d3dx9d.dll

Company
Microsoft Corporation
Description

Debug

Version
9.22.949.2248
Architecture
64 bit
Threat Score
0 %
Original size
5027.9 Kb
Download size
2129.3 Kb
MD5
532d629c63cdeaa3737b40f5860b7d0c
SHA1
725c8930e305d8f4cedf35096f0bba994c3073f4
SHA256
1fc4c612bb24ae1dc754f7cf76058fa3b2114dc73f4c8dd57e62e45fdd11d239
D3DXAssembleShader
D3DXAssembleShaderFromFileA
D3DXAssembleShaderFromFileW
D3DXAssembleShaderFromResourceA
D3DXAssembleShaderFromResourceW
D3DXBoxBoundProbe
D3DXCheckCubeTextureRequirements
D3DXCheckTextureRequirements
D3DXCheckVersion
D3DXCheckVolumeTextureRequirements
D3DXCleanMesh
D3DXColorAdjustContrast
D3DXColorAdjustSaturation
D3DXCompileShader
D3DXCompileShaderFromFileA
D3DXCompileShaderFromFileW
D3DXCompileShaderFromResourceA
D3DXCompileShaderFromResourceW
D3DXComputeBoundingBox
D3DXComputeBoundingSphere
D3DXComputeIMTFromPerTexelSignal
D3DXComputeIMTFromPerVertexSignal
D3DXComputeIMTFromSignal
D3DXComputeIMTFromTexture
D3DXComputeNormalMap
D3DXComputeNormals
D3DXComputeTangent
D3DXComputeTangentFrame
D3DXComputeTangentFrameEx
D3DXConcatenateMeshes
D3DXConvertMeshSubsetToSingleStrip
D3DXConvertMeshSubsetToStrips
D3DXCreateAnimationController
D3DXCreateBox
D3DXCreateBuffer
D3DXCreateCompressedAnimationSet
D3DXCreateCubeTexture
D3DXCreateCubeTextureFromFileA
D3DXCreateCubeTextureFromFileExA
D3DXCreateCubeTextureFromFileExW
D3DXCreateCubeTextureFromFileInMemory
D3DXCreateCubeTextureFromFileInMemoryEx
D3DXCreateCubeTextureFromFileW
D3DXCreateCubeTextureFromResourceA
D3DXCreateCubeTextureFromResourceExA
D3DXCreateCubeTextureFromResourceExW
D3DXCreateCubeTextureFromResourceW
D3DXCreateCylinder
D3DXCreateEffect
D3DXCreateEffectCompiler
D3DXCreateEffectCompilerFromFileA
D3DXCreateEffectCompilerFromFileW
D3DXCreateEffectCompilerFromResourceA
D3DXCreateEffectCompilerFromResourceW
D3DXCreateEffectEx
D3DXCreateEffectFromFileA
D3DXCreateEffectFromFileExA
D3DXCreateEffectFromFileExW
D3DXCreateEffectFromFileW
D3DXCreateEffectFromResourceA
D3DXCreateEffectFromResourceExA
D3DXCreateEffectFromResourceExW
D3DXCreateEffectFromResourceW
D3DXCreateEffectPool
D3DXCreateFontA
D3DXCreateFontIndirectA
D3DXCreateFontIndirectW
D3DXCreateFontW
D3DXCreateFragmentLinker
D3DXCreateFragmentLinkerEx
D3DXCreateKeyframedAnimationSet
D3DXCreateLine
D3DXCreateMatrixStack
D3DXCreateMesh
D3DXCreateMeshFVF
D3DXCreateNPatchMesh
D3DXCreatePMeshFromStream
D3DXCreatePRTBuffer
D3DXCreatePRTBufferTex
D3DXCreatePRTCompBuffer
D3DXCreatePRTEngine
D3DXCreatePatchMesh
D3DXCreatePolygon
D3DXCreateRenderToEnvMap
D3DXCreateRenderToSurface
D3DXCreateSPMesh
D3DXCreateSkinInfo
D3DXCreateSkinInfoFVF
D3DXCreateSkinInfoFromBlendedMesh
D3DXCreateSphere
D3DXCreateSprite
D3DXCreateTeapot
D3DXCreateTextA
D3DXCreateTextW
D3DXCreateTexture
D3DXCreateTextureFromFileA
D3DXCreateTextureFromFileExA
D3DXCreateTextureFromFileExW
