voodoogl.dll

Company
3Dfx Interactive, Inc.
Description

OpenGL 1 1 Standalone Client Driver

Version
1.0.0.389
Architecture
32 bit
Threat Score
0 %
Original size
930.8 Kb
Download size
365.6 Kb
MD5
3ea6dfebfe969468475d42a918e8f6b8
SHA1
0276a05e021e35160ff7fccd26deff07354a57cf
SHA256
d43c1b1ff404e6eeaf0d21b9ba530db45cedf2fddc572b217c361adbafcfa5ef
_DllMain@12
_DrvCopyContext@12
_DrvCreateContext@4
_DrvCreateLayerContext@8
_DrvDeleteContext@4
_DrvDescribeLayerPlane@20
_DrvDescribePixelFormat@16
_DrvGetLayerPaletteEntries@20
_DrvGetProcAddress@4
_DrvRealizeLayerPalette@12
_DrvReleaseContext@4
_DrvSetContext@12
_DrvSetLayerPaletteEntries@20
_DrvSetPixelFormat@8
_DrvShareLists@8
_DrvSwapBuffers@4
_DrvSwapLayerBuffers@8
_DrvValidateVersion@4
_glAccum@8
_glAlphaFunc@8
_glAreTexturesResident@12
_glArrayElement@4
_glBegin@4
_glBindTexture@8
_glBitmap@28
_glBlendFunc@8
_glCallList@4
_glCallLists@12
_glClear@4
_glClearAccum@16
_glClearColor@16
_glClearDepth@8
_glClearIndex@4
_glClearStencil@4
_glClipPlane@8
_glColor3b@12
_glColor3bv@4
_glColor3d@24
_glColor3dv@4
_glColor3f@12
_glColor3fv@4
_glColor3i@12
_glColor3iv@4
_glColor3s@12
_glColor3sv@4
_glColor3ub@12
_glColor3ubv@4
_glColor3ui@12
_glColor3uiv@4
_glColor3us@12
_glColor3usv@4
_glColor4b@16
_glColor4bv@4
_glColor4d@32
_glColor4dv@4
_glColor4f@16
_glColor4fv@4
_glColor4i@16
_glColor4iv@4
_glColor4s@16
_glColor4sv@4
_glColor4ub@16
_glColor4ubv@4
_glColor4ui@16
_glColor4uiv@4
_glColor4us@16
_glColor4usv@4
_glColorMask@16
_glColorMaterial@8
_glColorPointer@16
_glCopyPixels@20
_glCopyTexImage1D@28
_glCopyTexImage2D@32
_glCopyTexSubImage1D@24
_glCopyTexSubImage2D@32
_glCullFace@4
_glDeleteLists@8
_glDeleteTextures@8
_glDepthFunc@4
_glDepthMask@4
_glDepthRange@16
_glDisable@4
_glDisableClientState@4
_glDrawArrays@12
_glDrawBuffer@4
_glDrawElements@16
_glDrawPixels@20
_glEdgeFlag@4
_glEdgeFlagPointer@8
_glEdgeFlagv@4
_glEnable@4
_glEnableClientState@4
_glEnd@0
_glEndList@0
_glEvalCoord1d@8
_glEvalCoord1dv@4
_glEvalCoord1f@4
_glEvalCoord1fv@4
_glEvalCoord2d@16
_glEvalCoord2dv@4
_glEvalCoord2f@8
_glEvalCoord2fv@4
_glEvalMesh1@12
_glEvalMesh2@20
_glEvalPoint1@4
_glEvalPoint2@8
_glFeedbackBuffer@12
_glFinish@0
_glFlush@0
_glFogf@8
_glFogfv@8
_glFogi@8
_glFogiv@8
_glFrontFace@4
_glFrustum@48
_glGenLists@4
_glGenTextures@8
_glGetBooleanv@8
_glGetClipPlane@8
_glGetDoublev@8
_glGetError@0
_glGetFloatv@8
_glGetIntegerv@8
_glGetLightfv@12
_glGetLightiv@12
_glGetMapdv@12
_glGetMapfv@12
_glGetMapiv@12
_glGetMaterialfv@12
_glGetMaterialiv@12
_glGetPixelMapfv@8
_glGetPixelMapuiv@8
_glGetPixelMapusv@8
_glGetPointerv@8
_glGetPolygonStipple@4
_glGetString@4
_glGetTexEnvfv@12
_glGetTexEnviv@12
_glGetTexGendv@12
_glGetTexGenfv@12
_glGetTexGeniv@12
_glGetTexImage@20
_glGetTexLevelParameterfv@16
_glGetTexLevelParameteriv@16
_glGetTexParameterfv@12
_glGetTexParameteriv@12
_glHint@8
_glIndexMask@4
_glIndexPointer@12
_glIndexd@8
_glIndexdv@4
_glIndexf@4
_glIndexfv@4
_glIndexi@4
_glIndexiv@4
_glIndexs@4
_glIndexsv@4
_glIndexub@4
_glIndexubv@4
_glInitNames@0
_glInterleavedArrays@12
_glIsEnabled@4
_glIsList@4
_glIsTexture@4
_glLightModelf@8
_glLightModelfv@8
_glLightModeli@8
_glLightModeliv@8
_glLightf@12
_glLightfv@12
_glLighti@12
_glLightiv@12
_glLineStipple@8
_glLineWidth@4
_glListBase@4
_glLoadIdentity@0
_glLoadMatrixd@4
_glLoadMatrixf@4
_glLoadName@4
_glLogicOp@4
_glMap1d@32
_glMap1f@24
_glMap2d@56
_glMap2f@40
