wined3dwddm.dll

Company
Oracle Corporation
Description

VirtualBox Wine D3D WDDM

Version
5.0.20.6931
Architecture
64 bit
Threat Score
0 %
Original size
906.7 Kb
Download size
414 Kb
MD5
e6bc64b2f6d4969bc2ec14f5e354dd1d
SHA1
0d626fb4e4f6d5e286d462d549ff320d0692e173
SHA256
0502b8e23bf1b43168eab8c26ffaab73698eb0fa395bf5435648d6be8c6d48f4
RTMemAllocTag
RTMemAllocVarTag
RTMemAllocZTag
RTMemAllocZVarTag
RTMemFree
RTMemReallocTag
RTMemTmpAllocTag
RTMemTmpAllocZTag
RTMemTmpFree
dbglPrint
wined3d_buffer_create
wined3d_buffer_create_ib
wined3d_buffer_create_vb
wined3d_buffer_decref
wined3d_buffer_get_parent
wined3d_buffer_get_priority
wined3d_buffer_get_resource
wined3d_buffer_incref
wined3d_buffer_map
wined3d_buffer_preload
wined3d_buffer_set_priority
wined3d_buffer_unmap
wined3d_check_depth_stencil_match
wined3d_check_device_format
wined3d_check_device_format_conversion
wined3d_check_device_multisample_type
wined3d_check_device_type
wined3d_create
wined3d_decref
wined3d_device_acquire_focus_window
wined3d_device_begin_scene
wined3d_device_begin_stateblock
wined3d_device_blt_vol
wined3d_device_blt_voltex
wined3d_device_clear
wined3d_device_clear_rendertarget_view
wined3d_device_color_fill
wined3d_device_create
wined3d_device_decref
wined3d_device_draw_indexed_primitive
wined3d_device_draw_primitive
wined3d_device_end_scene
wined3d_device_end_stateblock
wined3d_device_evict_managed_resources
wined3d_device_finish
wined3d_device_flush
wined3d_device_flush_to_host
wined3d_device_get_available_texture_mem
wined3d_device_get_back_buffer
wined3d_device_get_base_vertex_index
wined3d_device_get_clip_plane
wined3d_device_get_clip_status
wined3d_device_get_creation_parameters
wined3d_device_get_depth_stencil
wined3d_device_get_device_caps
wined3d_device_get_display_mode
wined3d_device_get_front_buffer_data
wined3d_device_get_gamma_ramp
wined3d_device_get_host_id
wined3d_device_get_index_buffer
wined3d_device_get_light
wined3d_device_get_light_enable
wined3d_device_get_material
wined3d_device_get_npatch_mode
wined3d_device_get_pixel_shader
wined3d_device_get_primitive_type
wined3d_device_get_ps_consts_b
wined3d_device_get_ps_consts_f
wined3d_device_get_ps_consts_i
wined3d_device_get_raster_status
wined3d_device_get_render_state
wined3d_device_get_render_target
wined3d_device_get_sampler_state
wined3d_device_get_scissor_rect
wined3d_device_get_software_vertex_processing
wined3d_device_get_stream_source
wined3d_device_get_stream_source_freq
wined3d_device_get_surface_from_dc
wined3d_device_get_swapchain
wined3d_device_get_swapchain_count
wined3d_device_get_texture
wined3d_device_get_texture_stage_state
wined3d_device_get_transform
wined3d_device_get_vertex_declaration
wined3d_device_get_vertex_shader
wined3d_device_get_viewport
wined3d_device_get_vs_consts_b
wined3d_device_get_vs_consts_f
wined3d_device_get_vs_consts_i
wined3d_device_incref
wined3d_device_init_3d
wined3d_device_init_gdi
wined3d_device_multiply_transform
wined3d_device_present
wined3d_device_process_vertices
wined3d_device_release_focus_window
wined3d_device_reset
wined3d_device_restore_fullscreen_window
wined3d_device_set_base_vertex_index
wined3d_device_set_clip_plane
wined3d_device_set_clip_status
wined3d_device_set_cursor_position
wined3d_device_set_cursor_properties
wined3d_device_set_depth_stencil
wined3d_device_set_dialog_box_mode
wined3d_device_set_gamma_ramp
wined3d_device_set_index_buffer
wined3d_device_set_light
wined3d_device_set_light_enable
wined3d_device_set_material
wined3d_device_set_multithreaded
wined3d_device_set_npatch_mode
wined3d_device_set_pixel_shader
wined3d_device_set_primitive_type
wined3d_device_set_ps_consts_b
wined3d_device_set_ps_consts_f
wined3d_device_set_ps_consts_i
wined3d_device_set_render_state
wined3d_device_set_render_target
wined3d_device_set_sampler_state
wined3d_device_set_scissor_rect
wined3d_device_set_software_vertex_processing
wined3d_device_set_stream_source
wined3d_device_set_stream_source_freq
wined3d_device_set_texture
wined3d_device_set_texture_stage_state
wined3d_device_set_transform
wined3d_device_set_vertex_declaration
wined3d_device_set_vertex_shader
wined3d_device_set_viewport
wined3d_device_set_vs_consts_b
wined3d_device_set_vs_consts_f
wined3d_device_set_vs_consts_i
wined3d_device_setup_fullscreen_window
wined3d_device_show_cursor
wined3d_device_uninit_3d
wined3d_device_uninit_gdi
wined3d_device_update_surface
wined3d_device_update_texture
wined3d_device_validate_device
wined3d_enum_adapter_modes
wined3d_get_adapter_count
wined3d_get_adapter_display_mode
wined3d_get_adapter_identifier
wined3d_get_adapter_mode_count
wined3d_get_adapter_monitor
wined3d_get_adapter_raster_status
wined3d_get_device_caps
wined3d_incref
wined3d_palette_create
wined3d_palette_decref
wined3d_palette_get_entries
wined3d_palette_get_flags
wined3d_palette_get_parent
wined3d_palette_incref
wined3d_palette_set_entries
wined3d_query_create
wined3d_query_decref
wined3d_query_get_data
wined3d_query_get_data_size
wined3d_query_get_type
wined3d_query_incref
wined3d_query_issue
wined3d_register_software_device
wined3d_rendertarget_view_create
wined3d_rendertarget_view_decref
wined3d_rendertarget_view_get_parent
wined3d_rendertarget_view_get_resource
wined3d_rendertarget_view_incref
wined3d_resource_free_private_data
wined3d_resource_get_desc
wined3d_resource_get_parent
wined3d_resource_get_private_data
wined3d_resource_set_private_data
wined3d_set_adapter_display_mode
wined3d_shader_create_gs
wined3d_shader_create_ps
wined3d_shader_create_vs
wined3d_shader_decref
wined3d_shader_get_byte_code
wined3d_shader_get_parent
wined3d_shader_incref
wined3d_shader_set_local_constants_float
wined3d_stateblock_apply
wined3d_stateblock_capture
wined3d_stateblock_create
wined3d_stateblock_decref
wined3d_stateblock_incref
wined3d_surface_blt
wined3d_surface_create
wined3d_surface_decref
wined3d_surface_flip
wined3d_surface_from_resource
wined3d_surface_get_blt_status
wined3d_surface_get_flip_status
wined3d_surface_get_host_id
wined3d_surface_get_overlay_position
wined3d_surface_get_palette
wined3d_surface_get_parent
wined3d_surface_get_pitch
wined3d_surface_get_priority
wined3d_surface_get_render_target_data
wined3d_surface_get_resource
wined3d_surface_getdc
wined3d_surface_incref
wined3d_surface_is_lost
wined3d_surface_map
wined3d_surface_preload
wined3d_surface_releasedc
wined3d_surface_restore
wined3d_surface_set_color_key
wined3d_surface_set_mem
wined3d_surface_set_overlay_position
wined3d_surface_set_palette
wined3d_surface_set_priority
wined3d_surface_sync_to_host
wined3d_surface_unmap
wined3d_surface_update_desc
wined3d_surface_update_overlay
wined3d_surface_update_overlay_z_order
wined3d_swapchain_create
wined3d_swapchain_decref
wined3d_swapchain_get_back_buffer
wined3d_swapchain_get_desc
wined3d_swapchain_get_device
wined3d_swapchain_get_display_mode
wined3d_swapchain_get_front_buffer_data
wined3d_swapchain_get_gamma_ramp
wined3d_swapchain_get_host_win_id
wined3d_swapchain_get_parent
wined3d_swapchain_get_raster_status
wined3d_swapchain_incref
wined3d_swapchain_present
wined3d_swapchain_present_rt
wined3d_swapchain_set_gamma_ramp
wined3d_swapchain_set_window
wined3d_texture_add_dirty_region
wined3d_texture_create_2d
wined3d_texture_create_3d
wined3d_texture_create_cube
wined3d_texture_decref
wined3d_texture_generate_mipmaps
wined3d_texture_get_autogen_filter_type
wined3d_texture_get_level_count
wined3d_texture_get_lod
wined3d_texture_get_parent
wined3d_texture_get_priority
wined3d_texture_get_resource
wined3d_texture_get_sub_resource
wined3d_texture_incref
wined3d_texture_preload
wined3d_texture_set_autogen_filter_type
wined3d_texture_set_lod
wined3d_texture_set_priority
wined3d_vertex_declaration_create
wined3d_vertex_declaration_create_from_fvf
wined3d_vertex_declaration_decref
wined3d_vertex_declaration_get_parent
wined3d_vertex_declaration_incref
wined3d_volume_create
wined3d_volume_decref
wined3d_volume_from_resource
wined3d_volume_get_parent
wined3d_volume_get_priority
wined3d_volume_get_resource
wined3d_volume_incref
wined3d_volume_map
wined3d_volume_preload
wined3d_volume_set_priority
wined3d_volume_unmap