D3DXCreateTextureFromFileInMemory
D3DXCreateTextureFromFileInMemoryEx
D3DXCreateTextureFromFileW
D3DXCreateTextureFromResourceA
D3DXCreateTextureFromResourceExA
D3DXCreateTextureFromResourceExW
D3DXCreateTextureFromResourceW
D3DXCreateTextureGutterHelper
D3DXCreateTextureShader
D3DXCreateTorus
D3DXCreateVolumeTexture
D3DXCreateVolumeTextureFromFileA
D3DXCreateVolumeTextureFromFileExA
D3DXCreateVolumeTextureFromFileExW
D3DXCreateVolumeTextureFromFileInMemory
D3DXCreateVolumeTextureFromFileInMemoryEx
D3DXCreateVolumeTextureFromFileW
D3DXCreateVolumeTextureFromResourceA
D3DXCreateVolumeTextureFromResourceExA
D3DXCreateVolumeTextureFromResourceExW
D3DXCreateVolumeTextureFromResourceW
D3DXDebugMute
D3DXDeclaratorFromFVF
D3DXDisassembleEffect
D3DXDisassembleShader
D3DXFVFFromDeclarator
D3DXFileCreate
D3DXFillCubeTexture
D3DXFillCubeTextureTX
D3DXFillTexture
D3DXFillTextureTX
D3DXFillVolumeTexture
D3DXFillVolumeTextureTX
D3DXFilterTexture
D3DXFindShaderComment
D3DXFloat16To32Array
D3DXFloat32To16Array
D3DXFrameAppendChild
D3DXFrameCalculateBoundingSphere
D3DXFrameDestroy
D3DXFrameFind
D3DXFrameNumNamedMatrices
D3DXFrameRegisterNamedMatrices
D3DXFresnelTerm
D3DXGatherFragments
D3DXGatherFragmentsFromFileA
D3DXGatherFragmentsFromFileW
D3DXGatherFragmentsFromResourceA
D3DXGatherFragmentsFromResourceW
D3DXGenerateOutputDecl
D3DXGeneratePMesh
D3DXGetDeclLength
D3DXGetDeclVertexSize
D3DXGetDriverLevel
D3DXGetFVFVertexSize
D3DXGetImageInfoFromFileA
D3DXGetImageInfoFromFileInMemory
D3DXGetImageInfoFromFileW
D3DXGetImageInfoFromResourceA
D3DXGetImageInfoFromResourceW
D3DXGetPixelShaderProfile
D3DXGetShaderConstantTable
D3DXGetShaderConstantTableEx
D3DXGetShaderInputSemantics
D3DXGetShaderOutputSemantics
D3DXGetShaderSamplers
D3DXGetShaderSize
D3DXGetShaderVersion
D3DXGetVertexShaderProfile
D3DXIntersect
D3DXIntersectSubset
D3DXIntersectTri
D3DXLoadMeshFromXA
D3DXLoadMeshFromXInMemory
D3DXLoadMeshFromXResource
D3DXLoadMeshFromXW
D3DXLoadMeshFromXof
D3DXLoadMeshHierarchyFromXA
D3DXLoadMeshHierarchyFromXInMemory
D3DXLoadMeshHierarchyFromXW
D3DXLoadPRTBufferFromFileA
D3DXLoadPRTBufferFromFileW
D3DXLoadPRTCompBufferFromFileA
D3DXLoadPRTCompBufferFromFileW
D3DXLoadPatchMeshFromXof
D3DXLoadSkinMeshFromXof
D3DXLoadSurfaceFromFileA
D3DXLoadSurfaceFromFileInMemory
D3DXLoadSurfaceFromFileW
D3DXLoadSurfaceFromMemory
D3DXLoadSurfaceFromResourceA
D3DXLoadSurfaceFromResourceW
D3DXLoadSurfaceFromSurface
D3DXLoadVolumeFromFileA
D3DXLoadVolumeFromFileInMemory
D3DXLoadVolumeFromFileW
D3DXLoadVolumeFromMemory
D3DXLoadVolumeFromResourceA
D3DXLoadVolumeFromResourceW
D3DXLoadVolumeFromVolume
D3DXMatrixAffineTransformation
D3DXMatrixAffineTransformation2D
D3DXMatrixDecompose
D3DXMatrixDeterminant
D3DXMatrixInverse
D3DXMatrixLookAtLH
D3DXMatrixLookAtRH
D3DXMatrixMultiply
D3DXMatrixMultiplyTranspose
D3DXMatrixOrthoLH
