vision90.dll

Company
Trinigy GmbH
Description

Vision TM Engine

Version
7.6.12.0
Architecture
32 bit
Threat Score
0 %
Original size
1268.2 Kb
Download size
520 Kb
MD5
aa4d4331f0f8ed9dc4bc58b6f1677af7
SHA1
407c7d1b68a22b481af14008284da281301a2260
SHA256
d950f1bdb11d83a9d4c6c7e1937b7d7ef747dff884e4e6b6e70e72ce7ed330a1
??0IVObjectComponent@@QAE@HH@Z
??0IVObjectComponent@@QAE@PBDH@Z
??0IVisAnimMixerNode_cl@@IAE@XZ
??0IVisAnimMixerNode_cl@@QAE@PBVVisSkeleton_cl@@@Z
??0IVisAnimResultGenerator_cl@@IAE@XZ
??0IVisAnimResultGenerator_cl@@QAE@PBVVisSkeleton_cl@@@Z
??0IVisApp_cl@@QAE@PBD@Z
??0IVisSceneManager_cl@@QAE@XZ
??0IVisShaderProvider_cl@@IAE@XZ
??0IVisVertexDeformer_cl@@QAE@PAVVisVertexDeformerStack_cl@@@Z
??0IVisVertexDeformer_cl@@QAE@XZ
??0IVisVisibilityCollectorComponent_cl@@QAE@XZ
??0IVisVisibilityCollector_cl@@QAE@XZ
??0VAppProgressStatus@@QAE@XZ
??0VExportShapesArchive@@QAE@PAVIVFileOutStream@@@Z
??0VObjectComponentCollection@@QAE@XZ
??0VShapesArchive@@QAE@PAVIVFileInStream@@PAVVProgressStatus@@@Z
??0VShapesArchive@@QAE@PAVIVFileOutStream@@@Z
??0VisAnimBoneModifierNode_cl@@QAE@PBVVisSkeleton_cl@@@Z
??0VisAnimBoneModifierNode_cl@@QAE@XZ
??0VisAnimConfig_cl@@QAE@PAVVisModel_cl@@H@Z
??0VisAnimConfig_cl@@QAE@PAVVisSkeleton_cl@@H@Z
??0VisAnimConfig_cl@@QAE@XZ
??0VisAnimControl_cl@@IAE@XZ
??0VisAnimControl_cl@@QAE@I@Z
??0VisAnimEventList_cl@@QAE@XZ
??0VisAnimEvent_cl@@QAE@PBDM_N@Z
??0VisAnimFinalSkeletalResult_cl@@QAE@PBVVisSkeleton_cl@@@Z
??0VisAnimFinalSkeletalResult_cl@@QAE@XZ
??0VisAnimLayerMixerNode_cl@@QAE@PBVVisSkeleton_cl@@@Z
??0VisAnimLayerMixerNode_cl@@QAE@XZ
??0VisAnimManager_cl@@QAE@XZ
??0VisAnimMixerInput_cl@@IAE@XZ
??0VisAnimMixerInput_cl@@QAE@PAVIVisAnimMixerNode_cl@@PAVIVisAnimResultGenerator_cl@@M@Z
??0VisAnimNormalizeMixerNode_cl@@QAE@PBVVisSkeleton_cl@@@Z
??0VisAnimNormalizeMixerNode_cl@@QAE@XZ
??0VisAnimResult_cl@@QAE@XZ
??0VisAnimSequenceSetCollection_cl@@QAE@XZ
??0VisAnimSequenceSetManager_cl@@QAE@PBDHH@Z
??0VisAnimSequenceSet_cl@@QAE@PAVVisAnimSequenceSetManager_cl@@PBD@Z
??0VisAnimSequence_cl@@QAE@XZ
??0VisAnimState_cl@@QAE@XZ
??0VisBaseEntity_cl@@QAE@XZ
??0VisBitmap_cl@@QAE@PBDH@Z
??0VisBitmap_cl@@QAE@PBDHH@Z
??0VisCachedFrameNode_cl@@QAE@PBVVisSkeleton_cl@@@Z
??0VisCachedFrameNode_cl@@QAE@XZ
??0VisCollisionMeshStaticMesh_cl@@QAE@PAVVisStaticMesh_cl@@HW4VisCollisionMeshSource_e@@PBD@Z
??0VisConsole_cl@@QAE@XZ
??0VisContextCamera_cl@@QAE@XZ
??0VisConvexVolume_cl@@QAE@PBD@Z
??0VisConvexVolume_cl@@QAE@XZ
??0VisDisplay_cl@@QAE@XZ
??0VisEntityCollection_cl@@QAE@II@Z
??0VisEntityCollection_cl@@QAE@IPBQAVVisBaseEntity_cl@@II@Z
??0VisFontResourceManager_cl@@QAE@XZ
??0VisFont_cl@@QAE@PAVVisFontResourceManager_cl@@PBD@Z
??0VisFrustum_cl@@QAE@XZ
??0VisIndexBuffer_cl@@QAE@PAVVisResourceManager_cl@@H@Z
??0VisKeyFrameTrack_cl@@QAE@PAVVisAnimSequence_cl@@H@Z
??0VisKeyFrame_cl@@QAE@XZ
??0VisLightGridManager_cl@@QAE@PBDHH@Z
??0VisLightSource_cl@@AAE@HHPBD@Z
??0VisLightSource_cl@@QAE@W4VisLightSourceType_e@@M@Z
??0VisLightSource_cl@@QAE@XZ
??0VisLightSrcCollection_cl@@QAE@II@Z
??0VisLightSrcCollection_cl@@QAE@IPBQAVVisLightSource_cl@@II@Z
??0VisMeshBufferObjectCollection_cl@@QAE@II@Z
??0VisMeshBufferObjectCollection_cl@@QAE@IPBQAVVisMeshBufferObject_cl@@II@Z
??0VisMeshBufferObject_cl@@QAE@PAVVisMeshBuffer_cl@@@Z
??0VisMeshBuffer_cl@@QAE@ABUVisMBVertexDescriptor_t@@HW4MB_PrimitiveType_e@0@HHH_N2@Z
??0VisMeshBuffer_cl@@QAE@XZ
??0VisModelManager_cl@@QAE@PBDHH@Z
??0VisModel_cl@@QAE@PBDPAVVisModelManager_cl@@@Z
??0VisModuleSystemChild_cl@@QAE@PAVVisModuleSystemParent_cl@@@Z
??0VisModuleSystemParent_cl@@QAE@XZ
??0VisMorphingDeformer_cl@@QAE@PAVVisVertexDeformerStack_cl@@@Z
??0VisMorphingDeformer_cl@@QAE@XZ
??0VisMouseCamera_cl@@QAE@XZ
??0VisObject3DCollection_cl@@QAE@II@Z
??0VisObject3DCollection_cl@@QAE@IPBQAVVisObject3D_cl@@II@Z
??0VisObject3DVisData_cl@@QAE@PAVVisObject3D_cl@@_N@Z
??0VisObject3D_cl@@QAE@XZ
??0VisOcclusionQueryObject_cl@@QAE@XZ
??0VisOffsetDeltaKeyFrameTrack_cl@@QAE@PAVVisAnimSequence_cl@@H@Z
??0VisOffsetDeltaKeyFrame_cl@@QAE@XZ
??0VisParticleGroupCollection_cl@@QAE@II@Z
??0VisParticleGroupCollection_cl@@QAE@IPBQAVVisParticleGroup_cl@@II@Z
??0VisParticleGroup_cl@@QAE@XZ
??0VisPathNode_cl@@QAE@ABV0@@Z
