vm3dgl.dll

Company
VMware, Inc.
Description

VMware SVGA 3D Microsoft Corporation - WDDM Usermode OpenGL Driver

Version
2.3.7.0
Architecture
32 bit
Threat Score
0 %
Original size
11072.7 Kb
Download size
3983.6 Kb
MD5
892d69268fe1512d429b7a79e48883f9
SHA1
1dc1575712df9ab856138ea54c8f50d7e0d3efb7
SHA256
2654726744a46430b1f0e584cac47c1b228af049d137439644df9544a9a01948
DrvCopyContext
DrvCreateContext
DrvCreateLayerContext
DrvDeleteContext
DrvDescribeLayerPlane
DrvDescribePixelFormat
DrvGetLayerPaletteEntries
DrvGetProcAddress
DrvPresentBuffers
DrvRealizeLayerPalette
DrvReleaseContext
DrvSetCallbackProcs
DrvSetContext
DrvSetLayerPaletteEntries
DrvSetPixelFormat
DrvShareLists
DrvSwapBuffers
DrvSwapLayerBuffers
DrvValidateVersion
_glActiveProgramEXT@4
_glActiveTexture@4
_glActiveTextureARB@4
_glAlphaFragmentOp1ATI@24
_glAlphaFragmentOp2ATI@36
_glAlphaFragmentOp3ATI@48
_glAreProgramsResidentNV@12
_glAreTexturesResidentEXT@12
_glArrayElementEXT@4
_glAttachObjectARB@8
_glAttachShader@8
_glBeginConditionalRender@8
_glBeginConditionalRenderNV@8
_glBeginFragmentShaderATI@0
_glBeginQuery@8
_glBeginQueryARB@8
_glBeginTransformFeedback@4
_glBeginTransformFeedbackEXT@4
_glBindAttribLocation@12
_glBindAttribLocationARB@12
_glBindBuffer@8
_glBindBufferARB@8
_glBindBufferBase@12
_glBindBufferBaseEXT@12
_glBindBufferOffsetEXT@16
_glBindBufferRange@20
_glBindBufferRangeEXT@20
_glBindFragDataLocation@12
_glBindFragDataLocationEXT@12
_glBindFragmentShaderATI@4
_glBindFramebuffer@8
_glBindFramebufferEXT@8
_glBindProgramARB@8
_glBindProgramNV@8
_glBindRenderbuffer@8
_glBindRenderbufferEXT@8
_glBindSampler@8
_glBindTextureEXT@8
_glBindTransformFeedback@8
_glBindVertexArray@4
_glBlendColor@16
_glBlendColorEXT@16
_glBlendEquation@4
_glBlendEquationEXT@4
_glBlendEquationIndexedAMD@8
_glBlendEquationSeparate@8
_glBlendEquationSeparateIndexedAMD@12
_glBlendEquationSeparateiARB@12
_glBlendEquationiARB@8
_glBlendFuncIndexedAMD@12
_glBlendFuncSeparate@16
_glBlendFuncSeparateEXT@16
_glBlendFuncSeparateIndexedAMD@20
_glBlendFuncSeparateiARB@20
_glBlendFunciARB@12
_glBlitFramebuffer@40
_glBufferData@16
_glBufferDataARB@16
_glBufferSubData@16
_glBufferSubDataARB@16
_glCheckFramebufferStatus@4
_glCheckFramebufferStatusEXT@4
_glClampColor@8
_glClampColorARB@8
_glClearBufferfi@16
_glClearBufferfv@12
_glClearBufferiv@12
_glClearBufferuiv@12
_glClearColorIiEXT@16
_glClearColorIuiEXT@16
_glClearDepthf@4
_glClientActiveTexture@4
_glClientActiveTextureARB@4
_glClientWaitSync@16
_glColorFragmentOp1ATI@28
_glColorFragmentOp2ATI@40
_glColorFragmentOp3ATI@52
_glColorMaskIndexedEXT@20
_glColorMaski@20
_glColorP3ui@8
_glColorP3uiv@8
_glColorP4ui@8
_glColorP4uiv@8
_glColorPointerEXT@20
_glColorSubTable@24
_glColorTable@24
_glColorTableEXT@24
_glColorTableParameterfv@12
_glColorTableParameteriv@12
_glCombinerInputNV@24
_glCombinerOutputNV@40
_glCombinerParameterfNV@8
_glCombinerParameterfvNV@8
_glCombinerParameteriNV@8
_glCombinerParameterivNV@8