D3DXMatrixOrthoOffCenterLH
D3DXMatrixOrthoOffCenterRH
D3DXMatrixOrthoRH
D3DXMatrixPerspectiveFovLH
D3DXMatrixPerspectiveFovRH
D3DXMatrixPerspectiveLH
D3DXMatrixPerspectiveOffCenterLH
D3DXMatrixPerspectiveOffCenterRH
D3DXMatrixPerspectiveRH
D3DXMatrixReflect
D3DXMatrixRotationAxis
D3DXMatrixRotationQuaternion
D3DXMatrixRotationX
D3DXMatrixRotationY
D3DXMatrixRotationYawPitchRoll
D3DXMatrixRotationZ
D3DXMatrixScaling
D3DXMatrixShadow
D3DXMatrixTransformation
D3DXMatrixTransformation2D
D3DXMatrixTranslation
D3DXMatrixTranspose
D3DXOptimizeFaces
D3DXOptimizeVertices
D3DXPlaneFromPointNormal
D3DXPlaneFromPoints
D3DXPlaneIntersectLine
D3DXPlaneNormalize
D3DXPlaneTransform
D3DXPlaneTransformArray
D3DXPreprocessShader
D3DXPreprocessShaderFromFileA
D3DXPreprocessShaderFromFileW
D3DXPreprocessShaderFromResourceA
D3DXPreprocessShaderFromResourceW
D3DXQuaternionBaryCentric
D3DXQuaternionExp
D3DXQuaternionInverse
D3DXQuaternionLn
D3DXQuaternionMultiply
D3DXQuaternionNormalize
D3DXQuaternionRotationAxis
D3DXQuaternionRotationMatrix
D3DXQuaternionRotationYawPitchRoll
D3DXQuaternionSlerp
D3DXQuaternionSquad
D3DXQuaternionSquadSetup
D3DXQuaternionToAxisAngle
D3DXRectPatchSize
D3DXSHAdd
D3DXSHDot
D3DXSHEvalConeLight
D3DXSHEvalDirection
D3DXSHEvalDirectionalLight
D3DXSHEvalHemisphereLight
D3DXSHEvalSphericalLight
D3DXSHMultiply2
D3DXSHMultiply3
D3DXSHMultiply4
D3DXSHMultiply5
D3DXSHMultiply6
D3DXSHPRTCompSplitMeshSC
D3DXSHPRTCompSuperCluster
D3DXSHProjectCubeMap
D3DXSHRotate
D3DXSHRotateZ
D3DXSHScale
D3DXSaveMeshHierarchyToFileA
D3DXSaveMeshHierarchyToFileW
D3DXSaveMeshToXA
D3DXSaveMeshToXW
D3DXSavePRTBufferToFileA
D3DXSavePRTBufferToFileW
D3DXSavePRTCompBufferToFileA
D3DXSavePRTCompBufferToFileW
D3DXSaveSurfaceToFileA
D3DXSaveSurfaceToFileInMemory
D3DXSaveSurfaceToFileW
D3DXSaveTextureToFileA
D3DXSaveTextureToFileInMemory
D3DXSaveTextureToFileW
D3DXSaveVolumeToFileA
D3DXSaveVolumeToFileInMemory
D3DXSaveVolumeToFileW
D3DXSimplifyMesh
D3DXSphereBoundProbe
D3DXSplitMesh
D3DXTessellateNPatches
D3DXTessellateRectPatch
D3DXTessellateTriPatch
D3DXTriPatchSize
D3DXUVAtlasCreate
D3DXUVAtlasPack
D3DXUVAtlasPartition
D3DXValidMesh
D3DXValidPatchMesh
D3DXVec2BaryCentric
D3DXVec2CatmullRom
D3DXVec2Hermite
D3DXVec2Normalize
D3DXVec2Transform
D3DXVec2TransformArray
D3DXVec2TransformCoord
D3DXVec2TransformCoordArray
D3DXVec2TransformNormal
D3DXVec2TransformNormalArray
D3DXVec3BaryCentric
D3DXVec3CatmullRom
D3DXVec3Hermite
D3DXVec3Normalize
D3DXVec3Project
D3DXVec3ProjectArray
D3DXVec3Transform
D3DXVec3TransformArray
D3DXVec3TransformCoord
D3DXVec3TransformCoordArray
D3DXVec3TransformNormal
D3DXVec3TransformNormalArray
D3DXVec3Unproject
D3DXVec3UnprojectArray
D3DXVec4BaryCentric
D3DXVec4CatmullRom
D3DXVec4Cross
D3DXVec4Hermite
D3DXVec4Normalize
D3DXVec4Transform
D3DXVec4TransformArray
D3DXWeldVertices

