DrvCopyContext DrvCreateContext DrvCreateLayerContext DrvDeleteContext DrvDescribeLayerPlane DrvDescribePixelFormat DrvGetLayerPaletteEntries DrvGetProcAddress DrvPresentBuffers DrvRealizeLayerPalette DrvReleaseContext DrvSetCallbackProcs DrvSetContext DrvSetLayerPaletteEntries DrvSetPixelFormat DrvShareLists DrvSwapBuffers DrvSwapLayerBuffers DrvValidateVersion _glActiveProgramEXT@4 _glActiveTexture@4 _glActiveTextureARB@4 _glAlphaFragmentOp1ATI@24 _glAlphaFragmentOp2ATI@36 _glAlphaFragmentOp3ATI@48 _glAreProgramsResidentNV@12 _glAreTexturesResidentEXT@12 _glArrayElementEXT@4 _glAttachObjectARB@8 _glAttachShader@8 _glBeginConditionalRender@8 _glBeginConditionalRenderNV@8 _glBeginFragmentShaderATI@0 _glBeginQuery@8 _glBeginQueryARB@8 _glBeginTransformFeedback@4 _glBeginTransformFeedbackEXT@4 _glBindAttribLocation@12 _glBindAttribLocationARB@12 _glBindBuffer@8 _glBindBufferARB@8 _glBindBufferBase@12 _glBindBufferBaseEXT@12 _glBindBufferOffsetEXT@16 _glBindBufferRange@20 _glBindBufferRangeEXT@20 _glBindFragDataLocation@12 _glBindFragDataLocationEXT@12 _glBindFragmentShaderATI@4 _glBindFramebuffer@8 _glBindFramebufferEXT@8 _glBindProgramARB@8 _glBindProgramNV@8 _glBindRenderbuffer@8 _glBindRenderbufferEXT@8 _glBindSampler@8 _glBindTextureEXT@8 _glBindTransformFeedback@8 _glBindVertexArray@4 _glBlendColor@16 _glBlendColorEXT@16 _glBlendEquation@4 _glBlendEquationEXT@4 _glBlendEquationIndexedAMD@8 _glBlendEquationSeparate@8 _glBlendEquationSeparateIndexedAMD@12 _glBlendEquationSeparateiARB@12 _glBlendEquationiARB@8 _glBlendFuncIndexedAMD@12 _glBlendFuncSeparate@16 _glBlendFuncSeparateEXT@16 _glBlendFuncSeparateIndexedAMD@20 _glBlendFuncSeparateiARB@20 _glBlendFunciARB@12 _glBlitFramebuffer@40 _glBufferData@16 _glBufferDataARB@16 _glBufferSubData@16 _glBufferSubDataARB@16 _glCheckFramebufferStatus@4 _glCheckFramebufferStatusEXT@4 _glClampColor@8 _glClampColorARB@8 _glClearBufferfi@16 _glClearBufferfv@12 _glClearBufferiv@12 _glClearBufferuiv@12 _glClearColorIiEXT@16 _glClearColorIuiEXT@16 _glClearDepthf@4 _glClientActiveTexture@4 _glClientActiveTextureARB@4 _glClientWaitSync@16 _glColorFragmentOp1ATI@28 _glColorFragmentOp2ATI@40 _glColorFragmentOp3ATI@52 _glColorMaskIndexedEXT@20 _glColorMaski@20 _glColorP3ui@8 _glColorP3uiv@8 _glColorP4ui@8 _glColorP4uiv@8 _glColorPointerEXT@20 _glColorSubTable@24 _glColorTable@24 _glColorTableEXT@24 _glColorTableParameterfv@12 _glColorTableParameteriv@12 _glCombinerInputNV@24 _glCombinerOutputNV@40 _glCombinerParameterfNV@8 _glCombinerParameterfvNV@8 _glCombinerParameteriNV@8 _glCombinerParameterivNV@8 _glCompileShader@4 _glCompileShaderARB@4 _glCompressedTexImage1D@28 _glCompressedTexImage1DARB@28 _glCompressedTexImage2D@32 _glCompressedTexImage2DARB@32 _glCompressedTexImage3D@36 _glCompressedTexImage3DARB@36 _glCompressedTexSubImage1D@28 _glCompressedTexSubImage1DARB@28 _glCompressedTexSubImage2D@36 _glCompressedTexSubImage2DARB@36 _glCompressedTexSubImage3D@44 _glCompressedTexSubImage3DARB@44 _glConvolutionFilter1D@24 _glConvolutionFilter2D@28 _glConvolutionParameterf@12 _glConvolutionParameterfv@12 _glConvolutionParameteri@12 _glConvolutionParameteriv@12 _glCopyBufferSubData@20 _glCopyColorSubTable@20 _glCopyColorTable@20 _glCopyConvolutionFilter1D@20 _glCopyConvolutionFilter2D@24 _glCopyTexImage1DEXT@28 _glCopyTexImage2DEXT@32 _glCopyTexSubImage1DEXT@24 _glCopyTexSubImage2DEXT@32 _glCopyTexSubImage3D@36 _glCopyTexSubImage3DEXT@36 _glCreateProgram@0 _glCreateProgramObjectARB@0 _glCreateShader@4 _glCreateShaderObjectARB@4 _glCreateShaderProgramEXT@8 _glDeleteBuffers@8 _glDeleteBuffersARB@8 _glDeleteFragmentShaderATI@4 _glDeleteFramebuffers@8 _glDeleteFramebuffersEXT@8 _glDeleteObjectARB@4 _glDeleteProgram@4 _glDeleteProgramsARB@8 _glDeleteProgramsNV@8 _glDeleteQueries@8 _glDeleteQueriesARB@8 _glDeleteRenderbuffers@8 _glDeleteRenderbuffersEXT@8 _glDeleteSamplers@8 _glDeleteShader@4 _glDeleteSync@4 _glDeleteTexturesEXT@8 _glDeleteTransformFeedbacks@8 _glDeleteVertexArrays@8 _glDepthRangef@8 _glDetachObjectARB@8 _glDetachShader@8 _glDisableIndexedEXT@8 _glDisableVertexAttribArray@4 _glDisableVertexAttribArrayARB@4 _glDisablei@8 _glDrawArraysEXT@12 _glDrawArraysInstanced@16 _glDrawArraysInstancedARB@16 _glDrawArraysInstancedEXT@16 _glDrawBuffers@8 _glDrawBuffersARB@8 _glDrawBuffersATI@8 _glDrawElementsBaseVertex@20 _glDrawElementsInstanced@20 _glDrawElementsInstancedARB@20 _glDrawElementsInstancedBaseVertex@24 _glDrawElementsInstancedEXT@20 _glDrawRangeElements@24 _glDrawRangeElementsBaseVertex@28 _glDrawRangeElementsEXT@24 _glDrawTransformFeedback@8 _glEGLImageTargetRenderbufferStorageOES@8 _glEGLImageTargetTexture2DOES@8 _glEdgeFlagPointerEXT@12 _glEnableIndexedEXT@8 _glEnableVertexAttribArray@4 _glEnableVertexAttribArrayARB@4 _glEnablei@8 _glEndConditionalRender@0 _glEndConditionalRenderNV@0 _glEndFragmentShaderATI@0 _glEndQuery@4 _glEndQueryARB@4 _glEndTransformFeedback@0 _glEndTransformFeedbackEXT@0 _glExecuteProgramNV@12 _glFenceSync@8 _glFinalCombinerInputNV@16 _glFlushMappedBufferRange@12 _glFlushVertexArrayRangeNV@0 _glFogCoordPointer@12 _glFogCoordPointerEXT@12 _glFogCoordd@8 _glFogCoorddEXT@8 _glFogCoorddv@4 _glFogCoorddvEXT@4 _glFogCoordf@4 _glFogCoordfEXT@4 _glFogCoordfv@4 _glFogCoordfvEXT@4 _glFramebufferRenderbuffer@16 _glFramebufferRenderbufferEXT@16 _glFramebufferTexture1D@20 _glFramebufferTexture1DEXT@20 _glFramebufferTexture2D@20 _glFramebufferTexture2DEXT@20 _glFramebufferTexture3D@24 _glFramebufferTexture3DEXT@24 _glFramebufferTexture@16 _glFramebufferTextureARB@16 _glFramebufferTextureFaceARB@20 _glFramebufferTextureLayer@20 _glFramebufferTextureLayerARB@20 _glFramebufferTextureLayerEXT@20 _glGenBuffers@8 _glGenBuffersARB@8 _glGenFragmentShadersATI@4 _glGenFramebuffers@8 _glGenFramebuffersEXT@8 _glGenProgramsARB@8 _glGenProgramsNV@8 _glGenQueries@8 _glGenQueriesARB@8 _glGenRenderbuffers@8 _glGenRenderbuffersEXT@8 _glGenSamplers@8 _glGenTexturesEXT@8 _glGenTransformFeedbacks@8 _glGenVertexArrays@8 _glGenerateMipmap@4 _glGenerateMipmapEXT@4 _glGetActiveAttrib@28 _glGetActiveAttribARB@28 _glGetActiveUniform@28 _glGetActiveUniformARB@28 _glGetAttachedObjectsARB@16 _glGetAttachedShaders@16 _glGetAttribLocation@8 _glGetAttribLocationARB@8 _glGetBooleanIndexedvEXT@12 _glGetBooleani_v@12 _glGetBufferParameteri64v@12 _glGetBufferParameteriv@12 _glGetBufferParameterivARB@12 _glGetBufferPointerv@12 _glGetBufferPointervARB@12 _glGetBufferSubData@16 _glGetBufferSubDataARB@16 _glGetColorTable@16 _glGetColorTableEXT@16 _glGetColorTableParameterfv@12 _glGetColorTableParameterfvEXT@12 _glGetColorTableParameteriv@12 _glGetColorTableParameterivEXT@12 _glGetCombinerInputParameterfvNV@20 _glGetCombinerInputParameterivNV@20 _glGetCombinerOutputParameterfvNV@16 _glGetCombinerOutputParameterivNV@16 _glGetCompressedTexImage@12 _glGetCompressedTexImageARB@12 _glGetConvolutionFilter@16 _glGetConvolutionParameterfv@12 _glGetConvolutionParameteriv@12 _glGetFinalCombinerInputParameterfvNV@12 _glGetFinalCombinerInputParameterivNV@12 _glGetFragDataLocation@8 _glGetFragDataLocationEXT@8 _glGetFramebufferAttachmentParameteriv@16 _glGetFramebufferAttachmentParameterivEXT@16 _glGetGraphicsResetStatusARB@0 _glGetHandleARB@4 _glGetHistogram@20 _glGetHistogramParameterfv@12 _glGetHistogramParameteriv@12 _glGetInfoLogARB@16 _glGetInteger64i_v@12 _glGetInteger64v@8 _glGetIntegerIndexedvEXT@12 _glGetIntegeri_v@12 _glGetMinmax@20 _glGetMinmaxParameterfv@12 _glGetMinmaxParameteriv@12 _glGetObjectParameterfvARB@12 _glGetObjectParameterivAPPLE@16 _glGetObjectParameterivARB@12 _glGetPointervEXT@8 _glGetProgramEnvParameterdvARB@12 _glGetProgramEnvParameterfvARB@12 _glGetProgramInfoLog@16 _glGetProgramLocalParameterdvARB@12 _glGetProgramLocalParameterfvARB@12 _glGetProgramNamedParameterdvNV@16 _glGetProgramNamedParameterfvNV@16 _glGetProgramParameterdvNV@16 _glGetProgramParameterfvNV@16 _glGetProgramStringARB@12 _glGetProgramStringNV@12 _glGetProgramiv@12 _glGetProgramivARB@12 _glGetProgramivNV@12 _glGetQueryObjectiv@12 _glGetQueryObjectivARB@12 _glGetQueryObjectuiv@12 _glGetQueryObjectuivARB@12 _glGetQueryiv@12 _glGetQueryivARB@12 _glGetRenderbufferParameteriv@12 _glGetRenderbufferParameterivEXT@12 _glGetSamplerParameterIiv@12 _glGetSamplerParameterIuiv@12 _glGetSamplerParameterfv@12 _glGetSamplerParameteriv@12 _glGetSeparableFilter@24 _glGetShaderInfoLog@16 _glGetShaderPrecisionFormat@16 _glGetShaderSource@16 _glGetShaderSourceARB@16 _glGetShaderiv@12 _glGetStringi@8 _glGetSynciv@20 _glGetTexBumpParameterfvATI@8 _glGetTexBumpParameterivATI@8 _glGetTexParameterIiv@12 _glGetTexParameterIivEXT@12 _glGetTexParameterIuiv@12 _glGetTexParameterIuivEXT@12 _glGetTrackMatrixivNV@16 _glGetTransformFeedbackVarying@28 _glGetTransformFeedbackVaryingEXT@28 _glGetUniformLocation@8 _glGetUniformLocationARB@8 _glGetUniformfv@12 _glGetUniformfvARB@12 _glGetUniformiv@12 _glGetUniformivARB@12 _glGetUniformuiv@12 _glGetUniformuivEXT@12 _glGetVertexAttribIiv@12 _glGetVertexAttribIivEXT@12 _glGetVertexAttribIuiv@12 _glGetVertexAttribIuivEXT@12 _glGetVertexAttribPointerv@12 _glGetVertexAttribPointervARB@12 _glGetVertexAttribPointervNV@12 _glGetVertexAttribdv@12 _glGetVertexAttribdvARB@12 _glGetVertexAttribdvNV@12 _glGetVertexAttribfv@12 _glGetVertexAttribfvARB@12 _glGetVertexAttribfvNV@12 _glGetVertexAttribiv@12 _glGetVertexAttribivARB@12 _glGetVertexAttribivNV@12 _glGetnColorTableARB@20 _glGetnCompressedTexImageARB@16 _glGetnConvolutionFilterARB@20 _glGetnHistogramARB@24 _glGetnMapdvARB@16 _glGetnMapfvARB@16 _glGetnMapivARB@16 _glGetnMinmaxARB@24 _glGetnPixelMapfvARB@12 _glGetnPixelMapuivARB@12 _glGetnPixelMapusvARB@12 _glGetnPolygonStippleARB@8 _glGetnSeparableFilterARB@32 _glGetnTexImageARB@24 _glGetnUniformdvARB@16 _glGetnUniformfvARB@16 _glGetnUniformivARB@16 _glGetnUniformuivARB@16 _glHistogram@16 _glIndexPointerEXT@16 _glIsBuffer@4 _glIsBufferARB@4 _glIsEnabledIndexedEXT@8 _glIsEnabledi@8 _glIsFramebuffer@4 _glIsFramebufferEXT@4 _glIsProgram@4 _glIsProgramARB@4 _glIsProgramNV@4 _glIsQuery@4 _glIsQueryARB@4 _glIsRenderbuffer@4 _glIsRenderbufferEXT@4 _glIsSampler@4 _glIsShader@4 _glIsSync@4 _glIsTextureEXT@4 _glIsTransformFeedback@4 _glIsVertexArray@4 _glLinkProgram@4 _glLinkProgramARB@4 _glLoadProgramNV@16 _glLoadTransposeMatrixd@4 _glLoadTransposeMatrixdARB@4 _glLoadTransposeMatrixf@4 _glLoadTransposeMatrixfARB@4 _glLockArraysEXT@8 _glMapBuffer@8 _glMapBufferARB@8 _glMapBufferRange@16 _glMinmax@12 _glMultTransposeMatrixd@4 _glMultTransposeMatrixdARB@4 _glMultTransposeMatrixf@4 _glMultTransposeMatrixfARB@4 _glMultiDrawArrays@16 _glMultiDrawArraysEXT@16 _glMultiDrawElements@20 _glMultiDrawElementsBaseVertex@24 _glMultiDrawElementsEXT@20 _glMultiTexCoord1d@12 _glMultiTexCoord1dARB@12 _glMultiTexCoord1dv@8 _glMultiTexCoord1dvARB@8 _glMultiTexCoord1f@8 _glMultiTexCoord1fARB@8 _glMultiTexCoord1fv@8 _glMultiTexCoord1fvARB@8 _glMultiTexCoord1i@8 _glMultiTexCoord1iARB@8 _glMultiTexCoord1iv@8 _glMultiTexCoord1ivARB@8 _glMultiTexCoord1s@8 _glMultiTexCoord1sARB@8 _glMultiTexCoord1sv@8 _glMultiTexCoord1svARB@8 _glMultiTexCoord2d@20 _glMultiTexCoord2dARB@20 _glMultiTexCoord2dv@8 _glMultiTexCoord2dvARB@8 _glMultiTexCoord2f@12 _glMultiTexCoord2fARB@12 _glMultiTexCoord2fv@8 _glMultiTexCoord2fvARB@8 _glMultiTexCoord2i@12 _glMultiTexCoord2iARB@12 _glMultiTexCoord2iv@8 _glMultiTexCoord2ivARB@8 _glMultiTexCoord2s@12 _glMultiTexCoord2sARB@12 _glMultiTexCoord2sv@8 _glMultiTexCoord2svARB@8 _glMultiTexCoord3d@28 _glMultiTexCoord3dARB@28 _glMultiTexCoord3dv@8 _glMultiTexCoord3dvARB@8 _glMultiTexCoord3f@16 _glMultiTexCoord3fARB@16 _glMultiTexCoord3fv@8 _glMultiTexCoord3fvARB@8 _glMultiTexCoord3i@16 _glMultiTexCoord3iARB@16 _glMultiTexCoord3iv@8 _glMultiTexCoord3ivARB@8 _glMultiTexCoord3s@16 _glMultiTexCoord3sARB@16 _glMultiTexCoord3sv@8 _glMultiTexCoord3svARB@8 _glMultiTexCoord4d@36 _glMultiTexCoord4dARB@36 _glMultiTexCoord4dv@8 _glMultiTexCoord4dvARB@8 _glMultiTexCoord4f@20 _glMultiTexCoord4fARB@20 _glMultiTexCoord4fv@8 _glMultiTexCoord4fvARB@8 _glMultiTexCoord4i@20 _glMultiTexCoord4iARB@20 _glMultiTexCoord4iv@8 _glMultiTexCoord4ivARB@8 _glMultiTexCoord4s@20 _glMultiTexCoord4sARB@20 _glMultiTexCoord4sv@8 _glMultiTexCoord4svARB@8 _glMultiTexCoordP1ui@12 _glMultiTexCoordP1uiv@12 _glMultiTexCoordP2ui@12 _glMultiTexCoordP2uiv@12 _glMultiTexCoordP3ui@12 _glMultiTexCoordP3uiv@12 _glMultiTexCoordP4ui@12 _glMultiTexCoordP4uiv@12 _glNormalP3ui@8 _glNormalP3uiv@8 _glNormalPointerEXT@16 _glObjectPurgeableAPPLE@12 _glObjectUnpurgeableAPPLE@12 _glPassTexCoordATI@12 _glPauseTransformFeedback@0 _glPointParameterf@8 _glPointParameterfARB@8 _glPointParameterfEXT@8 _glPointParameterfv@8 _glPointParameterfvARB@8 _glPointParameterfvEXT@8 _glPointParameteri@8 _glPointParameteriNV@8 _glPointParameteriv@8 _glPointParameterivNV@8 _glPolygonOffsetEXT@8 _glPrimitiveRestartIndex@4 _glPrimitiveRestartIndexNV@4 _glPrimitiveRestartNV@0 _glPrioritizeTexturesEXT@12 _glProgramEnvParameter4dARB@40 _glProgramEnvParameter4dvARB@12 _glProgramEnvParameter4fARB@24 _glProgramEnvParameter4fvARB@12 _glProgramLocalParameter4dARB@40 _glProgramLocalParameter4dvARB@12 _glProgramLocalParameter4fARB@24 _glProgramLocalParameter4fvARB@12 _glProgramNamedParameter4dNV@44 _glProgramNamedParameter4dvNV@16 _glProgramNamedParameter4fNV@28 _glProgramNamedParameter4fvNV@16 _glProgramParameter4dNV@40 _glProgramParameter4dvNV@12 _glProgramParameter4fNV@24 _glProgramParameter4fvNV@12 _glProgramParameteriARB@12 _glProgramParameters4dvNV@16 _glProgramParameters4fvNV@16 _glProgramStringARB@16 _glProvokingVertex@4 _glProvokingVertexEXT@4 _glReadnPixelsARB@32 _glReleaseShaderCompiler@0 _glRenderbufferStorage@16 _glRenderbufferStorageEXT@16 _glRenderbufferStorageMultisample@20 _glRenderbufferStorageMultisampleEXT@20 _glRequestResidentProgramsNV@8 _glResetHistogram@4 _glResetMinmax@4 _glResizeBuffersMESA@0 _glResumeTransformFeedback@0 _glSampleCoverage@8 _glSampleCoverageARB@8 _glSampleMapATI@12 _glSamplerParameterIiv@12 _glSamplerParameterIuiv@12 _glSamplerParameterf@12 _glSamplerParameterfv@12 _glSamplerParameteri@12 _glSamplerParameteriv@12 _glSecondaryColor3b@12 _glSecondaryColor3bEXT@12 _glSecondaryColor3bv@4 _glSecondaryColor3bvEXT@4 _glSecondaryColor3d@24 _glSecondaryColor3dEXT@24 _glSecondaryColor3dv@4 _glSecondaryColor3dvEXT@4 _glSecondaryColor3f@12 _glSecondaryColor3fEXT@12 _glSecondaryColor3fv@4 _glSecondaryColor3fvEXT@4 _glSecondaryColor3i@12 _glSecondaryColor3iEXT@12 _glSecondaryColor3iv@4 _glSecondaryColor3ivEXT@4 _glSecondaryColor3s@12 _glSecondaryColor3sEXT@12 _glSecondaryColor3sv@4 _glSecondaryColor3svEXT@4 _glSecondaryColor3ub@12 _glSecondaryColor3ubEXT@12 _glSecondaryColor3ubv@4 _glSecondaryColor3ubvEXT@4 _glSecondaryColor3ui@12 _glSecondaryColor3uiEXT@12 _glSecondaryColor3uiv@4 _glSecondaryColor3uivEXT@4 _glSecondaryColor3us@12 _glSecondaryColor3usEXT@12 _glSecondaryColor3usv@4 _glSecondaryColor3usvEXT@4 _glSecondaryColorP3ui@8 _glSecondaryColorP3uiv@8 _glSecondaryColorPointer@16 _glSecondaryColorPointerEXT@16 _glSeparableFilter2D@32 _glSetFragmentShaderConstantATI@8 _glShaderBinary@20 _glShaderSource@16 _glShaderSourceARB@16 _glStencilFuncSeparate@16 _glStencilMaskSeparate@8 _glStencilOpSeparate@16 _glTexBuffer@12 _glTexBufferARB@12 _glTexBumpParameterfvATI@8 _glTexBumpParameterivATI@8 _glTexCoordP1ui@8 _glTexCoordP1uiv@8 _glTexCoordP2ui@8 _glTexCoordP2uiv@8 _glTexCoordP3ui@8 _glTexCoordP3uiv@8 _glTexCoordP4ui@8 _glTexCoordP4uiv@8 _glTexCoordPointerEXT@20 _glTexImage3D@40 _glTexImage3DEXT@40 _glTexParameterIiv@12 _glTexParameterIivEXT@12 _glTexParameterIuiv@12 _glTexParameterIuivEXT@12 _glTexSubImage1DEXT@28 _glTexSubImage2DEXT@36 _glTexSubImage3D@44 _glTexSubImage3DEXT@44 _glTextureBarrierNV@0 _glTrackMatrixNV@16 _glTransformFeedbackVaryings@16 _glTransformFeedbackVaryingsEXT@16 _glUniform1f@8 _glUniform1fARB@8 _glUniform1fv@12 _glUniform1fvARB@12 _glUniform1i@8 _glUniform1iARB@8 _glUniform1iv@12 _glUniform1ivARB@12 _glUniform1ui@8 _glUniform1uiEXT@8 _glUniform1uiv@12 _glUniform1uivEXT@12 _glUniform2f@12 _glUniform2fARB@12 _glUniform2fv@12 _glUniform2fvARB@12 _glUniform2i@12 _glUniform2iARB@12 _glUniform2iv@12 _glUniform2ivARB@12 _glUniform2ui@12 _glUniform2uiEXT@12 _glUniform2uiv@12 _glUniform2uivEXT@12 _glUniform3f@16 _glUniform3fARB@16 _glUniform3fv@12 _glUniform3fvARB@12 _glUniform3i@16 _glUniform3iARB@16 _glUniform3iv@12 _glUniform3ivARB@12 _glUniform3ui@16 _glUniform3uiEXT@16 _glUniform3uiv@12 _glUniform3uivEXT@12 _glUniform4f@20 _glUniform4fARB@20 _glUniform4fv@12 _glUniform4fvARB@12 _glUniform4i@20 _glUniform4iARB@20 _glUniform4iv@12 _glUniform4ivARB@12 _glUniform4ui@20 _glUniform4uiEXT@20 _glUniform4uiv@12 _glUniform4uivEXT@12 glAccum glAlphaFunc glAreTexturesResident glArrayElement glBegin glBindTexture glBitmap glBlendFunc glCallList glCallLists glClear glClearAccum glClearColor glClearDepth glClearIndex glClearStencil glClipPlane glColor3b glColor3bv glColor3d glColor3dv glColor3f glColor3fv glColor3i glColor3iv glColor3s glColor3sv glColor3ub glColor3ubv glColor3ui glColor3uiv glColor3us glColor3usv glColor4b glColor4bv glColor4d glColor4dv glColor4f glColor4fv glColor4i glColor4iv glColor4s glColor4sv glColor4ub glColor4ubv glColor4ui glColor4uiv glColor4us glColor4usv glColorMask glColorMaterial glColorPointer glCopyPixels glCopyTexImage1D glCopyTexImage2D glCopyTexSubImage1D glCopyTexSubImage2D glCullFace glDeleteLists glDeleteTextures glDepthFunc glDepthMask glDepthRange glDisable glDisableClientState glDrawArrays glDrawBuffer glDrawElements glDrawPixels glEdgeFlag glEdgeFlagPointer glEdgeFlagv glEnable glEnableClientState