??0PrimProcessor@@QEAA@XZ ??1PrimProcessor@@QEAA@XZ ?AllocSpans@PrimProcessor@@QEAAJPEAIPEAPEAUtagD3DI_RASTSPAN@@@Z ?AppendPrim@PrimProcessor@@AEAAJXZ ?Begin@PrimProcessor@@QEAAXXZ ?BeginPrimSet@PrimProcessor@@QEAAXW4_D3DPRIMITIVETYPE@@W4_RAST_VERTEX_TYPE@@@Z ?ClrFlags@PrimProcessor@@QEAAXI@Z ?End@PrimProcessor@@QEAAJXZ ?FillPointSpan@PrimProcessor@@AEAAXPEAU_D3DTLVERTEX@@PEAUtagD3DI_RASTSPAN@@@Z ?Flush@PrimProcessor@@AEAAJXZ ?FlushPartial@PrimProcessor@@AEAAJXZ ?FreeSpans@PrimProcessor@@QEAAXI@Z ?GetFlags@PrimProcessor@@QEAAIXZ ?Initialize@PrimProcessor@@QEAAJXZ ?Line@PrimProcessor@@QEAAJPEAU_D3DTLVERTEX@@00@Z ?LineSetup@PrimProcessor@@AEAAHPEAU_D3DTLVERTEX@@0@Z ?NormalizeLineRHW@PrimProcessor@@AEAAXPEAU_D3DTLVERTEX@@0@Z ?NormalizePointRHW@PrimProcessor@@AEAAXPEAU_D3DTLVERTEX@@@Z ?NormalizeTriRHW@PrimProcessor@@AEAAXPEAU_D3DTLVERTEX@@00@Z ?Point@PrimProcessor@@QEAAJPEAU_D3DTLVERTEX@@0@Z ?PointDiamondCheck@PrimProcessor@@AEAAHHHHH@Z ?ResetBuffer@PrimProcessor@@AEAAXXZ ?SetCtx@PrimProcessor@@QEAAXPEAUtagD3DI_RASTCTX@@@Z ?SetFlags@PrimProcessor@@QEAAXI@Z ?SetTriFunctions@PrimProcessor@@AEAAXXZ ?StateChanged@PrimProcessor@@QEAAXXZ ?Tri@PrimProcessor@@QEAAJPEAU_D3DTLVERTEX@@00@Z ?TriSetup@PrimProcessor@@AEAAHPEAU_D3DTLVERTEX@@00@Z D3D9GetSWInfo