start date: %s
(LINE %d) error near character %d %S
Start date: %s
Unable to load public key
'(error with no message)
(%S)(%S) is too close to the sea bed and will ground at the start of the battle
A nonrecoverable error occurred.
Alliance %d: Alliance Start Size = %d,
End Alliance Size = %d
An error has occurred
An unknown d3d9 error occurred!
At start of open_handler
BEnable unlimited video memory allocation
Battle AI Debug Display/Enable for Selected Unit Only
Buffer error in compressed datastream in %s chunk
CData error in compressed datastream in %s chunk
Comments must start with /
Define Restart Interval %u
Determines how much have to scroll to enable tacmap
Did a war start between this faction and another faction this turn?
Distance that waypoint start has to move before snapping rather than smoothely moving to
Enable Blood effects
Enable Direct Resource Access
Enable Distortion Effect buffer
Enable Halloween visuals
Enable Screen Space Ambient Occlusion buffer
Enable Steam Update Thread
Enable all shrouds (or one faction,
if specified)
Enable async cache~loading of textures
Enable async load of textures
Enable async update of textures
Enable battle camera shake effects
Enable delay load of textures
Enable grass
Enable head tracking
Enable lua profiling
Enable on-screen keyboard for touch
Enable tesselation
Enable texture manager cache
Enable thread affinity
Enable touch controls
Enable trees
Enable verbose texture manager reporting
Enable vignette
Enable/disable debug display of start and endpoint of movement extent spline segments
Enable/disable debug display of start and endpoint of zoc spline segments
Engine crew pulling on rope and making it taut between start and end times
Error Retrieving Profile
Error Trigger
Error accept()ing server connect
Error in error handling
Error in the SSH layer
Error in user chunk
Error loading CRL file: %s
Error loading module %s from file %s:
Error loading module '%s' from file '%s':
Error reading absolute_timings
Error reading blur_size
Error reading end_fade_to_black
Error reading facing
Error reading focal_distance
Error reading focal_length
Error reading fov
Error reading position_offset
Error reading shot_type
Error reading sleep_time
Error reading start_fade_to_black
Error reading subject_type
Error reading target_offset
Error reading transition_method
Error reading transition_time
Error setting certificate verify locations,
continuing anyway:
Error setting certificate verify locations:
Error signaled by ssl ctx callback
Error while connecting to chat with the Twitch SDK: %s
Error while initialising chat with the Twitch SDK: %s
Error while initializing the Twitch SDK: %s
Error while processing content unencoding: %s
Error while processing content unencoding: Unknown failure within decompression software.
Error while reading a bank
Error while reading the manifest file (line: %d)
Error while requesting authorisation with the Twitch SDK: %s
Error while setting calculating max resolution: %s
Error while setting stream info: %s
Error while setting up logs for Twitch SDK: %s
Error while shutting down the Twitch SDK: %s
Error while starting to stream: %s
Error while stopping to stream: %s
Error while submitting frame to stream: %s
Error while waiting for server connect
Expecting start state
Fired for every character at the start of their turn
Fired once at the start of conflict
Fired once at the start of deployment
Fired when the an agent is unable to be created through script
Got an error writing an RTP packet
HTTP error before end of send,
stop sending
Internal error clearing splay node = %d
Internal error removing splay node = %d
Ioctl callback returned error %d
Is the context faction besieging the specified settlement? Intended for use with faction start of turn event.
Is the port blockaded by the local faction,
and did it start in the last round?
Is the port blockaded,
and did it start in the last round?
Loop or previous error loading module '%s'
Lua error: Unable to execute error handler
Neither enable or disable specified
NrVKxBoth enable and disable specified
Output file write error --- out of disk space?
P=error reading battle_type
Position where impact originates
start time is the time of impact
Position where projectile is created
start time is the time of projectile spawn
Range to enemy to start checking for refusals
SOCKS5 read error occurred
SOCKS5: error occurred during connection
SSL: Unable to open issuer cert (%s)
SSL: Unable to read issuer cert (%s)
SSL: unable to obtain common name from peer certificate
SSL_write() return error %d
Seek callback returned error %d
Set the specified population class in the specified region to be ina rebellion state at the start of the next turn
Start Logging
Start Of Frame 0x%02x: width=%u,
height=%u,
components=%d
Start Of Scan: %d components
Start Timer: %d
Start Week,
Start Year,
End Week,
End Year (Inclusive)
Start Year,
End Year (Inclusive)
Start allowed in the Running and Done states
Start date
Start distance
Start of BATTLE_ENV constructor
Start of Image
Start state required
Stuff in vertices before trying to start it
Syntax error in telnet option: %s
System error %d
Test to see if the current calendar year and week in year is within the years and weeks specified. Week should be 0 <
= week <
48. start <
= current <
= end
Test to see if the current calendar year is within the years specified. start <
= current <
= end
The requested address is a broadcast address,
but the appropriate flag was not set. Call setsockopt with the SO_BROADCAST socket option to enable use of the broadcast address.
The socket's local address is already in use and the socket was not marked to allow address reuse with SO_REUSEADDR. This error usually occurs during execution of the bind function,
but could be delayed until this function if the bind was to a partially wildcard address (involving ADDR_ANY) and if a specific address needs to be committed at the time of this function.