??0VisPathNode_cl@@QAE@ABVVisVector_cl@@00E@Z
??0VisPath_cl@@QAE@HHPBD@Z
??0VisPath_cl@@QAE@XZ
??0VisPerformanceMarker_cl@@QAE@PBD@Z
??0VisPortal_cl@@QAE@PAVVisVector_cl@@PAVVisPlane_cl@@H@Z
??0VisPortal_cl@@QAE@_N@Z
??0VisRenderCollection_cl@@QAE@II@Z
??0VisRenderCollection_cl@@QAE@IPBQAXII@Z
??0VisRenderContextManager_cl@@QAE@XZ
??0VisRenderContext_cl@@QAE@PBVVisContextCamera_cl@@MMHHMMH@Z
??0VisRenderContext_cl@@QAE@XZ
??0VisRenderIndexBuffer_cl@@QAE@PAVVisResourceManager_cl@@HHH_N@Z
??0VisRenderLoopHelper_cl@@QAE@XZ
??0VisRenderVertexBufferDoubleBuffered_cl@@QAE@PAVVisResourceManager_cl@@HH@Z
??0VisRenderVertexBufferSingleBuffered_cl@@QAE@PAVVisResourceManager_cl@@HH@Z
??0VisRenderableCubeMap_cl@@QAE@PAVVResourceManager@@@Z
??0VisRenderableCubeMap_cl@@QAE@PAVVResourceManager@@AAUVisRenderableTextureConfig_t@@@Z
??0VisRenderableTexture_cl@@QAE@PAVVResourceManager@@AAUVisRenderableTextureConfig_t@@@Z
??0VisRenderer_cl@@QAE@XZ
??0VisResourceManager_cl@@QAE@PBDHH@Z
??0VisRotationDeltaKeyFrameTrack_cl@@QAE@PAVVisAnimSequence_cl@@H@Z
??0VisRotationDeltaKeyFrame_cl@@QAE@XZ
??0VisRotationKeyFrameTrack_cl@@QAE@PAVVisAnimSequence_cl@@H@Z
??0VisRotationKeyFrame_cl@@QAE@XZ
??0VisScalingKeyFrameTrack_cl@@QAE@PAVVisAnimSequence_cl@@H@Z
??0VisScalingKeyFrame_cl@@QAE@XZ
??0VisScreenMaskCollection_cl@@QAE@II@Z
??0VisScreenMaskCollection_cl@@QAE@IPBQAVVisScreenMask_cl@@II@Z
??0VisScreenMask_cl@@QAE@HHHHH@Z
??0VisScreenMask_cl@@QAE@PADHHH@Z
??0VisScreenMask_cl@@QAE@PBD@Z
??0VisScreenMask_cl@@QAE@PBDH@Z
??0VisScreenMask_cl@@QAE@XZ
??0VisShaderSet_cl@@QAE@XZ
??0VisSkeletalAnimControl_cl@@QAE@PBVVisSkeleton_cl@@I@Z
??0VisSkeletalAnimControl_cl@@QAE@XZ
??0VisSkeletalAnimResult_cl@@QAE@PBVVisSkeleton_cl@@@Z
??0VisSkeletalAnimResult_cl@@QAE@XZ
??0VisSkeletalAnimSequence_cl@@QAE@XZ
??0VisSkeletalBone_cl@@QAE@PBDH@Z
??0VisSkeletalBone_cl@@QAE@XZ
??0VisSkeleton_cl@@QAE@H@Z
??0VisSkinningDeformer_cl@@QAE@PAVVisVertexDeformerStack_cl@@@Z
??0VisSkinningDeformer_cl@@QAE@XZ
??0VisSkyLayer_cl@@QAE@XZ
??0VisSky_cl@@QAE@H@Z
??0VisStaticGeometryInstanceCollection_cl@@QAE@II@Z
??0VisStaticGeometryInstanceCollection_cl@@QAE@IPAPBVVisStaticGeometryInstance_cl@@II@Z
??0VisStaticGeometryInstance_cl@@QAE@XZ
??0VisStaticMeshInstance_cl@@IAE@XZ
??0VisStaticMesh_cl@@QAE@PBD@Z
??0VisStaticMesh_cl@@QAE@XZ
??0VisSurfaceTextureSet_cl@@QAE@PAVVisBaseEntity_cl@@@Z
??0VisSurfaceTextureSet_cl@@QAE@PAVVisModel_cl@@@Z
??0VisSurface_cl@@QAE@XZ
??0VisTextureAnimInstance_cl@@AAE@XZ
??0VisTranslationKeyFrameTrack_cl@@QAE@PAVVisAnimSequence_cl@@H@Z
??0VisTranslationKeyFrame_cl@@QAE@XZ
??0VisTypedEngineObject_cl@@IAE@XZ
??0VisVertexAnimControl_cl@@QAE@I@Z
??0VisVertexAnimDeformer_cl@@QAE@PAVVisVertexDeformerStack_cl@@@Z
??0VisVertexAnimDeformer_cl@@QAE@XZ
??0VisVertexAnimResult_cl@@QAE@PAVVisModel_cl@@@Z
??0VisVertexAnimResult_cl@@QAE@XZ
??0VisVertexAnimSequence_cl@@QAE@XZ
??0VisVertexDeformerStack_cl@@QAE@XZ
??0VisVertexDeltaKeyFrameTrack_cl@@QAE@PAVVisAnimSequence_cl@@H@Z
??0VisVertexDeltaKeyFrame_cl@@QAE@XZ
??0VisVisibilityBoundingBoxKeyFrameTrack_cl@@QAE@PAVVisAnimSequence_cl@@H@Z
??0VisVisibilityBoundingBoxKeyFrame_cl@@QAE@XZ
??0VisVisibilityObjectAABox_cl@@QAE@H@Z
??0VisVisibilityObjectCollection_cl@@QAE@II@Z
??0VisVisibilityObjectCollection_cl@@QAE@IPBQAVVisVisibilityObject_cl@@II@Z
??0VisVisibilityObject_cl@@QAE@H@Z
??0VisVisibilityZoneCollection_cl@@QAE@II@Z
??0VisVisibilityZoneCollection_cl@@QAE@IPBQAVVisVisibilityZone_cl@@II@Z
??0VisVisibilityZone_cl@@QAE@ABVVisBoundingBox_cl@@@Z
??0VisVisibilityZone_cl@@QAE@XZ
??0VisZoneResourceManager_cl@@QAE@XZ
??0VisZoneResource_cl@@QAE@PAVVisZoneResourceManager_cl@@@Z
??0VisionApp_cl@@QAE@PBD@Z
??0VisionRenderLoop_cl@@QAE@XZ
??0VisionSceneManager_cl@@QAE@XZ
??0VisionShaderProvider_cl@@QAE@XZ
??0VisionVisibilityCollector_cl@@QAE@W4VisSceneElementTypes_e@@@Z
??1IVObjectComponent@@UAE@XZ
??1IVisAnimMixerNode_cl@@UAE@XZ
??1IVisAnimResultGenerator_cl@@UAE@XZ
??1IVisApp_cl@@UAE@XZ
??1IVisPhysicsModule_cl@@UAE@XZ
??1IVisSceneManager_cl@@UAE@XZ
??1IVisShaderProvider_cl@@MAE@XZ
??1IVisVertexDeformer_cl@@UAE@XZ
??1IVisVisibilityCollectorComponent_cl@@UAE@XZ
??1IVisVisibilityCollector_cl@@UAE@XZ
??1VAppProgressStatus@@UAE@XZ
??1VExportShapesArchive@@UAE@XZ
