vrender2009.dlr

Company
Chaos Group Ltd
Description

V-Ray rendering plugin for 3ds Max

Version
1.50.2.5190
Architecture
64 bit
Threat Score
0 %
Original size
4688.9 Kb
Download size
1498.6 Kb
MD5
cbad1e853a357a79bc8788d4eafc0ea5
SHA1
85dcb10b9b0ed6a08a3f130288e0961ca433bead
SHA256
cf13f5dfc224eaedbf00aeb9980ce801f785d1d9a1afe1c5476791a487f8ebe4
??0DlgTemplateConstructor@@QEAA@XZ
??0StaticMeshInfo@@QEAA@XZ
??0StaticTransformedMesh@@QEAA@XZ
??0VRenderObject@VUtils@@QEAA@XZ
??1DlgTemplateConstructor@@QEAA@XZ
??1StaticMeshInfo@@QEAA@XZ
??1StaticTransformedMesh@@QEAA@XZ
??1VRenderObject@VUtils@@UEAA@XZ
?AddCtrl@DlgTemplateConstructor@@QEAAHW4CtrlType@@PEBDK1HHHHH@Z
?BeginDlgTemplate@DlgTemplateConstructor@@QEAAXPEBDHHHHKKG@Z
?CastsShadowsFrom@VRenderInstance@VUtils@@UEAAHAEBVObjLightDesc@@@Z
?ControlDesc@DlgTemplateConstructor@@QEAAAEAUCtrlDesc@@H@Z
?CreateParamDialog@VRayRenderElement@@UEAAPEAVSFXParamDlg@@PEAVIRendParams@@@Z
?CurTime@RayContext@@UEAAHXZ
?EvalGlobalEnvironMap@RayContext@@UEAA?AVAColor@@VPoint3@@@Z
?FinishDlgTemplate@DlgTemplateConstructor@@QEAAPEAUDLGTEMPLATE@@_NH@Z
?GenerateTemplate@Pb2TemplateGenerator@@SAPEAUDLGTEMPLATE@@PEAVIParamBlock2@@PEBDH@Z
?GenerateTemplateEx@Pb2TemplateGenerator@@SAPEAUDLGTEMPLATE@@PEAVIParamBlock2@@PEBDHPEAPEAUPb2ExtraControl@@H@Z
?GetEvalObject@VRenderInstance@VUtils@@UEAAPEAVObject@@XZ
?GetFaceNormal@StaticMeshInfo@@QEAA?AVPoint3@@H@Z
?GetFaceVertNormal@StaticMeshInfo@@QEAA?AVPoint3@@HH@Z
?GetINode@VRenderInstance@VUtils@@UEAAPEAVINode@@XZ
?GetMtl@VRenderInstance@VUtils@@UEAAPEAVMtl@@H@Z
?IsEnabled@VRayRenderElement@@UEBAHXZ
?Light@VRenderInstance@VUtils@@UEAAPEAVLightDesc@@H@Z
?MtlMapsRequired@VRenderInstance@VUtils@@QEAAXAEAVBitArray@@@Z
?MtlRequirements@VRenderInstance@VUtils@@UEAAKHH@Z
?Next@VRenderInstance@VUtils@@UEAAPEAVRenderInstance@@XZ
?NumLights@VRenderInstance@VUtils@@UEAAHXZ
?ReleaseDlgTemplate@DlgTemplateConstructor@@QEAAXPEAUDLGTEMPLATE@@@Z
?ReleaseDlgTemplate@Pb2TemplateGenerator@@SAXPEAUDLGTEMPLATE@@@Z
?SetEnabled@VRayRenderElement@@UEAAXH@Z
?SetSequenceData@@YAHPEAVRenderer@@PEAUSequenceData@VUtils@@@Z
?buildBumpVectors@StaticMeshInfo@@QEAAHH@Z
?buildConnectivityInfo@StaticMeshInfo@@QEAAXXZ
?compileDisplacementMap@VRenderInstance@VUtils@@UEAAXHPEAVVRayCore@2@@Z
?compileGeometry@StaticMeshInfo@@QEAAHAEBVTransform@VUtils@@PEAVVRayCore@3@PEAVGeometryGenerator@3@@Z
?compileGeometry@StaticTransformedMesh@@QEAAXPEAVVRayCore@VUtils@@PEAVGeometryGenerator@3@@Z
?fastShade@VRenderInstance@VUtils@@QEAAXAEAVVRayContext@2@@Z
?frameBegin@VRenderInstance@VUtils@@UEAAXHPEAVVRayCore@2@@Z
?frameBegin@VRenderObject@VUtils@@UEAAXHPEAVVRayCore@2@@Z
?frameEnd@VRenderInstance@VUtils@@UEAAXPEAVVRayCore@2@@Z
