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?CreateObject@VisSkeletalAnimControl_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisSkeletalAnimResult_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisSkinningDeformer_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisSky_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisStaticMeshInstance_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisTriggerSourceComponent_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisTriggerTargetComponent_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisTypedEngineObject_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisVertexAnimDeformer_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisVertexAnimResult_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisVertexDeformerStack_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisVisibilityObjectAABox_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisVisibilityZoneProxy_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisVisibilityZone_cl@@SAPAVVTypedObject@@XZ ?CreateObject@VisionMobileShaderProvider@@SAPAVVTypedObject@@XZ ?CreateObject@VisionShaderProvider_cl@@SAPAVVTypedObject@@XZ ?CreatePhysicsObject@VisBaseEntity_cl@@QAEPAVIVisPhysicsObject_cl@@_N@Z ?CreatePortals@VisVisibilityZone_cl@@QAEXH@Z ?CreateProjectionMatrix@VisMatrix4x4_cl@@QAEXMMMMMM@Z ?CreateProxy@VisAnimSequenceSet_cl@@MAEPAVIVSerializationProxy@@XZ ?CreateProxy@VisAnimSequence_cl@@MAEPAVIVSerializationProxy@@XZ ?CreateProxy@VisBitmap_cl@@MAEPAVIVSerializationProxy@@XZ ?CreateProxy@VisSkeleton_cl@@MAEPAVIVSerializationProxy@@XZ ?CreateProxy@VisVisibilityZone_cl@@UAEPAVIVSerializationProxy@@XZ ?CreateRenderableCubeMap@VisTextureManager_cl@@QAEPAVVisRenderableCubeMap_cl@@PBDAAUVisRenderableTextureConfig_t@@@Z ?CreateRenderableTexture@VisTextureManager_cl@@QAEPAVVisRenderableTexture_cl@@PBDAAUVisRenderableTextureConfig_t@@@Z ?CreateResource@VMeshManager@@MAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z ?CreateResource@VisAnimSequenceSetManager_cl@@UAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z ?CreateResource@VisBitmapManager_cl@@MAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z ?CreateResource@VisFontResourceManager_cl@@UAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z ?CreateResource@VisLightGridManager_cl@@UAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z ?CreateResource@VisShaderFXLibManager_cl@@UAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z ?CreateResource@VisionResourceCreator_cl@@UAEPAVVManagedResource@@AAVVResourceSnapshot@@AAVVResourceSnapshotEntry@@@Z ?CreateSkeletalConfig@VisAnimConfig_cl@@SAPAV1@PAVVDynamicMesh@@PAPAVVisAnimFinalSkeletalResult_cl@@@Z ?CreateSkeletalMorphingConfig@VisAnimConfig_cl@@SAPAV1@PAVVDynamicMesh@@PAPAVVisAnimFinalSkeletalResult_cl@@PAPAVVisMorphingDeformer_cl@@@Z ?CreateSkeletalVertexConfig@VisAnimConfig_cl@@SAPAV1@PAVVDynamicMesh@@PAPAVVisAnimFinalSkeletalResult_cl@@PAPAVVisVertexAnimDeformer_cl@@@Z ?CreateSkeletalVertexMorphingConfig@VisAnimConfig_cl@@SAPAV1@PAVVDynamicMesh@@PAPAVVisAnimFinalSkeletalResult_cl@@PAPAVVisVertexAnimDeformer_cl@@PAPAVVisMorphingDeformer_cl@@@Z ?CreateSkeletonFrom@VisSkeleton_cl@@QAE_NHHPBVVString@@PBVVisVector_cl@@PBVVisQuaternion_cl@@@Z ?CreateSkeletonFromChunk@VisSkeleton_cl@@SAPAV1@AAVVChunkFile@@@Z ?CreateSky@VisionAppHelpers@@SAXPBDH@Z ?CreateTechnique@VisShaders_cl@@QAEPAVVCompiledTechnique@@PBD0PAVVTechniqueConfig@@HPAVVShaderEffectLib@@@Z ?CreateTextMesh@VisFont_cl@@QAEPAVVisMeshBuffer_cl@@PBDUVColorRef@@HPAV2@@Z ?CreateTextMesh@VisFont_cl@@QAEPAVVisMeshBuffer_cl@@PB_WUVColorRef@@HPAV2@@Z ?CreateTextureAnimInstance@VisTextureAnimInstance_cl@@SAPAV1@PAVVTextureObject@@@Z ?CreateTimeOfDayInstance@VisRenderer_cl@@QAEPAVIVTimeOfDay@@XZ ?CreateVertexConfig@VisAnimConfig_cl@@SAPAV1@PAVVDynamicMesh@@PAPAVVisVertexAnimDeformer_cl@@@Z ?CreateVertexMorphingConfig@VisAnimConfig_cl@@SAPAV1@PAVVDynamicMesh@@PAPAVVisVertexAnimDeformer_cl@@PAPAVVisMorphingDeformer_cl@@@Z ?CreateVertices@VisPortal_cl@@QAEXH@Z ?CreateZone@VisZoneResourceManager_cl@@QAEPAVVisZoneResource_cl@@PBDABVVisBoundingBox_cl@@@Z ?CreateZoneResource@VisionSceneManager_cl@@UAEPAVVisZoneResource_cl@@PAVVisZoneResourceManager_cl@@@Z ?CubeMapHandle_cl_BuildVarList@CubeMapHandle_cl@@SAXPAVVARIABLE_LIST@@@Z ?CubeMapHandle_cl_DeInitVarList@CubeMapHandle_cl@@SAXPAVVARIABLE_LIST@@@Z ?CursorEnd@VisionConsoleManager_cl@@QAEX_N@Z ?CursorHome@VisionConsoleManager_cl@@QAEX_N@Z ?CursorLeft@VisionConsoleManager_cl@@QAEX_N@Z ?CursorRight@VisionConsoleManager_cl@@QAEX_N@Z ?CustomHandlerFatalError@VisError_cl@@QAEHPBDW4VisErrorType_e@@@Z ?CustomHandlerSystemMessage@VisError_cl@@QAEHPBD@Z ?CustomHandlerWarning@VisError_cl@@QAEHPBD@Z ?DEFAULT_STATE@VisFont_cl@@2UVSimpleRenderState_t@@A ?DeInit@IVConsoleManager@@UAEXXZ ?DeInit@VBaseMesh@@MAEXXZ ?DeInit@VDynamicMesh@@MAEXXZ ?DeInit@VRendererNodeHelper@@QAEXXZ ?DeInit@VisKey_cl@@QAEJXZ ?DeInit@VisMouse_cl@@QAEXXZ ?DeInit@VisProfiling_cl@@QAEXXZ ?DeInit@VisShaders_cl@@QAEXXZ ?DeInit@VisStaticMesh_cl@@MAEXXZ ?DeInit@VisVideo_cl@@QAEXXZ ?DeInit@Vision@@SAXXZ ?DeInit@VisionConsoleManager_cl@@UAEXXZ ?DeInitEngine@VisionApp_cl@@UAEXXZ ?DeInitEnginePlugin@IVisPlugin_cl@@QAEXXZ ?DeInitFunction@VisBaseEntity_cl@@UAEXXZ ?DeInitInput@VisionApp_cl@@UAE_NXZ ?DeInitOneTime@VisFontResourceManager_cl@@QAEXXZ ?DeInitRegisteredPlugins@VisPluginManager_cl@@QAEXXZ ?DeInitRenderLoop@VisionRenderLoop_cl@@QAEXXZ ?DeInitVisibilityTask@VisionVisibilityCollector_cl@@IAEXPAVVStreamProcessingTask@@@Z ?DeInitializeRenderer@IVRendererNode@@UAEXXZ ?Deactivate@VisSky_cl@@QAEXXZ ?DebugFont@VisFontResourceManager_cl@@QAEAAVVisFont_cl@@XZ ?DebugRender@IVCollisionMesh@@QAEHABVVisMatrix4x4_cl@@HUVColorRef@@1MH@Z ?DebugRender@IVCollisionMesh@@QAEHHUVColorRef@@0MHPBVVisMatrix4x4_cl@@@Z ?DebugRender@IVCollisionMesh@@QAEHUVColorRef@@0MHPBVVisMatrix4x4_cl@@@Z ?DebugRender@VisPortal_cl@@QBEXPAVIVRenderInterface@@@Z ?DebugRender@VisVisibilityZone_cl@@QBEXPAVIVRenderInterface@@M@Z ?DebugRender@VisZoneResourceManager_cl@@QAEXXZ ?DebugRenderCollisionMesh@VisBaseEntity_cl@@UAEXUVColorRef@@0M@Z ?DebugRenderCollisionMesh@VisStaticGeometryInstance_cl@@UAEXUVColorRef@@0M@Z ?DebugRenderCollisionMesh@VisStaticSubmeshInstance_cl@@UAEXUVColorRef@@0M@Z ?DebugRenderMesh@VisBaseEntity_cl@@QAEXUVColorRef@@@Z ?DebugRenderNormals@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z ?DebugRenderTangents@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z ?DebugRenderTraceMesh@VisBaseEntity_cl@@UAEXUVColorRef@@0M@Z ?DebugScreenOutput@VisResourceManager_cl@@QBEXXZ ?DebugShowObjectRenderOrder@VisStaticGeometryInstance_cl@@QAEXXZ ?Debug_ShowHierarchy@IVisVertexDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisAnimConfig_cl@@QAEXPAVIVRenderInterface@@MM@Z ?Debug_ShowHierarchy@VisAnimFinalSkeletalResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisMorphingDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisSkeletalAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisSkinningDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisVertexAnimDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisVertexAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?DeepCopyFrom@VisPortal_cl@@QAEXABV1@@Z ?DefineFakeShadowInfo@VisionRenderLoop_cl@@IAEXAAULightSrcInfo_t@@@Z ?DeleteAllPathNodes@VisPath_cl@@QAEXXZ ?DeleteCharacter@VisionConsoleManager_cl@@QAEXH@Z ?DeletePhysicsObject@VisBaseEntity_cl@@QAEXXZ ?DeleteSelection@VisionConsoleManager_cl@@QAEXXZ ?DeleteThis@IVObjectComponent@@UAEXXZ ?DeregisterPlugin@VisPluginManager_cl@@QAEXPAVIVisPlugin_cl@@@Z ?DetachFromParent@VisObject3D_cl@@QAEXXZ ?DetermineEntriesInHalfspace@VisEntityCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z ?DetermineEntriesInHalfspace@VisLightSrcCollection_cl@@QBEXABVVisPlane_cl@@AAV1@HH@Z ?DetermineEntriesInHalfspace@VisMeshBufferObjectCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z ?DetermineEntriesInHalfspace@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z ?DetermineEntriesInHalfspace@VisVisibilityObjectCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z ?DetermineEntriesTouchingBox@VisEntityCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z ?DetermineEntriesTouchingBox@VisLightSrcCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@H@Z ?DetermineEntriesTouchingBox@VisMeshBufferObjectCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z ?DetermineEntriesTouchingBox@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z ?DetermineEntriesTouchingBox@VisVisibilityObjectCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z ?DetermineEntriesTouchingConvexVolume@VisEntityCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z ?DetermineEntriesTouchingConvexVolume@VisLightSrcCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@H@Z ?DetermineEntriesTouchingConvexVolume@VisMeshBufferObjectCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z ?DetermineEntriesTouchingConvexVolume@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z ?DetermineEntriesTouchingConvexVolume@VisVisibilityObjectCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z ?DetermineEntriesTouchingFrustum@VisEntityCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z ?DetermineEntriesTouchingFrustum@VisLightSrcCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@H@Z ?DetermineEntriesTouchingFrustum@VisMeshBufferObjectCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z ?DetermineEntriesTouchingFrustum@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z ?DetermineEntriesTouchingFrustum@VisVisibilityObjectCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z ?Disable@VisTimer_cl@@QAEXXZ ?DisableColorAnimations@VisLightSource_cl@@QAEXXZ ?DisableIntensityAnimations@VisLightSource_cl@@QAEXXZ ?DisableVisibilityQueryState@VisRenderLoopHelper_cl@@QAEXXZ ?Display@Vision@@2VVisDisplay_cl@@A ?DisplayDebugTexture@VisShaders_cl@@QAEXPAVVTextureObject@@@Z ?DisplayThreadWorkload@VisProfiling_cl@@QAEXHHPAVVisFont_cl@@@Z ?DisplayVisibilityInfo@VisionAppHelpers@@SAXXZ ?Dispose@IVScriptInstance@@UAEXXZ ?DisposeObject@VisBaseEntity_cl@@UAEXXZ ?DisposeObject@VisLightSource_cl@@UAEXXZ ?DisposeObject@VisObject3D_cl@@MAEXXZ ?DisposeObject@VisParticleGroup_cl@@UAEXXZ ?DisposeObject@VisPath_cl@@UAEXXZ ?DisposeObject@VisSky_cl@@UAEXXZ ?DisposeObject@VisStaticMeshInstance_cl@@UAEXXZ ?DisposeObject@VisTypedEngineObject_cl@@UAEXXZ ?DisposeObject@VisVisibilityObject_cl@@UAEXXZ ?DoArchiveExchange@VisBitmap_cl@@SAPAV1@AAVVArchive@@PAV1@@Z ?DoArchiveExchange@VisVisibilityZone_cl@@SAPAV1@AAVVArchive@@PAV1@@Z ?DoResultRemapping@VisSkeletonRemapping_cl@@QAEXPAVVisSkeletalAnimResult_cl@@PBV2@@Z ?DoStateRemapping@VisSkeletonRemapping_cl@@QAEXPAVVisAnimState_cl@@PBV2@@Z ?DrawBoneBoundingBox@VisBaseEntity_cl@@QAEXPBDUVColorRef@@M@Z ?DrawBoneBoundingBoxes@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z ?DrawBoundingBox@VisBaseEntity_cl@@QAEHHUVColorRef@@M@Z ?DrawBoundingBox@VisGame_cl@@QAEXABVVisBoundingBox_cl@@UVColorRef@@M@Z ?DrawCube@VisGame_cl@@QAEXABVVisVector_cl@@MUVColorRef@@@Z ?DrawDynamicLight@VisionRenderLoop_cl@@MAEXXZ ?DrawEntitiesShaders@VisionRenderLoop_cl@@IAEXABVVisEntityCollection_cl@@_N@Z ?DrawFakeShadows@VisionRenderLoop_cl@@IAEXXZ ?DrawForegroundEntities@VisionRenderLoop_cl@@IAEXABVVisEntityCollection_cl@@@Z ?DrawFrustum@VisGame_cl@@QAEXABVVisFrustum_cl@@MUVColorRef@@M_N@Z ?DrawMessage3D@VisGame_cl@@QAEHPBDABVVisVector_cl@@F@Z ?DrawMessage3D@VisMessage_cl@@QAEHPBDABVVisVector_cl@@F@Z ?DrawOrientedBoundingBox@VisGame_cl@@QAEXABVVisBoundingBox_cl@@ABVVisMatrix3x3_cl@@ABVVisVector_cl@@UVColorRef@@M@Z ?DrawPath@VisPath_cl@@QAEXUVColorRef@@M@Z ?DrawPortal@VisGame_cl@@QAEXABVVisPortal_cl@@UVColorRef@@_N@Z ?DrawRoundedRectangle@VisZoneResourceManager_cl@@SAXABVVisBoundingBox_cl@@MUVColorRef@@@Z ?DrawSimpleBox@VisGame_cl@@QAEXMMMMMMUVColorRef@@M@Z ?DrawSingleLine2D@VisGame_cl@@QAEXMMMMUVColorRef@@M@Z ?DrawSingleLine@VisGame_cl@@QAEXABVVisVector_cl@@0UVColorRef@@ABUVSimpleRenderState_t@@@Z ?DrawSingleLine@VisGame_cl@@QAEXABVVisVector_cl@@0UVColorRef@@M@Z ?DrawSingleLine@VisGame_cl@@QAEXMMMMMMUVColorRef@@M@Z ?DrawSingleTriangle@VisGame_cl@@QAEXABVVisVector_cl@@00UVColorRef@@W4VIS_TransparencyType@@H@Z ?DrawSprite@VisGame_cl@@QAEXABVVisVector_cl@@PAVVTextureObject@@UVColorRef@@ABUVSimpleRenderState_t@@MM@Z ?DrawStaticLightShadows@VisionRenderLoop_cl@@IAEXXZ ?DrawStaticShadows@VisionRenderLoop_cl@@IAEXXZ ?DumpMemoryLeaks@VisResourceManager_cl@@UAEHH@Z ?EaseIn@IVisAnimMixerNode_cl@@QAE_NHM_N@Z ?EaseIn@VisAnimMixerInput_cl@@QAEXM_N@Z ?EaseOut@IVisAnimMixerNode_cl@@QAE_NHM_N@Z ?EaseOut@VisAnimMixerInput_cl@@QAEXM_N@Z ?EditCopy@VisionConsoleManager_cl@@QAEXXZ ?EditCut@VisionConsoleManager_cl@@QAEXXZ ?EditPaste@VisionConsoleManager_cl@@QAEXXZ ?EditUndo@VisionConsoleManager_cl@@QAEXXZ ?Editor@Vision@@2VVisEditorManager_cl@@A ?EditorThinkFunction@VisBaseEntity_cl@@UAEXXZ ?Enable@VisTimer_cl@@QAEXXZ ?EnableColorAnimations@VisLightSource_cl@@QAEXXZ ?EnableIntensityAnimations@VisLightSource_cl@@QAEXXZ ?EnableVisibilityQueryState@VisRenderLoopHelper_cl@@QAEXXZ ?EndAddPostProcessors@IVRendererNode@@UAEXXZ ?EndEntityRendering@VisRenderLoopHelper_cl@@QAEXXZ ?EndMeshRendering@VisRenderLoopHelper_cl@@QAEXXZ ?EndOverlayRendering@VisRenderLoopHelper_cl@@QAEXXZ ?EndPropertyUpdate@IVRendererNode@@UAEXXZ ?EndRendering@VisRenderer_cl@@QAEXXZ ?EndUpdate@VisPortal_cl@@QAEXXZ ?EndVisibilityQuery@VisRenderLoopHelper_cl@@QAEXH@Z ?EnsureCachedRotationMatrixValid@VisObject3D_cl@@QBEXXZ ?EnsureCapacity@VObjectComponentCollection@@QAEXH@Z ?EnsureMeshCreated@VBaseMesh@@QAEXXZ ?EnsureRotationContinuity@VisSkeletalAnimSequence_cl@@QAE_N_N@Z ?EnsureShapesArchiveCreated@VisZoneResource_cl@@QAEHXZ ?EnsureSize@VisRenderCollection_cl@@QAEXI@Z ?EnsureVisibilityZoneFlagsSize@VisionVisibilityCollector_cl@@IAEXXZ ?Equals@VisSkeletalBone_cl@@QBE_NPBV1@@Z ?EqualsResult@VisAnimResult_cl@@QBE_NPBV1@@Z ?EqualsResult@VisSkeletalAnimResult_cl@@QBE_NPBV1@@Z ?EqualsState@VisAnimState_cl@@QBE_NPBV1@@Z ?Error@Vision@@2VVisError_cl@@A ?EulerToMatrix@VisMath_cl@@QAEXMMMAAVVisMatrix3x3_cl@@@Z ?EulerToMatrix@VisMath_cl@@QAEXQBMAAVVisMatrix3x3_cl@@@Z ?EvalPoint@VisPath_cl@@QBEXMAAVVisVector_cl@@PAV2@1@Z ?EvalPointSmooth@VisPath_cl@@QAEXMAAVVisVector_cl@@PAV2@1@Z ?EvaluateBrightnessAtPoint@VisRenderer_cl@@QAEXABVVisVector_cl@@AAE11@Z ?EvaluateBrightnessAtPointEx@VisRenderer_cl@@QAEHABVVisVector_cl@@MAAV2@HPAV2@@Z ?ExecuteFunctionArg@IVScriptInstance@@QAAHPBD0ZZ ?Exists@VisFile_cl@@QAEHPBD0@Z ?Exists@VisionFileStreamManager@@UAEHPBD@Z ?Extend@VisMatrix3x3_cl@@QBE?AVVisMatrix4x4_cl@@ABVVisVector_cl@@@Z ?Extend@VisMatrix3x3_cl@@QBE?AVVisMatrix4x4_cl@@XZ ?FatalError@VisError_cl@@QAAXPBDZZ ?FatalError@VisError_cl@@QAAXW4VisErrorType_e@@ZZ ?FetchOcclusionTestResults@VisRenderContext_cl@@QAEXXZ ?FetchPhysicsResults@VisionApp_cl@@MAEXXZ ?FetchResult@VisOcclusionQueryObject_cl@@QAE_NH@Z ?File@Vision@@2VVisFile_cl@@A ?FillIndicesWithData@VisMeshBuffer_cl@@QAEXPBXH_N@Z ?FillMissingBonesWithInitialPose@VisAnimFinalSkeletalResult_cl@@QAEXPAVVisSkeletalAnimResult_cl@@@Z ?FillVerticesWithData@VisMeshBuffer_cl@@QAEXPBXH_N@Z ?FillWithData@VisRenderIndexBuffer_cl@@QAEXPBXH_N@Z ?FillWithData@VisRenderVertexBufferSingleBuffered_cl@@QAEXPBXH_N@Z ?FilterInvisibleEntries@VisStaticGeometryInstanceCollection_cl@@QAEXPAVVisRenderContext_cl@@@Z ?FilterNonVisibleEntities@VisEntityCollection_cl@@QAEXXZ ?Finalize@VDynamicMeshBuilder@@QAEABV?@VVDynamicMesh@@@@XZ ?FindBitmap@VisBitmap_cl@@SAPAV1@PBDH@Z ?FindByUID@VisLightSource_cl@@SAPAV1@_J@Z ?FindCeilingKeyframeIndex@VisKeyFrameTrack_cl@@QBEHM@Z ?FindClosestVisibilityZone@VisionSceneManager_cl@@UAEPAVVisVisibilityZone_cl@@ABVVisBoundingBox_cl@@PBVVisVector_cl@@@Z ?FindClosestVisibilityZoneSimple@VisionSceneManager_cl@@QBEPAVVisVisibilityZone_cl@@ABVVisBoundingBox_cl@@@Z ?FindDynamicMesh@VDynamicMesh@@SAPAV1@PBD@Z ?FindEffect@VisShaderFXLibManager_cl@@QBEPAVVShaderEffectResource@@PBD@Z ?FindExistingResource@VisionResourceCreator_cl@@UAEPAVVManagedResource@@AAVVResourceSnapshot@@AAVVResourceSnapshotEntry@@@Z ?FindFloorKeyframeIndex@VisKeyFrameTrack_cl@@QBEHM@Z ?FindFont@VisFontResourceManager_cl@@QAEPAVVisFont_cl@@PBD0@Z ?FindMeshFile@VMeshManager@@QAEPAVVBaseMesh@@PBDW4VMeshType_e@@@Z ?FindStaticMesh@VisStaticMesh_cl@@SAPAV1@PBD@Z
*** Error : Could not execute command An error occurred while loading texture file '%s'. The texture will not appear correct. Authenticity key invalid or expired. Engine start aborted! Detailed error : %s Error creating data directory for %s Error initializing timer Error loading .vcolmesh file '%s' : Error loading .vmesh file '%s' : Error loading XML file '%s' Error loading texture file '%s' Error loading texture file '%s' : %s Error reading XML file '%s'. Please fix or delete this file Error writing XML file '%s' Unable to initialize video mode