??1VisAnimBoneModifierNode_cl@@UAE@XZ
??1VisAnimConfig_cl@@UAE@XZ
??1VisAnimControl_cl@@UAE@XZ
??1VisAnimEventList_cl@@QAE@XZ
??1VisAnimFinalSkeletalResult_cl@@UAE@XZ
??1VisAnimManager_cl@@QAE@XZ
??1VisAnimMixerInput_cl@@QAE@XZ
??1VisAnimResult_cl@@UAE@XZ
??1VisAnimSequence_cl@@UAE@XZ
??1VisAnimState_cl@@UAE@XZ
??1VisBaseEntity_cl@@UAE@XZ
??1VisBitmap_cl@@UAE@XZ
??1VisCachedFrameNode_cl@@UAE@XZ
??1VisCollisionMeshStaticMesh_cl@@UAE@XZ
??1VisContextCamera_cl@@UAE@XZ
??1VisConvexVolume_cl@@UAE@XZ
??1VisEntityCollection_cl@@UAE@XZ
??1VisFont_cl@@UAE@XZ
??1VisFrustum_cl@@QAE@XZ
??1VisIndexBuffer_cl@@UAE@XZ
??1VisKeyFrameTrack_cl@@UAE@XZ
??1VisKeyFrame_cl@@UAE@XZ
??1VisLightSource_cl@@UAE@XZ
??1VisLightSrcCollection_cl@@UAE@XZ
??1VisMeshBufferObject_cl@@UAE@XZ
??1VisMeshBuffer_cl@@UAE@XZ
??1VisModel_cl@@UAE@XZ
??1VisModuleSystemChild_cl@@UAE@XZ
??1VisModuleSystemParent_cl@@UAE@XZ
??1VisMorphingDeformer_cl@@UAE@XZ
??1VisMouseCamera_cl@@UAE@XZ
??1VisObject3DVisData_cl@@QAE@XZ
??1VisObject3D_cl@@UAE@XZ
??1VisOcclusionQueryObject_cl@@UAE@XZ
??1VisOffsetDeltaKeyFrameTrack_cl@@UAE@XZ
??1VisOffsetDeltaKeyFrame_cl@@UAE@XZ
??1VisParticleGroup_cl@@UAE@XZ
??1VisPathNode_cl@@UAE@XZ
??1VisPath_cl@@UAE@XZ
??1VisPerformanceMarker_cl@@QAE@XZ
??1VisPortal_cl@@QAE@XZ
??1VisRenderCollection_cl@@UAE@XZ
??1VisRenderContext_cl@@UAE@XZ
??1VisRenderIndexBuffer_cl@@UAE@XZ
??1VisRenderLoopHelper_cl@@QAE@XZ
??1VisRenderVertexBufferDoubleBuffered_cl@@UAE@XZ
??1VisRenderVertexBufferSingleBuffered_cl@@UAE@XZ
??1VisRenderableCubeMap_cl@@UAE@XZ
??1VisRenderableTexture_cl@@UAE@XZ
??1VisResourceManager_cl@@UAE@XZ
??1VisRotationDeltaKeyFrameTrack_cl@@UAE@XZ
??1VisRotationDeltaKeyFrame_cl@@UAE@XZ
??1VisRotationKeyFrameTrack_cl@@UAE@XZ
??1VisRotationKeyFrame_cl@@UAE@XZ
??1VisScalingKeyFrameTrack_cl@@UAE@XZ
??1VisScalingKeyFrame_cl@@UAE@XZ
??1VisScreenMask_cl@@UAE@XZ
??1VisShaderSet_cl@@UAE@XZ
??1VisSkeletalAnimControl_cl@@UAE@XZ
??1VisSkeletalAnimResult_cl@@UAE@XZ
??1VisSkeletalAnimSequence_cl@@UAE@XZ
??1VisSkeletalBone_cl@@QAE@XZ
??1VisSkeleton_cl@@UAE@XZ
??1VisSkinningDeformer_cl@@UAE@XZ
??1VisSkyLayer_cl@@UAE@XZ
??1VisSky_cl@@UAE@XZ
??1VisStaticGeometryInstanceCollection_cl@@UAE@XZ
??1VisStaticGeometryInstance_cl@@UAE@XZ
??1VisStaticMeshInstance_cl@@UAE@XZ
??1VisStaticMesh_cl@@UAE@XZ
??1VisStaticSubmeshInstance_cl@@UAE@XZ
??1VisSurfaceTextureSet_cl@@UAE@XZ
??1VisSurface_cl@@UAE@XZ
??1VisSystemMemoryBuffer_cl@@UAE@XZ
??1VisTextureAnimInstance_cl@@EAE@XZ
??1VisTranslationKeyFrameTrack_cl@@UAE@XZ
??1VisTranslationKeyFrame_cl@@UAE@XZ
??1VisTriggerSourceComponent_cl@@UAE@XZ
??1VisTriggerTargetComponent_cl@@UAE@XZ
??1VisTypedEngineObject_cl@@UAE@XZ
??1VisVertexAnimControl_cl@@UAE@XZ
??1VisVertexAnimDeformer_cl@@UAE@XZ
??1VisVertexAnimResult_cl@@UAE@XZ
??1VisVertexAnimSequence_cl@@UAE@XZ
??1VisVertexDeformerStack_cl@@UAE@XZ
??1VisVertexDeltaKeyFrameTrack_cl@@UAE@XZ
??1VisVertexDeltaKeyFrame_cl@@UAE@XZ
??1VisVisibilityBoundingBoxKeyFrameTrack_cl@@UAE@XZ
??1VisVisibilityBoundingBoxKeyFrame_cl@@UAE@XZ
??1VisVisibilityObjectCollection_cl@@UAE@XZ
??1VisVisibilityObject_cl@@UAE@XZ
??1VisVisibilityZone_cl@@UAE@XZ
??1VisZoneResource_cl@@UAE@XZ
??1VisionApp_cl@@UAE@XZ
??1VisionRenderLoop_cl@@UAE@XZ
??1VisionSceneManager_cl@@UAE@XZ
??1VisionShaderProvider_cl@@UAE@XZ
??1VisionVisibilityCollector_cl@@UAE@XZ
??4VisOffsetDeltaKeyFrame_cl@@UAEXPBVVisKeyFrame_cl@@@Z
??4VisRotationDeltaKeyFrame_cl@@UAEXPBVVisKeyFrame_cl@@@Z
??4VisRotationKeyFrame_cl@@UAEXPBVVisKeyFrame_cl@@@Z
??4VisScalingKeyFrame_cl@@UAEXPBVVisKeyFrame_cl@@@Z
??4VisSkyLayer_cl@@QAEAAV0@ABV0@@Z
??4VisTranslationKeyFrame_cl@@UAEXPBVVisKeyFrame_cl@@@Z
??4VisVertexDeltaKeyFrame_cl@@UAEXPBVVisKeyFrame_cl@@@Z
??4VisVisibilityBoundingBoxKeyFrame_cl@@UAEXPBVVisKeyFrame_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVCubeMapHandle_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVIVObjectComponent@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVBitmapSerializationProxy@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVDynamicLightShader@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVModelSerializationProxy@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVSequenceSerializationProxy@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVSequenceSetSerializationProxy@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVSkeletonSerializationProxy@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisAnimBoneModifierNode_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisAnimConfig_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisAnimFinalSkeletalResult_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisAnimLayerMixerNode_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisAnimNormalizeMixerNode_cl@@@Z