'%s' is not a valid register name.  Registers must start with v_, r_, c_, b_, or i_ depending on the register type. (o_ for vs_3_0 only)

'%s': global structs and classes cannot be changed, enable compatibility mode to allow modification

<

error - out of memory>



Adjusting estimated percent and restart packing...

Buffer error in compressed datastream in %s chunk

D3DX: Internal error allocating SHandles

D3DXComputeIMT: Unable to allocate memory to store signal data.

D3DXComputeIMT: Unable to allocate space for texture.

D3DXComputeIMT: Unable to create IMT data buffer.

D3DXComputeIMT: unable to get mesh declaration

D3DXComputeTangentFrame: Unable to allocate buffer for vertex mapping.

D3DXComputeTangentFrame: Unable to create consistent tangent frames in this mesh without splitting vertices.

D3DXComputeTangentFrame: Unable to create duplicate mesh.

D3DXComputeTangentFrame: Unable to lock Index data.

D3DXComputeTangentFrame: Unable to lock Output Index data.

D3DXComputeTangentFrame: Unable to lock Output Vertex data.

D3DXComputeTangentFrame: Unable to lock Output-Index data.

D3DXUVAtlas: Unable to create output mesh.

D3DXUVAtlas: Unable to lock input vertex buffer.

D3DXUVAtlas: Unable to lock output vertex buffer.

D3DXUVAtlas: Unable to write texcoords to vertex buffer.

D3DXUVAtlas: unable to get mesh declaration

Data error in compressed datastream in %s chunk

Define Restart Interval %u

DwStart <

= dwColCount

DwStart <

= dwRowCount

Error : User specified UV coordinates do not exist.

Error X%u: 

Error creating error string

Error decoding compressed text

Error in compression

Error in decl for mesh %d - duplicate entry

Error in edge hash table

Error reading file %ls

Error reading file %s

Error writting file %ls

Error writting file %s

Error: Error getting texture shader literal block.