_glCompileShader@4
_glCompileShaderARB@4
_glCompressedTexImage1D@28
_glCompressedTexImage1DARB@28
_glCompressedTexImage2D@32
_glCompressedTexImage2DARB@32
_glCompressedTexImage3D@36
_glCompressedTexImage3DARB@36
_glCompressedTexSubImage1D@28
_glCompressedTexSubImage1DARB@28
_glCompressedTexSubImage2D@36
_glCompressedTexSubImage2DARB@36
_glCompressedTexSubImage3D@44
_glCompressedTexSubImage3DARB@44
_glConvolutionFilter1D@24
_glConvolutionFilter2D@28
_glConvolutionParameterf@12
_glConvolutionParameterfv@12
_glConvolutionParameteri@12
_glConvolutionParameteriv@12
_glCopyBufferSubData@20
_glCopyColorSubTable@20
_glCopyColorTable@20
_glCopyConvolutionFilter1D@20
_glCopyConvolutionFilter2D@24
_glCopyTexImage1DEXT@28
_glCopyTexImage2DEXT@32
_glCopyTexSubImage1DEXT@24
_glCopyTexSubImage2DEXT@32
_glCopyTexSubImage3D@36
_glCopyTexSubImage3DEXT@36
_glCreateProgram@0
_glCreateProgramObjectARB@0
_glCreateShader@4
_glCreateShaderObjectARB@4
_glCreateShaderProgramEXT@8
_glDeleteBuffers@8
_glDeleteBuffersARB@8
_glDeleteFragmentShaderATI@4
_glDeleteFramebuffers@8
_glDeleteFramebuffersEXT@8
_glDeleteObjectARB@4
_glDeleteProgram@4
_glDeleteProgramsARB@8
_glDeleteProgramsNV@8
_glDeleteQueries@8
_glDeleteQueriesARB@8
_glDeleteRenderbuffers@8
_glDeleteRenderbuffersEXT@8
_glDeleteSamplers@8
_glDeleteShader@4
_glDeleteSync@4
_glDeleteTexturesEXT@8
_glDeleteTransformFeedbacks@8
_glDeleteVertexArrays@8
_glDepthRangef@8
_glDetachObjectARB@8
_glDetachShader@8
_glDisableIndexedEXT@8
_glDisableVertexAttribArray@4
_glDisableVertexAttribArrayARB@4
_glDisablei@8
_glDrawArraysEXT@12
_glDrawArraysInstanced@16
_glDrawArraysInstancedARB@16
_glDrawArraysInstancedEXT@16
_glDrawBuffers@8
_glDrawBuffersARB@8
_glDrawBuffersATI@8
_glDrawElementsBaseVertex@20
_glDrawElementsInstanced@20
_glDrawElementsInstancedARB@20
_glDrawElementsInstancedBaseVertex@24
_glDrawElementsInstancedEXT@20
_glDrawRangeElements@24
_glDrawRangeElementsBaseVertex@28
_glDrawRangeElementsEXT@24
_glDrawTransformFeedback@8
_glEGLImageTargetRenderbufferStorageOES@8
_glEGLImageTargetTexture2DOES@8
_glEdgeFlagPointerEXT@12
_glEnableIndexedEXT@8
_glEnableVertexAttribArray@4
_glEnableVertexAttribArrayARB@4
_glEnablei@8
_glEndConditionalRender@0
_glEndConditionalRenderNV@0
_glEndFragmentShaderATI@0
_glEndQuery@4
_glEndQueryARB@4
_glEndTransformFeedback@0
_glEndTransformFeedbackEXT@0
_glExecuteProgramNV@12
_glFenceSync@8
_glFinalCombinerInputNV@16
_glFlushMappedBufferRange@12
_glFlushVertexArrayRangeNV@0
_glFogCoordPointer@12
_glFogCoordPointerEXT@12
_glFogCoordd@8
_glFogCoorddEXT@8
_glFogCoorddv@4
_glFogCoorddvEXT@4
_glFogCoordf@4
_glFogCoordfEXT@4
_glFogCoordfv@4
_glFogCoordfvEXT@4
_glFramebufferRenderbuffer@16
_glFramebufferRenderbufferEXT@16
_glFramebufferTexture1D@20
_glFramebufferTexture1DEXT@20
_glFramebufferTexture2D@20
_glFramebufferTexture2DEXT@20
_glFramebufferTexture3D@24
_glFramebufferTexture3DEXT@24
_glFramebufferTexture@16
_glFramebufferTextureARB@16
_glFramebufferTextureFaceARB@20
_glFramebufferTextureLayer@20
_glFramebufferTextureLayerARB@20
_glFramebufferTextureLayerEXT@20
_glGenBuffers@8
_glGenBuffersARB@8
_glGenFragmentShadersATI@4
_glGenFramebuffers@8
_glGenFramebuffersEXT@8
_glGenProgramsARB@8
_glGenProgramsNV@8
_glGenQueries@8
_glGenQueriesARB@8
_glGenRenderbuffers@8
_glGenRenderbuffersEXT@8
_glGenSamplers@8
_glGenTexturesEXT@8
_glGenTransformFeedbacks@8
_glGenVertexArrays@8
_glGenerateMipmap@4
_glGenerateMipmapEXT@4
_glGetActiveAttrib@28
_glGetActiveAttribARB@28
_glGetActiveUniform@28
_glGetActiveUniformARB@28
_glGetAttachedObjectsARB@16
_glGetAttachedShaders@16
_glGetAttribLocation@8
_glGetAttribLocationARB@8
_glGetBooleanIndexedvEXT@12
_glGetBooleani_v@12
_glGetBufferParameteri64v@12
_glGetBufferParameteriv@12
_glGetBufferParameterivARB@12
_glGetBufferPointerv@12
_glGetBufferPointervARB@12
_glGetBufferSubData@16
_glGetBufferSubDataARB@16
_glGetColorTable@16
_glGetColorTableEXT@16
_glGetColorTableParameterfv@12
_glGetColorTableParameterfvEXT@12
_glGetColorTableParameteriv@12
_glGetColorTableParameterivEXT@12
_glGetCombinerInputParameterfvNV@20
_glGetCombinerInputParameterivNV@20
_glGetCombinerOutputParameterfvNV@16
_glGetCombinerOutputParameterivNV@16
_glGetCompressedTexImage@12
_glGetCompressedTexImageARB@12
_glGetConvolutionFilter@16
_glGetConvolutionParameterfv@12
_glGetConvolutionParameteriv@12
_glGetFinalCombinerInputParameterfvNV@12
_glGetFinalCombinerInputParameterivNV@12
_glGetFragDataLocation@8
_glGetFragDataLocationEXT@8
_glGetFramebufferAttachmentParameteriv@16
_glGetFramebufferAttachmentParameterivEXT@16
_glGetGraphicsResetStatusARB@0
_glGetHandleARB@4
_glGetHistogram@20
_glGetHistogramParameterfv@12
_glGetHistogramParameteriv@12
_glGetInfoLogARB@16
_glGetInteger64i_v@12
_glGetInteger64v@8
_glGetIntegerIndexedvEXT@12
_glGetIntegeri_v@12
_glGetMinmax@20
_glGetMinmaxParameterfv@12
_glGetMinmaxParameteriv@12
_glGetObjectParameterfvARB@12
_glGetObjectParameterivAPPLE@16
_glGetObjectParameterivARB@12
_glGetPointervEXT@8
_glGetProgramEnvParameterdvARB@12
_glGetProgramEnvParameterfvARB@12
_glGetProgramInfoLog@16
_glGetProgramLocalParameterdvARB@12
_glGetProgramLocalParameterfvARB@12
_glGetProgramNamedParameterdvNV@16
_glGetProgramNamedParameterfvNV@16
_glGetProgramParameterdvNV@16
_glGetProgramParameterfvNV@16
_glGetProgramStringARB@12
_glGetProgramStringNV@12
_glGetProgramiv@12
_glGetProgramivARB@12
_glGetProgramivNV@12
_glGetQueryObjectiv@12
_glGetQueryObjectivARB@12
_glGetQueryObjectuiv@12
_glGetQueryObjectuivARB@12
_glGetQueryiv@12
_glGetQueryivARB@12
_glGetRenderbufferParameteriv@12
_glGetRenderbufferParameterivEXT@12
_glGetSamplerParameterIiv@12
_glGetSamplerParameterIuiv@12
_glGetSamplerParameterfv@12
_glGetSamplerParameteriv@12
_glGetSeparableFilter@24
_glGetShaderInfoLog@16
_glGetShaderPrecisionFormat@16
_glGetShaderSource@16
_glGetShaderSourceARB@16
_glGetShaderiv@12
_glGetStringi@8
_glGetSynciv@20
