- unable to initialize heap
- unable to open console device
ERROR UNKNOWN
ERROR: Unable to Create GHAL3D::CPixelShader m_pGhalPixelShader
ERROR: Unable to Create GHAL3D::CVertexShader m_pGhal3dVertexShader
Error Creating New Buffer
Error parsing dest register for opcode = %s
Error parsing source registers for opcode = %s
Error! Unable to allocate constant info object!
Filter ID: %d, Unable to get Filter Setup
GetMaxIndices was unable to allocate memory!
GetMaxVertices was unable to allocate memory!
Process_AlphaTestEnable : %d, %d
Process_AntialiasedLineEnable : %d, %d
Process_BlendEnable : %d, %d
Process_ColorKeyBlendEnable
Process_ColorKeyEnable
Process_DitherEnable : %d, %d
Process_FogEnable : %d, %d
Process_FogTableStart : %d
Process_PointSpriteEnable : %d, %d
Process_SRGBWriteEnable : %d, %d
Process_ScissorTestEnable : %d, %d
Process_SeparateAlphaEnable : %d, %d
Process_SpecularEnable : %d, %d
Process_StencilEnable : %d, %d
Process_ZEnable : %d, %d
Process_ZEnable : We don't support W-Buffer, force it to use Z
Process_ZWriteEnable : %d, %d
Runtime error
Set Chroma Key Enable - index:%d , value = %d, Shader = %s
Set Gamma Enable - index:%d , Gamma Enable = %08x, Shader = %s
Surface %d: Unable to allocate Surface
Surface %d: Unable to get resource information
Surface %d: Unable to write to surface
Unable to get CFB from plugin
Unable to verify CFB
VStart = %x