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??5@YAAAVVArchive@@AAV0@AAPAVVisBaseEntity_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisCachedFrameNode_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisConvexVolume_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisLightSource_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisMorphingDeformer_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisMouseCamera_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisObject3D_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisPath_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisSkeletalAnimControl_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisSkeletalAnimResult_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisSkinningDeformer_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisSky_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisStaticMeshInstance_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisTriggerSourceComponent_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisTriggerTargetComponent_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisTypedEngineObject_cl@@@Z
??5@YAAAVVArchive@@AAV0@AAPAVVisVertexAnimDeformer_cl@@@Z
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??5@YAAAVVArchive@@AAV0@AAPAVVisVisibilityObjectAABox_cl@@@Z
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??5@YAAAVVArchive@@AAV0@PAVVisLightSrc_AnimColor_cl@@@Z
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??5@YAAAVVArchive@@AAV0@PAVVisShadowmap_cl@@@Z
??5@YAAAVVArchive@@AAV0@PAVVisSkyLayer_cl@@@Z
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??5@YAAAVVArchive@@AAV0@PAVVisStaticSubmeshInstance_cl@@@Z
??5@YAAAVVArchive@@AAV0@PAVVisVector_cl@@@Z
??5@YAAAVVArchive@@AAV0@PAVVisVertexAnimControl_cl@@@Z
??6@YAAAVVArchive@@AAV0@AAVVObjectComponentCollection@@@Z
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?CreateResource@VisAnimSequenceSetManager_cl@@UAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z
?CreateResource@VisBitmapManager_cl@@MAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z
?CreateResource@VisFontResourceManager_cl@@UAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z
?CreateResource@VisLightGridManager_cl@@UAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z
?CreateResource@VisModelManager_cl@@MAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z
?CreateResource@VisShaderFXLibManager_cl@@UAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z
?CreateResource@VisStaticMeshManager_cl@@MAEPAVVManagedResource@@PBDPAVVResourceSnapshotEntry@@@Z
?CreateResource@VisionResourceCreator_cl@@UAEPAVVManagedResource@@AAVVResourceSnapshot@@AAVVResourceSnapshotEntry@@@Z
?CreateSkeletalConfig@VisAnimConfig_cl@@SAPAV1@PAVVisModel_cl@@PAPAVVisAnimFinalSkeletalResult_cl@@@Z
?CreateSkeletalMorphingConfig@VisAnimConfig_cl@@SAPAV1@PAVVisModel_cl@@PAPAVVisAnimFinalSkeletalResult_cl@@PAPAVVisMorphingDeformer_cl@@@Z
?CreateSkeletalVertexConfig@VisAnimConfig_cl@@SAPAV1@PAVVisModel_cl@@PAPAVVisAnimFinalSkeletalResult_cl@@PAPAVVisVertexAnimDeformer_cl@@@Z
?CreateSkeletalVertexMorphingConfig@VisAnimConfig_cl@@SAPAV1@PAVVisModel_cl@@PAPAVVisAnimFinalSkeletalResult_cl@@PAPAVVisVertexAnimDeformer_cl@@PAPAVVisMorphingDeformer_cl@@@Z
?CreateSkeletonFrom@VisSkeleton_cl@@QAE_NHHPBVVString@@PBVVisVector_cl@@PBVVisQuaternion_cl@@@Z
?CreateSkeletonFromChunk@VisSkeleton_cl@@SAPAV1@AAVVChunkFile@@@Z
?CreateSky@VisionAppHelpers@@SAXPBDH@Z
?CreateTechnique@VisShaders_cl@@QAEPAVVCompiledTechnique@@PBD0PAVVTechniqueConfig@@H@Z
?CreateTextMesh@VisFont_cl@@QAEPAVVisMeshBuffer_cl@@PBDUVColorRef@@H@Z
?CreateTextMesh@VisFont_cl@@QAEPAVVisMeshBuffer_cl@@PB_WUVColorRef@@H@Z