_glGetTexBumpParameterfvATI@8
_glGetTexBumpParameterivATI@8
_glGetTexParameterIiv@12
_glGetTexParameterIivEXT@12
_glGetTexParameterIuiv@12
_glGetTexParameterIuivEXT@12
_glGetTrackMatrixivNV@16
_glGetTransformFeedbackVarying@28
_glGetTransformFeedbackVaryingEXT@28
_glGetUniformLocation@8
_glGetUniformLocationARB@8
_glGetUniformfv@12
_glGetUniformfvARB@12
_glGetUniformiv@12
_glGetUniformivARB@12
_glGetUniformuiv@12
_glGetUniformuivEXT@12
_glGetVertexAttribIiv@12
_glGetVertexAttribIivEXT@12
_glGetVertexAttribIuiv@12
_glGetVertexAttribIuivEXT@12
_glGetVertexAttribPointerv@12
_glGetVertexAttribPointervARB@12
_glGetVertexAttribPointervNV@12
_glGetVertexAttribdv@12
_glGetVertexAttribdvARB@12
_glGetVertexAttribdvNV@12
_glGetVertexAttribfv@12
_glGetVertexAttribfvARB@12
_glGetVertexAttribfvNV@12
_glGetVertexAttribiv@12
_glGetVertexAttribivARB@12
_glGetVertexAttribivNV@12
_glGetnColorTableARB@20
_glGetnCompressedTexImageARB@16
_glGetnConvolutionFilterARB@20
_glGetnHistogramARB@24
_glGetnMapdvARB@16
_glGetnMapfvARB@16
_glGetnMapivARB@16
_glGetnMinmaxARB@24
_glGetnPixelMapfvARB@12
_glGetnPixelMapuivARB@12
_glGetnPixelMapusvARB@12
_glGetnPolygonStippleARB@8
_glGetnSeparableFilterARB@32
_glGetnTexImageARB@24
_glGetnUniformdvARB@16
_glGetnUniformfvARB@16
_glGetnUniformivARB@16
_glGetnUniformuivARB@16
_glHistogram@16
_glIndexPointerEXT@16
_glIsBuffer@4
_glIsBufferARB@4
_glIsEnabledIndexedEXT@8
_glIsEnabledi@8
_glIsFramebuffer@4
_glIsFramebufferEXT@4
_glIsProgram@4
_glIsProgramARB@4
_glIsProgramNV@4
_glIsQuery@4
_glIsQueryARB@4
_glIsRenderbuffer@4
_glIsRenderbufferEXT@4
_glIsSampler@4
_glIsShader@4
_glIsSync@4
_glIsTextureEXT@4
_glIsTransformFeedback@4
_glIsVertexArray@4
_glLinkProgram@4
_glLinkProgramARB@4
_glLoadProgramNV@16
_glLoadTransposeMatrixd@4
_glLoadTransposeMatrixdARB@4
_glLoadTransposeMatrixf@4
_glLoadTransposeMatrixfARB@4
_glLockArraysEXT@8
_glMapBuffer@8
_glMapBufferARB@8
_glMapBufferRange@16
_glMinmax@12
_glMultTransposeMatrixd@4
_glMultTransposeMatrixdARB@4
_glMultTransposeMatrixf@4
_glMultTransposeMatrixfARB@4
_glMultiDrawArrays@16
_glMultiDrawArraysEXT@16
_glMultiDrawElements@20
_glMultiDrawElementsBaseVertex@24
_glMultiDrawElementsEXT@20
_glMultiTexCoord1d@12
_glMultiTexCoord1dARB@12
_glMultiTexCoord1dv@8
_glMultiTexCoord1dvARB@8
_glMultiTexCoord1f@8
_glMultiTexCoord1fARB@8
_glMultiTexCoord1fv@8
_glMultiTexCoord1fvARB@8
_glMultiTexCoord1i@8
_glMultiTexCoord1iARB@8
_glMultiTexCoord1iv@8
_glMultiTexCoord1ivARB@8
_glMultiTexCoord1s@8
_glMultiTexCoord1sARB@8
_glMultiTexCoord1sv@8
_glMultiTexCoord1svARB@8
_glMultiTexCoord2d@20
_glMultiTexCoord2dARB@20
_glMultiTexCoord2dv@8
_glMultiTexCoord2dvARB@8
_glMultiTexCoord2f@12
_glMultiTexCoord2fARB@12
_glMultiTexCoord2fv@8
_glMultiTexCoord2fvARB@8
_glMultiTexCoord2i@12
_glMultiTexCoord2iARB@12
_glMultiTexCoord2iv@8
_glMultiTexCoord2ivARB@8
_glMultiTexCoord2s@12
_glMultiTexCoord2sARB@12
_glMultiTexCoord2sv@8
_glMultiTexCoord2svARB@8
_glMultiTexCoord3d@28