?frameEnd@VRenderObject@VUtils@@UEAAXPEAVVRayCore@2@@Z
?freeMem@StaticMeshInfo@@QEAAXXZ
?fullShade@VRenderInstance@VUtils@@QEAAXAEAVVRayContext@2@H@Z
?getBBox@StaticMeshInfo@@QEAA?AVBox@VUtils@@XZ
?getBBox@StaticTransformedMesh@@QEAA?AVBox@VUtils@@XZ
?getDiffBBox@StaticTransformedMesh@@QEAA?AVMovingBox@VUtils@@AEAV1@MM@Z
?getDiffNormalBBox@StaticTransformedMesh@@QEAA?AVMovingBox@VUtils@@AEAV1@MMMM@Z
?getDisplacementNormal@StaticMeshInfo@@QEAA?AVVector@VUtils@@HAEBV23@H@Z
?getDisplacementNormal@StaticMeshInfo@@QEAA?AVVector@VUtils@@HHH@Z
?getDisplacementNormal@StaticTransformedMesh@@QEAA?AVVector@VUtils@@HAEBV23@H@Z
?getDisplacementNormal@StaticTransformedMesh@@QEAA?AVVector@VUtils@@HHH@Z
?getEdgeVisibility@StaticMeshInfo@@QEAAHH@Z
?getFaceMtlID@StaticMeshInfo@@QEAAHH@Z
?getFaceSmoothingGroup@StaticMeshInfo@@QEAAHH@Z
?getFaceVertIndex@StaticMeshInfo@@QEAAHHH@Z
?getGNormal@StaticMeshInfo@@QEAA?AVVector@VUtils@@H@Z
?getGNormal@StaticTransformedMesh@@QEAA?AVVector@VUtils@@H@Z
?getMaxY@DlgTemplateConstructor@@QEAAHXZ
?getNormal@StaticMeshInfo@@QEAA?AVVector@VUtils@@HAEBV23@@Z
?getNormal@StaticTransformedMesh@@QEAA?AVVector@VUtils@@HAEBV23@@Z
?getNormalBBox@StaticTransformedMesh@@QEAA?AVBox@VUtils@@MM@Z
?getNormalFaces@StaticMeshInfo@@QEBAPEBHXZ
?getNormals@StaticMeshInfo@@QEBAPEBVVector@VUtils@@XZ
?getNumGeometrySamples@VRenderInstance@VUtils@@QEAAHPEAVVRayCore@2@@Z
?getNumGeometrySamples@VRenderObject@VUtils@@QEAAHPEAVVRayCore@2@H@Z
?getNumNormals@StaticMeshInfo@@QEBAHXZ
?getPoint@StaticMeshInfo@@QEAA?AVVector@VUtils@@H@Z
?getPoint@StaticMeshInfo@@QEAA?AVVector@VUtils@@HAEBV23@@Z
?getPoint@StaticTransformedMesh@@QEAA?AVVector@VUtils@@HAEBV23@@Z
?getPrevPoint@StaticMeshInfo@@QEAA?AVVector@VUtils@@H@Z
?getPrevPoint@StaticMeshInfo@@QEAA?AVVector@VUtils@@HAEBV23@@Z
?getRenderGlobalContext@VUtils@@YAPEAVVRayRenderGlobalContext@1@XZ
?getSmoothNormal@StaticTransformedMesh@@QEAA?AVVector@VUtils@@HAEBV23@M@Z
?getSmoothUVWBases@StaticMeshInfo@@QEAAXHHAEBVVector@VUtils@@QEAV23@@Z
?getSmoothUVWBases@StaticMeshInfo@@QEAAXHHHQEAVVector@VUtils@@@Z
?getSmoothUVWBases@StaticTransformedMesh@@QEAAXHHAEBVVector@VUtils@@QEAV23@@Z
?getSmoothUVWBases@StaticTransformedMesh@@QEAAXHHHQEAVVector@VUtils@@@Z
?getSmoothUVWcoords@StaticMeshInfo@@QEAA?AVVector@VUtils@@HAEAV23@H@Z
?getTexCoords@StaticMeshInfo@@QEAAHQEAVVector@VUtils@@HHH@Z
?getTexCoords@StaticTransformedMesh@@QEAAHQEAVVector@VUtils@@HH@Z
?getTotalGeometry@VRenderObject@VUtils@@QEAAHXZ
?getUVWBases@StaticTransformedMesh@@QEAAHHHAEBVVector@VUtils@@QEAV23@@Z
?getUVWbases@DefaultShadeData@VUtils@@UEAAXAEBVVRayContext@2@HQEAVVector@2@@Z
?getUVWcoords@DefaultShadeData@VUtils@@UEAA?AVVector@2@AEBVVRayContext@2@H@Z
?getUVWderivs@DefaultShadeData@VUtils@@UEAAXAEBVVRayContext@2@HQEAVVector@2@@Z
?getUVWnormal@DefaultShadeData@VUtils@@UEAA?AVVector@2@AEBVVRayContext@2@H@Z
?getVRenderMtl@VUtils@@YAPEAVVRenderMtl@1@PEAVMtl@@@Z
?getVelocity@StaticTransformedMesh@@QEAA?AVVector@VUtils@@HAEBV23@@Z
?getVertex@StaticMeshInfo@@QEAA?AVVector@VUtils@@H@Z
?getVertex@StaticTransformedMesh@@QEAA?AVVector@VUtils@@H@Z
?getVertexNormal@StaticMeshInfo@@QEAA?AVVector@VUtils@@HH@Z
?init@StaticMeshInfo@@QEAAHXZ
?init@StaticTransformedMesh@@QEAAXAEBVTransform@VUtils@@AEAVStaticMeshInfo@@0PEAVMtlBase@@0M@Z
?init@VRenderInstance@VUtils@@QEAAHPEAVVRenderObject@2@PEAVINode@@PEAVVRayCore@2@H@Z
?init@VRenderObject@VUtils@@UEAAHAEBVObjectState@@PEAVINode@@PEAVVRayCore@2@@Z
?initPBlockDesc@@YAXAEAVParamBlockDesc2@@@Z
?isEnabled@VRayRenderElement@@UEAAHXZ
?isIlluminatedBy@VRenderInstance@VUtils@@QEAAHPEBVObjLightDesc@@@Z
?isSmoothed@StaticMeshInfo@@QEBAHXZ
?renderBegin@VRenderInstance@VUtils@@UEAAXHPEAVVRayCore@2@@Z
?renderBegin@VRenderObject@VUtils@@UEAAXHPEAVVRayCore@2@@Z
?renderEnd@VRenderInstance@VUtils@@UEAAXPEAVVRayCore@2@@Z
?renderEnd@VRenderObject@VUtils@@UEAAXPEAVVRayCore@2@@Z
?sampleDisplacementMap@VRenderInstance@VUtils@@UEAAXHPEAVVRayCore@2@@Z
?shade@VRenderMtl@VUtils@@QEAAXAEAVShadeContext@@@Z
?update@StaticMeshInfo@@QEAAXAEAVMesh@@@Z
?update@StaticMeshInfo@@QEAAXPEAVINode@@PEAVObject@@HPEAVVRayCore@VUtils@@H@Z
?updateEx@StaticMeshInfo@@QEAAXPEAVINode@@PEAVObject@@HPEAVVRayCore@VUtils@@HH@Z
LibClassDesc
LibDescription
LibNumberClasses
LibVersion

An error occured while saving the irradiance map

At the start of the rendering, the irradiance map is reset, and then each animation frame incrementally adds detail to the already computed map where necessary. This mode is suitable for fly-through animations.

Error opening HDRI file %s

Error opening IFL file %s

Error reading HDRI header from file %s

Error reading HDRI rgbe data from file %s

Please note that although this error is generated by V-Ray, it may not be V-Ray that caused it.

The irradiance map is loaded from file at the start of the rendering. No new samples are computed. This mode is suitable for fly-through animations with precalculated irradiance maps.

There was an error creating the .vrmesh file

There was an error creating the .vrmesh files

There was an error exporting the .vrmesh files

Unable to allocate buffer space

You can change your license server here. You have to restart 3dsmax(tm) for the changes to take effect.

^^^^^^^^Constant propagation error (%s substitution):

^^^^^^^^Initialization of symbol handler failed. Error code %d

^^^^^^^^StackWalk is terminated abnormally. Error code %d

Last update: 16/11/2024