The start of round for this slot
The start of turn for this slot
The time to forward predict being hit
to start skirmishing
The virtual circuit was reset by the remote side executing a hard or abortive close. For UPD sockets,
the remote host was unable to deliver a previously sent UDP datagram and responded with a 'Port Unreachable' ICMP packet. The application should close the socket as it is no longer usable.
The virtual circuit was reset by the remote side executing a hard or abortive close. The application should close the socket as it is no longer usable. On a UPD-datagram socket this error would indicate that a previous send operation resulted in an ICMP 'Port Unreachable' message.
Triggers dismembering at the start time
Twitch error log set to use: %S
Unable to create an SSL structure
Unable to disable tech - no tech record found for '%s'
Unable to dump given function
Unable to enable tech - no tech record found for '%s'
Unable to find Construction System Behaviour for '%s'
Unable to generate a unique filename
Unable to get ModuleFileName
Unable to parse FTP file list
Unable to parse token length
Unable to read the CSeq header: [%s]
Unable to receive SOCKS5 sub-negotiation response.
Unable to receive initial SOCKS5 response.
Unable to send initial SOCKS5 request.
Unable to set private key file: '%s' type %s
Unable to use client certificate (no key found or wrong pass phrase?)
Undocumented error - A connection attempt failed because the connected party did not properly respond after a period of time,
or the established connection failed because the connected host has failed to respond.
Undocumented error - A message sent on a datagram socket was larger than the internal message buffer or some other network limit,
or the buffer used to receive a datagram was smaller than the datagram itself.
Undocumented error - A request to send or receive data was disallowed because the socket had already been shut down in that direction with a previous shutdown call. By calling shutdown a partial close of a socket is requested,
which is a signal that sending or receiving,
or both have been discontinued.
Undocumented error - A socket operation was attempted to an unreachable host.
Undocumented error - An attempt was made to access a socket in a way forbidden by its access permissions. An example is using a broadcast address for sendto without broadcast permission being set using setsockopt(SO_BROADCAST). Another possible reason for the WSAEACCES error is that when the bind function is called (on Windows NT 4 SP4 or later),
another application,
service,
or kernel mode driver is bound to the same address with exclusive access. Such exclusive access is a new feature of Windows NT 4 SP4 and later,
and is implemented by using the SO_EXCLUSIVEADDRUSE option.
Undocumented error - An existing connection was forcibly closed by the remote host. This normally results if the peer application on the remote host is suddenly stopped,
the host is rebooted,
the host or remote network interface is disabled,
or the remote host uses a hard close. This error may also result if a connection was broken due to keep-alive activity detecting a failure while one or more operations are in progress. Operations that were in progress fail with WSAENETRESET. Subsequent operations fail with WSAECONNRESET.
Undocumented error - An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full.
Undocumented error - Some invalid argument was supplied (for example,
specifying an invalid level to the setsockopt function). In some instances,
it also refers to the current state of the socketfor instance,
calling accept on a socket that is not listening.
Undocumented error - The attempted operation is not supported for the type of object referenced. Usually this occurs when a socket descriptor to a socket that cannot support this operation is trying to accept a connection on a datagram socket.
Undocumented error - The requested address is not valid in its context. This normally results from an attempt to bind to an address that is not valid for the local computer. This can also result from connect,
sendto,
WSAConnect,
WSAJoinLeaf,
or WSASendTo when the remote address or port is not valid for a remote computer (for example,
address or port 0).
Undocumented error - The system detected an invalid pointer address in attempting to use a pointer argument of a call. This error occurs if an application passes an invalid pointer value,
or if the length of the buffer is too small. For instance,
if the length of an argument,
which is a sockaddr structure,
is smaller than the sizeof(sockaddr).
Undocumented error - This error is returned from operations on nonblocking sockets that cannot be completed immediately,
for example recv when no data is queued to be read from the socket. It is a nonfatal error,
and the operation should be retried later. It is normal for WSAEWOULDBLOCK to be reported as the result from calling connect on a nonblocking SOCK_STREAM socket,
since some time must elapse for the connection to be established.
Undocumented error - Too many open sockets. Each implementation may have a maximum number of socket handles available,
either globally,
per process,
or per thread.
Undocumented error - Typically,
only one usage of each socket address (protocol/IP address/port) is permitted. This error occurs if an application attempts to bind a socket to an IP address/port that has already been used for an existing socket,
or a socket that was not closed properly,
or one that is still in the process of closing. For server applications that need to bind multiple sockets to the same port number,
consider using setsockopt (SO_REUSEADDR). Client applications usually need not call bind at all connect chooses an unused port automatically. When bind is called with a wildcard address (involving ADDR_ANY),
a WSAEADDRINUSE error could be delayed until the specific address is committed. This could happen with a call to another function later,
including connect,
listen,
WSAConnect,
or WSAJoinLeaf.
Unknown SSL protocol error in connection to %s:%ld
Unknown error %d (%#x)
Unrecognised start state '
Unrecoverable error in call to nameserver
Views/Battle Cinematic Event/Enabled/Enable All
Voice_chat_enable <
bool>
WARNING! About to preprocess %S,
but this is not writeable! Check it out of perforce then ignore this error to continue.
Weapon bone is displayed between start and end times
set value to weapon bone index
Weapon bone is spliced relative to hip between start and end times
set value to weapon bone index
Weapon bone is spliced relative to left hand between start and end times
set value to weapon bone index
Weapon bone is spliced relative to right hand between start and end times
set value to weapon bone index
Wildcard - START of %s