_glMultiTexCoord3dARB@28
_glMultiTexCoord3dv@8
_glMultiTexCoord3dvARB@8
_glMultiTexCoord3f@16
_glMultiTexCoord3fARB@16
_glMultiTexCoord3fv@8
_glMultiTexCoord3fvARB@8
_glMultiTexCoord3i@16
_glMultiTexCoord3iARB@16
_glMultiTexCoord3iv@8
_glMultiTexCoord3ivARB@8
_glMultiTexCoord3s@16
_glMultiTexCoord3sARB@16
_glMultiTexCoord3sv@8
_glMultiTexCoord3svARB@8
_glMultiTexCoord4d@36
_glMultiTexCoord4dARB@36
_glMultiTexCoord4dv@8
_glMultiTexCoord4dvARB@8
_glMultiTexCoord4f@20
_glMultiTexCoord4fARB@20
_glMultiTexCoord4fv@8
_glMultiTexCoord4fvARB@8
_glMultiTexCoord4i@20
_glMultiTexCoord4iARB@20
_glMultiTexCoord4iv@8
_glMultiTexCoord4ivARB@8
_glMultiTexCoord4s@20
_glMultiTexCoord4sARB@20
_glMultiTexCoord4sv@8
_glMultiTexCoord4svARB@8
_glMultiTexCoordP1ui@12
_glMultiTexCoordP1uiv@12
_glMultiTexCoordP2ui@12
_glMultiTexCoordP2uiv@12
_glMultiTexCoordP3ui@12
_glMultiTexCoordP3uiv@12
_glMultiTexCoordP4ui@12
_glMultiTexCoordP4uiv@12
_glNormalP3ui@8
_glNormalP3uiv@8
_glNormalPointerEXT@16
_glObjectPurgeableAPPLE@12
_glObjectUnpurgeableAPPLE@12
_glPassTexCoordATI@12
_glPauseTransformFeedback@0
_glPointParameterf@8
_glPointParameterfARB@8
_glPointParameterfEXT@8
_glPointParameterfv@8
_glPointParameterfvARB@8
_glPointParameterfvEXT@8
_glPointParameteri@8
_glPointParameteriNV@8
_glPointParameteriv@8
_glPointParameterivNV@8
_glPolygonOffsetEXT@8
_glPrimitiveRestartIndex@4
_glPrimitiveRestartIndexNV@4
_glPrimitiveRestartNV@0
_glPrioritizeTexturesEXT@12
_glProgramEnvParameter4dARB@40
_glProgramEnvParameter4dvARB@12
_glProgramEnvParameter4fARB@24
_glProgramEnvParameter4fvARB@12
_glProgramLocalParameter4dARB@40
_glProgramLocalParameter4dvARB@12
_glProgramLocalParameter4fARB@24
_glProgramLocalParameter4fvARB@12
_glProgramNamedParameter4dNV@44
_glProgramNamedParameter4dvNV@16
_glProgramNamedParameter4fNV@28
_glProgramNamedParameter4fvNV@16
_glProgramParameter4dNV@40
_glProgramParameter4dvNV@12
_glProgramParameter4fNV@24
_glProgramParameter4fvNV@12
_glProgramParameteriARB@12
_glProgramParameters4dvNV@16
_glProgramParameters4fvNV@16
_glProgramStringARB@16
_glProvokingVertex@4
_glProvokingVertexEXT@4
_glReadnPixelsARB@32
_glReleaseShaderCompiler@0
_glRenderbufferStorage@16
_glRenderbufferStorageEXT@16
_glRenderbufferStorageMultisample@20
_glRenderbufferStorageMultisampleEXT@20
_glRequestResidentProgramsNV@8
_glResetHistogram@4
_glResetMinmax@4
_glResizeBuffersMESA@0
_glResumeTransformFeedback@0
_glSampleCoverage@8
_glSampleCoverageARB@8
_glSampleMapATI@12
_glSamplerParameterIiv@12
_glSamplerParameterIuiv@12
_glSamplerParameterf@12
_glSamplerParameterfv@12
_glSamplerParameteri@12
_glSamplerParameteriv@12
_glSecondaryColor3b@12
_glSecondaryColor3bEXT@12
_glSecondaryColor3bv@4
_glSecondaryColor3bvEXT@4
_glSecondaryColor3d@24
_glSecondaryColor3dEXT@24
_glSecondaryColor3dv@4
_glSecondaryColor3dvEXT@4
_glSecondaryColor3f@12
_glSecondaryColor3fEXT@12
_glSecondaryColor3fv@4
_glSecondaryColor3fvEXT@4
_glSecondaryColor3i@12