Global variables are implicitly constant, enable compatibility mode to allow modification

ID3DXEffect: Error in assignment

ID3DXEffect: Error in variable counts

ID3DXEffect::GetAnnotationByName: Error getting element %d

ID3DXEffect::GetParameterByName: Error getting handle for element %d

ID3DXEffect::SetArrayRange: Start set of %i is greater than number of Elements in Array (%i)

ID3DXEffectCompiler: Error in type checking

ID3DXEffectCompiler: Error initializing annotation type

ID3DXEffectCompiler: Error initializing assignment type

ID3DXEffectCompiler: Error initializing variable type

ID3DXEffectCompiler: Error initializing variable type for sampler+texter '%s'

ID3DXEffectCompiler: Internal error initializing assignment - missing type case

ID3DXEffectCompiler: There was an error initializing parameter annotation handles

ID3DXEffectCompiler: There was an error initializing parameter handles

ID3DXEffectCompiler: There was an error initializing pass annotation handles

ID3DXEffectCompiler: There was an error initializing technique annotation handles

ID3DXEffectCompiler: There was an error initializing the compiler

ID3DXEffectCompiler::CompileEffect: There was an error compiling HLL shader parameter

ID3DXEffectCompiler::CompileEffect: There was an error compiling expression

ID3DXEffectCompiler::GetAnnotationByName: Error getting element %d

ID3DXEffectCompiler::GetParameterByName: Error getting handle for element %d

ID3DXFragmentLinker::LinkShader: End of if/for/etc block found without matching start found in the first fragment.

ID3DXFragmentLinker::LinkShader: Start of else block found without matching end

ID3DXFragmentLinker::LinkShader: Start of if/for/etc block found without matching end

ID3DXFragmentLinker::LinkShader:: Internal error - branching state confused

ID3DXMesh::SetAttributeTable: Face start on attribute range element %d is less than the previous attribute range's start

ID3DXMesh::SetAttributeTable: Face start on attribute range element %d overlaps with range specifed on previous attribute range

ID3DXMesh::SetAttributeTable: Invalid face start on attribute range element %d

ID3DXMesh::SetAttributeTable: Invalid vertex start on attribute range element %d

ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceLCCW = UNUSED)

ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceRCCW = UNUSED)

ID3DXPMesh::GenerateVertexHistory: internal error (m_vsi.iFaceRCLW = UNUSED)

IFloatDataCur == iFloatDataStart + m_cFloatParameterData

IMatrixDataCur ==iMatrixDataStart + m_cMatrixParameterData

IOffset == (m_rgaeAttributeTableCur[iMaterial].VertexStart + m_rgaeAttributeTableCur[iMaterial].VertexCount)

IStructDataCur ==iStructDataStart + m_cStructParameterData

Internal error - D3DXMergeMesh: Invalid pMesh1, pMesh2 or ppMeshOut pointers

Internal error compiling the fragment '%s'

Internal error gathering debug file information

Internal error gathering debug input information

Internal error gathering debug scope information

Internal error gathering debug variable information

Internal error: unable to add non-conflicting symbol

Internal error: unable to emit attribute parameters

Internal error: unable to process intrinsic

Internal error: unable to resolve devirtualization expression

It's an error to set both read_data_fn and write_data_fn in the 

Maximum boolean register index exceeded - Try reducing number of constant branches, take bools out of structs/arrays or move them to the start of the struct

Maximum iterator register index exceeded - Try reducing number of loops, take loop counters out of structs/arrays or move them to the start of the struct

NPatch: Unable to lock input vertex buffer for read.

Output file write error --- out of disk space?

PbStart == pbEnd

PfStart == pfEnd

PiStart == piEnd

PwFaces[iFace].m_wIndices[iPoint] <

 (m_rgaeAttributeTable[iae].VertexStart + m_rgaeAttributeTable[iae].VertexCount)

Start Of Frame 0x%02x: width=%u, height=%u, components=%d

Start Of Scan: %d components

Start of Image

Syntax error : unexpected %s

There was an error compiling the fragment '%s'

UStart == 0

Unable to create warning string

Unable to emmulate write masks for ps_1_%i shader model

Unable to emulate vector conditionals in ps_1_%i shader model

Unable to match texm because computed texcoord is used in shader

Unable to match texm* because source inputs are not in appropriate texture coordinates. See ps_1_% assembly reference for more information

Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations)

Unable to write international text

Unexpected error in GetTypeArgFlags

Last update: 16/11/2024