_glMapGrid1d@20
_glMapGrid1f@12
_glMapGrid2d@40
_glMapGrid2f@24
_glMaterialf@12
_glMaterialfv@12
_glMateriali@12
_glMaterialiv@12
_glMatrixMode@4
_glMultMatrixd@4
_glMultMatrixf@4
_glNewList@8
_glNormal3b@12
_glNormal3bv@4
_glNormal3d@24
_glNormal3dv@4
_glNormal3f@12
_glNormal3fv@4
_glNormal3i@12
_glNormal3iv@4
_glNormal3s@12
_glNormal3sv@4
_glNormalPointer@12
_glOrtho@48
_glPassThrough@4
_glPixelMapfv@12
_glPixelMapuiv@12
_glPixelMapusv@12
_glPixelStoref@8
_glPixelStorei@8
_glPixelTransferf@8
_glPixelTransferi@8
_glPixelZoom@8
_glPointSize@4
_glPolygonMode@8
_glPolygonOffset@8
_glPolygonStipple@4
_glPopAttrib@0
_glPopClientAttrib@0
_glPopMatrix@0
_glPopName@0
_glPrioritizeTextures@12
_glPushAttrib@4
_glPushClientAttrib@4
_glPushMatrix@0
_glPushName@4
_glRasterPos2d@16
_glRasterPos2dv@4
_glRasterPos2f@8
_glRasterPos2fv@4
_glRasterPos2i@8
_glRasterPos2iv@4
_glRasterPos2s@8
_glRasterPos2sv@4
_glRasterPos3d@24
_glRasterPos3dv@4
_glRasterPos3f@12
_glRasterPos3fv@4
_glRasterPos3i@12
_glRasterPos3iv@4
_glRasterPos3s@12
_glRasterPos3sv@4
_glRasterPos4d@32
_glRasterPos4dv@4
_glRasterPos4f@16
_glRasterPos4fv@4
_glRasterPos4i@16
_glRasterPos4iv@4
_glRasterPos4s@16
_glRasterPos4sv@4
_glReadBuffer@4
_glReadPixels@28
_glRectd@32
_glRectdv@8
_glRectf@16
_glRectfv@8
_glRecti@16
_glRectiv@8
_glRects@16
_glRectsv@8
_glRenderMode@4
_glRotated@32
_glRotatef@16
_glScaled@24
_glScalef@12
_glScissor@16
_glSelectBuffer@8
_glShadeModel@4
_glStencilFunc@12
_glStencilMask@4
_glStencilOp@12
_glTexCoord1d@8
_glTexCoord1dv@4
_glTexCoord1f@4
_glTexCoord1fv@4
_glTexCoord1i@4
_glTexCoord1iv@4
_glTexCoord1s@4
_glTexCoord1sv@4
_glTexCoord2d@16
_glTexCoord2dv@4
_glTexCoord2f@8
_glTexCoord2fv@4
_glTexCoord2i@8
_glTexCoord2iv@4
_glTexCoord2s@8
_glTexCoord2sv@4
_glTexCoord3d@24
_glTexCoord3dv@4
_glTexCoord3f@12
_glTexCoord3fv@4
_glTexCoord3i@12
_glTexCoord3iv@4
_glTexCoord3s@12
_glTexCoord3sv@4
_glTexCoord4d@32
_glTexCoord4dv@4
_glTexCoord4f@16
_glTexCoord4fv@4
_glTexCoord4i@16
_glTexCoord4iv@4
_glTexCoord4s@16
_glTexCoord4sv@4
_glTexCoordPointer@16
_glTexEnvf@12
_glTexEnvfv@12
_glTexEnvi@12
_glTexEnviv@12
_glTexGend@16
_glTexGendv@12
_glTexGenf@12
_glTexGenfv@12
_glTexGeni@12
_glTexGeniv@12
_glTexImage1D@32
_glTexImage2D@36
_glTexParameterf@12
_glTexParameterfv@12
_glTexParameteri@12
_glTexParameteriv@12
_glTexSubImage1D@28
_glTexSubImage2D@36
_glTranslated@24
_glTranslatef@12
_glVertex2d@16
_glVertex2dv@4
_glVertex2f@8
_glVertex2fv@4
_glVertex2i@8
_glVertex2iv@4
_glVertex2s@8
_glVertex2sv@4
_glVertex3d@24
_glVertex3dv@4
_glVertex3f@12
_glVertex3fv@4
_glVertex3i@12
_glVertex3iv@4
_glVertex3s@12
_glVertex3sv@4
_glVertex4d@32
_glVertex4dv@4
_glVertex4f@16
_glVertex4fv@4
_glVertex4i@16
_glVertex4iv@4
_glVertex4s@16
_glVertex4sv@4
_glVertexPointer@16
_glViewport@16
_wglChoosePixelFormat@8
_wglCopyContext@12
_wglCreateContext@4
_wglCreateLayerContext@8
_wglDeleteContext@4
_wglDescribeLayerPlane@20
_wglDescribePixelFormat@16
_wglGetCurrentContext@0
_wglGetCurrentDC@0
_wglGetDefaultProcAddress@4
_wglGetLayerPaletteEntries@20
_wglGetPixelFormat@4
_wglGetProcAddress@4
_wglMakeCurrent@8
_wglRealizeLayerPalette@12
_wglSetLayerPaletteEntries@20
_wglSetPixelFormat@12
_wglShareLists@8
_wglSwapBuffers@4
_wglSwapLayerBuffers@8
_wglUseFontBitmapsA@16
_wglUseFontBitmapsW@16
_wglUseFontOutlinesA@32
_wglUseFontOutlinesW@32

Error Starting Program

WGL: %s: DDERROR = %s

Last update: 16/11/2024