_glSecondaryColor3iEXT@12
_glSecondaryColor3iv@4
_glSecondaryColor3ivEXT@4
_glSecondaryColor3s@12
_glSecondaryColor3sEXT@12
_glSecondaryColor3sv@4
_glSecondaryColor3svEXT@4
_glSecondaryColor3ub@12
_glSecondaryColor3ubEXT@12
_glSecondaryColor3ubv@4
_glSecondaryColor3ubvEXT@4
_glSecondaryColor3ui@12
_glSecondaryColor3uiEXT@12
_glSecondaryColor3uiv@4
_glSecondaryColor3uivEXT@4
_glSecondaryColor3us@12
_glSecondaryColor3usEXT@12
_glSecondaryColor3usv@4
_glSecondaryColor3usvEXT@4
_glSecondaryColorP3ui@8
_glSecondaryColorP3uiv@8
_glSecondaryColorPointer@16
_glSecondaryColorPointerEXT@16
_glSeparableFilter2D@32
_glSetFragmentShaderConstantATI@8
_glShaderBinary@20
_glShaderSource@16
_glShaderSourceARB@16
_glStencilFuncSeparate@16
_glStencilMaskSeparate@8
_glStencilOpSeparate@16
_glTexBuffer@12
_glTexBufferARB@12
_glTexBumpParameterfvATI@8
_glTexBumpParameterivATI@8
_glTexCoordP1ui@8
_glTexCoordP1uiv@8
_glTexCoordP2ui@8
_glTexCoordP2uiv@8
_glTexCoordP3ui@8
_glTexCoordP3uiv@8
_glTexCoordP4ui@8
_glTexCoordP4uiv@8
_glTexCoordPointerEXT@20
_glTexImage3D@40
_glTexImage3DEXT@40
_glTexParameterIiv@12
_glTexParameterIivEXT@12
_glTexParameterIuiv@12
_glTexParameterIuivEXT@12
_glTexSubImage1DEXT@28
_glTexSubImage2DEXT@36
_glTexSubImage3D@44
_glTexSubImage3DEXT@44
_glTextureBarrierNV@0
_glTrackMatrixNV@16
_glTransformFeedbackVaryings@16
_glTransformFeedbackVaryingsEXT@16
_glUniform1f@8
_glUniform1fARB@8
_glUniform1fv@12
_glUniform1fvARB@12
_glUniform1i@8
_glUniform1iARB@8
_glUniform1iv@12
_glUniform1ivARB@12
_glUniform1ui@8
_glUniform1uiEXT@8
_glUniform1uiv@12
_glUniform1uivEXT@12
_glUniform2f@12
_glUniform2fARB@12
_glUniform2fv@12
_glUniform2fvARB@12
_glUniform2i@12
_glUniform2iARB@12
_glUniform2iv@12
_glUniform2ivARB@12
_glUniform2ui@12
_glUniform2uiEXT@12
_glUniform2uiv@12
_glUniform2uivEXT@12
_glUniform3f@16
_glUniform3fARB@16
_glUniform3fv@12
_glUniform3fvARB@12
_glUniform3i@16
_glUniform3iARB@16
_glUniform3iv@12
_glUniform3ivARB@12
_glUniform3ui@16
_glUniform3uiEXT@16
_glUniform3uiv@12
_glUniform3uivEXT@12
_glUniform4f@20
_glUniform4fARB@20
_glUniform4fv@12
_glUniform4fvARB@12
_glUniform4i@20
_glUniform4iARB@20
_glUniform4iv@12
_glUniform4ivARB@12
_glUniform4ui@20
_glUniform4uiEXT@20
_glUniform4uiv@12
_glUniform4uivEXT@12
glAccum
glAlphaFunc
glAreTexturesResident
glArrayElement
glBegin
glBindTexture
glBitmap
glBlendFunc
glCallList
glCallLists
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane
glColor3b
glColor3bv
glColor3d
glColor3dv
glColor3f
glColor3fv
glColor3i
glColor3iv
glColor3s
glColor3sv
glColor3ub
glColor3ubv
glColor3ui
glColor3uiv
glColor3us
glColor3usv
glColor4b
glColor4bv
glColor4d
glColor4dv
glColor4f
glColor4fv
glColor4i
glColor4iv
glColor4s
glColor4sv
glColor4ub
glColor4ubv
glColor4ui
glColor4uiv
glColor4us
glColor4usv
glColorMask
glColorMaterial
glColorPointer
glCopyPixels
glCopyTexImage1D
glCopyTexImage2D
glCopyTexSubImage1D
glCopyTexSubImage2D
glCullFace
glDeleteLists