ARBfp fogstart == fogend workaround

BRA loop_%u_start (GT.x)



Device %p,

 light_idx %u,

 enable %#x.

Device %p,

 light_idx %u,

 enable %p.

Event query issued with START flag - what to do?

Failed to bind the VBO with error %s (%#x)

Failed to clear current GL context,

 last error %#x.

Failed to create a PBO with error %s (%#x).

Failed to create a VBO with error %s (%#x)

Failed to create a context using wglCreateContextAttribsARB(),

 last error %#x.

Failed to delete new context,

 last error %#x.

Failed to delete old context,

 last error %#x.

Failed to make new context current,

 last error %#x.

Failed to release device context %p,

 last error %#x.

Failed to restore GL context %p on device context %p,

 last error %#x.

Fog Start == %f

GL implementation does not accept 4 component specular colors,

 error %s

GlBufferDataARB failed with error %s (%#x)

Gl_FragData[0] = gl_SecondaryColor * specular_enable + %s



PARAM specular_enable = program.env[%u]



Palette %p,

 flags %#x,

 start %u,

 count %u,

 entries %p.

Setting specular enable state and materials

Shader has no output signature,

 unable to map register.

Unable to check compatibility for format %s.

Unable to get color bits for format %s (%#x)!

WglDeleteContext(%p) failed,

 last error %#x.

WglSwapIntervalEXT failed to set swap interval %d for context %p,

 last error %#x

Last update: 16/11/2024