RTMemAllocTag RTMemAllocVarTag RTMemAllocZTag RTMemAllocZVarTag RTMemFree RTMemReallocTag RTMemTmpAllocTag RTMemTmpAllocZTag RTMemTmpFree dbglPrint wined3d_buffer_create wined3d_buffer_create_ib wined3d_buffer_create_vb wined3d_buffer_decref wined3d_buffer_get_parent wined3d_buffer_get_priority wined3d_buffer_get_resource wined3d_buffer_incref wined3d_buffer_map wined3d_buffer_preload wined3d_buffer_set_priority wined3d_buffer_unmap wined3d_check_depth_stencil_match wined3d_check_device_format wined3d_check_device_format_conversion wined3d_check_device_multisample_type wined3d_check_device_type wined3d_create wined3d_decref wined3d_device_acquire_focus_window wined3d_device_begin_scene wined3d_device_begin_stateblock wined3d_device_blt_vol wined3d_device_blt_voltex wined3d_device_clear wined3d_device_clear_rendertarget_view wined3d_device_color_fill wined3d_device_create wined3d_device_decref wined3d_device_draw_indexed_primitive wined3d_device_draw_primitive wined3d_device_end_scene wined3d_device_end_stateblock wined3d_device_evict_managed_resources wined3d_device_finish wined3d_device_flush wined3d_device_flush_to_host wined3d_device_get_available_texture_mem wined3d_device_get_back_buffer wined3d_device_get_base_vertex_index wined3d_device_get_clip_plane wined3d_device_get_clip_status wined3d_device_get_creation_parameters wined3d_device_get_depth_stencil wined3d_device_get_device_caps wined3d_device_get_display_mode wined3d_device_get_front_buffer_data wined3d_device_get_gamma_ramp wined3d_device_get_host_id wined3d_device_get_index_buffer wined3d_device_get_light wined3d_device_get_light_enable wined3d_device_get_material wined3d_device_get_npatch_mode wined3d_device_get_pixel_shader wined3d_device_get_primitive_type wined3d_device_get_ps_consts_b wined3d_device_get_ps_consts_f wined3d_device_get_ps_consts_i wined3d_device_get_raster_status wined3d_device_get_render_state wined3d_device_get_render_target wined3d_device_get_sampler_state wined3d_device_get_scissor_rect wined3d_device_get_software_vertex_processing wined3d_device_get_stream_source wined3d_device_get_stream_source_freq wined3d_device_get_surface_from_dc wined3d_device_get_swapchain wined3d_device_get_swapchain_count wined3d_device_get_texture wined3d_device_get_texture_stage_state wined3d_device_get_transform wined3d_device_get_vertex_declaration wined3d_device_get_vertex_shader wined3d_device_get_viewport wined3d_device_get_vs_consts_b wined3d_device_get_vs_consts_f wined3d_device_get_vs_consts_i wined3d_device_incref wined3d_device_init_3d wined3d_device_init_gdi wined3d_device_multiply_transform wined3d_device_present wined3d_device_process_vertices wined3d_device_release_focus_window wined3d_device_reset wined3d_device_restore_fullscreen_window wined3d_device_set_base_vertex_index wined3d_device_set_clip_plane wined3d_device_set_clip_status wined3d_device_set_cursor_position wined3d_device_set_cursor_properties wined3d_device_set_depth_stencil wined3d_device_set_dialog_box_mode wined3d_device_set_gamma_ramp wined3d_device_set_index_buffer wined3d_device_set_light wined3d_device_set_light_enable wined3d_device_set_material wined3d_device_set_multithreaded wined3d_device_set_npatch_mode wined3d_device_set_pixel_shader wined3d_device_set_primitive_type wined3d_device_set_ps_consts_b wined3d_device_set_ps_consts_f wined3d_device_set_ps_consts_i wined3d_device_set_render_state wined3d_device_set_render_target wined3d_device_set_sampler_state wined3d_device_set_scissor_rect wined3d_device_set_software_vertex_processing wined3d_device_set_stream_source wined3d_device_set_stream_source_freq wined3d_device_set_texture wined3d_device_set_texture_stage_state wined3d_device_set_transform wined3d_device_set_vertex_declaration wined3d_device_set_vertex_shader wined3d_device_set_viewport wined3d_device_set_vs_consts_b wined3d_device_set_vs_consts_f wined3d_device_set_vs_consts_i wined3d_device_setup_fullscreen_window wined3d_device_show_cursor wined3d_device_uninit_3d wined3d_device_uninit_gdi wined3d_device_update_surface wined3d_device_update_texture wined3d_device_validate_device wined3d_enum_adapter_modes wined3d_get_adapter_count wined3d_get_adapter_display_mode wined3d_get_adapter_identifier wined3d_get_adapter_mode_count wined3d_get_adapter_monitor wined3d_get_adapter_raster_status wined3d_get_device_caps wined3d_incref wined3d_palette_create wined3d_palette_decref wined3d_palette_get_entries wined3d_palette_get_flags wined3d_palette_get_parent wined3d_palette_incref wined3d_palette_set_entries