nvhairworksdx11.win64.dll

Company
NVIDIA Corporation
Description

HairWorks Dx11 Dynamic Link Library

Version
1.2.1.0
Architecture
64 bit
Threat Score
0 %
Original size
1909.2 Kb
Download size
663.6 Kb
MD5
c6ee77c42c8bdb7b86ae3a9e731f009b
SHA1
ae60b4e7f2943bacc5c62963e5e1a63ba3d43603
SHA256
091500bdcd1453097767c9e517e5fc377613ecd6bb071d99d7ab2cec8b93ebdb
NvHairWorks_Create

#	error Can

%s for %s: ERROR (%d)

Distance (in meters) to camera where fur will start fading out (by reducing density)

ERROR - Cannot get object handle for %s

Enable Closeup LOD

Enable Detail LOD

Enable Distance LOD

Enable LOD

Enable rendering and simulation

Enable tether pin

Unable shader cache sizes

Unable to deserialize metadata: file format does not support it

Unable to init line renderer

Unable to parse '

Unable to parse integral '

Unable to read header

Unable to read shader cache entry contents

Unable to read shader cache entry header

Unable to remove factory,

 not found

Unable to remove factory.

Unable to write shader cache entry contents

Unable to write shader cache entry header

Whether to enable lod

Whether to enable lod for close object (closeup LOD)

Whether to enable lod for close object (detail LOD)

Whether to enable lod for far away object (distance LOD)

Whether to enable tether pin,

 when enabled causes multiple dynamic pins to act like ball and socket joints tethered to a bone

[UNIT DEPENDENT] distance (in scene unit) to camera where fur will start fading out (by reducing density)

[UNIT DEPENDENT] distance (in scene unit) to camera where fur will start getting denser toward closeup density

Last update: 16/11/2024