Libscumeuphoria_win32_release_dll.dll is part ofStar Wars The Force Unleashed
It should be extracted in the folder:
C:\Program Files\star wars the force unleashed\
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?onGameEvent@HavokPerformanceState@ART@@UAEXABVHavokPerformanceEvent@2@@Z ?onGameEvent@HavokPerformanceTrack@ART@@UAEXABVHavokPerformanceEvent@2@@Z ?onGrabFailed@HavokPerformanceMonitor@ART@@UAEXH@Z ?onHangFailed@HavokPerformanceMonitor@ART@@UAEXH@Z ?onPerformanceAborted@HavokPerformanceMonitor@ART@@UAEXXZ ?onStateLeft@HavokPerformanceTrack@ART@@UAEXW4HavokPerformanceState_e@2@@Z ?onStateTransition@HavokPerformanceMonitor@ART@@UAEXHH@Z ?onWaterImpact@HavokPerformanceMonitor@ART@@UAEXIM@Z ?padToAlignment@MemoryStreamRawWriter@NMutils@@QAE_NI@Z ?peekNextArrayLength@MemoryStreamReader@NMutils@@QAE_NPAI@Z ?peekNextType@MemoryStreamReader@NMutils@@QAE?AW4DataType@12@XZ ?prepareEngineData@ARTContext@ART@@QAEIII@Z ?prepareFeedback@Agent@ART@@IAE_NPADH@Z ?randomIntInRange@NMutils@@YAHHH@Z ?reAlloc@MemoryStream@NMutils@@QAE_NI@Z ?readBool@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PA_N@Z ?readBoolArray@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PA_NIPAI@Z ?readBoolArrayAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAPA_NPAI@Z ?readChar@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAD@Z ?readCharArray@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PADIPAI@Z ?readCharArrayAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAPADPAI@Z ?readDouble@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAN@Z ?readDoubleArray@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PANIPAI@Z ?readDoubleArrayAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAPANPAI@Z ?readFloat@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAM@Z ?readFloatArray@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAMIPAI@Z ?readFloatArrayAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAPAMPAI@Z ?readInt@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAH@Z ?readIntArray@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAHIPAI@Z ?readIntArrayAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAPAHPAI@Z ?readMatrix3@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAVMatrix34@NMP@@@Z ?readMatrix3@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAY122M@Z ?readMatrix4@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAVMatrix34@NMP@@@Z ?readMatrix4@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAY133M@Z ?readMemoryStream@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAVMemoryStream@2@@Z ?readMemoryStreamAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAVMemoryStream@2@@Z ?readUInt64@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PA_K@Z ?readUInt64Array@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PA_KIPAI@Z ?readUInt64ArrayAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAPA_KPAI@Z ?readUInt@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAI@Z ?readUIntArray@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAII0@Z ?readUIntArrayAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAPAIPAI@Z ?readVector3@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAVVector3@NMP@@@Z ?readVector3@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAY02M@Z ?readWCharArrayAsReference@MemoryStreamReader@NMutils@@QAE?AW4ReadResult@12@PAPA_WPAI@Z ?realloc@Memory@NMutils@@SAPAXPAXIW4eAllocationType@12@@Z ?reallocWrapped@NMutils@@YAPAXPAXI0PBDH1@Z ?reallocWrapped@NMutils@@YAPAXPAXIW4eAllocationType@Memory@1@@Z ?recoverBookmarks@MemoryStreamWriter@NMutils@@IAE_NXZ ?removeAgent@ARTContext@ART@@QAE_NPAX@Z ?removeEdgeFlags@HavokWorldAdapter@ART@@UAEXHH@Z ?removeEdgeFromCache@HavokWorldAdapter@ART@@QAEXH@Z ?removeRuntimeFlags@HavokPerformanceState@ART@@IAEXW4RuntimeFlags_e@12@@Z ?removeRuntimeFlags@HavokPerformanceTrack@ART@@IAEXW4RuntimeFlags_e@12@@Z ?removeStatusFlags@HavokPerformanceState@ART@@AAEXW4StatusFlags_e@12@@Z ?removedFromWorld@Agent@ART@@QAEXXZ ?requestAbort@HavokPerformanceState@ART@@IAEXXZ ?reset@MessageParamsBase@ART@@QAEXXZ ?roundToNearestInteger@NMutils@@YAHN@Z ?scaleRange@NMutils@@YANNNNNN@Z ?setAgentFeedbackInterface@ARTContext@ART@@QAE_NPAXPAVARTFeedbackInterface@2@@Z ?setAgentProperty@ARTContext@ART@@QAE_NPAXIPAUAgentProperty@2@@Z ?setAnimationTimeStep@ART@@YAXM@Z ?setAnimationVelocityMultiplier@ART@@YAXM@Z ?setBookmarkCount@MemoryStream@NMutils@@IAE_NI@Z ?setCharacterId@HavokPerformance@ART@@QAEXH@Z ?setComponentTMs@ARTContext@ART@@QAE_NPAXPBVMatrix34@NMP@@IW4IncomingTransformStatus@2@W4IncomingTransformSource@2@@Z ?setExternalDataBlock@MemoryStream@NMutils@@IAE_NPAXI_N@Z ?setFeedbackInterface@Agent@ART@@QAEXPAVARTFeedbackInterface@2@@Z ?setIdentifier@Agent@ART@@QAEXPBD@Z ?setIncomingTransforms@Agent@ART@@QAEXPAVMatrix34@NMP@@W4IncomingTransformStatus@2@HW4IncomingTransformSource@2@@Z ?setLock@MemoryStream@NMutils@@IAEXPAX@Z ?setLogger@MemoryStream@NMutils@@QAEXPAVBasicLogger@2@@Z ?setParentComponent@AgentComponent@ART@@QAEXPAV12@@Z ?setPerformance@ART@@YAPAVHavokPerformance@1@IQAV21@@Z ?setReallocMode@MemoryStreamRawWriter@NMutils@@QAE_NW4ReallocMode@MemoryStreamWriter@2@I@Z ?setReallocMode@MemoryStreamWriter@NMutils@@QAE_NW4ReallocMode@12@I@Z ?setRuntimeFlags@HavokPerformanceState@ART@@IAEXW4RuntimeFlags_e@12@@Z ?setRuntimeFlags@HavokPerformanceTrack@ART@@IAEXW4RuntimeFlags_e@12@@Z ?setTo@MessageParamsBase@ART@@IAEXABV12@@Z ?setTypeCheckFlag@MemoryStream@NMutils@@IAE_N_N@Z ?setUsedSize@MemoryStream@NMutils@@QAE_NI@Z ?start@HavokPerformance@ART@@QAEXHMM@Z ?startBehaviours@HavokPerformanceState@ART@@UAEXXZ ?stepPhase1@ARTContext@ART@@QAEXM@Z ?stepPhase2@ARTContext@ART@@QAEXM@Z ?stopBehaviours@HavokPerformanceState@ART@@UAEXXZ ?term@ARTContext@ART@@QAE_NXZ ?termVirtualWorld@ARTContext@ART@@QAE_NXZ ?unconstrainFromEdge@HavokWorldAdapter@ART@@UAEXAAUBodyToEdgeConstraint_s@12@@Z ?unloadAssets@ARTContext@ART@@QAE_NXZ ?unread@MemoryStreamReader@NMutils@@QAE_NXZ ?update@HavokPerformance@ART@@QAEXM@Z ?update@HavokPerformanceState@ART@@UAEXM@Z ?update@HavokPerformanceTrack@ART@@UAEXM@Z ?writeBookmark@MemoryStreamWriter@NMutils@@QAE_NXZ ?writeBool@MemoryStreamRawWriter@NMutils@@QAE_N_N@Z ?writeBool@MemoryStreamWriter@NMutils@@QAE_N_N@Z ?writeBoolArray@MemoryStreamRawWriter@NMutils@@QAE_NPA_NI@Z ?writeBoolArray@MemoryStreamWriter@NMutils@@QAE_NPA_NI@Z ?writeChar@MemoryStreamRawWriter@NMutils@@QAE_ND@Z ?writeChar@MemoryStreamWriter@NMutils@@QAE_ND@Z ?writeCharArray@MemoryStreamRawWriter@NMutils@@QAE_NPBDI@Z ?writeCharArray@MemoryStreamWriter@NMutils@@QAE_NPBD@Z ?writeCharArray@MemoryStreamWriter@NMutils@@QAE_NPBDI@Z ?writeData@MemoryStreamRawWriter@NMutils@@QAE_NPAXI@Z ?writeDouble@MemoryStreamRawWriter@NMutils@@QAE_NN@Z ?writeDouble@MemoryStreamWriter@NMutils@@QAE_NN@Z ?writeDoubleArray@MemoryStreamRawWriter@NMutils@@QAE_NPANI@Z ?writeDoubleArray@MemoryStreamWriter@NMutils@@QAE_NPANI@Z ?writeFloat@MemoryStreamRawWriter@NMutils@@QAE_NM@Z ?writeFloat@MemoryStreamWriter@NMutils@@QAE_NM@Z ?writeFloatArray@MemoryStreamRawWriter@NMutils@@QAE_NPAMI@Z ?writeFloatArray@MemoryStreamWriter@NMutils@@QAE_NPAMI@Z ?writeInt@MemoryStreamRawWriter@NMutils@@QAE_NH@Z ?writeInt@MemoryStreamWriter@NMutils@@QAE_NH@Z ?writeIntArray@MemoryStreamRawWriter@NMutils@@QAE_NPAHI@Z ?writeIntArray@MemoryStreamWriter@NMutils@@QAE_NPAHI@Z ?writeMemoryStream@MemoryStreamWriter@NMutils@@QAE_NPAVMemoryStream@2@@Z ?writeUInt64@MemoryStreamRawWriter@NMutils@@QAE_N_K@Z ?writeUInt64@MemoryStreamWriter@NMutils@@QAE_N_K@Z ?writeUInt64Array@MemoryStreamRawWriter@NMutils@@QAE_NPA_KI@Z ?writeUInt64Array@MemoryStreamWriter@NMutils@@QAE_NPA_KI@Z ?writeUInt@MemoryStreamRawWriter@NMutils@@QAE_NI@Z ?writeUInt@MemoryStreamWriter@NMutils@@QAE_NI@Z ?writeUIntArray@MemoryStreamRawWriter@NMutils@@QAE_NPAII@Z ?writeUIntArray@MemoryStreamWriter@NMutils@@QAE_NPAII@Z ?writeWCharArray@MemoryStreamWriter@NMutils@@QAE_NPB_W@Z
error %f 5 northTargetError = D/dt spine3Error = GazeElevationError (deg) = Havok StackTracer: hkStackTracer: Unable to load dbghelp.dll IntegratedElevationError (deg)= M_gazeError = Reference count error on object RelaxUnwind failed to reach final pose? Did another behaviour start midway through? RelaxUnwind failed to reach final stiffness and damping? Did another behaviour start midway through? Spine3Error = SteppingFootError =
Libscumeuphoria_win32_release_dll.dll is part ofStar Wars The Force Unleashed
It should be extracted in the folder:
C:\Program Files\star wars the force unleashed\