NiGetApexSDK NxGetApexSDK createModule
- unable to initialize heap - unable to open console device Enable contact force reporting per contact point in contact stream (otherwise we only report force per actor pair) Enable contact force reporting per contact point in contact stream (otherwise we only report force per actor pair). This flag is applied to all Enable debug renderer for shapes Enable debug renderer for shapes. This flag is applied to all Enable debug renderer for this actor Enable debug renderer for this actor. Enable debug renderer for this shape Enable dynamic-dynamic CCD for shapes. Used only when CCD is globally enabled and shape have a CCD skeleton. Enable dynamic-dynamic CCD for shapes. Used only when CCD is globally enabled and shape have a CCD skeleton. This flag is applied to all Enable feature indices in contact stream. Enable feature indices in contact stream. This flag is applied to all If one of the two collision objects is a trigger shape (see PxShapeFlag::eTRIGGER_SHAPE) then the trigger callback will get called as soon as the other object enters the trigger volume. If none of the two collision objects is a trigger shape then the contact report callback will get called when the actors of this collision pair start to be in contact. Leaving this field at its default value (-1) will disable GRB entirely. Setting this field to -2 will allow GRB to use the default PhysX GPU as defined by the NVIDIA control panel. A value of -3 is the same as -2, except device detection fails silently (no warnings to the error stream). Any other value will explicitly specify the GPU ordinal to use for all GRB scenes. Runtime error