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRange
glDisable
glDisableClientState
glDrawArrays
glDrawBuffer
glDrawElements
glDrawPixels
glEdgeFlag
glEdgeFlagPointer
glEdgeFlagv
glEnable
glEnableClientState
glEnd
glEndList
glEvalCoord1d
glEvalCoord1dv
glEvalCoord1f
glEvalCoord1fv
glEvalCoord2d
glEvalCoord2dv
glEvalCoord2f
glEvalCoord2fv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glEvalPoint2
glFeedbackBuffer
glFinish
glFlush
glFogf
glFogfv
glFogi
glFogiv
glFrontFace
glFrustum
glGenLists
glGenTextures
glGetBooleanv
glGetClipPlane
glGetDoublev
glGetError
glGetFloatv
glGetIntegerv
glGetLightfv
glGetLightiv
glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMaterialiv
glGetPixelMapfv
glGetPixelMapuiv
glGetPixelMapusv
glGetPointerv
glGetPolygonStipple
glGetString
glGetTexEnvfv
glGetTexEnviv
glGetTexGendv
glGetTexGenfv
glGetTexGeniv
glGetTexImage
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glGetTexParameterfv
glGetTexParameteriv
glHint
glIndexMask
glIndexPointer
glIndexd
glIndexdv
glIndexf
glIndexfv
glIndexi
glIndexiv
glIndexs
glIndexsv
glIndexub
glIndexubv
glInitNames
glInterleavedArrays
glIsEnabled
glIsList
glIsTexture
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLightf
glLightfv
glLighti
glLightiv
glLineStipple
glLineWidth
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadName
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMatrixMode
glMultMatrixd
glMultMatrixf
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glNormalPointer
glOrtho
glPassThrough
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointSize
glPolygonMode
glPolygonOffset
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopMatrix
glPopName
glPrioritizeTextures
glPushAttrib
glPushClientAttrib
glPushMatrix
glPushName
glRasterPos2d
glRasterPos2dv
glRasterPos2f
glRasterPos2fv
glRasterPos2i
glRasterPos2iv
glRasterPos2s
glRasterPos2sv
glRasterPos3d
glRasterPos3dv
glRasterPos3f
glRasterPos3fv
glRasterPos3i
glRasterPos3iv
glRasterPos3s
glRasterPos3sv
glRasterPos4d
glRasterPos4dv
glRasterPos4f
glRasterPos4fv
glRasterPos4i
glRasterPos4iv
glRasterPos4s
glRasterPos4sv
glReadBuffer
glReadPixels
glRectd
glRectdv
glRectf
glRectfv
glRecti
glRectiv
glRects
glRectsv
glRenderMode
glRotated
glRotatef
glScaled
glScalef
glScissor
glSelectBuffer
glShadeModel
glStencilFunc
glStencilMask
glStencilOp
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord1i
glTexCoord1iv
glTexCoord1s
glTexCoord1sv
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord2i
glTexCoord2iv
glTexCoord2s
glTexCoord2sv
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord3i
glTexCoord3iv
glTexCoord3s
glTexCoord3sv
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glTexCoord4s
glTexCoord4sv
glTexCoordPointer
glTexEnvf
glTexEnvfv
glTexEnvi
glTexEnviv
glTexGend
glTexGendv
glTexGenf
glTexGenfv
glTexGeni
glTexGeniv
glTexImage1D
glTexImage2D
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage1D
glTexSubImage2D
glTranslated
glTranslatef

