DllMain DrvCopyContext DrvCreateContext DrvCreateLayerContext DrvDeleteContext DrvDescribeLayerPlane DrvDescribePixelFormat DrvGetLayerPaletteEntries DrvGetProcAddress DrvPresentBuffers DrvRealizeLayerPalette DrvReleaseContext DrvSetCallbackProcs DrvSetContext DrvSetLayerPaletteEntries DrvSetPixelFormat DrvShareLists DrvSwapBuffers DrvSwapLayerBuffers DrvValidateVersion ShConstructCompiler ShConstructLinker ShConstructUniformMap ShDestruct ShExcludeAttributes ShFinalize ShGetExecutable ShGetInfoLog ShGetUniformLocation ShInitialize ShSetFixedAttributeBindings ShSetVirtualAttributeBindings
BOOL flag set to true if command buffer split has occurred during the query Usage: This flag informs that the measurement can be biased with a gross error as the execution of Begin and End of the query has been disjoined in 3D hardware. BOOL flag set to true if frequency has changed during the query Usage: This flag informs that the measurement can be biased with a gross error due to GFX Hardware frequency change. Divide by zero error during constant folding Error during Error in shader strings. Fatal error - scanner input buffer overflow INTERNAL ERROR inserting new symbol Internal error while parsing shaders Unable to create code generator in BE compile. Unable to intialize the Preprocessor Unable to page in texture Unable to parse built-ins