?CreateTextureAnimInstance@VisTextureAnimInstance_cl@@SAPAV1@PAVVTextureObject@@@Z
?CreateVertexConfig@VisAnimConfig_cl@@SAPAV1@PAVVisModel_cl@@PAPAVVisVertexAnimDeformer_cl@@@Z
?CreateVertexMorphingConfig@VisAnimConfig_cl@@SAPAV1@PAVVisModel_cl@@PAPAVVisVertexAnimDeformer_cl@@PAPAVVisMorphingDeformer_cl@@@Z
?CreateVertices@VisPortal_cl@@QAEXH@Z
?CreateZone@VisZoneResourceManager_cl@@QAEPAVVisZoneResource_cl@@PBDABVVisBoundingBox_cl@@@Z
?CreateZoneResource@VisionSceneManager_cl@@UAEPAVVisZoneResource_cl@@PAVVisZoneResourceManager_cl@@@Z
?CubeMapHandle_cl_BuildVarList@CubeMapHandle_cl@@SAXPAVVARIABLE_LIST@@@Z
?CubeMapHandle_cl_DeInitVarList@CubeMapHandle_cl@@SAXPAVVARIABLE_LIST@@@Z
?CursorEnd@VisConsole_cl@@QAEX_N@Z
?CursorHome@VisConsole_cl@@QAEX_N@Z
?CursorLeft@VisConsole_cl@@QAEX_N@Z
?CursorRight@VisConsole_cl@@QAEX_N@Z
?CustomHandlerFatalError@VisError_cl@@QAEHPBDW4VisErrorType_e@@@Z
?CustomHandlerSystemMessage@VisError_cl@@QAEHPBD@Z
?CustomHandlerWarning@VisError_cl@@QAEHPBD@Z
?DEFAULT_STATE@VisFont_cl@@2UVSimpleRenderState_t@@A
?DeInit@VisConsole_cl@@QAEXXZ
?DeInit@VisKey_cl@@QAEJXZ
?DeInit@VisMouse_cl@@QAEXXZ
?DeInit@VisProfiling_cl@@QAEXXZ
?DeInit@VisShaders_cl@@QAEXXZ
?DeInit@VisVideo_cl@@QAEXXZ
?DeInit@Vision@@SAXXZ
?DeInitEngine@VisionApp_cl@@UAEXXZ
?DeInitEnginePlugin@IVisPlugin_cl@@QAEXXZ
?DeInitFunction@VisBaseEntity_cl@@UAEXXZ
?DeInitInput@VisionApp_cl@@UAE_NXZ
?DeInitOneTime@VisFontResourceManager_cl@@QAEXXZ
?DeInitRegisteredPlugins@VisPluginManager_cl@@QAEXXZ
?DeInitRenderLoop@VisionRenderLoop_cl@@QAEXXZ
?DeInitVisibilityTask@VisionVisibilityCollector_cl@@IAEXPAVVStreamProcessingTask@@@Z
?Deactivate@VisSky_cl@@QAEXXZ
?DebugFont@VisFontResourceManager_cl@@QAEAAVVisFont_cl@@XZ
?DebugRender@VisCollisionMesh_cl@@QAEHABVVisMatrix4x4_cl@@HUVColorRef@@1MH@Z
?DebugRender@VisCollisionMesh_cl@@QAEHHUVColorRef@@0MHPAVVisMatrix4x4_cl@@@Z
?DebugRender@VisCollisionMesh_cl@@QAEHUVColorRef@@0MHPAVVisMatrix4x4_cl@@@Z
?DebugRender@VisPortal_cl@@QBEXPAVIVRenderInterface@@@Z
?DebugRender@VisVisibilityZone_cl@@QBEXPAVIVRenderInterface@@M@Z
?DebugRender@VisZoneResourceManager_cl@@QAEXXZ
?DebugRenderCollisionMesh@VisStaticGeometryInstance_cl@@UAEXUVColorRef@@0M@Z
?DebugRenderCollisionMesh@VisStaticSubmeshInstance_cl@@UAEXUVColorRef@@0M@Z
?DebugRenderMesh@VisBaseEntity_cl@@QAEXUVColorRef@@@Z
?DebugRenderNormals@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z
?DebugRenderTangents@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z
?DebugScreenOutput@VisResourceManager_cl@@QBEXXZ
?DebugShowObjectRenderOrder@VisStaticGeometryInstance_cl@@QAEXXZ
?Debug_ShowHierarchy@IVisVertexDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z
?Debug_ShowHierarchy@VisAnimConfig_cl@@QAEXPAVIVRenderInterface@@MM@Z
?Debug_ShowHierarchy@VisAnimFinalSkeletalResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z
?Debug_ShowHierarchy@VisAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z
?Debug_ShowHierarchy@VisMorphingDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z
?Debug_ShowHierarchy@VisSkeletalAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z
?Debug_ShowHierarchy@VisSkinningDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z
?Debug_ShowHierarchy@VisVertexAnimDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z
?Debug_ShowHierarchy@VisVertexAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z
?DeepCopyFrom@VisPortal_cl@@QAEXABV1@@Z
?DefineFakeShadowInfo@VisionRenderLoop_cl@@IAEXAAULightSrcInfo_t@@@Z
?DeleteAllPathNodes@VisPath_cl@@QAEXXZ
?DeleteCharacter@VisConsole_cl@@QAEXH@Z
?DeleteSelection@VisConsole_cl@@QAEXXZ
?DeleteThis@IVObjectComponent@@UAEXXZ
?DeregisterPlugin@VisPluginManager_cl@@QAEXPAVIVisPlugin_cl@@@Z
?DetachFromParent@VisObject3D_cl@@QAEXXZ
?DetermineEntriesInHalfspace@VisEntityCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z
?DetermineEntriesInHalfspace@VisLightSrcCollection_cl@@QBEXABVVisPlane_cl@@AAV1@HH@Z
?DetermineEntriesInHalfspace@VisMeshBufferObjectCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z
?DetermineEntriesInHalfspace@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z
?DetermineEntriesInHalfspace@VisVisibilityObjectCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z