%s: error in generated shader

%s: prim 0x%x, start %d, count %d, max_count_simple %d, max_count_loop %d, max_count_fan %d

%s: translate error flag set

- unable to initialize heap

- unable to open console device

Default is_stmt_start flag

Disabling GL_NV_primitive_restart for SolidWorks

Draw arrays(prim = %u, start = %u, count = %u)

ERROR IN DISPLAY LIST: opcode = %d, address = %p

Enable %s

Enable -time-passes memory tracking (this may be slow)

Enable 3DNow! Athlon instructions

Enable 3DNow! instructions

Enable AES instructions

Enable AVX instructions

Enable FP math optimizations that assume no +-Infs

Enable FP math optimizations that assume no NaNs

Enable MC API logging

Enable MMX instructions

Enable SSE 4.1 instructions

Enable SSE 4.2 instructions

Enable SSE instructions

Enable SSE2 instructions

Enable SSE3 instructions

Enable SSSE3 instructions

Enable abort calls when fast instruction fails

Enable carry-less multiplication instructions

Enable conditional move instructions

Enable four-operand fused multiple-add

Enable less precise MAD instructions to be generated

Enable optimizations that may decrease FP precision

Enable scheduling after register allocation

Enable statistics output from program

Enable the fast instruction selector

Enable three-operand fused multiple-add

Enable verbose messages in the fast instruction selector

Error  : 

Error - option can never match, because another positional argument will match an unbounded number of values, and this option does not require a value!

Error - this positional option will never be matched, because it does not Require a value, and a cl::ConsumeAfter option is active!

Error in PrintTexture

Error in execute_list: opcode=%d

Error opening '

Error opening info-output-file '

Error opening output file '

Error parsing inline asm

Error reading bitcode file: 

Error reading builtin: %.35s ...

Error reading function '

Fatal error - scanner input buffer overflow

Float_to_half: logical error in denorm creation!

GlDraw[Range]Elements(start %u, end %u, count %d, type 0x%x, indices=%p)

GlDraw[Range]Elements{,BaseVertex}(start %u, end %u, type 0x%x, count %d) ElemBuf %u, base %d

GlGetError <

-- %s

Runtime error 

Start of file scope inline assembly

Trying to enable unknown extension: %s

Type error in array constructor: expected: %s, found %s

Unable to create %s in write_ppm()

Unable to create object writer!

Unable to delete texture, no context

Unable to find target for this triple (no targets are registered)

Unable to map PBO

Unable to open %s for appending

Unable to open %s for writing

Unable to set memory limit

Unable to write nop sequence of 

Unexpected token at start of statement

Use +feature to enable a feature, or -feature to disable it.

Vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):

Viewport error %f,%f %fx%f

Last update: 16/11/2024