wined3d_query_create wined3d_query_decref wined3d_query_get_data wined3d_query_get_data_size wined3d_query_get_type wined3d_query_incref wined3d_query_issue wined3d_register_software_device wined3d_rendertarget_view_create wined3d_rendertarget_view_decref wined3d_rendertarget_view_get_parent wined3d_rendertarget_view_get_resource wined3d_rendertarget_view_incref wined3d_resource_free_private_data wined3d_resource_get_desc wined3d_resource_get_parent wined3d_resource_get_private_data wined3d_resource_set_private_data wined3d_set_adapter_display_mode wined3d_shader_create_gs wined3d_shader_create_ps wined3d_shader_create_vs wined3d_shader_decref wined3d_shader_get_byte_code wined3d_shader_get_parent wined3d_shader_incref wined3d_shader_set_local_constants_float wined3d_stateblock_apply wined3d_stateblock_capture wined3d_stateblock_create wined3d_stateblock_decref wined3d_stateblock_incref wined3d_surface_blt wined3d_surface_create wined3d_surface_decref wined3d_surface_flip wined3d_surface_from_resource wined3d_surface_get_blt_status wined3d_surface_get_flip_status wined3d_surface_get_host_id wined3d_surface_get_overlay_position wined3d_surface_get_palette wined3d_surface_get_parent wined3d_surface_get_pitch wined3d_surface_get_priority wined3d_surface_get_render_target_data wined3d_surface_get_resource wined3d_surface_getdc wined3d_surface_incref wined3d_surface_is_lost wined3d_surface_map wined3d_surface_preload wined3d_surface_releasedc wined3d_surface_restore wined3d_surface_set_color_key wined3d_surface_set_mem wined3d_surface_set_overlay_position wined3d_surface_set_palette wined3d_surface_set_priority wined3d_surface_sync_to_host wined3d_surface_unmap wined3d_surface_update_desc wined3d_surface_update_overlay wined3d_surface_update_overlay_z_order wined3d_swapchain_create wined3d_swapchain_decref wined3d_swapchain_get_back_buffer wined3d_swapchain_get_desc wined3d_swapchain_get_device wined3d_swapchain_get_display_mode wined3d_swapchain_get_front_buffer_data wined3d_swapchain_get_gamma_ramp wined3d_swapchain_get_host_win_id wined3d_swapchain_get_parent wined3d_swapchain_get_raster_status wined3d_swapchain_incref wined3d_swapchain_present wined3d_swapchain_present_rt wined3d_swapchain_set_gamma_ramp wined3d_swapchain_set_window wined3d_texture_add_dirty_region wined3d_texture_create_2d wined3d_texture_create_3d wined3d_texture_create_cube wined3d_texture_decref wined3d_texture_generate_mipmaps wined3d_texture_get_autogen_filter_type wined3d_texture_get_level_count wined3d_texture_get_lod wined3d_texture_get_parent wined3d_texture_get_priority wined3d_texture_get_resource wined3d_texture_get_sub_resource wined3d_texture_incref wined3d_texture_preload wined3d_texture_set_autogen_filter_type wined3d_texture_set_lod wined3d_texture_set_priority wined3d_vertex_declaration_create wined3d_vertex_declaration_create_from_fvf wined3d_vertex_declaration_decref wined3d_vertex_declaration_get_parent wined3d_vertex_declaration_incref wined3d_volume_create wined3d_volume_decref wined3d_volume_from_resource wined3d_volume_get_parent wined3d_volume_get_priority wined3d_volume_get_resource wined3d_volume_incref wined3d_volume_map wined3d_volume_preload wined3d_volume_set_priority wined3d_volume_unmap
ARBfp fogstart == fogend workaround BRA loop_%u_start (GT.x) Device %p, light_idx %u, enable %#x. Device %p, light_idx %u, enable %p. Event query issued with START flag - what to do? Failed to bind the VBO with error %s (%#x) Failed to clear current GL context, last error %#x. Failed to create a PBO with error %s (%#x). Failed to create a VBO with error %s (%#x) Failed to create a context using wglCreateContextAttribsARB(), last error %#x. Failed to delete new context, last error %#x. Failed to delete old context, last error %#x. Failed to make new context current, last error %#x. Failed to release device context %p, last error %#x. Failed to restore GL context %p on device context %p, last error %#x. Fog Start == %f GL implementation does not accept 4 component specular colors, error %s GlBufferDataARB failed with error %s (%#x) Gl_FragData[0] = gl_SecondaryColor * specular_enable + %s PARAM specular_enable = program.env[%u] Palette %p, flags %#x, start %u, count %u, entries %p. Setting specular enable state and materials Shader has no output signature, unable to map register. Unable to check compatibility for format %s. Unable to get color bits for format %s (%#x)! WglDeleteContext(%p) failed, last error %#x. WglSwapIntervalEXT failed to set swap interval %d for context %p, last error %#x