?DetermineEntriesTouchingBox@VisEntityCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z
?DetermineEntriesTouchingBox@VisLightSrcCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@H@Z
?DetermineEntriesTouchingBox@VisMeshBufferObjectCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z
?DetermineEntriesTouchingBox@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z
?DetermineEntriesTouchingBox@VisVisibilityObjectCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z
?DetermineEntriesTouchingConvexVolume@VisEntityCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z
?DetermineEntriesTouchingConvexVolume@VisLightSrcCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@H@Z
?DetermineEntriesTouchingConvexVolume@VisMeshBufferObjectCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z
?DetermineEntriesTouchingConvexVolume@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z
?DetermineEntriesTouchingConvexVolume@VisVisibilityObjectCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z
?DetermineEntriesTouchingFrustum@VisEntityCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z
?DetermineEntriesTouchingFrustum@VisLightSrcCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@H@Z
?DetermineEntriesTouchingFrustum@VisMeshBufferObjectCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z
?DetermineEntriesTouchingFrustum@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z
?DetermineEntriesTouchingFrustum@VisVisibilityObjectCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z
?Disable@VisTimer_cl@@QAEXXZ
?DisableColorAnimations@VisLightSource_cl@@QAEXXZ
?DisableIntensityAnimations@VisLightSource_cl@@QAEXXZ
?DisableVisibilityQueryState@VisRenderLoopHelper_cl@@QAEXXZ
?Display@Vision@@2VVisDisplay_cl@@A
?DisplayDebugTexture@VisShaders_cl@@QAEXPAVVTextureObject@@@Z
?DisplayThreadWorkload@VisProfiling_cl@@QAEXHHPAVVisFont_cl@@@Z
?DisplayVisibilityInfo@VisionAppHelpers@@SAXXZ
?Dispose@IVScriptInstance@@UAEXXZ
?DisposeObject@VisBaseEntity_cl@@UAEXXZ
?DisposeObject@VisLightSource_cl@@UAEXXZ
?DisposeObject@VisObject3D_cl@@MAEXXZ
?DisposeObject@VisParticleGroup_cl@@UAEXXZ
?DisposeObject@VisPath_cl@@UAEXXZ
?DisposeObject@VisSky_cl@@UAEXXZ
?DisposeObject@VisStaticMeshInstance_cl@@UAEXXZ
?DisposeObject@VisTypedEngineObject_cl@@UAEXXZ
?DisposeObject@VisVisibilityObject_cl@@UAEXXZ
?DoArchiveExchange@VisBitmap_cl@@SAPAV1@AAVVArchive@@PAV1@@Z
?DoArchiveExchange@VisVisibilityZone_cl@@SAPAV1@AAVVArchive@@PAV1@@Z
?DoResultRemapping@VisSkeletonRemapping_cl@@QAEXPAVVisSkeletalAnimResult_cl@@PBV2@@Z
?DoStateRemapping@VisSkeletonRemapping_cl@@QAEXPAVVisAnimState_cl@@PBV2@@Z
?DrawBoneBoundingBox@VisBaseEntity_cl@@QAEXPBDUVColorRef@@M@Z
?DrawBoneBoundingBoxes@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z
?DrawBoundingBox@VisBaseEntity_cl@@QAEHHUVColorRef@@M@Z
?DrawBoundingBox@VisGame_cl@@QAEXABVVisBoundingBox_cl@@UVColorRef@@M@Z
?DrawCube@VisGame_cl@@QAEXABVVisVector_cl@@MUVColorRef@@@Z
?DrawDynamicLight@VisionRenderLoop_cl@@IAEXXZ
?DrawEntitiesShaders@VisionRenderLoop_cl@@IAEXABVVisEntityCollection_cl@@_N@Z
?DrawFakeShadows@VisionRenderLoop_cl@@IAEXXZ
?DrawForegroundEntities@VisionRenderLoop_cl@@IAEXABVVisEntityCollection_cl@@@Z
?DrawFrustum@VisGame_cl@@QAEXABVVisFrustum_cl@@MUVColorRef@@M_N@Z
?DrawMessage3D@VisGame_cl@@QAEHPBDABVVisVector_cl@@F@Z
?DrawMessage3D@VisMessage_cl@@QAEHPBDABVVisVector_cl@@F@Z
?DrawOrientedBoundingBox@VisGame_cl@@QAEXABVVisBoundingBox_cl@@ABVVisMatrix3x3_cl@@ABVVisVector_cl@@UVColorRef@@M@Z
?DrawPath@VisPath_cl@@QAEXUVColorRef@@M@Z
?DrawPortal@VisGame_cl@@QAEXABVVisPortal_cl@@UVColorRef@@_N@Z
?DrawRoundedRectangle@VisZoneResourceManager_cl@@SAXABVVisBoundingBox_cl@@MUVColorRef@@@Z
?DrawSimpleBox@VisGame_cl@@QAEXMMMMMMUVColorRef@@M@Z
?DrawSingleLine2D@VisGame_cl@@QAEXMMMMUVColorRef@@M@Z
?DrawSingleLine@VisGame_cl@@QAEXABVVisVector_cl@@0UVColorRef@@ABUVSimpleRenderState_t@@@Z
?DrawSingleLine@VisGame_cl@@QAEXABVVisVector_cl@@0UVColorRef@@M@Z
?DrawSingleLine@VisGame_cl@@QAEXMMMMMMUVColorRef@@M@Z
?DrawSingleTriangle@VisGame_cl@@QAEXABVVisVector_cl@@00UVColorRef@@W4VIS_TransparencyType@@H@Z
?DrawStaticLightShadows@VisionRenderLoop_cl@@IAEXXZ
?DrawStaticShadows@VisionRenderLoop_cl@@IAEXXZ
?DumpMemoryLeaks@VisResourceManager_cl@@UAEHH@Z
