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?CreateTextMesh@VisFont_cl@@QAEPAVVisMeshBuffer_cl@@PBDUVColorRef@@H@Z ?CreateTextMesh@VisFont_cl@@QAEPAVVisMeshBuffer_cl@@PB_WUVColorRef@@H@Z ?CreateTextureAnimInstance@VisTextureAnimInstance_cl@@SAPAV1@PAVVTextureObject@@@Z ?CreateVertexConfig@VisAnimConfig_cl@@SAPAV1@PAVVisModel_cl@@PAPAVVisVertexAnimDeformer_cl@@@Z ?CreateVertexMorphingConfig@VisAnimConfig_cl@@SAPAV1@PAVVisModel_cl@@PAPAVVisVertexAnimDeformer_cl@@PAPAVVisMorphingDeformer_cl@@@Z ?CreateVertices@VisPortal_cl@@QAEXH@Z ?CreateZone@VisZoneResourceManager_cl@@QAEPAVVisZoneResource_cl@@PBDABVVisBoundingBox_cl@@@Z ?CreateZoneResource@VisionSceneManager_cl@@UAEPAVVisZoneResource_cl@@PAVVisZoneResourceManager_cl@@@Z ?CubeMapHandle_cl_BuildVarList@CubeMapHandle_cl@@SAXPAVVARIABLE_LIST@@@Z ?CubeMapHandle_cl_DeInitVarList@CubeMapHandle_cl@@SAXPAVVARIABLE_LIST@@@Z ?CursorEnd@VisConsole_cl@@QAEX_N@Z ?CursorHome@VisConsole_cl@@QAEX_N@Z ?CursorLeft@VisConsole_cl@@QAEX_N@Z ?CursorRight@VisConsole_cl@@QAEX_N@Z ?CustomHandlerFatalError@VisError_cl@@QAEHPBDW4VisErrorType_e@@@Z ?CustomHandlerSystemMessage@VisError_cl@@QAEHPBD@Z ?CustomHandlerWarning@VisError_cl@@QAEHPBD@Z ?DEFAULT_STATE@VisFont_cl@@2UVSimpleRenderState_t@@A ?DeInit@VisConsole_cl@@QAEXXZ ?DeInit@VisKey_cl@@QAEJXZ ?DeInit@VisMouse_cl@@QAEXXZ ?DeInit@VisProfiling_cl@@QAEXXZ ?DeInit@VisShaders_cl@@QAEXXZ ?DeInit@VisVideo_cl@@QAEXXZ ?DeInit@Vision@@SAXXZ ?DeInitEngine@VisionApp_cl@@UAEXXZ ?DeInitEnginePlugin@IVisPlugin_cl@@QAEXXZ ?DeInitFunction@VisBaseEntity_cl@@UAEXXZ ?DeInitInput@VisionApp_cl@@UAE_NXZ ?DeInitOneTime@VisFontResourceManager_cl@@QAEXXZ ?DeInitRegisteredPlugins@VisPluginManager_cl@@QAEXXZ ?DeInitRenderLoop@VisionRenderLoop_cl@@QAEXXZ ?DeInitVisibilityTask@VisionVisibilityCollector_cl@@IAEXPAVVStreamProcessingTask@@@Z ?Deactivate@VisSky_cl@@QAEXXZ ?DebugFont@VisFontResourceManager_cl@@QAEAAVVisFont_cl@@XZ ?DebugRender@VisCollisionMesh_cl@@QAEHABVVisMatrix4x4_cl@@HUVColorRef@@1MH@Z ?DebugRender@VisCollisionMesh_cl@@QAEHHUVColorRef@@0MHPAVVisMatrix4x4_cl@@@Z ?DebugRender@VisCollisionMesh_cl@@QAEHUVColorRef@@0MHPAVVisMatrix4x4_cl@@@Z ?DebugRender@VisPortal_cl@@QBEXPAVIVRenderInterface@@@Z ?DebugRender@VisVisibilityZone_cl@@QBEXPAVIVRenderInterface@@M@Z ?DebugRender@VisZoneResourceManager_cl@@QAEXXZ ?DebugRenderCollisionMesh@VisStaticGeometryInstance_cl@@UAEXUVColorRef@@0M@Z ?DebugRenderCollisionMesh@VisStaticSubmeshInstance_cl@@UAEXUVColorRef@@0M@Z ?DebugRenderMesh@VisBaseEntity_cl@@QAEXUVColorRef@@@Z ?DebugRenderNormals@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z ?DebugRenderTangents@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z ?DebugScreenOutput@VisResourceManager_cl@@QBEXXZ ?DebugShowObjectRenderOrder@VisStaticGeometryInstance_cl@@QAEXXZ ?Debug_ShowHierarchy@IVisVertexDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisAnimConfig_cl@@QAEXPAVIVRenderInterface@@MM@Z ?Debug_ShowHierarchy@VisAnimFinalSkeletalResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisMorphingDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisSkeletalAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisSkinningDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisVertexAnimDeformer_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?Debug_ShowHierarchy@VisVertexAnimResult_cl@@UAEXPAVIVRenderInterface@@HAAM1@Z ?DeepCopyFrom@VisPortal_cl@@QAEXABV1@@Z ?DefineFakeShadowInfo@VisionRenderLoop_cl@@IAEXAAULightSrcInfo_t@@@Z ?DeleteAllPathNodes@VisPath_cl@@QAEXXZ ?DeleteCharacter@VisConsole_cl@@QAEXH@Z ?DeleteSelection@VisConsole_cl@@QAEXXZ ?DeleteThis@IVObjectComponent@@UAEXXZ ?DeregisterPlugin@VisPluginManager_cl@@QAEXPAVIVisPlugin_cl@@@Z ?DetachFromParent@VisObject3D_cl@@QAEXXZ ?DetermineEntriesInHalfspace@VisEntityCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z ?DetermineEntriesInHalfspace@VisLightSrcCollection_cl@@QBEXABVVisPlane_cl@@AAV1@HH@Z ?DetermineEntriesInHalfspace@VisMeshBufferObjectCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z ?DetermineEntriesInHalfspace@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z ?DetermineEntriesInHalfspace@VisVisibilityObjectCollection_cl@@QBEXABVVisPlane_cl@@AAV1@H@Z ?DetermineEntriesTouchingBox@VisEntityCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z ?DetermineEntriesTouchingBox@VisLightSrcCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@H@Z ?DetermineEntriesTouchingBox@VisMeshBufferObjectCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z ?DetermineEntriesTouchingBox@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z ?DetermineEntriesTouchingBox@VisVisibilityObjectCollection_cl@@QBEXABVVisBoundingBox_cl@@AAV1@@Z ?DetermineEntriesTouchingConvexVolume@VisEntityCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z ?DetermineEntriesTouchingConvexVolume@VisLightSrcCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@H@Z ?DetermineEntriesTouchingConvexVolume@VisMeshBufferObjectCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z ?DetermineEntriesTouchingConvexVolume@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z ?DetermineEntriesTouchingConvexVolume@VisVisibilityObjectCollection_cl@@QBEXABVVisConvexVolume_cl@@AAV1@@Z ?DetermineEntriesTouchingFrustum@VisEntityCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z ?DetermineEntriesTouchingFrustum@VisLightSrcCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@H@Z ?DetermineEntriesTouchingFrustum@VisMeshBufferObjectCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z ?DetermineEntriesTouchingFrustum@VisStaticGeometryInstanceCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z ?DetermineEntriesTouchingFrustum@VisVisibilityObjectCollection_cl@@QBEXABVVisFrustum_cl@@AAV1@@Z ?Disable@VisTimer_cl@@QAEXXZ ?DisableColorAnimations@VisLightSource_cl@@QAEXXZ ?DisableIntensityAnimations@VisLightSource_cl@@QAEXXZ ?DisableVisibilityQueryState@VisRenderLoopHelper_cl@@QAEXXZ ?Display@Vision@@2VVisDisplay_cl@@A ?DisplayDebugTexture@VisShaders_cl@@QAEXPAVVTextureObject@@@Z ?DisplayThreadWorkload@VisProfiling_cl@@QAEXHHPAVVisFont_cl@@@Z ?DisplayVisibilityInfo@VisionAppHelpers@@SAXXZ ?Dispose@IVScriptInstance@@UAEXXZ ?DisposeObject@VisBaseEntity_cl@@UAEXXZ ?DisposeObject@VisLightSource_cl@@UAEXXZ ?DisposeObject@VisObject3D_cl@@MAEXXZ ?DisposeObject@VisParticleGroup_cl@@UAEXXZ ?DisposeObject@VisPath_cl@@UAEXXZ ?DisposeObject@VisSky_cl@@UAEXXZ ?DisposeObject@VisStaticMeshInstance_cl@@UAEXXZ ?DisposeObject@VisTypedEngineObject_cl@@UAEXXZ ?DisposeObject@VisVisibilityObject_cl@@UAEXXZ ?DoArchiveExchange@VisBitmap_cl@@SAPAV1@AAVVArchive@@PAV1@@Z ?DoArchiveExchange@VisVisibilityZone_cl@@SAPAV1@AAVVArchive@@PAV1@@Z ?DoResultRemapping@VisSkeletonRemapping_cl@@QAEXPAVVisSkeletalAnimResult_cl@@PBV2@@Z ?DoStateRemapping@VisSkeletonRemapping_cl@@QAEXPAVVisAnimState_cl@@PBV2@@Z ?DrawBoneBoundingBox@VisBaseEntity_cl@@QAEXPBDUVColorRef@@M@Z ?DrawBoneBoundingBoxes@VisBaseEntity_cl@@QAEXUVColorRef@@M@Z ?DrawBoundingBox@VisBaseEntity_cl@@QAEHHUVColorRef@@M@Z ?DrawBoundingBox@VisGame_cl@@QAEXABVVisBoundingBox_cl@@UVColorRef@@M@Z ?DrawCube@VisGame_cl@@QAEXABVVisVector_cl@@MUVColorRef@@@Z ?DrawDynamicLight@VisionRenderLoop_cl@@IAEXXZ ?DrawEntitiesShaders@VisionRenderLoop_cl@@IAEXABVVisEntityCollection_cl@@_N@Z ?DrawFakeShadows@VisionRenderLoop_cl@@IAEXXZ ?DrawForegroundEntities@VisionRenderLoop_cl@@IAEXABVVisEntityCollection_cl@@@Z ?DrawFrustum@VisGame_cl@@QAEXABVVisFrustum_cl@@MUVColorRef@@M_N@Z ?DrawMessage3D@VisGame_cl@@QAEHPBDABVVisVector_cl@@F@Z ?DrawMessage3D@VisMessage_cl@@QAEHPBDABVVisVector_cl@@F@Z ?DrawOrientedBoundingBox@VisGame_cl@@QAEXABVVisBoundingBox_cl@@ABVVisMatrix3x3_cl@@ABVVisVector_cl@@UVColorRef@@M@Z ?DrawPath@VisPath_cl@@QAEXUVColorRef@@M@Z ?DrawPortal@VisGame_cl@@QAEXABVVisPortal_cl@@UVColorRef@@_N@Z ?DrawRoundedRectangle@VisZoneResourceManager_cl@@SAXABVVisBoundingBox_cl@@MUVColorRef@@@Z ?DrawSimpleBox@VisGame_cl@@QAEXMMMMMMUVColorRef@@M@Z ?DrawSingleLine2D@VisGame_cl@@QAEXMMMMUVColorRef@@M@Z ?DrawSingleLine@VisGame_cl@@QAEXABVVisVector_cl@@0UVColorRef@@ABUVSimpleRenderState_t@@@Z ?DrawSingleLine@VisGame_cl@@QAEXABVVisVector_cl@@0UVColorRef@@M@Z ?DrawSingleLine@VisGame_cl@@QAEXMMMMMMUVColorRef@@M@Z ?DrawSingleTriangle@VisGame_cl@@QAEXABVVisVector_cl@@00UVColorRef@@W4VIS_TransparencyType@@H@Z ?DrawStaticLightShadows@VisionRenderLoop_cl@@IAEXXZ ?DrawStaticShadows@VisionRenderLoop_cl@@IAEXXZ ?DumpMemoryLeaks@VisResourceManager_cl@@UAEHH@Z ?EaseIn@IVisAnimMixerNode_cl@@QAE_NHM_N@Z ?EaseIn@VisAnimMixerInput_cl@@QAEXM_N@Z ?EaseOut@IVisAnimMixerNode_cl@@QAE_NHM_N@Z ?EaseOut@VisAnimMixerInput_cl@@QAEXM_N@Z ?EditCopy@VisConsole_cl@@QAEXXZ ?EditCut@VisConsole_cl@@QAEXXZ ?EditPaste@VisConsole_cl@@QAEXXZ ?EditUndo@VisConsole_cl@@QAEXXZ ?Editor@Vision@@2VVisEditorManager_cl@@A ?Enable@VisTimer_cl@@QAEXXZ ?EnableColorAnimations@VisLightSource_cl@@QAEXXZ ?EnableIntensityAnimations@VisLightSource_cl@@QAEXXZ ?EnableVisibilityQueryState@VisRenderLoopHelper_cl@@QAEXXZ ?EndMeshRendering@VisRenderLoopHelper_cl@@QAEXXZ ?EndOverlayRendering@VisRenderLoopHelper_cl@@QAEXXZ ?EndUpdate@VisPortal_cl@@QAEXXZ ?EndVisibilityQuery@VisRenderLoopHelper_cl@@QAEXH@Z ?EnsureArraysAllocated@VisCollisionMesh_cl@@IAEXH@Z ?EnsureCachedRotationMatrixValid@VisObject3D_cl@@QBEXXZ ?EnsureCapacity@VObjectComponentCollection@@QAEXH@Z ?EnsureMeshCreated@VisStaticMesh_cl@@QAEXXZ ?EnsureRotationContinuity@VisSkeletalAnimSequence_cl@@QAE_N_N@Z ?EnsureSize@VisRenderCollection_cl@@QAEXI@Z ?EnsureVisibilityZoneFlagsSize@VisionVisibilityCollector_cl@@IAEXXZ ?Equals@VisSkeletalBone_cl@@QBE_NPBV1@@Z ?EqualsResult@VisAnimResult_cl@@QBE_NPBV1@@Z ?EqualsResult@VisSkeletalAnimResult_cl@@QBE_NPBV1@@Z ?EqualsState@VisAnimState_cl@@QBE_NPBV1@@Z ?Error@Vision@@2VVisError_cl@@A ?EulerToMatrix@VisMath_cl@@QAEXMMMAAVVisMatrix3x3_cl@@@Z ?EulerToMatrix@VisMath_cl@@QAEXQBMAAVVisMatrix3x3_cl@@@Z ?EvalPoint@VisPath_cl@@QAEXMAAVVisVector_cl@@PAV2@1@Z ?EvalPointSmooth@VisPath_cl@@QAEXMAAVVisVector_cl@@PAV2@1@Z ?EvaluateBrightnessAtPoint@VisRenderer_cl@@QAEXABVVisVector_cl@@AAE11@Z ?EvaluateBrightnessAtPointEx@VisRenderer_cl@@QAEHABVVisVector_cl@@MAAV2@HPAV2@@Z ?ExecuteFunctionArg@IVScriptInstance@@QAAHPBD0ZZ ?Exists@VisFile_cl@@QAEHPBD0@Z ?Extend@VisMatrix3x3_cl@@QBE?AVVisMatrix4x4_cl@@ABVVisVector_cl@@@Z ?Extend@VisMatrix3x3_cl@@QBE?AVVisMatrix4x4_cl@@XZ ?FatalError@VisError_cl@@QAAXPBDZZ ?FatalError@VisError_cl@@QAAXW4VisErrorType_e@@ZZ ?FetchOcclusionTestResults@VisRenderContext_cl@@QAEXXZ ?FetchPhysicsResults@VisionApp_cl@@IAEXXZ ?FetchResult@VisOcclusionQueryObject_cl@@QAE_NH@Z ?File@Vision@@2VVisFile_cl@@A ?FillIndicesWithData@VisMeshBuffer_cl@@QAEXPBXH_N@Z ?FillMissingBonesWithInitialPose@VisAnimFinalSkeletalResult_cl@@QAEXPAVVisSkeletalAnimResult_cl@@@Z ?FillVerticesWithData@VisMeshBuffer_cl@@QAEXPBXH_N@Z ?FillWithData@VisRenderIndexBuffer_cl@@QAEXPBXH_N@Z ?FillWithData@VisRenderVertexBufferSingleBuffered_cl@@QAEXPBXH_N@Z ?FilterInvisibleEntries@VisStaticGeometryInstanceCollection_cl@@QAEXPAVVisRenderContext_cl@@@Z ?FilterNonVisibleEntities@VisEntityCollection_cl@@QAEXXZ ?FindBitmap@VisBitmap_cl@@SAPAV1@PBDH@Z ?FindByUID@VisLightSource_cl@@SAPAV1@_J@Z ?FindCeilingKeyframeIndex@VisKeyFrameTrack_cl@@QBEHM@Z ?FindClosestVisibilityZone@VisionSceneManager_cl@@UAEPAVVisVisibilityZone_cl@@ABVVisBoundingBox_cl@@PBVVisVector_cl@@@Z ?FindClosestVisibilityZoneSimple@VisionSceneManager_cl@@QBEPAVVisVisibilityZone_cl@@ABVVisBoundingBox_cl@@@Z ?FindEffect@VisShaderFXLibManager_cl@@QBEPAVVShaderEffectResource@@PBD@Z ?FindExistingResource@VisionResourceCreator_cl@@UAEPAVVManagedResource@@AAVVResourceSnapshot@@AAVVResourceSnapshotEntry@@@Z ?FindFont@VisFontResourceManager_cl@@QAEPAVVisFont_cl@@PBD0@Z ?FindStaticMesh@VisStaticMesh_cl@@SAPAV1@PBD@Z ?FindVisibilityZones@VisionSceneManager_cl@@UAEIABVVisBoundingBox_cl@@PAPAVVisVisibilityZone_cl@@I@Z ?Finish@VisKeyFrameTrack_cl@@QAEXXZ ?FinishVisibilityWorkflow@VisionVisibilityCollector_cl@@IAEXXZ ?FlagForRemoval@VisRenderCollection_cl@@QAEXH@Z ?FlagForRemoval@VisRenderCollection_cl@@QAEXPBX@Z ?Flicker@VisLightSrc_AnimIntensity_cl@@QAEXHHM@Z ?Fonts@Vision@@2VVisFontResourceManager_cl@@A ?ForceDeinit@IVisPlugin_cl@@QAEXXZ ?ForceFrameRate@VisTimer_cl@@QAEXH@Z ?Free@VisBaseEntity_cl@@QAEXXZ ?Free@VisSystem_cl@@QAEXPAX@Z ?FreeBitmap@VisBitmap_cl@@QAEXXZ ?FreeCustomBones@VisAnimBoneModifierNode_cl@@QAEXXZ ?FreeCustomBones@VisAnimFinalSkeletalResult_cl@@QAEXXZ ?FreeIndexList@VisMeshBuffer_cl@@QAEXXZ ?FreeMeshInstances@VisStaticMeshInstance_cl@@QAEXXZ ?FreeRemovedEntities@VisGame_cl@@QAEXXZ ?FreeShadowMeshProperties@VisStaticMesh_cl@@QAEXXZ ?FreeSubmeshes@VisStaticMesh_cl@@QAEXXZ ?FreeVertices@VisMeshBuffer_cl@@QAEXXZ ?Game@Vision@@2VVisGame_cl@@A ?GatherLightmapInfo@VisBaseEntity_cl@@QAE_NAAVVLightmapSceneInfo@@@Z ?GatherLightmapInfo@VisStaticMeshInstance_cl@@UAE_NAAVVLightmapSceneInfo@@@Z ?GatherStaticGeometryInBoundingBox@IVisSceneManager_cl@@QAEXABVVisBoundingBox_cl@@AAVVisStaticGeometryInstanceCollection_cl@@@Z ?Get3DAPIErrorString@VisRenderer_cl@@QAEPBDXZ ?GetAbsoluteDirectory@VisFile_cl@@QAEXPADPBD@Z ?GetAccurateFakeShadows@VisRenderer_cl@@QBEHXZ ?GetActionManager@Vision@@SAPAVVActionManager@@XZ ?GetActiveShaderSet@VisBaseEntity_cl@@QBEPAVVisShaderSet_cl@@XZ ?GetAdditionalOutputString@VisFont_cl@@MAEHPADH@Z ?GetAdditionalOutputString@VisZoneResource_cl@@UAEHPADH@Z ?GetAdjacency@VisCollisionMeshEntity_cl@@QBEPAHH@Z ?GetAlignment@VisFont_cl@@SA?AW4Alignment_e@1@PBD@Z ?GetAllDynamicSceneObjects@VisVisibilityZone_cl@@UAEXPAVVisObject3DCollection_cl@@@Z ?GetAlphaTestThreshold@VisSurface_cl@@QBEMXZ ?GetAlwaysUpdateAnimations@VisBaseEntity_cl@@QAE_NXZ ?GetAmbientColor@VisBaseEntity_cl@@QBE?AUVColorRef@@XZ ?GetAnimSequenceSet@VisAnimSequenceSetManager_cl@@QAEPAVVisAnimSequenceSet_cl@@PBD@Z ?GetAnimatedEntities@VisGame_cl@@QAEAAVVisEntityCollection_cl@@XZ ?GetAnimationInstance@VisTextureManager_cl@@QAEPAVVisTextureAnimInstance_cl@@PAVVTextureObject@@@Z ?GetApplication@Vision@@SAPAVIVisApp_cl@@XZ ?GetArchiveVersion@Vision@@SAHXZ ?GetAt@VisShaderSet_cl@@QAEXHPAPAVVisSurface_cl@@PAPAVVCompiledTechnique@@@Z ?GetAttenuation@VisLightSource_cl@@QBE?AW4VisLightAttenuationType_e@@XZ ?GetAttenuationTexture@VisLightSource_cl@@QBEPAVVTextureObject@@XZ ?GetAutoGenMipMaps@CubeMapHandle_cl@@QBE_NXZ ?GetAutomaticUpdate@VisObject3DVisData_cl@@QBE_NXZ ?GetBaseFrustum@IVisVisibilityCollector_cl@@UAEPBVVisFrustum_cl@@XZ ?GetBaseFrustum@VisionVisibilityCollector_cl@@UAEPBVVisFrustum_cl@@XZ ?GetBaseTexture@VisSurface_cl@@QBEPBDXZ ?GetBaseUVFromTraceHit@VisCollisionMesh_cl@@QAEHABUVisTraceLineInfo_t@@AAVVMappingVertex@@H@Z ?GetBlendDefaultState@VisRenderStates_cl@@SAPBUVStateGroupBlend@@XZ ?GetBlendState@VisRenderStates_cl@@SAPBUVStateGroupBlend@@XZ ?GetBlendStateGroup@VisRenderStates_cl@@SAPBUVStateGroupBlend@@W4VIS_TransparencyType@@@Z ?GetBlurPasses@CubeMapHandle_cl@@QBEHXZ ?GetBoneCurrentLocalSpaceTransformation@VisAnimConfig_cl@@QAEXHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z ?GetBoneCurrentLocalSpaceTransformation@VisBaseEntity_cl@@QAE_NHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z ?GetBoneCurrentObjectSpaceTransformation@VisAnimConfig_cl@@QAEXHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z ?GetBoneCurrentObjectSpaceTransformation@VisBaseEntity_cl@@QAE_NHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z ?GetBoneCurrentWorldSpaceTransformation@VisAnimConfig_cl@@QAEXPBVVisBaseEntity_cl@@HAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z ?GetBoneCurrentWorldSpaceTransformation@VisBaseEntity_cl@@QAE_NHAAVVisVector_cl@@AAVVisQuaternion_cl@@@Z ?GetBoneIndexByName@VisSkeleton_cl@@QBEHPBD@Z ?GetBoneRotation@VisSkeletalAnimResult_cl@@QBEABVVisQuaternion_cl@@H@Z ?GetBoneScaling@VisSkeletalAnimResult_cl@@QBEABVVisVector_cl@@H@Z ?GetBoneTransformationMatrix@VisSkeletalAnimResult_cl@@QBEXHAAVVisMatrix4x4_cl@@@Z ?GetBoneTranslation@VisSkeletalAnimResult_cl@@QBEABVVisVector_cl@@H@Z ?GetBoneWeightBuffer@VisModel_cl@@QBEPAVVisRenderVertexBufferBase_cl@@PAUVisMBVertexDescriptor_t@@@Z ?GetBoundingBox@VisConvexVolume_cl@@QBEXAAVVisBoundingBox_cl@@@Z ?GetBoundingBox@VisLightSource_cl@@QBEXAAVBBox_t@@@Z ?GetBoundingBox@VisLightSource_cl@@QBEXAAVVisBoundingBox_cl@@@Z ?GetBoundingBox@VisParticleGroup_cl@@QBEHAAM00000@Z
*** Error : Could not execute command An error occurred while loading texture file '%s'. The texture will not appear correct. Authenticity key invalid or expired. Engine start aborted! Detailed error : %s Error creating data directory for %s Error initializing timer Error loading .vcolmesh file '%s' : Error loading .vmesh file '%s' : Error loading XML file '%s' Error loading XML file '%s': (col %i :'%s') Error loading texture file '%s' Error loading texture file '%s' : %s Error reading XML file '%s'. Please fix or delete this file Error writing XML file '%s' Unable to initialize video mode