImage2D glCopyTexSubImage3D glCoverageModulationCHROMIUM glCreateProgram glCreateShader glCullFace glDebugMessageCallbackKHR glDebugMessageControlKHR glDebugMessageInsertKHR glDeleteBuffers glDeleteFencesNV glDeleteFramebuffers glDeleteProgram glDeleteQueries glDeleteQueriesEXT glDeleteRenderbuffers glDeleteSamplers glDeleteShader glDeleteSync glDeleteTextures glDeleteTransformFeedbacks glDeleteVertexArrays glDeleteVertexArraysOES glDepthFunc glDepthMask glDepthRangef glDetachShader glDisable glDisableVertexAttribArray glDiscardFramebufferEXT glDrawArrays glDrawArraysInstanced glDrawArraysInstancedANGLE glDrawBuffers glDrawBuffersEXT glDrawElements glDrawElementsInstanced glDrawElementsInstancedANGLE glDrawRangeElements glEGLImageTargetRenderbufferStorageOES glEGLImageTargetTexture2DOES glEnable glEnableVertexAttribArray glEndQuery glEndQueryEXT glEndTransformFeedback glFenceSync glFinish glFinishFenceNV glFlush glFlushMappedBufferRange glFlushMappedBufferRangeEXT glFramebufferRenderbuffer glFramebufferTexture2D glFramebufferTextureLayer glFrontFace glGenBuffers glGenFencesNV glGenFramebuffers glGenQueries glGenQueriesEXT glGenRenderbuffers glGenSamplers glGenTextures glGenTransformFeedbacks glGenVertexArrays glGenVertexArraysOES glGenerateMipmap glGetActiveAttrib glGetActiveUniform glGetActiveUniformBlockName glGetActiveUniformBlockiv glGetActiveUniformsiv glGetAttachedShaders glGetAttribLocation glGetBooleanv glGetBufferParameteri64v glGetBufferParameteriv glGetBufferPointerv glGetBufferPointervOES glGetDebugMessageLogKHR glGetError glGetFenceivNV glGetFloatv glGetFragDataLocation glGetFramebufferAttachmentParameteriv glGetGraphicsResetStatusEXT glGetInteger64i_v glGetInteger64v glGetIntegeri_v glGetIntegerv glGetInternalformativ glGetObjectLabelKHR glGetObjectPtrLabelKHR glGetPointervKHR glGetProgramBinary glGetProgramBinaryOES glGetProgramInfoLog glGetProgramiv glGetQueryObjecti64vEXT glGetQueryObjectivEXT glGetQueryObjectui64vEXT glGetQueryObjectuiv glGetQueryObjectuivEXT glGetQueryiv glGetQueryivEXT glGetRenderbufferParameteriv glGetSamplerParameterfv glGetSamplerParameteriv glGetShaderInfoLog glGetShaderPrecisionFormat glGetShaderSource glGetShaderiv glGetString glGetStringi glGetSynciv glGetTexParameterfv glGetTexParameteriv glGetTransformFeedbackVarying glGetTranslatedShaderSourceANGLE glGetUniformBlockIndex glGetUniformIndices glGetUniformLocation glGetUniformfv glGetUniformiv glGetUniformuiv glGetVertexAttribIiv glGetVertexAttribIuiv glGetVertexAttribPointerv glGetVertexAttribfv glGetVertexAttribiv glGetnUniformfvEXT glGetnUniformivEXT glHint glInsertEventMarkerEXT glInvalidateFramebuffer glInvalidateSubFramebuffer glIsBuffer glIsEnabled glIsFenceNV glIsFramebuffer glIsProgram glIsQuery glIsQueryEXT glIsRenderbuffer glIsSampler glIsShader glIsSync glIsTexture glIsTransformFeedback glIsVertexArray glIsVertexArrayOES glLineWidth glLinkProgram glMapBufferOES glMapBufferRange glMapBufferRangeEXT glObjectLabelKHR glObjectPtrLabelKHR glPauseTransformFeedback glPixelStorei glPolygonOffset glPopDebugGroupKHR glPopGroupMarkerEXT glProgramBinary glProgramBinaryOES glProgramParameteri glPushDebugGroupKHR glPushGroupMarkerEXT glQueryCounterEXT glReadBuffer glReadPixels glReadnPixelsEXT glReleaseShaderCompiler glRenderbufferStorage glRenderbufferStorageMultisample glRenderbufferStorageMultisampleANGLE glResumeTransformFeedback glSampleCoverage glSamplerParameterf glSamplerParameterfv glSamplerParameteri glSamplerParameteriv glScissor glSetFenceNV glShaderBinary glShaderSource glStencilFunc glStencilFuncSeparate glStencilMask glStencilMaskSeparate glStencilOp glStencilOpSeparate glTestFenceNV glTexImage2D glTexImage3D glTexParameterf glTexParameterfv glTexParameteri glTexParameteriv glTexStorage2D glTexStorage2DEXT glTexStorage3D glTexSubImage2D glTexSubImage3D glTransformFeedbackVaryings glUniform1f glUniform1fv glUniform1i glUniform1iv glUniform1ui glUniform1uiv glUniform2f glUniform2fv glUniform2i glUniform2iv glUniform2ui glUniform2uiv glUniform3f glUniform3fv glUniform3i glUniform3iv glUniform3ui glUniform3uiv glUniform4f glUniform4fv glUniform4i glUniform4iv glUniform4ui glUniform4uiv glUniformBlockBinding glUniformMatrix2fv glUniformMatrix2x3fv glUniformMatrix2x4fv glUniformMatrix3fv glUniformMatrix3x2fv glUniformMatrix3x4fv glUniformMatrix4fv glUniformMatrix4x2fv glUniformMatrix4x3fv glUnmapBuffer glUnmapBufferOES glUseProgram glValidateProgram glVertexAttrib1f glVertexAttrib1fv glVertexAttrib2f glVertexAttrib2fv glVertexAttrib3f glVertexAttrib3fv glVertexAttrib4f glVertexAttrib4fv glVertexAttribDivisor glVertexAttribDivisorANGLE glVertexAttribI4i glVertexAttribI4iv glVertexAttribI4ui glVertexAttribI4uiv glVertexAttribIPointer glVertexAttribPointer glViewport glWaitSync
ANGLE Display::initialize error Divide by zero error during constant folding Error X3531: Error X4014: Error compiling internal 2D blit vertex shader Error finding D3DCompile entry point Error resizing buffer in Buffer11::EmulatedIndexedStorage::getNativeStorage Error resizing index memory buffer in Buffer11::EmulatedIndexedStorage::getNativeStorage Failed to get device caps: Error code 0x%x Fatal error - scanner input buffer overflow It is an error to use 'centroid in' in the vertex shader It is an error to use 'centroid out' in the fragment shader Name cannot start with the reserved gl_ prefix. Unable to create a ID3D11BlendState, HRESULT: 0x%X. Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X. Unable to create a ID3D11RasterizerState, HRESULT: 0x%X. Unable to create a ID3D11SamplerState, HRESULT: 0x%X. Unable to reserve %u extra bytes in internal vertex buffer, it would result in an overflow.