?EaseIn@IVisAnimMixerNode_cl@@QAE_NHM_N@Z
?EaseIn@VisAnimMixerInput_cl@@QAEXM_N@Z
?EaseOut@IVisAnimMixerNode_cl@@QAE_NHM_N@Z
?EaseOut@VisAnimMixerInput_cl@@QAEXM_N@Z
?EditCopy@VisConsole_cl@@QAEXXZ
?EditCut@VisConsole_cl@@QAEXXZ
?EditPaste@VisConsole_cl@@QAEXXZ
?EditUndo@VisConsole_cl@@QAEXXZ
?Editor@Vision@@2VVisEditorManager_cl@@A
?Enable@VisTimer_cl@@QAEXXZ
?EnableColorAnimations@VisLightSource_cl@@QAEXXZ
?EnableIntensityAnimations@VisLightSource_cl@@QAEXXZ
?EnableVisibilityQueryState@VisRenderLoopHelper_cl@@QAEXXZ
?EndMeshRendering@VisRenderLoopHelper_cl@@QAEXXZ
?EndOverlayRendering@VisRenderLoopHelper_cl@@QAEXXZ
?EndUpdate@VisPortal_cl@@QAEXXZ
?EndVisibilityQuery@VisRenderLoopHelper_cl@@QAEXH@Z
?EnsureArraysAllocated@VisCollisionMesh_cl@@IAEXH@Z
?EnsureCachedRotationMatrixValid@VisObject3D_cl@@QBEXXZ
?EnsureCapacity@VObjectComponentCollection@@QAEXH@Z
?EnsureMeshCreated@VisStaticMesh_cl@@QAEXXZ
?EnsureRotationContinuity@VisSkeletalAnimSequence_cl@@QAE_N_N@Z
?EnsureSize@VisRenderCollection_cl@@QAEXI@Z
?EnsureVisibilityZoneFlagsSize@VisionVisibilityCollector_cl@@IAEXXZ
?Equals@VisSkeletalBone_cl@@QBE_NPBV1@@Z
?EqualsResult@VisAnimResult_cl@@QBE_NPBV1@@Z
?EqualsResult@VisSkeletalAnimResult_cl@@QBE_NPBV1@@Z
?EqualsState@VisAnimState_cl@@QBE_NPBV1@@Z
?Error@Vision@@2VVisError_cl@@A
?EulerToMatrix@VisMath_cl@@QAEXMMMAAVVisMatrix3x3_cl@@@Z
?EulerToMatrix@VisMath_cl@@QAEXQBMAAVVisMatrix3x3_cl@@@Z
?EvalPoint@VisPath_cl@@QAEXMAAVVisVector_cl@@PAV2@1@Z
?EvalPointSmooth@VisPath_cl@@QAEXMAAVVisVector_cl@@PAV2@1@Z
?EvaluateBrightnessAtPoint@VisRenderer_cl@@QAEXABVVisVector_cl@@AAE11@Z
?EvaluateBrightnessAtPointEx@VisRenderer_cl@@QAEHABVVisVector_cl@@MAAV2@HPAV2@@Z
?ExecuteFunctionArg@IVScriptInstance@@QAAHPBD0ZZ
?Exists@VisFile_cl@@QAEHPBD0@Z
?Extend@VisMatrix3x3_cl@@QBE?AVVisMatrix4x4_cl@@ABVVisVector_cl@@@Z
?Extend@VisMatrix3x3_cl@@QBE?AVVisMatrix4x4_cl@@XZ
?FatalError@VisError_cl@@QAAXPBDZZ
?FatalError@VisError_cl@@QAAXW4VisErrorType_e@@ZZ
?FetchOcclusionTestResults@VisRenderContext_cl@@QAEXXZ
?FetchPhysicsResults@VisionApp_cl@@IAEXXZ
?FetchResult@VisOcclusionQueryObject_cl@@QAE_NH@Z
?File@Vision@@2VVisFile_cl@@A
?FillIndicesWithData@VisMeshBuffer_cl@@QAEXPBXH_N@Z
?FillMissingBonesWithInitialPose@VisAnimFinalSkeletalResult_cl@@QAEXPAVVisSkeletalAnimResult_cl@@@Z
?FillVerticesWithData@VisMeshBuffer_cl@@QAEXPBXH_N@Z
?FillWithData@VisRenderIndexBuffer_cl@@QAEXPBXH_N@Z
?FillWithData@VisRenderVertexBufferSingleBuffered_cl@@QAEXPBXH_N@Z
?FilterInvisibleEntries@VisStaticGeometryInstanceCollection_cl@@QAEXPAVVisRenderContext_cl@@@Z
?FilterNonVisibleEntities@VisEntityCollection_cl@@QAEXXZ
?FindBitmap@VisBitmap_cl@@SAPAV1@PBDH@Z
?FindByUID@VisLightSource_cl@@SAPAV1@_J@Z
?FindCeilingKeyframeIndex@VisKeyFrameTrack_cl@@QBEHM@Z
?FindClosestVisibilityZone@VisionSceneManager_cl@@UAEPAVVisVisibilityZone_cl@@ABVVisBoundingBox_cl@@PBVVisVector_cl@@@Z
?FindClosestVisibilityZoneSimple@VisionSceneManager_cl@@QBEPAVVisVisibilityZone_cl@@ABVVisBoundingBox_cl@@@Z
?FindEffect@VisShaderFXLibManager_cl@@QBEPAVVShaderEffectResource@@PBD@Z
?FindExistingResource@VisionResourceCreator_cl@@UAEPAVVManagedResource@@AAVVResourceSnapshot@@AAVVResourceSnapshotEntry@@@Z
?FindFont@VisFontResourceManager_cl@@QAEPAVVisFont_cl@@PBD0@Z
?FindStaticMesh@VisStaticMesh_cl@@SAPAV1@PBD@Z
?FindVisibilityZones@VisionSceneManager_cl@@UAEIABVVisBoundingBox_cl@@PAPAVVisVisibilityZone_cl@@I@Z
?Finish@VisKeyFrameTrack_cl@@QAEXXZ
?FinishVisibilityWorkflow@VisionVisibilityCollector_cl@@IAEXXZ
?FlagForRemoval@VisRenderCollection_cl@@QAEXH@Z
?FlagForRemoval@VisRenderCollection_cl@@QAEXPBX@Z
?Flicker@VisLightSrc_AnimIntensity_cl@@QAEXHHM@Z
?Fonts@Vision@@2VVisFontResourceManager_cl@@A
?ForceDeinit@IVisPlugin_cl@@QAEXXZ
?ForceFrameRate@VisTimer_cl@@QAEXH@Z
?Free@VisBaseEntity_cl@@QAEXXZ
?Free@VisSystem_cl@@QAEXPAX@Z
?FreeBitmap@VisBitmap_cl@@QAEXXZ
?FreeCustomBones@VisAnimBoneModifierNode_cl@@QAEXXZ
?FreeCustomBones@VisAnimFinalSkeletalResult_cl@@QAEXXZ
?FreeIndexList@VisMeshBuffer_cl@@QAEXXZ
?FreeMeshInstances@VisStaticMeshInstance_cl@@QAEXXZ
?FreeRemovedEntities@VisGame_cl@@QAEXXZ
?FreeShadowMeshProperties@VisStaticMesh_cl@@QAEXXZ
?FreeSubmeshes@VisStaticMesh_cl@@QAEXXZ
?FreeVertices@VisMeshBuffer_cl@@QAEXXZ
