DrvCopyContext DrvCreateContext DrvCreateLayerContext DrvDeleteContext DrvDescribeLayerPlane DrvDescribePixelFormat DrvGetLayerPaletteEntries DrvGetProcAddress DrvPresentBuffers DrvRealizeLayerPalette DrvReleaseContext DrvSetCallbackProcs DrvSetContext DrvSetLayerPaletteEntries DrvSetPixelFormat DrvShareLists DrvSwapBuffers DrvSwapLayerBuffers DrvValidateVersion DumpRegistryKeyDefinitions RegisterProcTableCallback
! XMLDocument error id=%d '%s' str1='%s' line=%d #define: macro must start with identifier #define: syntax error in macro's parameter list *** unknown regexp error code *** .error argument must be a string .error directive invoked in source file BBOX OPT config: procName = %s, bboxOptEnable = %d, bboxOptMinVertexCount = %d, bboxOptSplitSize = %d Divide by zero error during constant folding ERROR %d:%d %s at Enable -time-passes memory tracking (this may be slow) Enable missed optimization remarks from passes whose name match the given regular expression Enable of GL_LIGHTING capability is deprecated. Enable optimization analysis remarks from passes whose name match the given regular expression Enable optimization remarks from passes whose name match the given regular expression Enable verification of assumption cache Error during Error during BE shader generation Error expanding macros in directive #line Error has been generated. Error in loading program binary. Error in macro Error in shader strings. Expected '(' at start of summary entry Expected ', ' as start of index list Expected ':' at start of summary entry Expected 'gv', 'module', or 'typeid' at the start of summary entry Fatal error - scanner input buffer overflow GL error GL_INVALID_ENUM GL error GL_INVALID_FRAMEBUFFER_OPERATION GL error GL_INVALID_OPERATION GL error GL_INVALID_OPERATION: mismatched type setting uniform of location %d in program %d, %s using shaders%s GL error GL_INVALID_VALUE GL error GL_OUT_OF_MEMORY GL error GL_STACK_OVERFLOW GL error GL_STACK_UNDERFLOW GL_OUT_OF_MEMORY - Client memory allocation error when generating compressed mips. GL_OUT_OF_MEMORY - Client memory allocation error when generating uncompressed texture INTERNAL ERROR : at processing unnamed block field : INTERNAL ERROR : memory allocation creating string : INTERNAL ERROR : memory allocation creating symbol : INTERNAL ERROR inserting new symbol Inconvertible error value. An error has occurred that could not be converted to a known std::error_code. Please file a bug. Internal error while parsing shaders It is an error to declare gl_FrontFacing as invariant. The invariance of gl_FrontFacing is the same as the invariance of gl_Position. It is an error to statically write to gl_FragDepth in the fragment shader if early_fragment_tests is used. Number of metadatas above which we emit an index to enable lazy-loading Scanner start failed in PaParseStrings Start of command buffer Swifterror Swifterror argument for call has mismatched alloca Swifterror argument for call has mismatched parameter Swifterror argument should come from an alloca or parameter Swifterror value can only be loaded and stored from, or as a swifterror argument! Swifterror value should be the second operand when used by stores Swifterror value when used in a callsite should be marked with swifterror attribute Unable to bind buffer atbuffers[%i]. Unable to bind buffer atbuffers[%i]. Buffer name (%u) is invalid. Unable to bind buffer atbuffers[%i]. offsets[%i] is less than zero. Unable to bind buffer atbuffers[%i]. sizes[%i] is less than or equal to zero. Unable to bind buffers. The target is not an index target. Unable to bind buffers. first (%u) + count (%i) is greater than thenumber of target-specific indexed binding points (%i). Unable to bind buffers. first (%u) + count (%i) is greater than thenumber of target-specific indexed binding points (%u). Unable to copy PM regs configuration to escape buffer Unable to copy Read regs configuration to escape buffer Unable to create block named ' Unable to create code generator in BE compile. Unable to create vrm in BE compile. Unable to determine comdat of alias! Unable to emit indirect symbol attribute for: Unable to emit symbol attribute Unable to evaluate offset for variable ' Unable to evaluate offset to undefined symbol ' Unable to find target for this triple (no targets are registered) Unexpected token at start of statement Wide lines have been deprecated. glLineWidth set to %f. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions