_DllMain@12 _DrvCopyContext@12 _DrvCreateContext@4 _DrvCreateLayerContext@8 _DrvDeleteContext@4 _DrvDescribeLayerPlane@20 _DrvDescribePixelFormat@16 _DrvGetLayerPaletteEntries@20 _DrvGetProcAddress@4 _DrvRealizeLayerPalette@12 _DrvReleaseContext@4 _DrvSetContext@12 _DrvSetLayerPaletteEntries@20 _DrvSetPixelFormat@8 _DrvShareLists@8 _DrvSwapBuffers@4 _DrvSwapLayerBuffers@8 _DrvValidateVersion@4 _glAccum@8 _glAlphaFunc@8 _glAreTexturesResident@12 _glArrayElement@4 _glBegin@4 _glBindTexture@8 _glBitmap@28 _glBlendFunc@8 _glCallList@4 _glCallLists@12 _glClear@4 _glClearAccum@16 _glClearColor@16 _glClearDepth@8 _glClearIndex@4 _glClearStencil@4 _glClipPlane@8 _glColor3b@12 _glColor3bv@4 _glColor3d@24 _glColor3dv@4 _glColor3f@12 _glColor3fv@4 _glColor3i@12 _glColor3iv@4 _glColor3s@12 _glColor3sv@4 _glColor3ub@12 _glColor3ubv@4 _glColor3ui@12 _glColor3uiv@4 _glColor3us@12 _glColor3usv@4 _glColor4b@16 _glColor4bv@4 _glColor4d@32 _glColor4dv@4 _glColor4f@16 _glColor4fv@4 _glColor4i@16 _glColor4iv@4 _glColor4s@16 _glColor4sv@4 _glColor4ub@16 _glColor4ubv@4 _glColor4ui@16 _glColor4uiv@4 _glColor4us@16 _glColor4usv@4 _glColorMask@16 _glColorMaterial@8 _glColorPointer@16 _glCopyPixels@20 _glCopyTexImage1D@28 _glCopyTexImage2D@32 _glCopyTexSubImage1D@24 _glCopyTexSubImage2D@32 _glCullFace@4 _glDeleteLists@8 _glDeleteTextures@8 _glDepthFunc@4 _glDepthMask@4 _glDepthRange@16 _glDisable@4 _glDisableClientState@4 _glDrawArrays@12 _glDrawBuffer@4 _glDrawElements@16 _glDrawPixels@20 _glEdgeFlag@4 _glEdgeFlagPointer@8 _glEdgeFlagv@4 _glEnable@4 _glEnableClientState@4 _glEnd@0 _glEndList@0 _glEvalCoord1d@8 _glEvalCoord1dv@4 _glEvalCoord1f@4 _glEvalCoord1fv@4 _glEvalCoord2d@16 _glEvalCoord2dv@4 _glEvalCoord2f@8 _glEvalCoord2fv@4 _glEvalMesh1@12 _glEvalMesh2@20 _glEvalPoint1@4 _glEvalPoint2@8 _glFeedbackBuffer@12 _glFinish@0 _glFlush@0 _glFogf@8 _glFogfv@8 _glFogi@8 _glFogiv@8 _glFrontFace@4 _glFrustum@48 _glGenLists@4 _glGenTextures@8 _glGetBooleanv@8 _glGetClipPlane@8 _glGetDoublev@8 _glGetError@0 _glGetFloatv@8 _glGetIntegerv@8 _glGetLightfv@12 _glGetLightiv@12 _glGetMapdv@12 _glGetMapfv@12 _glGetMapiv@12 _glGetMaterialfv@12 _glGetMaterialiv@12 _glGetPixelMapfv@8 _glGetPixelMapuiv@8 _glGetPixelMapusv@8 _glGetPointerv@8 _glGetPolygonStipple@4 _glGetString@4 _glGetTexEnvfv@12 _glGetTexEnviv@12 _glGetTexGendv@12 _glGetTexGenfv@12 _glGetTexGeniv@12 _glGetTexImage@20 _glGetTexLevelParameterfv@16 _glGetTexLevelParameteriv@16 _glGetTexParameterfv@12 _glGetTexParameteriv@12 _glHint@8 _glIndexMask@4 _glIndexPointer@12 _glIndexd@8 _glIndexdv@4 _glIndexf@4 _glIndexfv@4 _glIndexi@4 _glIndexiv@4 _glIndexs@4 _glIndexsv@4 _glIndexub@4 _glIndexubv@4 _glInitNames@0 _glInterleavedArrays@12 _glIsEnabled@4 _glIsList@4 _glIsTexture@4 _glLightModelf@8 _glLightModelfv@8 _glLightModeli@8 _glLightModeliv@8 _glLightf@12 _glLightfv@12 _glLighti@12 _glLightiv@12 _glLineStipple@8 _glLineWidth@4 _glListBase@4 _glLoadIdentity@0 _glLoadMatrixd@4 _glLoadMatrixf@4 _glLoadName@4 _glLogicOp@4 _glMap1d@32 _glMap1f@24 _glMap2d@56 _glMap2f@40 _glMapGrid1d@20 _glMapGrid1f@12 _glMapGrid2d@40 _glMapGrid2f@24 _glMaterialf@12 _glMaterialfv@12 _glMateriali@12 _glMaterialiv@12 _glMatrixMode@4 _glMultMatrixd@4 _glMultMatrixf@4 _glNewList@8 _glNormal3b@12 _glNormal3bv@4 _glNormal3d@24 _glNormal3dv@4 _glNormal3f@12 _glNormal3fv@4 _glNormal3i@12 _glNormal3iv@4 _glNormal3s@12 _glNormal3sv@4 _glNormalPointer@12 _glOrtho@48 _glPassThrough@4 _glPixelMapfv@12 _glPixelMapuiv@12 _glPixelMapusv@12 _glPixelStoref@8 _glPixelStorei@8 _glPixelTransferf@8 _glPixelTransferi@8 _glPixelZoom@8 _glPointSize@4 _glPolygonMode@8 _glPolygonOffset@8 _glPolygonStipple@4 _glPopAttrib@0 _glPopClientAttrib@0 _glPopMatrix@0 _glPopName@0 _glPrioritizeTextures@12 _glPushAttrib@4 _glPushClientAttrib@4 _glPushMatrix@0 _glPushName@4 _glRasterPos2d@16 _glRasterPos2dv@4 _glRasterPos2f@8 _glRasterPos2fv@4 _glRasterPos2i@8 _glRasterPos2iv@4 _glRasterPos2s@8 _glRasterPos2sv@4 _glRasterPos3d@24 _glRasterPos3dv@4 _glRasterPos3f@12 _glRasterPos3fv@4 _glRasterPos3i@12 _glRasterPos3iv@4 _glRasterPos3s@12 _glRasterPos3sv@4 _glRasterPos4d@32 _glRasterPos4dv@4 _glRasterPos4f@16 _glRasterPos4fv@4 _glRasterPos4i@16 _glRasterPos4iv@4 _glRasterPos4s@16 _glRasterPos4sv@4 _glReadBuffer@4 _glReadPixels@28 _glRectd@32 _glRectdv@8 _glRectf@16 _glRectfv@8 _glRecti@16 _glRectiv@8 _glRects@16 _glRectsv@8 _glRenderMode@4 _glRotated@32 _glRotatef@16 _glScaled@24 _glScalef@12 _glScissor@16 _glSelectBuffer@8 _glShadeModel@4 _glStencilFunc@12 _glStencilMask@4 _glStencilOp@12 _glTexCoord1d@8 _glTexCoord1dv@4 _glTexCoord1f@4 _glTexCoord1fv@4 _glTexCoord1i@4 _glTexCoord1iv@4 _glTexCoord1s@4 _glTexCoord1sv@4 _glTexCoord2d@16 _glTexCoord2dv@4 _glTexCoord2f@8 _glTexCoord2fv@4 _glTexCoord2i@8 _glTexCoord2iv@4 _glTexCoord2s@8 _glTexCoord2sv@4 _glTexCoord3d@24 _glTexCoord3dv@4 _glTexCoord3f@12 _glTexCoord3fv@4 _glTexCoord3i@12 _glTexCoord3iv@4 _glTexCoord3s@12 _glTexCoord3sv@4 _glTexCoord4d@32 _glTexCoord4dv@4 _glTexCoord4f@16 _glTexCoord4fv@4 _glTexCoord4i@16 _glTexCoord4iv@4 _glTexCoord4s@16 _glTexCoord4sv@4 _glTexCoordPointer@16 _glTexEnvf@12 _glTexEnvfv@12 _glTexEnvi@12 _glTexEnviv@12 _glTexGend@16 _glTexGendv@12 _glTexGenf@12 _glTexGenfv@12 _glTexGeni@12 _glTexGeniv@12 _glTexImage1D@32 _glTexImage2D@36 _glTexParameterf@12 _glTexParameterfv@12 _glTexParameteri@12 _glTexParameteriv@12 _glTexSubImage1D@28 _glTexSubImage2D@36 _glTranslated@24 _glTranslatef@12 _glVertex2d@16 _glVertex2dv@4 _glVertex2f@8 _glVertex2fv@4 _glVertex2i@8 _glVertex2iv@4 _glVertex2s@8 _glVertex2sv@4 _glVertex3d@24 _glVertex3dv@4 _glVertex3f@12 _glVertex3fv@4 _glVertex3i@12 _glVertex3iv@4 _glVertex3s@12 _glVertex3sv@4 _glVertex4d@32 _glVertex4dv@4 _glVertex4f@16 _glVertex4fv@4 _glVertex4i@16 _glVertex4iv@4 _glVertex4s@16 _glVertex4sv@4 _glVertexPointer@16 _glViewport@16 _wglChoosePixelFormat@8 _wglCopyContext@12 _wglCreateContext@4 _wglCreateLayerContext@8 _wglDeleteContext@4 _wglDescribeLayerPlane@20 _wglDescribePixelFormat@16 _wglGetCurrentContext@0 _wglGetCurrentDC@0 _wglGetDefaultProcAddress@4 _wglGetLayerPaletteEntries@20 _wglGetPixelFormat@4 _wglGetProcAddress@4 _wglMakeCurrent@8 _wglRealizeLayerPalette@12 _wglSetLayerPaletteEntries@20 _wglSetPixelFormat@12 _wglShareLists@8 _wglSwapBuffers@4 _wglSwapLayerBuffers@8 _wglUseFontBitmapsA@16 _wglUseFontBitmapsW@16 _wglUseFontOutlinesA@32 _wglUseFontOutlinesW@32
Error Starting Program WGL: %s: DDERROR = %s