?Game@Vision@@2VVisGame_cl@@A
?GatherLightmapInfo@VisBaseEntity_cl@@QAE_NAAVVLightmapSceneInfo@@@Z
?GatherLightmapInfo@VisStaticMeshInstance_cl@@UAE_NAAVVLightmapSceneInfo@@@Z
?GatherStaticGeometryInBoundingBox@IVisSceneManager_cl@@QAEXABVVisBoundingBox_cl@@AAVVisStaticGeometryInstanceCollection_cl@@@Z
?Get3DAPIErrorString@VisRenderer_cl@@QAEPBDXZ
?GetAbsoluteDirectory@VisFile_cl@@QAEXPADPBD@Z
?GetAccurateFakeShadows@VisRenderer_cl@@QBEHXZ
?GetActionManager@Vision@@SAPAVVActionManager@@XZ
?GetActiveShaderSet@VisBaseEntity_cl@@QBEPAVVisShaderSet_cl@@XZ
?GetAdditionalOutputString@VisFont_cl@@MAEHPADH@Z
?GetAdditionalOutputString@VisZoneResource_cl@@UAEHPADH@Z
?GetAdjacency@VisCollisionMeshEntity_cl@@QBEPAHH@Z
?GetAlignment@VisFont_cl@@SA?AW4Alignment_e@1@PBD@Z
?GetAllDynamicSceneObjects@VisVisibilityZone_cl@@UAEXPAVVisObject3DCollection_cl@@@Z
?GetAlphaTestThreshold@VisSurface_cl@@QBEMXZ
?GetAlwaysUpdateAnimations@VisBaseEntity_cl@@QAE_NXZ
?GetAmbientColor@VisBaseEntity_cl@@QBE?AUVColorRef@@XZ
?GetAnimSequenceSet@VisAnimSequenceSetManager_cl@@QAEPAVVisAnimSequenceSet_cl@@PBD@Z
?GetAnimatedEntities@VisGame_cl@@QAEAAVVisEntityCollection_cl@@XZ
?GetAnimationInstance@VisTextureManager_cl@@QAEPAVVisTextureAnimInstance_cl@@PAVVTextureObject@@@Z
?GetApplication@Vision@@SAPAVIVisApp_cl@@XZ
?GetArchiveVersion@Vision@@SAHXZ
?GetAt@VisShaderSet_cl@@QAEXHPAPAVVisSurface_cl@@PAPAVVCompiledTechnique@@@Z
?GetAttenuation@VisLightSource_cl@@QBE?AW4VisLightAttenuationType_e@@XZ
?GetAttenuationTexture@VisLightSource_cl@@QBEPAVVTextureObject@@XZ
?GetAutoGenMipMaps@CubeMapHandle_cl@@QBE_NXZ
?GetAutomaticUpdate@VisObject3DVisData_cl@@QBE_NXZ
?GetBaseFrustum@IVisVisibilityCollector_cl@@UAEPBVVisFrustum_cl@@XZ
?GetBaseFrustum@VisionVisibilityCollector_cl@@UAEPBVVisFrustum_cl@@XZ
?GetBaseTexture@VisSurface_cl@@QBEPBDXZ
?GetBaseUVFromTraceHit@VisCollisionMesh_cl@@QAEHABUVisTraceLineInfo_t@@AAVVMappingVertex@@H@Z
?GetBlendDefaultState@VisRenderStates_cl@@SAPBUVStateGroupBlend@@XZ
?GetBlendState@VisRenderStates_cl@@SAPBUVStateGroupBlend@@XZ
?GetBlendStateGroup@VisRenderStates_cl@@SAPBUVStateGroupBlend@@W4VIS_TransparencyType@@@Z
?GetBlurPasses@CubeMapHandle_cl@@QBEHXZ
?GetBoneCurrentLocalSpaceTransformation@VisAnimConfig_cl@@QAEXHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z
?GetBoneCurrentLocalSpaceTransformation@VisBaseEntity_cl@@QAE_NHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z
?GetBoneCurrentObjectSpaceTransformation@VisAnimConfig_cl@@QAEXHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z
?GetBoneCurrentObjectSpaceTransformation@VisBaseEntity_cl@@QAE_NHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z
?GetBoneCurrentWorldSpaceTransformation@VisAnimConfig_cl@@QAEXPBVVisBaseEntity_cl@@HAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z
?GetBoneCurrentWorldSpaceTransformation@VisBaseEntity_cl@@QAE_NHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z
?GetBoneIndexByName@VisSkeleton_cl@@QBEHPBD@Z
?GetBoneRotation@VisSkeletalAnimResult_cl@@QBEABVVisQuaternion_cl@@H@Z
?GetBoneScaling@VisSkeletalAnimResult_cl@@QBEABVVisVector_cl@@H@Z
?GetBoneTransformationMatrix@VisSkeletalAnimResult_cl@@QBEXHAAVVisMatrix4x4_cl@@@Z
?GetBoneTranslation@VisSkeletalAnimResult_cl@@QBEABVVisVector_cl@@H@Z
?GetBoneWeightBuffer@VisModel_cl@@QBEPAVVisRenderVertexBufferBase_cl@@PAUVisMBVertexDescriptor_t@@@Z
?GetBoundingBox@VisConvexVolume_cl@@QBEXAAVVisBoundingBox_cl@@@Z
?GetBoundingBox@VisLightSource_cl@@QBEXAAVBBox_t@@@Z
?GetBoundingBox@VisLightSource_cl@@QBEXAAVVisBoundingBox_cl@@@Z
?GetBoundingBox@VisParticleGroup_cl@@QBEHAAM00000@Z

*** Error : Could not execute command

An error occurred while loading texture file '%s'. The texture will not appear correct.

Authenticity key invalid or expired. Engine start aborted!

Detailed error : %s

Error creating data directory for %s

Error initializing timer

Error loading .vcolmesh file '%s' :

Error loading .vmesh file '%s' :

Error loading XML file '%s'

Error loading XML file '%s': (col %i :'%s')

Error loading texture file '%s'

Error loading texture file '%s' : %s

Error reading XML file '%s'. Please fix or delete this file

Error writing XML file '%s'

Unable to initialize video mode

Last update: 16/11/2024