glEnd glEndList glEvalCoord1d glEvalCoord1dv glEvalCoord1f glEvalCoord1fv glEvalCoord2d glEvalCoord2dv glEvalCoord2f glEvalCoord2fv glEvalMesh1 glEvalMesh2 glEvalPoint1 glEvalPoint2 glFeedbackBuffer glFinish glFlush glFogf glFogfv glFogi glFogiv glFrontFace glFrustum glGenLists glGenTextures glGetBooleanv glGetClipPlane glGetDoublev glGetError glGetFloatv glGetIntegerv glGetLightfv glGetLightiv glGetMapdv glGetMapfv glGetMapiv glGetMaterialfv glGetMaterialiv glGetPixelMapfv glGetPixelMapuiv glGetPixelMapusv glGetPointerv glGetPolygonStipple glGetString glGetTexEnvfv glGetTexEnviv glGetTexGendv glGetTexGenfv glGetTexGeniv glGetTexImage glGetTexLevelParameterfv glGetTexLevelParameteriv glGetTexParameterfv glGetTexParameteriv glHint glIndexMask glIndexPointer glIndexd glIndexdv glIndexf glIndexfv glIndexi glIndexiv glIndexs glIndexsv glIndexub glIndexubv glInitNames glInterleavedArrays glIsEnabled glIsList glIsTexture glLightModelf glLightModelfv glLightModeli glLightModeliv glLightf glLightfv glLighti glLightiv glLineStipple glLineWidth glListBase glLoadIdentity glLoadMatrixd glLoadMatrixf glLoadName glLogicOp glMap1d glMap1f glMap2d glMap2f glMapGrid1d glMapGrid1f glMapGrid2d glMapGrid2f glMaterialf glMaterialfv glMateriali glMaterialiv glMatrixMode glMultMatrixd glMultMatrixf glNewList glNormal3b glNormal3bv glNormal3d glNormal3dv glNormal3f glNormal3fv glNormal3i glNormal3iv glNormal3s glNormal3sv glNormalPointer glOrtho glPassThrough glPixelMapfv glPixelMapuiv glPixelMapusv glPixelStoref glPixelStorei glPixelTransferf glPixelTransferi glPixelZoom glPointSize glPolygonMode glPolygonOffset glPolygonStipple glPopAttrib glPopClientAttrib glPopMatrix glPopName glPrioritizeTextures glPushAttrib glPushClientAttrib glPushMatrix glPushName glRasterPos2d glRasterPos2dv glRasterPos2f glRasterPos2fv glRasterPos2i glRasterPos2iv glRasterPos2s glRasterPos2sv glRasterPos3d glRasterPos3dv glRasterPos3f glRasterPos3fv glRasterPos3i glRasterPos3iv glRasterPos3s glRasterPos3sv glRasterPos4d glRasterPos4dv glRasterPos4f glRasterPos4fv glRasterPos4i glRasterPos4iv glRasterPos4s glRasterPos4sv glReadBuffer glReadPixels glRectd glRectdv glRectf glRectfv glRecti glRectiv glRects glRectsv glRenderMode glRotated glRotatef glScaled glScalef glScissor glSelectBuffer glShadeModel glStencilFunc glStencilMask glStencilOp glTexCoord1d glTexCoord1dv glTexCoord1f glTexCoord1fv glTexCoord1i glTexCoord1iv glTexCoord1s glTexCoord1sv glTexCoord2d glTexCoord2dv glTexCoord2f glTexCoord2fv glTexCoord2i glTexCoord2iv glTexCoord2s glTexCoord2sv glTexCoord3d glTexCoord3dv glTexCoord3f glTexCoord3fv glTexCoord3i glTexCoord3iv glTexCoord3s glTexCoord3sv glTexCoord4d glTexCoord4dv glTexCoord4f glTexCoord4fv glTexCoord4i glTexCoord4iv glTexCoord4s glTexCoord4sv glTexCoordPointer glTexEnvf glTexEnvfv glTexEnvi glTexEnviv glTexGend glTexGendv glTexGenf glTexGenfv glTexGeni glTexGeniv glTexImage1D glTexImage2D glTexParameterf glTexParameterfv glTexParameteri glTexParameteriv glTexSubImage1D glTexSubImage2D glTranslated glTranslatef
%s: error in generated shader %s: prim 0x%x, start %d, count %d, max_count_simple %d, max_count_loop %d, max_count_fan %d %s: translate error flag set - unable to initialize heap - unable to open console device Default is_stmt_start flag Disabling GL_NV_primitive_restart for SolidWorks Draw arrays(prim = %u, start = %u, count = %u) ERROR IN DISPLAY LIST: opcode = %d, address = %p Enable %s Enable -time-passes memory tracking (this may be slow) Enable 3DNow! Athlon instructions Enable 3DNow! instructions Enable AES instructions Enable AVX instructions Enable FP math optimizations that assume no +-Infs Enable FP math optimizations that assume no NaNs Enable MC API logging Enable MMX instructions Enable SSE 4.1 instructions Enable SSE 4.2 instructions Enable SSE instructions Enable SSE2 instructions Enable SSE3 instructions Enable SSSE3 instructions Enable abort calls when fast instruction fails Enable carry-less multiplication instructions Enable conditional move instructions Enable four-operand fused multiple-add Enable less precise MAD instructions to be generated Enable optimizations that may decrease FP precision Enable scheduling after register allocation Enable statistics output from program Enable the fast instruction selector Enable three-operand fused multiple-add Enable verbose messages in the fast instruction selector Error : Error - option can never match, because another positional argument will match an unbounded number of values, and this option does not require a value! Error - this positional option will never be matched, because it does not Require a value, and a cl::ConsumeAfter option is active! Error in PrintTexture Error in execute_list: opcode=%d Error opening ' Error opening info-output-file ' Error opening output file ' Error parsing inline asm Error reading bitcode file: Error reading builtin: %.35s ... Error reading function ' Fatal error - scanner input buffer overflow Float_to_half: logical error in denorm creation! GlDraw[Range]Elements(start %u, end %u, count %d, type 0x%x, indices=%p) GlDraw[Range]Elements{,BaseVertex}(start %u, end %u, type 0x%x, count %d) ElemBuf %u, base %d GlGetError < -- %s Runtime error Start of file scope inline assembly Trying to enable unknown extension: %s Type error in array constructor: expected: %s, found %s Unable to create %s in write_ppm() Unable to create object writer! Unable to delete texture, no context Unable to find target for this triple (no targets are registered) Unable to map PBO Unable to open %s for appending Unable to open %s for writing Unable to set memory limit Unable to write nop sequence of Unexpected token at start of statement Use +feature to enable a feature, or -feature to disable it. Vbo_exec_DrawArrays(mode 0x%x, start %d, count %d): Viewport error %f,%f %fx%f